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Games in the Young
Learners' Classroom


by Marisa Constantinides,
director of CELT Athens
1 CONCEPTUAL GAMES
Games which develop one or more cognitive

abilities in the child.
     Categorise
     identify similarities or differences of use
     identify property
     identify weight (singly or in combination)
     understand and express the notion of time.
2 VISUAL PERCEPTUAL TASKS
    Games which develop one or more
     cognitive abilities in the child.
        categorise
        identify similarities or differences of use
        identify property
        identify weight (singly or in combination)
        understand and express the notion of time.

    but mainly through the visual channel.
                                  channel
    also understand
        space
        size
        relative location
        colour.
Kim’s Game
3 AUDITORY PERCEPTUAL TASKS

  Games or gamelike activities which
  concentrate on developing abilities
  similar to the above but mainly through
  the accoustic channel.
 e.g.
     Musical Chairs
     Simon Says
     I went to market and I bought a ......
4 FINE MOTOR TASKS

  developing motor skills

  tracing a route through a maze
  cutting around a design
  colouring in
5 ARTISTIC ACTIVITIES
 Any activity which aims to develop the child's awareness of
 the world of the arts. Drawing, painting, making collages are
 good examples
Read and draw: our house. The first one was an
There were five trees next to
  apple tree with red apples, the second one, an apple tree too,
  but this one had yellow apples.

  The third tree was a fir tree and at Christmas we put
  coloured lights on it.
7 PHYSICAL PLAY

 Includes, running, wrestling, rolling around the
  floor, playing hide-and-seek and helps children
  become aware of their body, its potential and its
  limitations.
8 REPRESENTATIONAL OBJECT
PLAY

 This type of play involves the use of small objects
  symbolising the real world, such as toy cars, zoo
  animals, dolls. Through these, the child can
  interact and learn more about the world and its
  workings
9 FANTASY PLAY
 Any kind of play in which the child steps
out of this world and enters the world of
make believe, e.g. playing house or playing
teacher. These games help the child
consolidate knowledge & awareness of
patterns of behaviour of the adult world,
and the interactive skills that go with
them, rehearsing as it were for a time
when s/he will have to perform similar
roles as an adult
EFL games
 a. DESCRIBE & DRAW
    Player A describes a
  picture to Player B who
  listens & draws the
  picture.
 b. FIND DIFFERENCES or
  SIMILARITIES
 Players A & B have a
  different picture each.
  Without looking at
  each other's picture,
  they exchange
  descriptions trying to
  spot as many
  differences or similarities
  as they can within a
  time limit.
EFL games
a. HAPPY FAMILIES Groups of four players are dealt out four cards
     each and by asking randomly, try to collect the four members
     of a family to win the game.


b. ROLE PLAY Students enact a part which may be based on a
     conversation in their book, a situation outlined on a role card,
     a picture showing people in a situation, a series of pictures, a
     video sequence, or simply, some instructions given orally by
     the teacher.
EFL games

e. PUPPET THEATRE Similar to a role-play, but here children handle a
     puppet each and enact a short sketch.


f. FIND THE ORDER Groups of pupils are given the pictures making
      up a story. Each pupil has a picture. By describing their
      pictures to each other, they try to work out the sequence and
      tell the story to other groups.
EFL games

g. BOARD GAMES The pupils play a
   board game such as Snakes &
   Ladders, or one made especially for
   language practice, e.g. the Gift
   Game, in which pupils must justify
   why they would give a particular gift
   to one of the people assigned to
   them in order to move along the
   board.




h. MAKING BOARD GAMES Groups
   of pupils are given a board outline
   (or ideas for a board outline) and
   create their own board game which
   they colour in, make command cards
   for, tokens to move around the
   board and, depending on their level,
   write or record a set of instructions
   for other players.
EFL games
i. HIDE YOUR WORDS


Groups of pupils are each
 given a set of cards with
 words or pictures and
 improvise a skit or story in
 which these words are
 used. When they present
 their story or skit, opposing
 teams must guess which
 words they 'are hiding'
EFL games
j. PICTIONARY A         A Snake
  member of each
  team is called out    T Ladder
  to the him/her. His
  fellow team players   J Doctor
  shout out words
  and must guess the    A He is reading
  word within a time
  limit.                F Happy
EFL games

k. RUNNING or
  WALL DICTATION
  A short or longer
  paragraph is stuck on   Miss Raindrop is walking along the
  a wall away from the    street. She is walking with her
  class. A runner from    friends. Her friends are running
  each group runs back    and shouting: “Run! Run, Miss
  and forth dictating     Raindrop! Run!” But she is a lazy
  the text to his/her     girl Miss Raindrop and she is
  group.                  walking very slowly. “Run!” her
                          friends are saying. “Hurry! We
                          must go to the river before the
                          sun comes out!”
EFL games

l. CIRCLE GAMES
Students sit/stand in a circle and each player adds a new element,
e.g. 1st player: 'I like apples', 2nd player: 'like apples and
oranges', 3rd player: 'I like apples, oranges and bananas' and so
on. Each child must remember everything said by the previous
players.
m. MINGLING GAMES
Pupils move around the class and talk to each other trying to find
their partner in the crowd. Their partner may be someone with
the other half of a picture which must be described, or half a
sentence, or the right building for a job, or the right home for an
animal.
My email
                   info@celt.edu.gr
                      My Twitter ID
              http://twitter.com/Marisa_C
                       My Centre
                   www.celt.edu.gr
                        My Blogs
    http://marisaconstantinides.edublogs.org/
         http://celtathens.wordpress.com/
                    More about me
http://www.celt.edu.gr/Marisa_Constantinides.htm
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom
Games in the young learners' classroom

