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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: RESEARCHED DEFINITION (provide short internet researched 
definition and URL link) 
DESCRIBE THE RELEVANCE 
OF THE RESEARCHED TERM 
TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image 
and/or video link of said term being 
used in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo You can demo the game without downloading or buying it. 
http://dictionary.reference.com/browse/demo 
I wi l l release a demo version of 
the game after sorting the bugs 
out to see i f i t is working 
properly 
Beta A beta version of a program, game etc... is an unfinished version 
released to either the public a select few or whoever signs up to 
beta test it for bugs or glitches. 
http://www.urbandictionary.com/define.php?term=Beta 
I wi l l release a beta version of 
the game to find any bug or 
gl i tches in the game 
Alpha A very early version of a software product that may not contain 
all of the features that are planned for the final version. 
http://www.webopedia.com/TERM/A/alpha_version.html 
The alpha version of my game 
wi l l have no detailed objects or 
characters 
https ://www.youtube.com/watch?v=sZBwC_ 
KNdIE 
Pre-Alpha Pre-alpha refers to all activities performed during the software 
project before testing. These activities can include requirements 
analysis, software design, software development, and unit 
testing. 
http://en.wikipedia.org/wiki/Software_release_life_cycle 
https ://www.youtube.com/watch?v=tp_g9dv 
qwY0
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Gold The game has completed the development cycle and is off to be 
manufactured for selling 
http://www.gamespot.com/forums/playstation-discussion- 
1000002/what-does-it-mean-when-a-game-goes-gold-26614050/ 
Thi s will be the finished version 
of my game and will have 
nothing left to be added to the 
game 
Debug Identify and remove errors from (computer hardware or 
software 
http://www.oxforddictionaries.com/definition/english/debug 
I use this debugging process a 
lot because the script is never 
perfect 
Automation The use of machines and technology to make processes run on 
their own without manpower. 
http://www.yourdictionary.com/automation 
White-Box 
Testing 
a method of testing software that tests internal structures or 
workings of an application, as opposed to its functionality 
(i.e. black-box testing). 
http://en.wikipedia.org/wiki/White-box_testing 
https ://www.youtube.com/watch?v=gsK3mU 
5tdmY 
Bug A malfunction of undetermined origin in 
a computer or other electronic device. 
http://dictionary.reference.com/browse/bug 
I have had several bugs in a 
game that I created. E.g. my 
character would fall through 
the ground and then spawn 
back on the ground and repeat. 
https ://www.youtube.com/watch?v=K3g284 
0zXKY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
GAME 
ENGINES 
GAME 
ENGINES 
Vertex Shader A Vertex Shader is a GPU component and is programmed using a 
specific assembly-like language, like pixel shaders, but are 
oriented to the scene geometry and can do things like adding 
cartoony silhouette edges to objects. 
http://s tackoverflow.com/questions/832545/what-are-vertex-and-pixel- 
shaders 
Pixel Shader A Pixel Shader is a GPU (Graphic Processing Unit) component 
that can be programmed to operate on a per pixel basis and 
take care of stuff like lighting and bump mapping. 
http://s tackoverflow.com/questions/832545/what-are-vertex-and-pixel- 
shaders 
Post 
Processing 
improves HDR 
http://www.tomshardware.co.uk/forum/263189-33-what-post-processing 
Rendering Rendering is the process of generating an image from 
a 2D or 3D model (or models in what collectively could be called 
a scene file), by means of computer programs. 
http://en.wikipedia.org/wiki/Rendering_(computer_graphics) 
Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump 
mapping", is a technique used for faking the lighting of bumps 
and dents – an implementation of bump mapping. 
http://en.wikipedia.org/wiki/Normal_mapping
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Entity A dynamic object such as a non-player character or item. 
http://en.wikipedia.org/wiki/Entity 
I wi l l make walls and objects 
that the character will collide 
into 
UV Map UV mapping is the 3D modelling process of making a 2D image 
representation of a 3D model's surface. 
http://en.wikipedia.org/wiki/UV_mapping 
Procedural 
Texture 
A procedural texture is a computer-generated image created 
using an algorithm intended to create a realistic representation 
of natural elements such as wood, marble, granite, metal, stone, 
and others. 
http://en.wikipedia.org/wiki/Procedural_texture 
I could use this to decorate the 
objects in my game 
Physics Game physics involves the introduction of the laws of physics 
into a simulation or game engine, particularly in 3D computer 
graphics, for the purpose of making the effects appear more real 
to the observer. 
http://en.wikipedia.org/wiki/Game_physics 
Collision Collision detection typically refers to the computational 
problem of detecting the intersection of two or more objects. 
http://en.wikipedia.org/wiki/Collision_detection 
I have used collision to make 
my character bump into things 
so that they fall over.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Lighting per-pixel lighting refers to any technique for lighting an image 
or scene that calculates illumination for each pixel on a rendered 
image. 
http://en.wikipedia.org/wiki/Per-pixel_lighting 
I have added light over a 
mountain into a landscape that 
I created. 
