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KidsBridge Museum 2.0
Goals
Maintain or enhance museum’s message
Update the technology
Unify the space and the user experience
Allow the experience to continue outside
the walls of the museum
Record usage data for regular and
detailed assessment
Kids Create an Avatar
Similar to the Mii
characters on the
Nintendo Wii

Create avatar in the
museum, or before via
the web in class or at
home

Avatar accompanies
each kid throughout
museum and beyond
Avatars in the Exhibits
               Kids receive a printed
               passport with avatar

               Large installations are
               replaced by smaller,
               multi-function kiosks

               Avatars are “scanned
               in” to each station,
               giving kids a more
               personalized experience
Multi-Purpose, Modular
Kiosks controlled
from central
computer

Multiple modes: check
in, exhibit mode,
check out

Record data for
analysis, assessment
Leaving the Museum
             Kids complete
             assessment, tied to their
             passport ID

             Kids tell their own stories
             — text, drawings, sound

             Avatars remain in
             museum, mingling in
             the large-screen
             “playground”

             New visitors can read/
             hear/view the stories of
             avatars in the playground
New Web Site
Extends KidsBridge
experience beyond
walls of museum

Areas for kids,
parents and teachers

Kids enter passport ID
to use avatar
throughout site —
similar to WebKinz
Keep Conversation Going
               Games and activities
               that further
               KidsBridge message

               Online versions of
               museum installations

               Ability to highlight
               current issues not
               addressed in
               museum
KidsBridge Museum 2.0

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Kidsbridge Museum

  • 2. Goals Maintain or enhance museum’s message Update the technology Unify the space and the user experience Allow the experience to continue outside the walls of the museum Record usage data for regular and detailed assessment
  • 3. Kids Create an Avatar Similar to the Mii characters on the Nintendo Wii Create avatar in the museum, or before via the web in class or at home Avatar accompanies each kid throughout museum and beyond
  • 4. Avatars in the Exhibits Kids receive a printed passport with avatar Large installations are replaced by smaller, multi-function kiosks Avatars are “scanned in” to each station, giving kids a more personalized experience
  • 5. Multi-Purpose, Modular Kiosks controlled from central computer Multiple modes: check in, exhibit mode, check out Record data for analysis, assessment
  • 6. Leaving the Museum Kids complete assessment, tied to their passport ID Kids tell their own stories — text, drawings, sound Avatars remain in museum, mingling in the large-screen “playground” New visitors can read/ hear/view the stories of avatars in the playground
  • 7. New Web Site Extends KidsBridge experience beyond walls of museum Areas for kids, parents and teachers Kids enter passport ID to use avatar throughout site — similar to WebKinz
  • 8. Keep Conversation Going Games and activities that further KidsBridge message Online versions of museum installations Ability to highlight current issues not addressed in museum