7. Användbarhet är
en process
Saker som ”användbarhetsmänniskor” gör
• User-centered design
• Interaction design
• Information architecture
• Human-centered design
8. Användbarhet är
mer än gränssnitt
• Vad ska produkten användas?
• Var?
• Av vem?
• Vad behöver de? Vad vill de?
14. Parents Youth Retired Employers Press
• What names should we use?
• What order?
• What goes under each heading?
• These decisions require a very different
competence
15. Parents Youth Retired Employers Press
• What to do with the tab? How does it react?
• What happens on mouseover?
• What happens on click? What service starts?
• Can you cancel that action?
• ... and this is clearly yet another competence!
25. User experience
interaction do, buy,
design download,
register
graphic information
design design
view, enjoy find, understand
26. Systems
e-commerce,
have transactional
systems
different interaction
focuses design
graphic information organization,
marketing, design design government
movie trailer document
managment,
30. voice,
accent, menu
prosody, organization
speed ”press 1 for
(visceral x, press 2 for
design) Z
31. time for entering?
press ahead/barge
in?
voice,
accent, menu
prosody, organization
speed ”press 1 for
(visceral x, press 2 for
design) Z
32. Who are our interaction
colleagues? design
graphic information
design design
33. Who are our interaction
colleagues? design
graphic information
design design
brand strategist
34. Who are our interaction
colleagues? design
graphic information
design design
brand strategist
marketing
35. Who are our interaction
colleagues? design
graphic information
design design
brand strategist
marketing information dept
36. system
architects
Who are our interaction
colleagues? design
graphic information
design design
brand strategist
marketing information dept
37. it dept
system
architects
Who are our interaction
colleagues? design
graphic information
design design
brand strategist
marketing information dept
38. it dept
developers
system
architects
Who are our interaction
colleagues? design
graphic information
design design
brand strategist
marketing information dept
39. Cooperation
interaction
design
graphic information
design design
Most systems have
all parts! Where things go wrong!
40. Search function
interaction
design
graphic information
design design
41. Search function
Search interface
interaction
design
graphic information
design design
42. Search function
Search interface
interaction
design
How are
things
labeled?
graphic information
design design
49. What the
user
does
Seems
Starts OK?
browsing
Unpleasant, slow – leaves
50. What the
user
does
Seems Where is
Starts OK? the stuff
browsing
I need?
Unpleasant, slow – leaves
51. What the
user
does
Seems Where is
Starts OK? the stuff
browsing
I need?
Can’t find –
leaves
Unpleasant, slow – leaves
52. What the
user
does Let me do what
I want / to do
Seems Where is
Starts OK? the stuff
browsing
I need?
Can’t find –
leaves
Unpleasant, slow – leaves
53. What the
user Can’t do –
leaves
does Let me do what
I want / to do
Seems Where is
Starts OK? the stuff
browsing
I need?
Can’t find –
leaves
Unpleasant, slow – leaves
54. How the
user feels
Can’t do my
business
Looks Can’t find
Starts ugly what
browsing
I need
55. How the
user feels
Can’t do my
business
Looks Can’t find
Starts ugly what
browsing
I need
56. How the
user feels
Can’t do my
business
Looks Can’t find
Starts ugly what
browsing
I need
57. How the
user feels
Can’t do my
business
Looks Can’t find
Starts ugly what
browsing
I need
59. Subject to change?
• Graphic design can often be changed very quickly
(templates, style sheets)
60. Subject to change?
• Graphic design can often be changed very quickly
(templates, style sheets)
• Information design – can be changed, but will
take time
and must often be done by hand
61. Subject to change?
• Graphic design can often be changed very quickly
(templates, style sheets)
• Information design – can be changed, but will
take time
and must often be done by hand
• Interaction design – huge cost,
if changes are possible at all.
62. Risk vs effort
• Bad graphic design is usually the greatest
threshold for acceptance
• Users judge digital systems very fast
• Bad information design is the biggest problem in
use
• Bad interaction design has the greatest potential
to hurt your brand or the relation with your
customers – for a very long time
63. Läs mer
• En sajt kräver tre sorters design
• http://kornet.nu/3xdesign.shtml
• Vad är informationsarkitektur?
• http://kornet.nu/iarkitekt.shtml
66. Lyssna inte på
användarna
”People will often say ’I’d like it better if it could do x’.
It always pays to be suspicious of these requests for new
features. If you probe deeper, it often turns out that they
already have a perfectly fine source for x – and wouldn’t
be likely to switch: they’re just telling you what they
like.”
Steve Krug: Don’t make me think
70. Spaldings nya basketboll
• Ball includes internal micro-
pump, hidden inside the ball
• Pops up when needed
• Focus groups did not catch
this user requirement
• What happened to market
share?
.
76. Enkla prototyper – tidigt
”The most remarkable finding was that getting
a low-functionality version of the product into
customer’s hands at the earliest opportunity
improves quality dramatically.”
Marco Iansiti & Alan MacCormack: Why Evolutionary Software Works. MIT Sloan
Management Review, Winter 2001,Volume 42, Number 2
78. Inga universalrecept
• Högst tre klick? Högst sju val på en skärm?
Toppmeny bättre än sidomeny?
• Det finns få ”rätta” svar för de flesta gränsnittsproblem.
• Kontext-beroende
• Kompromisser
85. Usable
• Hittar jag var material finns?
• Förstår jag hur knappar funkar?
• Är navigeringen konsistent?
• Är felmeddelanden begripliga?
• Ger programmet feedback på vad jag gör?
86. Useful
• Har jag faktiskt tillräcklig nytta av det,
i mitt arbete / liv / verksamhet …?
• Användarens mål, motiv, motivation, alternativ
Vill ni twittra så är det här lämpliga hashtaggar, och det där längst ner är jag\n
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Den här bilden på användaren är ganska rörig. Men den finns här just för att visa på hur många andra saker vi har i vår miljö som pockar på vår uppmärksamhet, som vi måste ta tag i, som väntar på att göras. Det här föreställer en arbetsmiljö, men ni vet själva hur det är i hemmiljön också - disk, barn, familj, husdjur, städning, räkningar, … vi har mycket att göra och vi vill ha det gjort snabbt.\n