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Camera shots, angles and movements
1. I am looking at the different camera shots, movements and
camera angles. This will help me have a variety of shots,
angles and movements in my film which will make my
trailer more enjoyable. From this I am looking for what will
best suit my trailer genre.
2. Extreme Close up: This shot is magnifying
beyond what the human eye would usually see in
reality. For example an extreme close up of a face
would show only the eye with no background
detail. The tight focus required means that extra
care must be taken when setting up and lighting
the shot.
Close up: This has little background, and
concentrates on a specific detail such as a face or a
mise en scene. Everything else in the shot is a
blur. This shot usually shows the importance of
things.
3. Medium shot: This contains a figure from
the knees/ waist up and is normally used for
dialogue scenes, or to show some detail of
action. Usually this will be no more than 3
figures . Background detail is marginal
because normally the location has been
established before.
Long shot: This shot is usually to show the
life size corresponding to the real distance
between the audience and the screen in a
cinema. For example this shot will include a
full shot showing the entire human body
with the head at the top and feet at the
bottom of the screen. There is plenty of
background detail.
4. Extreme long shot: This shot is taken from
as long as a quarter of a mile away. This shot is
normally used for scene setting and
establishing shot. There will little detail
visible in the shot, it’s meant to give a general
impression rather than specific information.
Over the shoulder shot: This is similar to a
medium shot, however it’s behind the
character looking over their shoulder.
5. The bird’s eye view: This angle shows a scene
directly overhead. From this angle the people can
be made to look insignificant and ant like.
High angle: This is similar to a bird’s eye view
however it isn’t as extreme. The camera is elevated
above the action using a crane to give a general
overview. High angles make the object seem
smaller and less significant.
Eye level: This is a unbiased shot, the camera is
positioned as though it’s a human actually looking
at the scene, meaning that the actors are on a level
with the focus.
6. Low angle: These increase height and give a sense
of speeded motion. Low angles help give a sense of
confusion to a viewer, of powerlessness within the
action of a scene. The background of a low angle
shot will tend to be just sky or a ceiling. The extra
height of the object might make it stimulate fear
and insecurity in the viewer.
Oblique/ Canted angle: The camera is tilted to
suggest imbalance transition and instability . This
technique is used to suggest point of view shot.
7. Camera Movement
Pans: This is a movement shot which scans a scene horizontally. The camera
is placed on a tripod, which operates as a stationary axis point as the camera is
turned to follow a moving object, that is kept in the middle of the frame.
Tilts: This is a movement which scans the scene vertically, which is similar to a
panning shot.
Dolly Shots: This is when the audience are watching a moving figure or
object. For example the camera might attach on to a car to follow another car in
front. This show is a good way to portray movement.
Hand held shot: Is one in which the cameraman holds the camera and
moves through space while filming.
By Jordan Lake