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Atlanti-Con2 Game Developer's Jam 2013
1. ATLANTI-CON 2
GAME DEVELOPER’S JAM
4:00pm Friday September 27, 2013 through
6:00 pm Sunday September 29, 2013
Room AS 383
Arts & Science Building Extension
MUN Grenfell Campus
Corner Brook, NL
2. ATLANTI-CON 2 GAME
DEVELOPER’S JAM
Sponsored by:
The Video Game Design program at the
College of the North Atlantic
ATLANTI-CON 2
IGDA Newfoundland
5. Parking
Parking on campus may be limited.
For parking info visit:
http://www.swgc.mun.ca/facilities/campus-
enforcement/Pages/campus-maps.aspx
6. Game Jam Schedule
Friday, September 27
3:00 pm – 4:00 pm – Set up roomAS383
4:00 pm – 12:00 midnight - Game Jam – AS383
Saturday, September 28
8:00 am – 12:00 midnight - Game Jam– AS383
Sunday, September 29
8:00 am – 4:00 pm - Game Jam– AS383
4:00 pm – 5:00 pm – Clean up roomAS383
and break down equipment – Set up roomAS2026
for the presentation
5:00 pm – 5:50 pm – Game Jam Presentation –
AS2026
7. What Is A Game Jam?
A game jam is an organized 48 hour event for rapidly
prototyping game designs
8. What Is A Game Jam?
For this Game Jam, an overall game theme is
announced a fortnight prior to the event
Games are designed by small teams around
each team’s interpretation of the given
theme
Playable prototypes are rapidly designed,
developed, tested, and iterated
9. The theme for this event is:
Optional Modifiers
• Newfoundland
• Speed
• Stealth
10. Original Content
Upon popular request, this game jam will
focus on creating original art assets
Audio may be original or royalty free, please
respect copyrights and licenses
11. Benefits Of Game Jams
Inspires individuals to innovate
Indie game developers can develop and
present ideas without publisher restrictions
Exposes game developer hobbyists to an
opportunity for collaboration
12. How Do I Participate?
Join the ATLANTI-CON Game Developer Jam
Facebook group for registration details
and updates on the event
Register for the Atlanti-con
Game Developer Jam event
by accepting the invitation
on Facebook
13. www.atlanti-con.com
Each game jammer will need to purchase a
weekend conference pass
Please check on the Atlanti-con website for
registration, travel and accommodations info
http://www.atlanti-con.com/default.aspx
14. How Do I Participate?
As an individual
You are welcome to show up and team up with other
people at the start of the event. You may be a “floater” ,
see who wants your help during the jam.
However, you are encouraged to network on the Facebook
group page beforehand to meet other participants who are
also looking for team mates.
Describe your skill set and what you have to offer to a game
development team such as art, design, testing,
programming, scripting, or audio.
15. How Do I Participate?
Teams
It is suggested, but not necessary, to form
teams beforehand
Small teams of 3 – 5 people tend to work better
and be more organized than larger teams because
communications are more efficient
16. What should I bring for
developing video games?
Suggested Items
A laptop (or desktop computer and display)
with game development software
Headphones
Graph paper, index cards
Pencils, markers, ruler
Small white board with dry erase markers
Snacks and beverages
17. Development Tools
Use whatever development tools you feel comfortable with
Links to game engines that have free versions:
Game Engines
Game Maker: http://yoyogames.com/
Game Salad: http://gamesalad.com/creator
Unity: http://unity3d.com/unity/
Unreal: http://www.udk.com/
18. Development Tools
Use whatever development tools you feel comfortable with
Links to development tools that have free versions:
Art
Gimp: http://www.gimp.org/downloads/
Blender: http://www.blender.org/
Audio
Audacity: http://audacity.sourceforge.net/
*You are responsible for using software licenses legally and
appropriately for development
19. The Game Preproduction Process
Preproduction can start as soon as the
game jam theme is announced on
September 13 at 4:00 pm on the Facebook
group
20. Suggested Steps for the
Preproduction Process
1. Brainstorming
Collaborate with your team
Make a list of possible ideas
Consider scrapping the first 3 ideas and the obvious
ideas to spawn more creativity
21. 2. Research
Search the internet for similar games to avoid
repetition
Search for game play and art references, but use
original work in the game
Suggested Steps for the
Preproduction Process
22. Suggested Steps for the
Preproduction Process
3. Consider scope
Plan for a smaller scope than you think you will have
the time for
Consider the skills and limitations of your team and
the development tools
Cut non essential features
23. Suggested Steps for the
Preproduction Process
4. Sketches
Concept art
Flowcharts
Level designs
24. Suggested Steps for the
Preproduction Process
5.Write a Game Design Document to describe
and organize ideas and elements such as story,
concept art, and game mechanics
25. Suggested Steps For The
Preproduction Process
6. Early prototypes
Use placeholder graphics
Don’t fall in love with any idea or feature
Be prepared to change the whole idea or
beloved features
Have a back up version of your idea in case
another team has the same game idea
Consider starting over if it’s not working out
26. The Game Production Process
Production of the game starts at the event
on Friday September 27th at 4:00 pm in the
Sciences room AS 383 at Atlanti-con 2
You are expected to wait until this time to
start actual production
27. Suggested Steps For The
Production Process
1. Emphasize meaningful game play (or fun) over
polish
Focus on one concept
Make game play fun in the first 15 seconds
Consider including simple instructions in the title screen
then move quickly into game play, or integrate a quick
in-game tutorial rather than starting out with a long
back story
Use audio to create mood and for efficient and effective
in-game feed back
The team can always decide to turn the game into an ongoing
project and continue to polish the game beyond the jam
28. Suggested Steps For The
Production Process
2. Play test early and often
Play test often for usability, functionality, and
balance
Expect many rounds of feedback and iteration
Ask a member of another team to play test your
game
29. Suggested Steps For The
Production Process
3. Keep the player in mind
Games are made to be played
Observe play tester reactions
Do they understand what to do?
Make note of facial expressions and when they happen:
Joy
Frustration
30. Suggested Steps For The
Production Process
4. Plan on taking breaks to eat, sleep, and shower
The Game Jam room will be closed from 12:00 am –
8:00 am
Tiredness often causes diminishing returns and
bugs
When working in close quarters with a small, tight
knit team, good personal hygiene is appreciated
31. Presentation
Games will be presented to the Atlanti-con 2
crowd prior to the closing ceremonies on
Sunday Sept. 29th from 5:00pm – 5:50 pm in
the RodgerYoung room, AS2026.
Teams will have a chance to present a brief
live demo of their game
Please invite your friends and family to see
the presentation!
32. Who Owns The Work?
You and your team mates retain rights and
ownership of your own work
You are responsible for:
Using software licenses legally and appropriately
for development
Creating original assets for your game and using
assets such as royalty free audio clips according to
their legal use agreements
Documenting and including all team mates in the
credits
33. Who Owns The Work?
Basically, your team is responsible for
working out the details amongst yourselves
Intellectual property link for reference:
http://archives.igda.org/ipr/IGDA_IPRights_Whi
tePaper.pdf
If you have trouble with this link by
clicking on it, please type it in to
your browser.
34. Video from past events:
Atlanti-con 1 Game Jam
http://www.youtube.com/watch?v=y5rm0l8pc98
35. Video from past events:
Sci-Fi on the Rock
Game Jam
http://www.youtube.com/watch?v=sxHVllQm-fM&list=PL96EBC5AD512B0834
36. Thanks
We look forward to an awesome event!
Contact: Join the Facebook group
ATLANTI-CON Game Developer Jam
Message Janice through Facebook with any questions.