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Games in the young learners' classroom

  • 1. Games in the Young Learners' Classroom by Marisa Constantinides, director of CELT Athens
  • 2. 1 CONCEPTUAL GAMES Games which develop one or more cognitive abilities in the child.  Categorise  identify similarities or differences of use  identify property  identify weight (singly or in combination)  understand and express the notion of time.
  • 3. 2 VISUAL PERCEPTUAL TASKS Games which develop one or more cognitive abilities in the child.  categorise  identify similarities or differences of use  identify property  identify weight (singly or in combination)  understand and express the notion of time. but mainly through the visual channel. channel also understand  space  size  relative location  colour.
  • 5. 3 AUDITORY PERCEPTUAL TASKS Games or gamelike activities which concentrate on developing abilities similar to the above but mainly through the accoustic channel. e.g.  Musical Chairs  Simon Says  I went to market and I bought a ......
  • 6.
  • 7. 4 FINE MOTOR TASKS developing motor skills tracing a route through a maze cutting around a design colouring in
  • 8. 5 ARTISTIC ACTIVITIES Any activity which aims to develop the child's awareness of the world of the arts. Drawing, painting, making collages are good examples
  • 9. Read and draw: our house. The first one was an There were five trees next to apple tree with red apples, the second one, an apple tree too, but this one had yellow apples. The third tree was a fir tree and at Christmas we put coloured lights on it.
  • 10. 7 PHYSICAL PLAY  Includes, running, wrestling, rolling around the floor, playing hide-and-seek and helps children become aware of their body, its potential and its limitations.
  • 11. 8 REPRESENTATIONAL OBJECT PLAY  This type of play involves the use of small objects symbolising the real world, such as toy cars, zoo animals, dolls. Through these, the child can interact and learn more about the world and its workings
  • 12. 9 FANTASY PLAY Any kind of play in which the child steps out of this world and enters the world of make believe, e.g. playing house or playing teacher. These games help the child consolidate knowledge & awareness of patterns of behaviour of the adult world, and the interactive skills that go with them, rehearsing as it were for a time when s/he will have to perform similar roles as an adult
  • 13.
  • 14. EFL games  a. DESCRIBE & DRAW Player A describes a picture to Player B who listens & draws the picture.  b. FIND DIFFERENCES or SIMILARITIES  Players A & B have a different picture each. Without looking at each other's picture, they exchange descriptions trying to spot as many differences or similarities as they can within a time limit.
  • 15. EFL games a. HAPPY FAMILIES Groups of four players are dealt out four cards each and by asking randomly, try to collect the four members of a family to win the game. b. ROLE PLAY Students enact a part which may be based on a conversation in their book, a situation outlined on a role card, a picture showing people in a situation, a series of pictures, a video sequence, or simply, some instructions given orally by the teacher.
  • 16. EFL games e. PUPPET THEATRE Similar to a role-play, but here children handle a puppet each and enact a short sketch. f. FIND THE ORDER Groups of pupils are given the pictures making up a story. Each pupil has a picture. By describing their pictures to each other, they try to work out the sequence and tell the story to other groups.
  • 17. EFL games g. BOARD GAMES The pupils play a board game such as Snakes & Ladders, or one made especially for language practice, e.g. the Gift Game, in which pupils must justify why they would give a particular gift to one of the people assigned to them in order to move along the board. h. MAKING BOARD GAMES Groups of pupils are given a board outline (or ideas for a board outline) and create their own board game which they colour in, make command cards for, tokens to move around the board and, depending on their level, write or record a set of instructions for other players.
  • 18. EFL games i. HIDE YOUR WORDS Groups of pupils are each given a set of cards with words or pictures and improvise a skit or story in which these words are used. When they present their story or skit, opposing teams must guess which words they 'are hiding'
  • 19. EFL games j. PICTIONARY A A Snake member of each team is called out T Ladder to the him/her. His fellow team players J Doctor shout out words and must guess the A He is reading word within a time limit. F Happy
  • 20. EFL games k. RUNNING or WALL DICTATION A short or longer paragraph is stuck on Miss Raindrop is walking along the a wall away from the street. She is walking with her class. A runner from friends. Her friends are running each group runs back and shouting: “Run! Run, Miss and forth dictating Raindrop! Run!” But she is a lazy the text to his/her girl Miss Raindrop and she is group. walking very slowly. “Run!” her friends are saying. “Hurry! We must go to the river before the sun comes out!”
  • 21. EFL games l. CIRCLE GAMES Students sit/stand in a circle and each player adds a new element, e.g. 1st player: 'I like apples', 2nd player: 'like apples and oranges', 3rd player: 'I like apples, oranges and bananas' and so on. Each child must remember everything said by the previous players. m. MINGLING GAMES Pupils move around the class and talk to each other trying to find their partner in the crowd. Their partner may be someone with the other half of a picture which must be described, or half a sentence, or the right building for a job, or the right home for an animal.
  • 22.
  • 23. My email info@celt.edu.gr My Twitter ID http://twitter.com/Marisa_C My Centre www.celt.edu.gr My Blogs http://marisaconstantinides.edublogs.org/ http://celtathens.wordpress.com/ More about me http://www.celt.edu.gr/Marisa_Constantinides.htm