SlideShare a Scribd company logo
1 of 27
Download to read offline
socialmedia>>the gamification of daily life
by: James Zhu - 10001567
Doug88888	
  
via	
  flickr	
  
Traditionally when the term
“gaming” is brought up, what is the
first thing that comes to mind?
VIDEO GAMES!
Br3nda	
  
via	
  flickr	
  
Brands take social media
platforms and intertwine them with
aspects of video game design
to become an increasingly
incorporated factor in our
digitally connected lives.
Jason	
  A.	
  
Howie	
  
via	
  flickr	
  
Social gaming started with in-
browser apps like 
Farmville on Facebook.
But since then it has moved out of the web
browser and has become detached from
a mouse and keyboard. 
Where you would
PLAY then SHARE
results.
idlepines	
  
via	
  flickr	
  
LIFE ITSELFbecomes a game that you can play…
The definition of social gaming has morphed.
Ka<e	
  
Harris	
  
via	
  flickr	
  
day to day activities become…
SOMETHING MORE!
Joe	
  
Lanman	
  
via	
  flickr	
  
Whether you
MAKE IT COUNT
with Nike+ 
Nike+	
  
Free	
  
download	
  
or you geotag with
John	
  
Fischer	
  
via	
  flickr	
  
…gamification has
moved away from the
screen, and into our physical
daily lives.
Phil	
  
Hilfiker	
  
via	
  flickr	
  
>> More and more
examples of day to
day gaming are
arising; fueled by the
intrinsic human desire
for rewards and
gratification.
Kreg	
  
Steppe	
  
via	
  flickr	
  
By taking the video game
principle of motivation -
the key ingredient to the
success of gamifying
online social media is to
reward badges and
provide achievements.
David	
  	
  
Biesack	
  
via	
  flickr	
  Judd Antin, Elizabeth Churchill –
Badges in Social Media: A Social
Psychological Perspective
-  Aleena Chia. 
“it is the carrot and the
stick - it is putting more
	
  
LIFEinto your 
	
  
LIFE
.”
	
  
Tom	
  
Blackwell	
  
via	
  flickr	
  Aleena Chia– More Lively Than Our
Life is the Motto: Better Living
Through Gamification
“One way to get people
BUZZING about your brand
over social media is to gamify the
experience and engage the users
in fun ways”
Gabe
Zichermann
(Chair Gsummit)
	
  
David	
  	
  
Biesack	
  
via	
  flickr	
  Gabe Zichermann – How Gamification
Can Create Social Media Buzz
>>Studies have shown that
gamification boosts:
Commenting – 13%.
Social sharing to Facebook, Twitter,
and [other] networks – 22%.
New content Discovery – 68%.

	
   	
   	
   	
   	
  
- John Koetsier
Chirag	
  	
  
Galundia	
  
via	
  flickr	
  John Koestier – Billions of user
actions say gamification increases
site engagement 29%.
“Gamification succeeded...where advergaming and in-game advertisement failed!”
Kris<na	
  
Alexander-­‐
son	
  
via	
  flickr	
  Gabe Zichermann – The Purpose of
Gamification
// Gamification of life through
social media is a HOLY GRAIL for
marketing.
A win-win solution providing both
exposure and advertisement for
the brand, all while actively
engaging the customer - providing
tangible rewards and goals to
strive towards,
further eliciting participation.
Vancity	
  
Allie	
  
via	
  flickr	
  
a buzzword
engineered for
hype?
oatsy40	
  
via	
  flickr	
  
NO!
>> Successful gamification
provides motivation to
desperately perform the
behavior the ability to easily
carry out the behavior and a
trigger to cue to behavior.
-­‐Michael	
  Wu,	
  Ph.D.	
  Ro_buk	
  
via	
  flickr	
  
Michael Wu– Gamification 101: The
Psychology of Motivation
In the 2012 joint study
conducted by the PEW and ELON
University; a THOUSAND internet
experts were surveyed. The
results showed:
predicting gamification
will be implemented in
most digital activities of
most people
predicting the significant
adoption and use of
gamification in daily life
N	
  i	
  c	
  o	
  l	
  a	
  
