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Universal Design for
     Learning



      Elizabeth Kressin
     November 18, 2011
What does UDL
       mean?

The Center for Applied Special Technology
defines the Universal Design for Learning
in the following way:
“UDL is a set of principles for curriculum
development that give all individuals equal
opportunities to learn. UDL provides a
blueprint for creating instructional
goals, methods, materials, and
assessments that work for everyone--not
a single, one-size-fits-all solution but
rather flexible approaches that can be
customized and adjusted for individual
needs.” (CAST, 2011)
Examples of UDL in the Classroom

      Differentiation based on academic level


      Student choice that is grade level
       appropriate


      Individualized feedback
Universal Design for
Learning Principles
Principle #1:
Provide multiple means of representation
Examples:




                                       Music or sounds bytes


                                                                              Use of color or varied text size
Visual diagrams or charts


             Text to speech software or transcripts for video or audio clips
             Varied speed or volume of speech and sound
             Physical objects
             Concepts presented in different forms (written text along with an
              illustration or video
             Translation tools
             Connect material to prior knowledge

                                                National Center on Universal Design for Learning, 2011
Principle #2:
Provide multiple means of action and expression
 Examples:




                                     Story maps



  Physical manipulatives                                                  Dance, illustrations, film, and digital
                                                                                          media



                   Alternatives for responding using a mouse
                    or using a keyboard
                   Spell check
                   Calculators
                   Feedback based on the individual
                                National Center on Universal Design for Learning, 2011
Principle #3:
Provide multiple means of engagement

Examples:




                            Rewards/motivation for academic
 Cooperative grouping             or behavioral goals                     Personal response and self-
                                                                                   reflection



            Active participation and exploration
            Age appropriate and relevant activities
            Minimize distractions in classroom environment
            Differentiate for different academic levels
            Timely feedback
            Promote students ability to seek out help
                                      National Center on Universal Design for Learning, 2011
Role of Technology in UDL
       Technology helps differentiate instruction, fosters better engagement in
      the material, and can be an assessment tool or a possible reward for goal
                                    achievement.
Examples:




                                               Kid’s College:
         Audio Books:
                                       Computer program to             Student Response Cards:
 Accommodates print                    promote literacy and math
  disabilities                          skills. Found at                 Used through
 Engages students with a               www.kclogin.com                   TurningPoint software
  different format of written          Differentiated curriculum for    used for assessment
  text                                  each student                      as well as an
 Helps promote reading skills         Teacher sets levels and           engagement strategy
  through linking of text to            times spent on each lesson       Teacher created
  spoken words                         Used as an assessment or          presentations catered
                                        reward                            to any academic level.
              (Learning Ally, 2011)
                                       High level of engagement         Use in small groups as
                                                                          well as whole group.

                                                                        (Turning Technologies, 2011)
Potential Impact of UDL on Student Learning

       All students engaged and excited about learning

       Provides opportunities for all students to learn in
        an environment that they are able to succeed in

       Caters to individual preferences

       Allows choice at all ages
Brain Research and Learning Differences

  There are three distinct
   networks of the brain that help
   us learn:
   recognition, strategic, and
   affective.

  Each network helps the learner
   with different skills.

  Each student learns differently
   and has strengths and
   weaknesses within each
   network of the brain.

                    (Rose & Meyer, 2002)
Recognition Network

 Identify and interpret        Technology Examples
  patterns of the               for the Classroom:
  senses.
                                 Magnifiers for the
 Recognize                       visually impaired
  people, letters, word
  s, sounds, tastes, etc         Text-to-Speech
  .                               translation software

 Example of learning            Voice recognition
  difference: difficulty          software
  in recognizing letters
  or words, but high             Drill and practice
  ability to recognize            games that can be
  and recall faces of             adjusted for each
  people                          learner.

         (Rose & Meyer, 2002)
Strategic Network

 Planning, executing, a         Technology Examples for
  nd monitoring our              the Classroom:
  actions.
                                  Computer presentation
 Allows for the                   programs in the place
  adjustment of actions            of paper and pencil
  after self-evaluation.           written assignments

 Example of learning             Project based learning
  difference: Every                through online tools
  learner has different            such as VoiceThread or
  goals and different              Animoto.
  ways to go about
  achieving the same
  result.

