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Creating Creativity

Establishing	
  an	
  Environment	
  for	
  	
  
     Innova3on	
  and	
  Ideas	
  
The	
  most	
  valuable	
  assets	
  for	
  Studios,	
  Start-­‐ups	
  and	
  
       other	
  crea3ve	
  ventures	
  are	
  its	
  people.	
  
       	
  
       Success	
  in	
  storytelling,	
  design	
  and	
  innova3on	
  is	
  
       impossible	
  without	
  crea3ve	
  talent.	
  
	
  
Defining Creativity
                                 Crea3vity	
  is	
  
                               Problem	
  Solving	
  
How	
  do	
  we	
  reach	
  a	
  par,cular	
  audience?                             	
     	
  	
  

      	
     	
  What	
  is	
  a	
  need	
  that	
  is	
  not	
  being	
  served?	
  

	
   	
      	
         	
  Why	
  do	
  we	
  do	
  this?	
  

      	
     	
         	
          	
  How	
  do	
  we	
  do	
  it	
  be9er?	
  
What	
  is	
  an	
  entertainment	
          How	
  would	
  you	
  explain	
  
       property	
  that	
  you	
  love.	
           what	
  a	
  database	
  is	
  to	
  a	
  5	
  
         How	
  would	
  you	
  make	
  it	
        year	
  old?	
  
                                                    	
  
         be9er?	
  

                                                 Design	
  a	
  TV	
  
How	
  many	
  cars	
  are	
  there	
  in	
  
                                                 remote	
  control	
  
the	
  city	
  where	
  you	
  live?	
  
	
                                               with	
  two	
  bu9ons.	
  
In Action
                    Design	
  a	
  TV	
  Remote	
  Control	
  
                      With	
  Only	
  Two	
  BuGons	
  
What	
  ques,ons	
  do	
  we	
  need	
  to	
  ask?   	
     	
  	
  

      	
     	
  Brainstorm…	
  

	
   	
      	
         	
  Share…	
  

      	
     	
         	
        	
  Revise…	
  
Innate Creativity
              Increasing	
  Crea,vity	
  
•  Crea3vity	
  can	
  be	
  honed	
  
•  Crea3vity	
  loves	
  company	
  
California Institute of the Arts

                          John Lasseter
                          Brad Bird
                          Andrew Stanton
                          Steve Hillenburg
                          Craig McCracken
                          Tim Burton
                          . . .




So what is their recipe for success?
Core Principles
While	
  there	
  is	
  a	
  solid	
  amount	
  of	
  coverage	
  on	
  
mechanics	
  and	
  technical	
  skills,	
  
The	
  focus	
  of	
  the	
  program	
  is:	
  
   – 	
  apprecia3on	
   	
  	
  
   – 	
  cri3cal	
  analysis	
  
   – 	
  prac3ce	
  
   – 	
  feedback	
  

All	
  in	
  a	
  collabora3ve	
  environment.	
  
	
  
In Studios
    	
         Apprecia3on	
  


                                                This	
  basic	
  model	
  can	
  be	
  
                                 Cri3cal	
      applied	
  to	
  any	
  crea3ve	
  work	
  
Feedback	
  
                                 Analysis	
     environment	
  or	
  project	
  team.	
  


                Prac3ce	
  
In Studios
    	
                Apprecia3on	
  




Feedback	
  
                                        Cri3cal	
      APPRECIATION
                                        Analysis	
  



                       Prac3ce	
  




               •          Classics screenings
               •          Watch the competition
               •          “What project inspired me” presentations
               •          What else? _____________
               	
  
In Studios
    	
                Apprecia3on	
  




Feedback	
  
                                        Cri3cal	
      CRITICAL
                                        Analysis	
  
                                                       ANALYSIS

                       Prac3ce	
  




               •  Mid-project Reviews and Post Mortems
               •  Competitive review discussions
               •  What else? _____________

               	
  
In Studios
    	
         Apprecia3on	
  




Feedback	
  
                                 Cri3cal	
              PRACTICE
                                 Analysis	
  



                Prac3ce	
  
                                   Open up IP creation/suggestions to a larger
                                   group
                                   Invite employees to tackle strategy problems:
                                        “How do we realize this series as an App?”
                                        “Design a One Sheet to help us sell this at our
                                        upcoming market.”
                                   What else? _____________
In Studios
    	
         Apprecia3on	
  




Feedback	
  
                                 Cri3cal	
           FEEDBACK
                                 Analysis	
  



                Prac3ce	
  


                                            Provide:
                                               Specific parameters
                                               Clear Feedback
                                               Timely decisions
                                            	
  
In Studios
Provide	
  incen3ve	
  for	
  team	
  members	
  to	
  
par3cipate.	
  
     	
  Money,	
  recogni3on,	
  a	
  voice	
  
     	
  What	
  else?	
  _____________	
  
	
  

Encourage	
  them	
  to	
  work	
  in	
  groups	
  and	
  spend	
  
3me	
  with	
  one	
  another	
  outside	
  of	
  the	
  studio.	
  
	
  

Allow	
  room	
  for	
  failure.	
  