via	
  flickr	
  Sebastian Deterding – Experts Split,
Hold various Opinions: Gamification
Research Network
“Gamification may be the most
important social and commercial
development of the next fifty
years… Socially, gamified
technology will evolve and
humanize many of the artificial
interactions we currently endure
– check-in’s, like’, shares, and
their kin will all ‘just work’ and
drive new waves of innovation in
our technology.”
Ross Rader"
(general manager at Hover, board member of
the Canadian Internet Registration Authority)"
Bre	
  PeWs	
  
via	
  flickr	
  
PEW Research Group Press Release
2012– The Future of Gamification
because the principle of
gamification through
social media outlets is still
a relatively fresh concept,
it does possess an Achilles
heel.
the fact that it’s
not always social.
fluffisch	
  
via	
  flickr	
  
“While it’s often thought to
be social inherently, it’s not
– there’s a difference
between getting a badge,
and getting a badge and
sharing it. One is social and
one is not.”
	
  
	
   	
   	
   	
   	
   	
   	
   	
   	
   	
  	
  
	
  
-Victor White
(Gigya Marketing)
Niklas	
  
Wikstrom	
  
via	
  flickr	
  Jennifer Beese –Can Gamification
Boost Engagement? Customer
Actions are Saying Yes.
“The most important stage of a gamified life cycle will be
to turn users into product evangelists, who spread the
word of mouth online through their social networks and
reach to potential users.”
Mark Russell.
(Ph Creative)
mallix	
  
via	
  flickr	
  
Mark Russell – The Gamification Life
Cycle
Gamifica<on	
  is	
  currently	
  in	
  its	
  
infancy,	
  
and	
  as	
  we	
  move	
  towards	
  web	
  
3.0	
  and	
  a	
  more	
  socially	
  
connected	
  world;	
  more	
  and	
  
more	
  adopters	
  will	
  arrive,	
  and	
  
gamifica<on	
  will	
  take	
  a	
  higher	
  
precedence	
  in	
  daily	
  life.	
  
Gamification is still in its
infancy and constantly
growing. As we move
towards web3.0 and a more
socially connected
generation of web users;
the reward system of video
game design will be
incorporated in motivating
actions.
Di	
  
Bedard	
  
via	
  flickr	
  
Gamification will be intertwined with social media for an intuitive
experience in which life becomes a game that you can PLAY, and
more importantly, life becomes a game that you can SHARE.
Brian	
  
Talbot	
  
via	
  flickr	
  
Marco	
  
Arment	
  
via	
  flickr	
  
References.	
  
1.  http://uxscientist.com/public/docs/uxsci_2.pdf
2.  http://blog.commarts.wisc.edu/2013/02/01/more-lively-than-life-is-our-motto-better-
living-through-gamification/
3.  http://www.entrepreneur.com/video/224177
4.  http://venturebeat.com/2013/03/26/billions-of-online-user-actions-say-gamification-
increases-site-engagement-29/
5.  http://radar.oreilly.com/2011/04/gamification-purpose-marketing.html
6.  https://lithosphere.lithium.com/t5/science-of-social-blog/Gamification-101-The-
Psychology-of-Motivation/ba-p/21864
7.  http://gamification-research.org/2012/05/experts-split-hold-various-opinions-on-
possible-future-of-gamification/
8.  http://www.pewinternet.org/Press-Releases/2012/The-Future-of-Gamification.aspx
9.  http://sproutsocial.com/insights/2013/03/gamification-engagement-study/
10.  http://www.ph-creative.com/blog/posts/2013/april/the-gamification-life-cycle.aspx
Kevin	
  
Dooley	
  
via	
  flickr	
  

More Related Content

What's hot

Life on the Post-Social Web
Life on the Post-Social WebLife on the Post-Social Web
Life on the Post-Social WebRégis Faubet
 
Trending trends showcase for 2022
Trending trends showcase for 2022Trending trends showcase for 2022
Trending trends showcase for 2022Daryl Pereira
 
Born to Be Digital: Marketing to Gen Z
 Born to Be Digital: Marketing to Gen Z   Born to Be Digital: Marketing to Gen Z
Born to Be Digital: Marketing to Gen Z Falcon.io
 
Second screen strategy: Digital, social & mobile best practices for conferenc...
Second screen strategy: Digital, social & mobile best practices for conferenc...Second screen strategy: Digital, social & mobile best practices for conferenc...
Second screen strategy: Digital, social & mobile best practices for conferenc...Jack Morton Worldwide
 
