SlideShare una empresa de Scribd logo
1 de 24
Descargar para leer sin conexión
DESIGN OUT LOUD                                                    v/

Carnegie Mellon University School of Design
Senior ID Studio | Class 11: Project Management




                                                  © DePerro 2010
OVERVIEW
       Video Presentation Process

‣   GATHER
‣   DISTILL                                          v/
‣   FRAME
‣   PRESENT
‣   EXAMPLES




                                    © DePerro 2010
GATHER
    Research

‣   Secondary Research
‣   Primary Research                                                 v/
‣   Rinse & Repeat (verifciation...along the way)




                                                    © DePerro 2010
DISTILL
        Research Findings

‣   Gather 3 to 5 key insights from your primary and secondary
    research you’ve conducted the last two weeks.                                    v/
      ‣ Prepare one core high-level idea
‣   Frame insight as an actionable item, to clarify your message.
      ‣ Descriptions, Images, Video Snippets, Diagrams...




                                                                    © DePerro 2010
FRAME
      Video Outline
‣   State your problem
     ‣ Insights gathered support why you’re solving this problem.
‣   Who has this problem?                                                       v/
     ‣ Insights gathered drive how you will solve this problem.
‣   How are you going to solve this problem? (hypothesis)
‣   What do you want people to take away/do after watching?




                                                               © DePerro 2010
PRESENT
      PRESENTATION DECISIONS

‣   Presentation VS. Web (stand-alone)
‣   Slideshow (notes, voice over) VS. Video (image + voice)                    v/
‣   Text VS. Image VS. Metaphor
‣   Call to Action VS. Sharing tools




                                                              © DePerro 2010
EXAMPLES
CHARITY WATER
           PROBLEM




                     © DePerro 2010
EXAMPLES
CHARITY WATER
            USER




                   © DePerro 2010
EXAMPLES
CHARITY WATER
           SOLUTION




                      © DePerro 2010
EXAMPLES
CHARITY WATER
          CALL TO ACTION




                           © DePerro 2010
EXAMPLES
TIMBUK2: FLAP BAG
            PROBLEM




             ?

                      © DePerro 2010
EXAMPLES
TIMBUK2: FLAP BAG
             USER




                    © DePerro 2010
EXAMPLES
TIMBUK2: FLAP BAG
            SOLUTION




                       © DePerro 2010
EXAMPLES
TIMBUK2: FLAP BAG
           CALL TO ACTION




                            © DePerro 2010
EXAMPLES
IDEA SPRIG
             PROBLEM




                       © DePerro 2010
EXAMPLES
IDEA SPRIG
             USER




                    © DePerro 2010
EXAMPLES
IDEA SPRIG
             SOLUTION




                        © DePerro 2010
EXAMPLES
IDEA SPRIG
             CALL TO ACTION




                              © DePerro 2010
EXAMPLES
IDEO: FUTURE OF THE BOOK
            PROBLEM




                           © DePerro 2010
EXAMPLES
IDEO: FUTURE OF THE BOOK
             USER




                           © DePerro 2010
EXAMPLES
IDEO: FUTURE OF THE BOOK
            SOLUTION




                           © DePerro 2010
EXAMPLES
IDEO: FUTURE OF THE BOOK
           CALL TO ACTION




                            © DePerro 2010
NEXT CLASS
Be prepared for Mon 10/4

                           ‣   Core Insights
                           ‣   Outline/Storyboard
                           ‣   Begin Visuals
                           ‣   Reminder: Send
                               Weekly Updates!
v/


DESIGN OUT LOUD
Carnegie Mellon University School of Design
             Senior ID Studio

                                              © DePerro 2010

Más contenido relacionado

Similar a Design Out Loud: Making A Web Video

A Cognitive Design for User Assistance 1: Users Become Learners
A Cognitive Design for User Assistance 1: Users Become LearnersA Cognitive Design for User Assistance 1: Users Become Learners
A Cognitive Design for User Assistance 1: Users Become LearnersThe Transformation Society
 
