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MUSEUM AS
A PLATFORM
Sistema Museo Berrocal




Domus Academy MID2010 .
final project . Judit Pinzón Navarro
CONCEPTS

 VISIT ENHANCEMENT   01. TORSO / Crowdsourcing the sculpture
ARTWORK EXPERIENCE   02. BERROCAL SAYS… / Almogávares quest
 VISIT ENHANCEMENT   03. LIFELINE COMPASS / Berrocal’s social network
         STRATEGIC   04. CONEXIONES / Links with outside world
VISIT ENHANCEMENT


01. TORSO /Crowdsourcing the sculpture
VISIT ENHANCEMENT


01. TORSO /Crowdsourcing the sculpture
 Creating ‘temporary sculptures’ through
 user-generated content.

 People are motivated to draw, paint and post media
 related to specific topics which are projected real-time
 over a blank sculpture model.

 Contributed material creates an image archive and
 permanent user-generated exhibition for the museum.

 REFERENCES
 Democracy poster project
 Ten thousand cents
 V&A museum cropping image archive
VISIT ENHANCEMENT


01. TORSO /Crowdsourcing the sculpture
           OBJECTIVE    Bring the museum to the people
                        Exchange between museum and visitors
                        Motivate visitors to become part of the Berrocal community

        COMPONENTS      Blank sculpture torso models
                        Input interface
                        Camera and projector

               INPUT    Drawings, patters and images (onsite & offsite visitors)

         i MODALITIES   Digital drawing and painting on model parts
                        Posting material and voting through screens

           FEEDBACK     Real time ‘projection’ of contributions over blank model
                        Visualization of contributors’ basic profile data (country, age)

           OUTCOME      Archive from user-generated content
                        Exhibition of images of the series of ‘temporary sculptures’
ARTWORK EXPERIENCE


02. BERROCAL SAYS…/ Almogávares quest
ARTWORK EXPERIENCE


02. BERROCAL SAYS…/ Almogávares quest
Playful collective approach for visit.

The quest consists of finding the 10 Almogávares
and building up their puzzle models following a
strategy similar to SIMON SAYS.

The progress of assembly unlocks visualizations
and information related to the sculptures.

 REFERENCES
 3D mapping projections
 Simon Says game
 Conqwest
ARTWORK EXPERIENCE


02. BERROCAL SAYS…/ Almogávares quest
           OBJECTIVE    Learn while playing
                        Reveal hidden features of sculptures

        COMPONENTS      Quest map showing completion of tasks
                        Sculpture model parts (LED, RFID + piezo speaker)
                        3D mapping projections or handheld device + AR

               INPUT    Sculpture recognition
                        Assembly
         i MODALITIES   Physical assembly
                        Scanning with handheld device

           FEEDBACK     Glowing light from parts + sound
                        Unlocking visuals and info
                        Automatic disassembly
           OUTCOME      Built sculptures and quest completion
                        Projections w/t technical drawings & watercolors / AR
                        Information about technique, process, components, warrior, anecdote
VISIT ENHANCEMENT


03. LIFELINE COMPASS / Berrocal’s social network
VISIT ENHANCEMENT


03. LIFELINE COMPASS / Berrocal’s social network
Compass device that enhances the visit by
contextualizing Berrocal’s work.

Points out major artistic influences from his social
network and evolution of style & technique through
an interactive timeline.


 REFERENCES
 Tate Modern, art history timeline
 Layered, Augmented Reality
 The Globe, Shakespeare’s work
VISIT ENHANCEMENT


03. LIFELINE COMPASS / Berrocal’s social network
           OBJECTIVE    Contextualize Berrocal’s artwork
                        Focalize in the artist’s social network
                        Show his contributions to other artists
        COMPONENTS      Compass
                        RFID reader and tags

               INPUT    Search & questions

         i MODALITIES   Browsing the interface by date / artist network / style evolution

           FEEDBACK     Compass signals
                        Audio

           OUTCOME      The compass guides the visitor through the experience
STRATEGY


04. CONEXIONES / Links with outside world
STRATEGY


04. CONEXIONES / Links with outside world
Offsite installations, teasers and exhibits communicate
with the museum system and viceversa.

Communication network that visualizes what happens
inside and outside the museum system buildings.

Layered flows of information and visitors.
Contributions through audio stories.

 REFERENCES
 Flight patterns, Aaron Koblin
 Augmented Sound Data sculpture
 1001 stories of Denmark
STRATEGY


04. CONEXIONES / Links with outside world
              OBJECTIVE    Connect the museum system components
                           Link the outside world with the museum system
                           Participation & contribution of new possible visitors
                           Visualize flows of information, visitors and collected stories
                           Bring new visitors from ‘territorial targets’

           COMPONENTS      RFID tags on visitor tickets
                           Website traffic data
                           Audio recorders on each site
                           Projector
                  INPUT    Voice recording
            i MODALITIES   Interface interaction
                           Browsing through collected stories and visualized data
              FEEDBACK     Visualization of personal contribution to the system
                           Audio stories
              OUTCOME      Dynamic visualization sculpture with stories archive
01. TORSO /   Crowdsourcing the sculpture

02. BERROCAL SAYS… /         Almogávares quest

03. LIFELINE COMPASS /       Berrocal’s social network

04. CONEXIONES /       Links with outside world




MUSEUM AS A PLATFORM                                     Sistema Museo Berrocal

Domus Academy MID2010 . final project . Judit Pinzón Navarro

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concepts Judit Pinzon

  • 1. MUSEUM AS A PLATFORM Sistema Museo Berrocal Domus Academy MID2010 . final project . Judit Pinzón Navarro
  • 2. CONCEPTS VISIT ENHANCEMENT 01. TORSO / Crowdsourcing the sculpture ARTWORK EXPERIENCE 02. BERROCAL SAYS… / Almogávares quest VISIT ENHANCEMENT 03. LIFELINE COMPASS / Berrocal’s social network STRATEGIC 04. CONEXIONES / Links with outside world
  • 3. VISIT ENHANCEMENT 01. TORSO /Crowdsourcing the sculpture
  • 4. VISIT ENHANCEMENT 01. TORSO /Crowdsourcing the sculpture Creating ‘temporary sculptures’ through user-generated content. People are motivated to draw, paint and post media related to specific topics which are projected real-time over a blank sculpture model. Contributed material creates an image archive and permanent user-generated exhibition for the museum. REFERENCES Democracy poster project Ten thousand cents V&A museum cropping image archive
  • 5. VISIT ENHANCEMENT 01. TORSO /Crowdsourcing the sculpture OBJECTIVE Bring the museum to the people Exchange between museum and visitors Motivate visitors to become part of the Berrocal community COMPONENTS Blank sculpture torso models Input interface Camera and projector INPUT Drawings, patters and images (onsite & offsite visitors) i MODALITIES Digital drawing and painting on model parts Posting material and voting through screens FEEDBACK Real time ‘projection’ of contributions over blank model Visualization of contributors’ basic profile data (country, age) OUTCOME Archive from user-generated content Exhibition of images of the series of ‘temporary sculptures’
  • 6. ARTWORK EXPERIENCE 02. BERROCAL SAYS…/ Almogávares quest
  • 7. ARTWORK EXPERIENCE 02. BERROCAL SAYS…/ Almogávares quest Playful collective approach for visit. The quest consists of finding the 10 Almogávares and building up their puzzle models following a strategy similar to SIMON SAYS. The progress of assembly unlocks visualizations and information related to the sculptures. REFERENCES 3D mapping projections Simon Says game Conqwest
  • 8. ARTWORK EXPERIENCE 02. BERROCAL SAYS…/ Almogávares quest OBJECTIVE Learn while playing Reveal hidden features of sculptures COMPONENTS Quest map showing completion of tasks Sculpture model parts (LED, RFID + piezo speaker) 3D mapping projections or handheld device + AR INPUT Sculpture recognition Assembly i MODALITIES Physical assembly Scanning with handheld device FEEDBACK Glowing light from parts + sound Unlocking visuals and info Automatic disassembly OUTCOME Built sculptures and quest completion Projections w/t technical drawings & watercolors / AR Information about technique, process, components, warrior, anecdote
  • 9. VISIT ENHANCEMENT 03. LIFELINE COMPASS / Berrocal’s social network
  • 10. VISIT ENHANCEMENT 03. LIFELINE COMPASS / Berrocal’s social network Compass device that enhances the visit by contextualizing Berrocal’s work. Points out major artistic influences from his social network and evolution of style & technique through an interactive timeline. REFERENCES Tate Modern, art history timeline Layered, Augmented Reality The Globe, Shakespeare’s work
  • 11. VISIT ENHANCEMENT 03. LIFELINE COMPASS / Berrocal’s social network OBJECTIVE Contextualize Berrocal’s artwork Focalize in the artist’s social network Show his contributions to other artists COMPONENTS Compass RFID reader and tags INPUT Search & questions i MODALITIES Browsing the interface by date / artist network / style evolution FEEDBACK Compass signals Audio OUTCOME The compass guides the visitor through the experience
  • 12. STRATEGY 04. CONEXIONES / Links with outside world
  • 13. STRATEGY 04. CONEXIONES / Links with outside world Offsite installations, teasers and exhibits communicate with the museum system and viceversa. Communication network that visualizes what happens inside and outside the museum system buildings. Layered flows of information and visitors. Contributions through audio stories. REFERENCES Flight patterns, Aaron Koblin Augmented Sound Data sculpture 1001 stories of Denmark
  • 14. STRATEGY 04. CONEXIONES / Links with outside world OBJECTIVE Connect the museum system components Link the outside world with the museum system Participation & contribution of new possible visitors Visualize flows of information, visitors and collected stories Bring new visitors from ‘territorial targets’ COMPONENTS RFID tags on visitor tickets Website traffic data Audio recorders on each site Projector INPUT Voice recording i MODALITIES Interface interaction Browsing through collected stories and visualized data FEEDBACK Visualization of personal contribution to the system Audio stories OUTCOME Dynamic visualization sculpture with stories archive
  • 15. 01. TORSO / Crowdsourcing the sculpture 02. BERROCAL SAYS… / Almogávares quest 03. LIFELINE COMPASS / Berrocal’s social network 04. CONEXIONES / Links with outside world MUSEUM AS A PLATFORM Sistema Museo Berrocal Domus Academy MID2010 . final project . Judit Pinzón Navarro