Trends and their meaning
Trends and their meaningTrends and their meaning
Trends and their meaningKai Platschke
 
06.Social media case studies
06.Social media case studies06.Social media case studies
06.Social media case studiesJulian Matthews
 
CIC and Ogilvy PR joint white paper - 'Crisis Management in the Microblog Era'
CIC and Ogilvy PR  joint white paper - 'Crisis Management in the Microblog Era'CIC and Ogilvy PR  joint white paper - 'Crisis Management in the Microblog Era'
CIC and Ogilvy PR joint white paper - 'Crisis Management in the Microblog Era'Kantar Media CIC
 
The Current State of Email, Social, & Mobile Integration
The Current State of Email, Social, & Mobile IntegrationThe Current State of Email, Social, & Mobile Integration
The Current State of Email, Social, & Mobile IntegrationAlex Williams
 
Consumers In Control. Building Relationships in a Digital World.
Consumers In Control. Building Relationships in a Digital World.Consumers In Control. Building Relationships in a Digital World.
Consumers In Control. Building Relationships in a Digital World.GlynnDevins Advertising & Marketing
 
Wave 5 - The Socialisation of Brands
Wave 5 - The Socialisation of BrandsWave 5 - The Socialisation of Brands
Wave 5 - The Socialisation of BrandsThorsten Linz
 
Universal McCann Wave 5 the socialisation of brands
Universal McCann Wave 5   the socialisation of brandsUniversal McCann Wave 5   the socialisation of brands
Universal McCann Wave 5 the socialisation of brandsOlivier Mermet-Grandfille
 
Wave 5 - The Socialisation of Brands | UM | Social Media Tracker
Wave 5 - The Socialisation of Brands | UM | Social Media TrackerWave 5 - The Socialisation of Brands | UM | Social Media Tracker
Wave 5 - The Socialisation of Brands | UM | Social Media TrackerUM Wave
 
Social Media Wave OCT2010 (Universal Mc Cann)
Social Media Wave OCT2010 (Universal Mc Cann)Social Media Wave OCT2010 (Universal Mc Cann)
Social Media Wave OCT2010 (Universal Mc Cann)Sociatria.com
 

What's hot (13)

Life on the Post-Social Web
Life on the Post-Social WebLife on the Post-Social Web
Life on the Post-Social Web
 
Trending trends showcase for 2022
Trending trends showcase for 2022Trending trends showcase for 2022
Trending trends showcase for 2022
 
Born to Be Digital: Marketing to Gen Z
 Born to Be Digital: Marketing to Gen Z   Born to Be Digital: Marketing to Gen Z
Born to Be Digital: Marketing to Gen Z
 
Second screen strategy: Digital, social & mobile best practices for conferenc...
Second screen strategy: Digital, social & mobile best practices for conferenc...Second screen strategy: Digital, social & mobile best practices for conferenc...
Second screen strategy: Digital, social & mobile best practices for conferenc...
 
Trends and their meaning
Trends and their meaningTrends and their meaning
Trends and their meaning
 
06.Social media case studies
06.Social media case studies06.Social media case studies
06.Social media case studies
 
CIC and Ogilvy PR joint white paper - 'Crisis Management in the Microblog Era'
CIC and Ogilvy PR  joint white paper - 'Crisis Management in the Microblog Era'CIC and Ogilvy PR  joint white paper - 'Crisis Management in the Microblog Era'
CIC and Ogilvy PR joint white paper - 'Crisis Management in the Microblog Era'
 
The Current State of Email, Social, & Mobile Integration
The Current State of Email, Social, & Mobile IntegrationThe Current State of Email, Social, & Mobile Integration
The Current State of Email, Social, & Mobile Integration
 
Consumers In Control. Building Relationships in a Digital World.
Consumers In Control. Building Relationships in a Digital World.Consumers In Control. Building Relationships in a Digital World.
Consumers In Control. Building Relationships in a Digital World.
 