Cloud Disaster Recovery
Cloud Disaster Recovery Cloud Disaster Recovery
Cloud Disaster Recovery OpSource
 
Presentation Philosophy, Design & Tools
Presentation Philosophy, Design & ToolsPresentation Philosophy, Design & Tools
Presentation Philosophy, Design & ToolsJason Kehrer
 
Fabio Sergio: Design Thinking for the Future
Fabio Sergio: Design Thinking for the FutureFabio Sergio: Design Thinking for the Future
Fabio Sergio: Design Thinking for the Futurefrog
 
Building Agile Data Warehouses with Ralph Hughes
Building Agile Data Warehouses with Ralph HughesBuilding Agile Data Warehouses with Ralph Hughes
Building Agile Data Warehouses with Ralph HughesKalido
 
Keeping Your Project on Track Using the DEADLINES Model
Keeping Your Project on Track Using the DEADLINES ModelKeeping Your Project on Track Using the DEADLINES Model
Keeping Your Project on Track Using the DEADLINES ModelMarigold_Consulting
 
Pedro.ribeiro
Pedro.ribeiroPedro.ribeiro
Pedro.ribeiroNASAPMC
 
CIID Final project report
CIID Final project reportCIID Final project report
CIID Final project reporteilidh dickson
 
DESIGNING FOR THE SEGMENT OF ONE
DESIGNING FOR THE SEGMENT OF ONEDESIGNING FOR THE SEGMENT OF ONE
DESIGNING FOR THE SEGMENT OF ONEfrog
 
Nouvelle Cuisine (2012)
Nouvelle Cuisine (2012)Nouvelle Cuisine (2012)
Nouvelle Cuisine (2012)Marc Jadoul
 

Similar a Design Out Loud: Making A Web Video (11)

Design Out Loud Course Introduction
Design Out Loud Course IntroductionDesign Out Loud Course Introduction
Design Out Loud Course Introduction
 
A Cognitive Design for User Assistance 1: Users Become Learners
A Cognitive Design for User Assistance 1: Users Become LearnersA Cognitive Design for User Assistance 1: Users Become Learners
A Cognitive Design for User Assistance 1: Users Become Learners
 
Cloud Disaster Recovery
Cloud Disaster Recovery Cloud Disaster Recovery
Cloud Disaster Recovery
 
Presentation Philosophy, Design & Tools
Presentation Philosophy, Design & ToolsPresentation Philosophy, Design & Tools
Presentation Philosophy, Design & Tools
 
Fabio Sergio: Design Thinking for the Future
Fabio Sergio: Design Thinking for the FutureFabio Sergio: Design Thinking for the Future
Fabio Sergio: Design Thinking for the Future
 
Building Agile Data Warehouses with Ralph Hughes
Building Agile Data Warehouses with Ralph HughesBuilding Agile Data Warehouses with Ralph Hughes
Building Agile Data Warehouses with Ralph Hughes
 
Keeping Your Project on Track Using the DEADLINES Model
Keeping Your Project on Track Using the DEADLINES ModelKeeping Your Project on Track Using the DEADLINES Model
Keeping Your Project on Track Using the DEADLINES Model
 
Pedro.ribeiro
Pedro.ribeiroPedro.ribeiro
Pedro.ribeiro
 
CIID Final project report
CIID Final project reportCIID Final project report
CIID Final project report
 
DESIGNING FOR THE SEGMENT OF ONE
DESIGNING FOR THE SEGMENT OF ONEDESIGNING FOR THE SEGMENT OF ONE
DESIGNING FOR THE SEGMENT OF ONE
 
Nouvelle Cuisine (2012)
Nouvelle Cuisine (2012)Nouvelle Cuisine (2012)
Nouvelle Cuisine (2012)
 

Design Out Loud: Making A Web Video