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TITLE
Based off of the MOTHER series
Technical Aspects
RPG
Warp points (from bus lines in the city, and also Train lines between
towns)
Great Story (obviously)
Free Roam (“If you can see it, 90% of the time, you can go there”
(chuggaaconroy)
Give Experience for adventuring and exploring (Example: Discovering
new areas gives Experience)
Real-Time Strategy fights
Side-quests show an effect after completion
Technical Aspects
(cont’d)
Special Moves, configuration
Enemies drop equipment, weapons, items, etc.
Healing Items
Party Member Setup (Maybe have a group of people, but a friend can
join in and pick one of the members you’re not?)
Weather
A game that doesn’t hold your hand the entire time
Enemies that can steal experience and or magic
Game is in Chapters
Art Style
3D
Third person
Stroke Effect (Edge Detection)
Old, Goggi Architecture
Cel-Shaded
Set in 1960's
Towns
Meridia
On a peninsula
Port town
Tropical (Florida-esque)
Industrial (Some parts are rusty,
not the entire place)
In the center of town, there is a
statue
Forest Town
Forest town
River going through
Azareth-esque (Suburban, affluent)
Desert Town
Desert town
Vegas-like
Average Size
Beach resorts to the West shoreline
(Maybe an airport?)
Big City
Big city
On the center of it is an island, big industrialized
Not that big of an island, but built up and tall
Around the bay would be more residential areas (like Brooklyn)
Airport outside of town
Icy Mountains
Icy mountains
Run down
Oil rigs, coal mines
Alaska-esque
Resort Town
Coastal area
Big resort
Fancy, lots of pools
Very rich people
Island Chain
Islands
Fishing villages
Sailing from island to island
Characters
Finn
Around 17 Years Old
Nice, always wants to do the right thing
Rule-Follower (tries to be)
Lives in Meridia
Fights with Swords, bats, and can enchant them during fights.
Begins the adventure, as he is mugged by a gang after going to
the store for his mom. Out of fear, while held in captivity he grabs
a metal rod that begins to glow purple, aiding him to beat back
his foes and escape to his house. Learning that the gang that
mugged him was an all powerful gang in (Big City), Finn goes to
the Police Station. Intimidated by the gang and not wanting any
street wars, the Police reject Finn’s plea, causing him to go on an
adventure to take them down himself. Along the way he meets
new friends that want to help him on his adventure.
Nick
Smart, clumsy, and very resourceful.
Can be arrogant at times, and has very
bad luck. Things tend to break around
him, causing him to go into a fit of
excuses.
Can make bombs and missiles
depending on what’s given to him
Lives in Forest Town
Can also fight with guns
Claudia
Clever, fearless, and willing to fight no matter
the circumstance
Merciless, but cares for her friends and family
dearly
Can fight with psychic energy from her fists.
Lives in (Desert Town)
Her mother is very sick, and wants to find a
cure in (Big City). She teams up with Finn and
Nick to head there. Upon the journey to (Big
City) and finding the cure for her mom, Claudia
decides to stick with the boys in their
adventure.
Jackson

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Game idea story board powerpoint

  • 1. TITLE Based off of the MOTHER series
  • 2. Technical Aspects RPG Warp points (from bus lines in the city, and also Train lines between towns) Great Story (obviously) Free Roam (“If you can see it, 90% of the time, you can go there” (chuggaaconroy) Give Experience for adventuring and exploring (Example: Discovering new areas gives Experience) Real-Time Strategy fights Side-quests show an effect after completion
  • 3. Technical Aspects (cont’d) Special Moves, configuration Enemies drop equipment, weapons, items, etc. Healing Items Party Member Setup (Maybe have a group of people, but a friend can join in and pick one of the members you’re not?) Weather A game that doesn’t hold your hand the entire time Enemies that can steal experience and or magic Game is in Chapters
  • 4. Art Style 3D Third person Stroke Effect (Edge Detection) Old, Goggi Architecture Cel-Shaded Set in 1960's
  • 6. Meridia On a peninsula Port town Tropical (Florida-esque) Industrial (Some parts are rusty, not the entire place) In the center of town, there is a statue
  • 7. Forest Town Forest town River going through Azareth-esque (Suburban, affluent)
  • 8. Desert Town Desert town Vegas-like Average Size Beach resorts to the West shoreline (Maybe an airport?)
  • 9. Big City Big city On the center of it is an island, big industrialized Not that big of an island, but built up and tall Around the bay would be more residential areas (like Brooklyn) Airport outside of town
  • 10. Icy Mountains Icy mountains Run down Oil rigs, coal mines Alaska-esque
  • 11. Resort Town Coastal area Big resort Fancy, lots of pools Very rich people
  • 14. Finn Around 17 Years Old Nice, always wants to do the right thing Rule-Follower (tries to be) Lives in Meridia Fights with Swords, bats, and can enchant them during fights. Begins the adventure, as he is mugged by a gang after going to the store for his mom. Out of fear, while held in captivity he grabs a metal rod that begins to glow purple, aiding him to beat back his foes and escape to his house. Learning that the gang that mugged him was an all powerful gang in (Big City), Finn goes to the Police Station. Intimidated by the gang and not wanting any street wars, the Police reject Finn’s plea, causing him to go on an adventure to take them down himself. Along the way he meets new friends that want to help him on his adventure.
  • 15. Nick Smart, clumsy, and very resourceful. Can be arrogant at times, and has very bad luck. Things tend to break around him, causing him to go into a fit of excuses. Can make bombs and missiles depending on what’s given to him Lives in Forest Town Can also fight with guns
  • 16. Claudia Clever, fearless, and willing to fight no matter the circumstance Merciless, but cares for her friends and family dearly Can fight with psychic energy from her fists. Lives in (Desert Town) Her mother is very sick, and wants to find a cure in (Big City). She teams up with Finn and Nick to head there. Upon the journey to (Big City) and finding the cure for her mom, Claudia decides to stick with the boys in their adventure.