	
  
	
  
Long Term – Youth Development
Studios	
  should	
  work	
  with	
  schools	
  to	
  help	
  
generate	
  a	
  long	
  term	
  pipeline	
  of	
  talent	
  
    –  Offer	
  internships	
  
    –  Consult	
  on	
  curriculum	
  
    –  Provide	
  guest	
  speakers	
  and	
  mentors	
  
    –  Offer	
  studio	
  visits	
  
In Action
                How	
  would	
  you	
  change	
  
             Arts	
  &	
  Media	
  Educa3on	
  in	
  the	
  
                              region?	
  
      	
     	
  Define	
  the	
  problem.              	
         	
  	
  

      	
     	
       	
         	
  What	
  are	
  the	
  goals?	
  

	
   	
      	
       	
  	
  
In Action
                How	
  would	
  you	
  change	
  
             Arts	
  &	
  Media	
  Educa3on	
  in	
  the	
  
                              region?	
  
What	
  ques,ons	
  do	
  we	
  need	
  to	
  ask?   	
     	
  	
  

      	
     	
  Brainstorm…	
  

	
   	
      	
      	
  Share…	
  

      	
     	
      	
        	
  Revise…	
  
It	
  is	
  ul3mately	
  our	
  responsibility	
  to	
  improve	
  our	
  
       own	
  crea3ve	
  abili3es	
  and	
  to	
  help	
  those	
  around	
  us	
  
       do	
  the	
  same.	
  
	
  

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Creating creativity

  • 1. Creating Creativity Establishing  an  Environment  for     Innova3on  and  Ideas  
  • 2. The  most  valuable  assets  for  Studios,  Start-­‐ups  and   other  crea3ve  ventures  are  its  people.     Success  in  storytelling,  design  and  innova3on  is   impossible  without  crea3ve  talent.    
  • 3. Defining Creativity Crea3vity  is   Problem  Solving   How  do  we  reach  a  par,cular  audience?          What  is  a  need  that  is  not  being  served?          Why  do  we  do  this?          How  do  we  do  it  be9er?  
  • 4. What  is  an  entertainment   How  would  you  explain   property  that  you  love.   what  a  database  is  to  a  5   How  would  you  make  it   year  old?     be9er?   Design  a  TV   How  many  cars  are  there  in   remote  control   the  city  where  you  live?     with  two  bu9ons.  
  • 5. In Action Design  a  TV  Remote  Control   With  Only  Two  BuGons   What  ques,ons  do  we  need  to  ask?          Brainstorm…          Share…          Revise…  
  • 6. Innate Creativity Increasing  Crea,vity  
  • 7. •  Crea3vity  can  be  honed   •  Crea3vity  loves  company  
  • 8. California Institute of the Arts John Lasseter Brad Bird Andrew Stanton Steve Hillenburg Craig McCracken Tim Burton . . . So what is their recipe for success?
  • 9. Core Principles While  there  is  a  solid  amount  of  coverage  on   mechanics  and  technical  skills,   The  focus  of  the  program  is:   –   apprecia3on       –   cri3cal  analysis   –   prac3ce   –   feedback   All  in  a  collabora3ve  environment.    
  • 10. In Studios   Apprecia3on   This  basic  model  can  be   Cri3cal   applied  to  any  crea3ve  work   Feedback   Analysis   environment  or  project  team.   Prac3ce  
  • 11. In Studios   Apprecia3on   Feedback   Cri3cal   APPRECIATION Analysis   Prac3ce   •  Classics screenings •  Watch the competition •  “What project inspired me” presentations •  What else? _____________  
  • 12. In Studios   Apprecia3on   Feedback   Cri3cal   CRITICAL Analysis   ANALYSIS Prac3ce   •  Mid-project Reviews and Post Mortems •  Competitive review discussions •  What else? _____________  
  • 13. In Studios   Apprecia3on   Feedback   Cri3cal   PRACTICE Analysis   Prac3ce   Open up IP creation/suggestions to a larger group Invite employees to tackle strategy problems: “How do we realize this series as an App?” “Design a One Sheet to help us sell this at our upcoming market.” What else? _____________
  • 14. In Studios   Apprecia3on   Feedback   Cri3cal   FEEDBACK Analysis   Prac3ce   Provide: Specific parameters Clear Feedback Timely decisions  
  • 15. In Studios Provide  incen3ve  for  team  members  to   par3cipate.    Money,  recogni3on,  a  voice    What  else?  _____________     Encourage  them  to  work  in  groups  and  spend   3me  with  one  another  outside  of  the  studio.     Allow  room  for  failure.      
  • 16. Long Term – Youth Development Studios  should  work  with  schools  to  help   generate  a  long  term  pipeline  of  talent   –  Offer  internships   –  Consult  on  curriculum   –  Provide  guest  speakers  and  mentors   –  Offer  studio  visits  
  • 17. In Action How  would  you  change   Arts  &  Media  Educa3on  in  the   region?      Define  the  problem.              What  are  the  goals?            
  • 18. In Action How  would  you  change   Arts  &  Media  Educa3on  in  the   region?   What  ques,ons  do  we  need  to  ask?          Brainstorm…          Share…          Revise…  
  • 19. It  is  ul3mately  our  responsibility  to  improve  our   own  crea3ve  abili3es  and  to  help  those  around  us   do  the  same.