2.
What is project based learning?
Creating power of imagination, creativity, enquiry.
Refers to designing and planning.
Technology makes it easier now.
Initial spark for projects from.
Project Based Learning…
3.
Project from scratch
Project development life cycle:
1. Requirement
2. Design
3. Development
4. Testing
5. Deployment
Project Based Learning…
4.
Projects from existing systems/projects
Addressing environment complexity:
Legacy code
75% effort spent on Migration & Integration.
Finally it all comes to our understanding and
communication .
Interpreting the existing system.
Project Based Learning…
Notas del editor
Project Based Learning:1.Designing the curriculum around project based learning is a dynamic way of engaging learners and cultivating their powers of imagination, creativity and enquiry. Drawing an extensive experience to transform approach to learning and achievement.2.‘Project Based Learning’ refers to learners designing, planning and carrying out an extended project that produces a publicity-exhibited output such as a product, publication or presentation.3.Project-based learning isn’t a new phenomenon – it was popular at the beginning of the 20th century However, since then there have been two key shifts that have reignited teachers’ interest in project-based learning and helped it to shake off its stigma. Firstly, and most obviously, technology makes it easier than ever before for learners to conduct serious research, produce high-quality work, keep a record of the entire process, and share their creations with the world.Secondly, we now know much more about how to do good, rigorous project based learning, and evaluate its effectiveness.4. Different professions have different ways of seeing the world: writers see a world full of stories, architects see a world of structures to be imitated and spaces to be built on, and teachers who do project-based learning see a world full of projects. This is where the initial spark for a project comes from: from your passions, or from a colleague’s passion, or, indeed, from a student’s passion. The important thing is that somebody is very excited about the idea, and that person’s excitement is infectious. Of course, there is much more to projects than excitement, but if you don’t start with something that you feel passionate about, the project won’t be much fun, and the quality of the work will suffer.
Scratch:Scratch supports the cultivation of computational thinking, a set of strategies, skills, and capacities that draw on ideas from the world of computing (e.g., abstraction, debugging, and problem decomposition). In the past few years, there has been a growing recognition of the importance of computational thinking for understanding and solving problems in a wide range of contexts, not only in the field of computer science. As young people program and share Scratch projects, they begin to develop as computational thinkers: they learn core computational and mathematical concepts, while also learning important strategies for designing, problem solving, and collaborating. At the same time, young people begin to see themselves as computational creators, confident and capable of designing, creating, and expressing themselves with computational media, not merely interacting with it.Existing: