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NIMA – The social experiment Social apps maar dananders Mark de Kock, Mobylizr
Stay hungry, stay foolishSteve Jobs 1955-2011
Wie ben je? Mark de KockLost Boys, Agency.com, Delta Lloyd, Sara Lee Mobylizr, interactief bureau gespecialiseerd in mobielestrategie en marketing Co-founder: SanneWalvisch Mobile strateeg Interim/freelance  e-marketeer Marketing consultant Cardcloud.com/Markies @markies 0655870078 / mark@mobylizr.com
Let’s do this! Rondjelangs de velden Trends Cijfers Bouwers Maturiteit van de markt Wat is social? Merken en hun (socialeinteractie) 3 socialevoorbeelden Oefening; De idealesocialeapplicatievoorParnassia Inventarisatiewat de idealekaraktereigenschappenzijn Wat is belangrijk / watniet
Wat is onzerealiteit? > allesdigitaal Media consumption average hours per week Today 100 Gaming 90 80 Digital radio 70 Mobile 60 Outdoor 50 Digital TV Cinema 40 30 Analogue radio Analogue TV 20 Internet 10 Print 0 1960 1980 2000 2020 1920 1940
Lineair 1 dimensionaal Max lengte van uitzending + ankeilers Passief
Non-lineair Nietlocatiegebonden Multi dimensionaal Max lengte “oneindig” Actief EN/OF passief Connected devices
Hoe groot is/wordt de mobielemarkt? Source: http://www.businessinsider.com/mary-meeker-matt-murphy-2011-2#-7
Watdoen we op de mobiel? Source: http://www.businessinsider.com/mary-meeker-matt-murphy-2011-2#-19
iPhone gebruik Source: http://mashable.com/2011/09/25/iphone-5-infographic/
Wieheeftwelkbereik Source:http://www.comscore.com/Press_Events/Press_Releases/2011/9/Android_Captures_number_2_Ranking_Among_Smartphone_Platforms_in_EU5
Scan van de mobielebedrijven in NL Strategic Thought leaders UX Tech Execution
Maturiteit Stelling: “Mobielekennis” is tussen de 3 en 15 jaaroud Groei van competenties in lijn met de opkomst van smartphones en tablets Voorbeeldrollen: Strategy UX DesignTECH CRM Social Marketing Smartphones Tablets Maturity ‘05 ‘11 ‘08 Smartphones Tablets Mobieletelefoons + providers Source: Mobylizr research
Maturiteit Groei van competenties in lijn met de opkomst van smartphones en tablets Voorbeeldrollen: Strategy UX DesignTECH CRM Social Marketing Smartphones Tablets Maturity ‘05 ‘11 ‘08 Smartphones Tablets Mobieletelefoons + providers Source: Mobylizr research
Merken en hun (sociale) interactie offline phone service loyalty orientation differentiation purchase tv billboard Events shop dm tv narrowcasting Brand website website CONSUMER CUSTOMER MY website banners E-newsletter Blog eDM online Lineair of…..? En waar past mobiel?
Bouwstenenvoorsociale apps Lokatie Relaties Communicatie Content Context Timing
M-Health + viral Cross platform want: Mobiel + Web + integratie met Facebook / Twitter
M-Health + viral Cross platform want: Mobiel + Web + integratie met Facebook / Twitter
Communicatie Cross platform want: Mobiel + Web + integratie met Telefoonlijst / Facebook / Twitter
Communicatie Cross platform want: Mobiel + Web + integratie met Telefoonlijst / Facebook / Twitter
M-Health + viral + gamification Cross platform want: Mobiel + Web
M-Health + viral + gamification Cross platform want: Mobiel + Web
Muziek + viraal Cross platform want: Mobiel + Applicatie + integratie met Facebook / twitter
Stelling: Watzoekenmerken? In toenemende mate zoekenzij “engagement en activatie” met mobiel as nr 1 activiteit. 1-on-1 Sterke data verzamelingvoorrelevanteinteractie Directeafrekenmethoden Merk engagement Belevingfaciliterenipvzenden Effectieve marketing inzet op de juistedoelgroepen
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Brief
Readiness
Goals
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Mobylizr mobile NIMA 06 10 2011 v1

  • 1. NIMA – The social experiment Social apps maar dananders Mark de Kock, Mobylizr
  • 2. Stay hungry, stay foolishSteve Jobs 1955-2011
  • 3. Wie ben je? Mark de KockLost Boys, Agency.com, Delta Lloyd, Sara Lee Mobylizr, interactief bureau gespecialiseerd in mobielestrategie en marketing Co-founder: SanneWalvisch Mobile strateeg Interim/freelance e-marketeer Marketing consultant Cardcloud.com/Markies @markies 0655870078 / mark@mobylizr.com
  • 4. Let’s do this! Rondjelangs de velden Trends Cijfers Bouwers Maturiteit van de markt Wat is social? Merken en hun (socialeinteractie) 3 socialevoorbeelden Oefening; De idealesocialeapplicatievoorParnassia Inventarisatiewat de idealekaraktereigenschappenzijn Wat is belangrijk / watniet