Wave 5 - The Socialisation of Brands
Wave 5 - The Socialisation of BrandsWave 5 - The Socialisation of Brands
Wave 5 - The Socialisation of Brands
 
Universal McCann Wave 5 the socialisation of brands
Universal McCann Wave 5   the socialisation of brandsUniversal McCann Wave 5   the socialisation of brands
Universal McCann Wave 5 the socialisation of brands
 
Wave 5 - The Socialisation of Brands | UM | Social Media Tracker
Wave 5 - The Socialisation of Brands | UM | Social Media TrackerWave 5 - The Socialisation of Brands | UM | Social Media Tracker
Wave 5 - The Socialisation of Brands | UM | Social Media Tracker
 
Social Media Wave OCT2010 (Universal Mc Cann)
Social Media Wave OCT2010 (Universal Mc Cann)Social Media Wave OCT2010 (Universal Mc Cann)
Social Media Wave OCT2010 (Universal Mc Cann)
 

Viewers also liked

Three trends in innovation management through gamification and social media
Three trends in innovation management through gamification and social mediaThree trends in innovation management through gamification and social media
Three trends in innovation management through gamification and social mediakristofferfrang
 
Gamification in the Social Media Era
Gamification in the Social Media EraGamification in the Social Media Era
Gamification in the Social Media EraLatinthree
 
“Gamification” of Social Media
“Gamification” of Social Media“Gamification” of Social Media
“Gamification” of Social MediaLithium
 
Gamification of Employee Engagement & Company Culture
Gamification of Employee Engagement & Company CultureGamification of Employee Engagement & Company Culture
Gamification of Employee Engagement & Company CultureD B
 
Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.Sebastian Deterding
 
Gamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification StrategyGamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification StrategyTechnologyAdvice
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itZac Fitz-Walter
 

Viewers also liked (7)

Three trends in innovation management through gamification and social media
Three trends in innovation management through gamification and social mediaThree trends in innovation management through gamification and social media
Three trends in innovation management through gamification and social media
 
Gamification in the Social Media Era
Gamification in the Social Media EraGamification in the Social Media Era
Gamification in the Social Media Era
 
“Gamification” of Social Media
“Gamification” of Social Media“Gamification” of Social Media
“Gamification” of Social Media
 
Gamification of Employee Engagement & Company Culture
Gamification of Employee Engagement & Company CultureGamification of Employee Engagement & Company Culture
Gamification of Employee Engagement & Company Culture
 
Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.
 
Gamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification StrategyGamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification Strategy
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 

Similar to Gamification of Daily Life Through Social Media

Beyond spray and pray social media marketing
Beyond spray and pray social media marketingBeyond spray and pray social media marketing
Beyond spray and pray social media marketingDanny Denhard
 
Social sharing in B2B: Understanding the cycle of influence
Social sharing in B2B: Understanding the cycle of influenceSocial sharing in B2B: Understanding the cycle of influence
Social sharing in B2B: Understanding the cycle of influenceKeller Fay Group
 
Digital Trends To Watch In 2011
Digital Trends To Watch In 2011Digital Trends To Watch In 2011
Digital Trends To Watch In 2011BFG Communications
 
Integrated social media
Integrated social mediaIntegrated social media
Integrated social mediaRyan Turner
 
Developments affecting corporate social media strategy
Developments affecting corporate social media strategyDevelopments affecting corporate social media strategy
Developments affecting corporate social media strategyTiffany St James
 
Act Presentation Final 02 18 09
Act Presentation Final 02 18 09Act Presentation Final 02 18 09
Act Presentation Final 02 18 09WebWisedom
 
The Glitch showcase 2013
The Glitch showcase 2013 The Glitch showcase 2013
The Glitch showcase 2013 WhatIsTheGlitch
 
Social Media for Event Marketing
Social Media for Event MarketingSocial Media for Event Marketing
Social Media for Event MarketingSidneyeve Matrix
 
166 Case Studies Prove Social Media Marketing ROI
166 Case Studies Prove Social Media Marketing ROI166 Case Studies Prove Social Media Marketing ROI
166 Case Studies Prove Social Media Marketing ROIRob Petersen
 
Aug 2011 Gamification event Prep
Aug 2011 Gamification event PrepAug 2011 Gamification event Prep
Aug 2011 Gamification event PrepJake Aull
 
Waking up in the Post Social Media Era
Waking up in the Post Social Media EraWaking up in the Post Social Media Era
Waking up in the Post Social Media EraNick Decrock
 
Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?Jean-Pierre Lacroix, R.G.D.
 