          (Rose & Meyer, 2002)
Affective Network
 What the learner
  feels, how an                 Technology Examples
  environment is                for the Classroom:
  interpreted
                                 Use of headphones
 Deals with emotions             for reading if
                                  student needs a
 Students prefer                 quiet environment
  different learning
  environments                   Incorporating
                                  student interests
 Example of learning             into an online
  difference: Each                research project and
  learner interprets              giving students
  the same classroom              choice in the vehicle
  situation or teaching           for presentation
  method differently

         (Rose & Meyer, 2002)
How Does UDL Support Diversity?

 Allows for better                    Allows for self reflection
  engagement                            and adjustment


             Allows for
              differentiation based
              on academic strengths
              and weaknesses




  Allows for choice
                                  Allows each learner to make
                                   their own plan to achieve a
                                   goal
UDL Tools and Resources

UDL LESSON BUILDER             UDL Book Builder          UDL Curriculum Self-Check

 Media options to learn        Read or download pre-    Allows the teacher to self
  more about UDL before          made books with           evaluate in the area of each
  beginning                      students from the         UDL goal on a scale of 1-5 and
                                 database on               after rating the teacher is able
 View existing lessons that     www.cast.org or from      to type any thoughts of self-
  incorporate UDL for ideas      the library.              reflection.

 With the creation of an       Once logged in the       At the end of the self-check the
  account on www.cast.org        teacher can create        ratings chosen are displayed so
  the teacher can make and       virtual books with        the teacher can see their
  save UDL lesson plans          text, images, and         strengths and weaknesses
  with pre made headings to      sound for student         displayed together.
  guide in the creation of a     literacy activities.
  lesson. The teacher can                                 Included in the self-check is a
  change font, size and         Created books can be      section of resources divided by
  format while creating          shared with others        content area to help enhance
  lesson plans.                  when complete.            lesson planning.



                                                                    (CAST, 2011)
References

CAST (2011). Universal Design for Learning Guidelines version
        2.0. Wakefield, MA: Author

Learning Ally. (2011). UDL and Audiobooks. Learning Through
        Listening. Retrieved November 16, 2011 from
        http://www.learningthroughlistening.org/Universal- Design-
        for-Learning-UDL/UDL-and-Audiobooks/109/

National Center on Universal Design for Learning. (2011, March
         15). UDL guidelines–Version 2.0. Retrieved from
         http://www.udlcenter.org/aboutudl/udlguidelines

Rose, D., & Meyer, A. (2002). Teaching every student in the digital age:
         Universal design for learning. Retrieved from
         http://www.cast.org/teachingeverystudent/ideas/tes/

Turning Technologies. (2011). Student Clickers. Retrieved
         November 16, 2011 from
         http://www.turningtechnologies.com/studentresponsesy
         stems/studentclickers/

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Universal Design for Learning