AA – Anti- 
Aliasing 
Anti-aliasing (AA) is the process of smoothing edges so they 
don’t appear jagged. The number associated with it (2x, 4x, 8x, 
16x, 32x) is the number of samples taken to smooth it. to make 
it appear smoother, pixels around an area are added together 
then an average colour is found 
http://www.answers.com/Q/What_does_anti_aliasing_mean 
I have used this to make my 
character smooth in some 
areas. 
LoD – Level of 
Detail 
Level of detail is a general design term for video game 
landscapes in which closer objects are rendered with more 
polygons than objects that are farther away. 
http://www.techopedia.com/definition/11791/level-of-detail-lod 
Thi s works on most game 
makers, I have used it to make 
more detailed grass and trees. 
Animation Animation in video games refers to how things physically look, 
which includes everything from the packaging on a retail video 
game, to the texture of the skin on each character, to the 
graphical user interface, to the way a character rolls her ankle 
when she walks. 
http://www.gamecareerguide.com/features/413/game_art_and_anima 
tion_anintroduction.php
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Sprite a two-dimensional image or animation that is integrated into a 
larger scene. Initially including just graphical objects handled 
separately from the memory bitmap of a video display, this now 
includes various manners of graphical overlays. 
http://en.wikipedia.org/wiki/Sprite_(computer_graphics) 
I have created a sprite to use in 
my game 
Scene A scene is a general data structure commonly used by vector-based 
graphics editing applications and modern computer 
games. 
http://en.wikipedia.org/wiki/Scene_graph 
I wi l l use a scene to make the 
level for game 
Library Libraries take care of key tasks of game programming. Some 
libraries can handle sound processing, input, and graphics 
rendering. Some can even handle some Ait asks such 
as pathfinding. There are even entire game engines that handle 
most of the tasks of game programming and only require 
coding game logic. 
http://en.wikipedia.org/wiki/Game_programming#APIs_and_libraries 
I have used the library of games 
maker to list all of the objects 
in my game. 
UI Short for User Interface. Often related to games. Some 
games have the opportunity to install add-ons to change 
the user interface. 
http://www.urbandictionary.com/define.php?term=UI
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Frames Frames per second (FPS) is a unit that measures display device 
performance. It consists of the number of complete scans of the 
display screen that occur each second. This is the number of 
times the image on the screen is refreshed each second 
http://www.techopedia.com/definition/7297/frames-per-second-fps 
The game I have created runs 
at a smooth speed. 
Concept Concept art is a form of illustration used to convey an idea for 
use in (but not limited to) films, video games, animation, 
or comic books before it is put into the final product. 
http://en.wikipedia.org/wiki/Concept_art 
I have created concept art for 
my character using illustrator. 
Event Whenever something happens in the game the instances of the 
objects get events (kind of messages telling that something has 
happened). The instances can then react to these messages by 
executing certain actions. 
http://gamemaker.info/en/manual/111_00_events 
Pathfinding Pathfinding or pathing is the plotting, by a computer 
application, of the shortest route between two points. It is a 
more practical variant on solving mazes. 