SocialTrends2022_Report_en shared by WorldLine Technology.pdf
SocialTrends2022_Report_en shared by WorldLine Technology.pdfSocialTrends2022_Report_en shared by WorldLine Technology.pdf
SocialTrends2022_Report_en shared by WorldLine Technology.pdfNguyen Viet Long
 
Linktree - Creator Report 2022 -_EN.pdf
Linktree - Creator Report 2022 -_EN.pdfLinktree - Creator Report 2022 -_EN.pdf
Linktree - Creator Report 2022 -_EN.pdfPoppy Rodham
 
What's Your Content IQ? Strategies to Solve Real-World Brand Challenges
What's Your Content IQ? Strategies to Solve Real-World Brand ChallengesWhat's Your Content IQ? Strategies to Solve Real-World Brand Challenges
What's Your Content IQ? Strategies to Solve Real-World Brand ChallengesMcMurry/TMG
 
What's Your Content IQ? Strategies to Solve Real-World Brand Challenges
What's Your Content IQ? Strategies to Solve Real-World Brand ChallengesWhat's Your Content IQ? Strategies to Solve Real-World Brand Challenges
What's Your Content IQ? Strategies to Solve Real-World Brand ChallengesAndrew Hanelly
 
What happens in Vegas - doesn't stay in Vegas. The best quotes from CES2013.
What happens in Vegas - doesn't stay in Vegas. The best quotes from CES2013.What happens in Vegas - doesn't stay in Vegas. The best quotes from CES2013.
What happens in Vegas - doesn't stay in Vegas. The best quotes from CES2013.Natalia Hatalska
 

Similar to Gamification of Daily Life Through Social Media (20)

Mobile, Social & Web Marketing
Mobile, Social & Web MarketingMobile, Social & Web Marketing
Mobile, Social & Web Marketing
 
Mobile Marketing 101
Mobile Marketing 101Mobile Marketing 101
Mobile Marketing 101
 
Beyond spray and pray social media marketing
Beyond spray and pray social media marketingBeyond spray and pray social media marketing
Beyond spray and pray social media marketing
 
Social sharing in B2B: Understanding the cycle of influence
Social sharing in B2B: Understanding the cycle of influenceSocial sharing in B2B: Understanding the cycle of influence
Social sharing in B2B: Understanding the cycle of influence
 
Digital Trends To Watch In 2011
Digital Trends To Watch In 2011Digital Trends To Watch In 2011
Digital Trends To Watch In 2011
 
Integrated social media
Integrated social mediaIntegrated social media
Integrated social media
 
Developments affecting corporate social media strategy
Developments affecting corporate social media strategyDevelopments affecting corporate social media strategy
Developments affecting corporate social media strategy
 
Act Presentation Final 02 18 09
Act Presentation Final 02 18 09Act Presentation Final 02 18 09
Act Presentation Final 02 18 09
 
The Glitch showcase 2013
The Glitch showcase 2013 The Glitch showcase 2013
The Glitch showcase 2013
 
Social Media for Event Marketing
Social Media for Event MarketingSocial Media for Event Marketing
Social Media for Event Marketing
 
166 Case Studies Prove Social Media Marketing ROI
166 Case Studies Prove Social Media Marketing ROI166 Case Studies Prove Social Media Marketing ROI
166 Case Studies Prove Social Media Marketing ROI
 
Aug 2011 Gamification event Prep
Aug 2011 Gamification event PrepAug 2011 Gamification event Prep
Aug 2011 Gamification event Prep
 
C4 DigiCon Keynote Address
C4 DigiCon Keynote AddressC4 DigiCon Keynote Address
C4 DigiCon Keynote Address
 
Waking up in the Post Social Media Era
Waking up in the Post Social Media EraWaking up in the Post Social Media Era
Waking up in the Post Social Media Era
 
Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?Gamification - Are you a player in the brand engagement game?
Gamification - Are you a player in the brand engagement game?
 
