Top 10 Interactive Website Design Trends in 2024.pptx
Gears of war sound analysis
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Gears Of War start:0:00 end:3:24 https://www.youtube.com/watch?v=3pdjpO19gEU
Lewis Brierley
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Soundsof helicopters,gunsshotsandexplosionscouldindicate thatthe game isset
ina warzone.Footstepsoundsonconcrete couldindicate thatthe game isin a city
where there isviolence andwar. Soundof wind,couldmeanthatthe charactersare
ina highplace.Soundof ricochet,showsthatthe game couldbe setin a warzone.
Soundof animals,couldbe inan area filledwithwildlife andanimalsmaybe ajungle
or a forest.
The gun shotsin the game couldhave been
createdby an audiofieldrecording.The wind
couldhave beencreatedbyFoleyartistryoraudio
fieldrecording.The soundsof the crowscould
have beenbyFoleyArtistryoran audiofield
recording.
Mood The soundsof the gun shotsindicate there couldbe moodsof hate as gunshots
usuallyindicate violence whichcouldshowaggressioninthe cutsequence. Alsoin
the scene there isshoutingwhichindicatesangerandstressandpeople whoare
firingthe guns are feelingfearandare fightingfortheirlives. Furthermorethere are
soundsof groaningand grunting,whichsoundalmostasif someone isinpain,which
couldcreate a moodof sadness.
The soundsof the gunshotscouldhave been
createdby VSTor by a fieldaudiorecording.The
soundsof people shoutingcouldhave been
createdby a voice actor ina studiorecording.The
soundsof gruntingand groaningcouldhave been
createdthougha studiorecordingorFoley
artistry.
Game genre
The soundsof the game couldindicate,thatthe game is maybe a thirdor a first
personshooterforexample the soundof the gunshotsshowthat issome kindof
The guns shotsinthe clipcouldhave beencreated
throughFoleyArtistryorevenanaudiofield
recording.The soundof the beastlycreatures
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
shooter.Alsoitalsomaybe be an RPG as it seemslike youplayasa soldierina
squadas we hear people givingoutcommands.Furthermore thisgame couldbe a
science fictiongame setona hostile alienplanetaswe hear soundsof creaturesor
signsof intelligentrace orbeings. Aswell thisgame couldbe atactical survival game
as it soundsasif the squadof soldiersare fightingagainstsomethingtosurvive
because of the gunshots. Finallywe alsohearavoice of a female whosoundsasif
she isa hostile character;she talksasif she isa leaderof some sort,thiscouldshow
that the game is a Sci-Fi.
couldhave beencreatedthroughVSTor could
evenbe a voice actor. Finallythe female voicewe
hearcould have beencreatedthroughVSTor it
couldbe a voice actor.
Narrative
The narrative of the game couldbe that the playerplaysasa soldierona war as we
hearexplosions,gunshotsandevencommandsoff asoldier.The warcouldbe
againstmaybe an alienrace as we hear soundsof beastlyanimalsorbeings,the
objective inthe storymaybe tostopthe fightagainstthe hostile enemies,ortoeven
kill the leaderof the enemyrace whocouldbe the soundof the woman’svoice in
the cut scene as if she has accomplishedsomething,thenshe latersays “we will win
thiswar”.
The soundsof the gunshotscouldhave been
createdthroughaudiofieldrecordandor Foley
Artistry.The soundof the soldierscouldhave
beencreatedbyvoice actor ina studiorecording.
The soundof the female voice we hearcouldhave
beencreatedthrough Foleyartistryora studio
recording.