  • 1. Universal Design for Learning Elizabeth Kressin November 18, 2011
  • 2. What does UDL mean? The Center for Applied Special Technology defines the Universal Design for Learning in the following way: “UDL is a set of principles for curriculum development that give all individuals equal opportunities to learn. UDL provides a blueprint for creating instructional goals, methods, materials, and assessments that work for everyone--not a single, one-size-fits-all solution but rather flexible approaches that can be customized and adjusted for individual needs.” (CAST, 2011)
  • 3. Examples of UDL in the Classroom  Differentiation based on academic level  Student choice that is grade level appropriate  Individualized feedback
  • 5. Principle #1: Provide multiple means of representation Examples: Music or sounds bytes Use of color or varied text size Visual diagrams or charts  Text to speech software or transcripts for video or audio clips  Varied speed or volume of speech and sound  Physical objects  Concepts presented in different forms (written text along with an illustration or video  Translation tools  Connect material to prior knowledge National Center on Universal Design for Learning, 2011
  • 6. Principle #2: Provide multiple means of action and expression Examples: Story maps Physical manipulatives Dance, illustrations, film, and digital media  Alternatives for responding using a mouse or using a keyboard  Spell check  Calculators  Feedback based on the individual National Center on Universal Design for Learning, 2011
  • 7. Principle #3: Provide multiple means of engagement Examples: Rewards/motivation for academic Cooperative grouping or behavioral goals Personal response and self- reflection  Active participation and exploration  Age appropriate and relevant activities  Minimize distractions in classroom environment  Differentiate for different academic levels  Timely feedback  Promote students ability to seek out help National Center on Universal Design for Learning, 2011
  • 8. Role of Technology in UDL Technology helps differentiate instruction, fosters better engagement in the material, and can be an assessment tool or a possible reward for goal achievement. Examples: Kid’s College: Audio Books:  Computer program to Student Response Cards:  Accommodates print promote literacy and math disabilities skills. Found at  Used through  Engages students with a www.kclogin.com TurningPoint software different format of written  Differentiated curriculum for  used for assessment text each student as well as an  Helps promote reading skills  Teacher sets levels and engagement strategy through linking of text to times spent on each lesson  Teacher created spoken words  Used as an assessment or presentations catered reward to any academic level. (Learning Ally, 2011)  High level of engagement  Use in small groups as well as whole group. (Turning Technologies, 2011)
  • 9. Potential Impact of UDL on Student Learning  All students engaged and excited about learning  Provides opportunities for all students to learn in an environment that they are able to succeed in  Caters to individual preferences  Allows choice at all ages
  • 10. Brain Research and Learning Differences  There are three distinct networks of the brain that help us learn: recognition, strategic, and affective.  Each network helps the learner with different skills.  Each student learns differently and has strengths and weaknesses within each network of the brain. (Rose & Meyer, 2002)
  • 11. Recognition Network  Identify and interpret Technology Examples patterns of the for the Classroom: senses.  Magnifiers for the  Recognize visually impaired people, letters, word s, sounds, tastes, etc  Text-to-Speech . translation software  Example of learning  Voice recognition difference: difficulty software in recognizing letters or words, but high  Drill and practice ability to recognize games that can be and recall faces of adjusted for each people learner. (Rose & Meyer, 2002)
  • 12. Strategic Network  Planning, executing, a Technology Examples for nd monitoring our the Classroom: actions.  Computer presentation  Allows for the programs in the place adjustment of actions of paper and pencil after self-evaluation. written assignments  Example of learning  Project based learning difference: Every through online tools learner has different such as VoiceThread or goals and different Animoto. ways to go about achieving the same result. (Rose & Meyer, 2002)
  • 13. Affective Network  What the learner feels, how an Technology Examples environment is for the Classroom: interpreted  Use of headphones  Deals with emotions for reading if student needs a  Students prefer quiet environment different learning environments  Incorporating student interests  Example of learning into an online difference: Each research project and learner interprets giving students the same classroom choice in the vehicle situation or teaching for presentation method differently (Rose & Meyer, 2002)
  • 14. How Does UDL Support Diversity?  Allows for better  Allows for self reflection engagement and adjustment  Allows for differentiation based on academic strengths and weaknesses  Allows for choice  Allows each learner to make their own plan to achieve a goal
  • 15. UDL Tools and Resources UDL LESSON BUILDER UDL Book Builder UDL Curriculum Self-Check  Media options to learn  Read or download pre-  Allows the teacher to self more about UDL before made books with evaluate in the area of each beginning students from the UDL goal on a scale of 1-5 and database on after rating the teacher is able  View existing lessons that www.cast.org or from to type any thoughts of self- incorporate UDL for ideas the library. reflection.  With the creation of an  Once logged in the  At the end of the self-check the account on www.cast.org teacher can create ratings chosen are displayed so the teacher can make and virtual books with the teacher can see their save UDL lesson plans text, images, and strengths and weaknesses with pre made headings to sound for student displayed together. guide in the creation of a literacy activities. lesson. The teacher can  Included in the self-check is a change font, size and  Created books can be section of resources divided by format while creating shared with others content area to help enhance lesson plans. when complete. lesson planning. (CAST, 2011)
  • 16. References CAST (2011). Universal Design for Learning Guidelines version 2.0. Wakefield, MA: Author Learning Ally. (2011). UDL and Audiobooks. Learning Through Listening. Retrieved November 16, 2011 from http://www.learningthroughlistening.org/Universal- Design- for-Learning-UDL/UDL-and-Audiobooks/109/ National Center on Universal Design for Learning. (2011, March 15). UDL guidelines–Version 2.0. Retrieved from http://www.udlcenter.org/aboutudl/udlguidelines Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/ Turning Technologies. (2011). Student Clickers. Retrieved November 16, 2011 from http://www.turningtechnologies.com/studentresponsesy stems/studentclickers/