SocialTrends2022_Report_en shared by WorldLine Technology.pdf
SocialTrends2022_Report_en shared by WorldLine Technology.pdfSocialTrends2022_Report_en shared by WorldLine Technology.pdf
SocialTrends2022_Report_en shared by WorldLine Technology.pdf
 
Linktree - Creator Report 2022 -_EN.pdf
Linktree - Creator Report 2022 -_EN.pdfLinktree - Creator Report 2022 -_EN.pdf
Linktree - Creator Report 2022 -_EN.pdf
 
What's Your Content IQ? Strategies to Solve Real-World Brand Challenges
What's Your Content IQ? Strategies to Solve Real-World Brand ChallengesWhat's Your Content IQ? Strategies to Solve Real-World Brand Challenges
What's Your Content IQ? Strategies to Solve Real-World Brand Challenges
 
What's Your Content IQ? Strategies to Solve Real-World Brand Challenges
What's Your Content IQ? Strategies to Solve Real-World Brand ChallengesWhat's Your Content IQ? Strategies to Solve Real-World Brand Challenges
What's Your Content IQ? Strategies to Solve Real-World Brand Challenges
 
What happens in Vegas - doesn't stay in Vegas. The best quotes from CES2013.
What happens in Vegas - doesn't stay in Vegas. The best quotes from CES2013.What happens in Vegas - doesn't stay in Vegas. The best quotes from CES2013.
What happens in Vegas - doesn't stay in Vegas. The best quotes from CES2013.
 

Recently uploaded

Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Developmentchesterberbo7
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQuiz Club NITW
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
Mythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWMythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWQuiz Club NITW
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
How to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 DatabaseHow to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 DatabaseCeline George
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...DhatriParmar
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxDhatriParmar
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...DhatriParmar
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operationalssuser3e220a
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvRicaMaeCastro1
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataBabyAnnMotar
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptxmary850239
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDhatriParmar
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxkarenfajardo43
 

Recently uploaded (20)

Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Development
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
Mythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWMythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITW
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
How to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 DatabaseHow to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 Database
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
 
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptxINCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
prashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Professionprashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Profession
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operational
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnvESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
ESP 4-EDITED.pdfmmcncncncmcmmnmnmncnmncmnnjvnnv
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped data
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
 