  • 5. Wat is onzerealiteit? > allesdigitaal Media consumption average hours per week Today 100 Gaming 90 80 Digital radio 70 Mobile 60 Outdoor 50 Digital TV Cinema 40 30 Analogue radio Analogue TV 20 Internet 10 Print 0 1960 1980 2000 2020 1920 1940
  • 6. Lineair 1 dimensionaal Max lengte van uitzending + ankeilers Passief
  • 7. Non-lineair Nietlocatiegebonden Multi dimensionaal Max lengte “oneindig” Actief EN/OF passief Connected devices
  • 8. Hoe groot is/wordt de mobielemarkt? Source: http://www.businessinsider.com/mary-meeker-matt-murphy-2011-2#-7
  • 9. Watdoen we op de mobiel? Source: http://www.businessinsider.com/mary-meeker-matt-murphy-2011-2#-19
  • 10. iPhone gebruik Source: http://mashable.com/2011/09/25/iphone-5-infographic/
  • 12. Scan van de mobielebedrijven in NL Strategic Thought leaders UX Tech Execution
  • 13. Maturiteit Stelling: “Mobielekennis” is tussen de 3 en 15 jaaroud Groei van competenties in lijn met de opkomst van smartphones en tablets Voorbeeldrollen: Strategy UX DesignTECH CRM Social Marketing Smartphones Tablets Maturity ‘05 ‘11 ‘08 Smartphones Tablets Mobieletelefoons + providers Source: Mobylizr research
  • 14. Maturiteit Groei van competenties in lijn met de opkomst van smartphones en tablets Voorbeeldrollen: Strategy UX DesignTECH CRM Social Marketing Smartphones Tablets Maturity ‘05 ‘11 ‘08 Smartphones Tablets Mobieletelefoons + providers Source: Mobylizr research
  • 15. Merken en hun (sociale) interactie offline phone service loyalty orientation differentiation purchase tv billboard Events shop dm tv narrowcasting Brand website website CONSUMER CUSTOMER MY website banners E-newsletter Blog eDM online Lineair of…..? En waar past mobiel?
  • 16. Bouwstenenvoorsociale apps Lokatie Relaties Communicatie Content Context Timing
  • 17. M-Health + viral Cross platform want: Mobiel + Web + integratie met Facebook / Twitter
  • 18. M-Health + viral Cross platform want: Mobiel + Web + integratie met Facebook / Twitter
  • 19. Communicatie Cross platform want: Mobiel + Web + integratie met Telefoonlijst / Facebook / Twitter
  • 20. Communicatie Cross platform want: Mobiel + Web + integratie met Telefoonlijst / Facebook / Twitter
  • 21. M-Health + viral + gamification Cross platform want: Mobiel + Web
  • 22. M-Health + viral + gamification Cross platform want: Mobiel + Web
  • 23. Muziek + viraal Cross platform want: Mobiel + Applicatie + integratie met Facebook / twitter
  • 24. Stelling: Watzoekenmerken? In toenemende mate zoekenzij “engagement en activatie” met mobiel as nr 1 activiteit. 1-on-1 Sterke data verzamelingvoorrelevanteinteractie Directeafrekenmethoden Merk engagement Belevingfaciliterenipvzenden Effectieve marketing inzet op de juistedoelgroepen
  • 25.
  • 26. Brief
  • 28. Goals
  • 29.
  • 31. FD / TD / ID
  • 32. CRM
  • 33.
  • 36.
  • 37.
  • 40. StatsStep 2 Step 3 Step 4 Step 5 Step 1 Herhaal
  • 41. Vingeroefening Opdracht: Bedenkeennieuwe app voorParnassia 10 minuten (!!) bedenktijd Vormeengroepje van 5 mensen Omschrijf de top driesuccesfactoren Omschrijf de belangrijkstefunctionaliteit(en) Omschrijf de doelgroep(en) Na 10 minutengroepsdiscussie Wat is de ideale app voorParnassia op basis van Vorm Doelstelling Functionaliteit
  • 43. Mobile opportunities > the consumer IS mobile Mobile is increasing in growth across country borders, cultural development AND all income levels. Mobile time spent online is outpacing all others media shares/usage in growth. Mobile devices sold will outnumber sold PC’s in 2011. Consumers are increasingly treating mobile connectivity as a ubiquity. Mobile is not just cellular but connected devices. Brands will increasingly look for engagement and activation within mobile as their nr 1 activity. 1-on-1 engagement Strong data capture for relevance in interaction Direct billing relationship possible Brand engagement Marketing efforts increase in effectivity Multiple new brand engagement (marketing) efforts emerging = innovation A integration of traditional marketing with social and mobile increase effectiveness (earned, owned, payed). Mobile is growing in relevance for retailing In sales cycle phases: top of mind positioning, selection, transaction, service, rebuy In combination with other online channels + offline
  • 44.