http://en.wikipedia.org/wiki/Pathfinding

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Y1 gd engine_terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo You can demo the game without downloading or buying it. http://dictionary.reference.com/browse/demo I wi l l release a demo version of the game after sorting the bugs out to see i f i t is working properly Beta A beta version of a program, game etc... is an unfinished version released to either the public a select few or whoever signs up to beta test it for bugs or glitches. http://www.urbandictionary.com/define.php?term=Beta I wi l l release a beta version of the game to find any bug or gl i tches in the game Alpha A very early version of a software product that may not contain all of the features that are planned for the final version. http://www.webopedia.com/TERM/A/alpha_version.html The alpha version of my game wi l l have no detailed objects or characters https ://www.youtube.com/watch?v=sZBwC_ KNdIE Pre-Alpha Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. http://en.wikipedia.org/wiki/Software_release_life_cycle https ://www.youtube.com/watch?v=tp_g9dv qwY0
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Gold The game has completed the development cycle and is off to be manufactured for selling http://www.gamespot.com/forums/playstation-discussion- 1000002/what-does-it-mean-when-a-game-goes-gold-26614050/ Thi s will be the finished version of my game and will have nothing left to be added to the game Debug Identify and remove errors from (computer hardware or software http://www.oxforddictionaries.com/definition/english/debug I use this debugging process a lot because the script is never perfect Automation The use of machines and technology to make processes run on their own without manpower. http://www.yourdictionary.com/automation White-Box Testing a method of testing software that tests internal structures or workings of an application, as opposed to its functionality (i.e. black-box testing). http://en.wikipedia.org/wiki/White-box_testing https ://www.youtube.com/watch?v=gsK3mU 5tdmY Bug A malfunction of undetermined origin in a computer or other electronic device. http://dictionary.reference.com/browse/bug I have had several bugs in a game that I created. E.g. my character would fall through the ground and then spawn back on the ground and repeat. https ://www.youtube.com/watch?v=K3g284 0zXKY
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 GAME ENGINES GAME ENGINES Vertex Shader A Vertex Shader is a GPU component and is programmed using a specific assembly-like language, like pixel shaders, but are oriented to the scene geometry and can do things like adding cartoony silhouette edges to objects. http://s tackoverflow.com/questions/832545/what-are-vertex-and-pixel- shaders Pixel Shader A Pixel Shader is a GPU (Graphic Processing Unit) component that can be programmed to operate on a per pixel basis and take care of stuff like lighting and bump mapping. http://s tackoverflow.com/questions/832545/what-are-vertex-and-pixel- shaders Post Processing improves HDR http://www.tomshardware.co.uk/forum/263189-33-what-post-processing Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file), by means of computer programs. http://en.wikipedia.org/wiki/Rendering_(computer_graphics) Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. http://en.wikipedia.org/wiki/Normal_mapping
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Entity A dynamic object such as a non-player character or item. http://en.wikipedia.org/wiki/Entity I wi l l make walls and objects that the character will collide into UV Map UV mapping is the 3D modelling process of making a 2D image representation of a 3D model's surface. http://en.wikipedia.org/wiki/UV_mapping Procedural Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. http://en.wikipedia.org/wiki/Procedural_texture I could use this to decorate the objects in my game Physics Game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. http://en.wikipedia.org/wiki/Game_physics Collision Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. http://en.wikipedia.org/wiki/Collision_detection I have used collision to make my character bump into things so that they fall over.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Lighting per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image. http://en.wikipedia.org/wiki/Per-pixel_lighting I have added light over a mountain into a landscape that I created. AA – Anti- Aliasing Anti-aliasing (AA) is the process of smoothing edges so they don’t appear jagged. The number associated with it (2x, 4x, 8x, 16x, 32x) is the number of samples taken to smooth it. to make it appear smoother, pixels around an area are added together then an average colour is found http://www.answers.com/Q/What_does_anti_aliasing_mean I have used this to make my character smooth in some areas. LoD – Level of Detail Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. http://www.techopedia.com/definition/11791/level-of-detail-lod Thi s works on most game makers, I have used it to make more detailed grass and trees. Animation Animation in video games refers to how things physically look, which includes everything from the packaging on a retail video game, to the texture of the skin on each character, to the graphical user interface, to the way a character rolls her ankle when she walks. http://www.gamecareerguide.com/features/413/game_art_and_anima tion_anintroduction.php
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Sprite a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays. http://en.wikipedia.org/wiki/Sprite_(computer_graphics) I have created a sprite to use in my game Scene A scene is a general data structure commonly used by vector-based graphics editing applications and modern computer games. http://en.wikipedia.org/wiki/Scene_graph I wi l l use a scene to make the level for game Library Libraries take care of key tasks of game programming. Some libraries can handle sound processing, input, and graphics rendering. Some can even handle some Ait asks such as pathfinding. There are even entire game engines that handle most of the tasks of game programming and only require coding game logic. http://en.wikipedia.org/wiki/Game_programming#APIs_and_libraries I have used the library of games maker to list all of the objects in my game. UI Short for User Interface. Often related to games. Some games have the opportunity to install add-ons to change the user interface. http://www.urbandictionary.com/define.php?term=UI
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Frames Frames per second (FPS) is a unit that measures display device performance. It consists of the number of complete scans of the display screen that occur each second. This is the number of times the image on the screen is refreshed each second http://www.techopedia.com/definition/7297/frames-per-second-fps The game I have created runs at a smooth speed. Concept Concept art is a form of illustration used to convey an idea for use in (but not limited to) films, video games, animation, or comic books before it is put into the final product. http://en.wikipedia.org/wiki/Concept_art I have created concept art for my character using illustrator. Event Whenever something happens in the game the instances of the objects get events (kind of messages telling that something has happened). The instances can then react to these messages by executing certain actions. http://gamemaker.info/en/manual/111_00_events Pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. http://en.wikipedia.org/wiki/Pathfinding