Gamification of Daily Life Through Social Media

  • 1. socialmedia>>the gamification of daily life by: James Zhu - 10001567 Doug88888   via  flickr  
  • 2. Traditionally when the term “gaming” is brought up, what is the first thing that comes to mind? VIDEO GAMES! Br3nda   via  flickr  
  • 3. Brands take social media platforms and intertwine them with aspects of video game design to become an increasingly incorporated factor in our digitally connected lives. Jason  A.   Howie   via  flickr  
  • 4. Social gaming started with in- browser apps like Farmville on Facebook. But since then it has moved out of the web browser and has become detached from a mouse and keyboard. Where you would PLAY then SHARE results. idlepines   via  flickr  
  • 5. LIFE ITSELFbecomes a game that you can play… The definition of social gaming has morphed. Ka<e   Harris   via  flickr  
  • 6. day to day activities become… SOMETHING MORE! Joe   Lanman   via  flickr  
  • 7. Whether you MAKE IT COUNT with Nike+ Nike+   Free   download  
  • 8. or you geotag with John   Fischer   via  flickr  
  • 9. …gamification has moved away from the screen, and into our physical daily lives. Phil   Hilfiker   via  flickr  
  • 10. >> More and more examples of day to day gaming are arising; fueled by the intrinsic human desire for rewards and gratification. Kreg   Steppe   via  flickr  
  • 11. By taking the video game principle of motivation - the key ingredient to the success of gamifying online social media is to reward badges and provide achievements. David     Biesack   via  flickr  Judd Antin, Elizabeth Churchill – Badges in Social Media: A Social Psychological Perspective
  • 12. -  Aleena Chia. “it is the carrot and the stick - it is putting more   LIFEinto your   LIFE .”   Tom   Blackwell   via  flickr  Aleena Chia– More Lively Than Our Life is the Motto: Better Living Through Gamification
  • 13. “One way to get people BUZZING about your brand over social media is to gamify the experience and engage the users in fun ways” Gabe Zichermann (Chair Gsummit)   David     Biesack   via  flickr  Gabe Zichermann – How Gamification Can Create Social Media Buzz
  • 14. >>Studies have shown that gamification boosts: Commenting – 13%. Social sharing to Facebook, Twitter, and [other] networks – 22%. New content Discovery – 68%.           - John Koetsier Chirag     Galundia   via  flickr  John Koestier – Billions of user actions say gamification increases site engagement 29%.
  • 15. “Gamification succeeded...where advergaming and in-game advertisement failed!” Kris<na   Alexander-­‐ son   via  flickr  Gabe Zichermann – The Purpose of Gamification
  • 16. // Gamification of life through social media is a HOLY GRAIL for marketing. A win-win solution providing both exposure and advertisement for the brand, all while actively engaging the customer - providing tangible rewards and goals to strive towards, further eliciting participation. Vancity   Allie   via  flickr  
  • 18. NO! >> Successful gamification provides motivation to desperately perform the behavior the ability to easily carry out the behavior and a trigger to cue to behavior. -­‐Michael  Wu,  Ph.D.  Ro_buk   via  flickr   Michael Wu– Gamification 101: The Psychology of Motivation
  • 19. In the 2012 joint study conducted by the PEW and ELON University; a THOUSAND internet experts were surveyed. The results showed: predicting gamification will be implemented in most digital activities of most people predicting the significant adoption and use of gamification in daily life N  i  c  o  l  a   via  flickr  Sebastian Deterding – Experts Split, Hold various Opinions: Gamification Research Network
  • 20. “Gamification may be the most important social and commercial development of the next fifty years… Socially, gamified technology will evolve and humanize many of the artificial interactions we currently endure – check-in’s, like’, shares, and their kin will all ‘just work’ and drive new waves of innovation in our technology.” Ross Rader" (general manager at Hover, board member of the Canadian Internet Registration Authority)" Bre  PeWs   via  flickr   PEW Research Group Press Release 2012– The Future of Gamification
  • 21. because the principle of gamification through social media outlets is still a relatively fresh concept, it does possess an Achilles heel. the fact that it’s not always social. fluffisch   via  flickr  
  • 22. “While it’s often thought to be social inherently, it’s not – there’s a difference between getting a badge, and getting a badge and sharing it. One is social and one is not.”                           -Victor White (Gigya Marketing) Niklas   Wikstrom   via  flickr  Jennifer Beese –Can Gamification Boost Engagement? Customer Actions are Saying Yes.
  • 23. “The most important stage of a gamified life cycle will be to turn users into product evangelists, who spread the word of mouth online through their social networks and reach to potential users.” Mark Russell. (Ph Creative) mallix   via  flickr   Mark Russell – The Gamification Life Cycle
  • 24. Gamifica<on  is  currently  in  its   infancy,   and  as  we  move  towards  web   3.0  and  a  more  socially   connected  world;  more  and   more  adopters  will  arrive,  and   gamifica<on  will  take  a  higher   precedence  in  daily  life.   Gamification is still in its infancy and constantly growing. As we move towards web3.0 and a more socially connected generation of web users; the reward system of video game design will be incorporated in motivating actions. Di   Bedard   via  flickr  
  • 25. Gamification will be intertwined with social media for an intuitive experience in which life becomes a game that you can PLAY, and more importantly, life becomes a game that you can SHARE. Brian   Talbot   via  flickr  
  • 26. Marco   Arment   via  flickr  
  • 27. References.   1.  http://uxscientist.com/public/docs/uxsci_2.pdf 2.  http://blog.commarts.wisc.edu/2013/02/01/more-lively-than-life-is-our-motto-better- living-through-gamification/ 3.  http://www.entrepreneur.com/video/224177 4.  http://venturebeat.com/2013/03/26/billions-of-online-user-actions-say-gamification- increases-site-engagement-29/ 5.  http://radar.oreilly.com/2011/04/gamification-purpose-marketing.html 6.  https://lithosphere.lithium.com/t5/science-of-social-blog/Gamification-101-The- Psychology-of-Motivation/ba-p/21864 7.  http://gamification-research.org/2012/05/experts-split-hold-various-opinions-on- possible-future-of-gamification/ 8.  http://www.pewinternet.org/Press-Releases/2012/The-Future-of-Gamification.aspx 9.  http://sproutsocial.com/insights/2013/03/gamification-engagement-study/ 10.  http://www.ph-creative.com/blog/posts/2013/april/the-gamification-life-cycle.aspx Kevin   Dooley   via  flickr