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Insights Into Innovation

                Introducing
       Media X at Stanford University


Contact: martha.russell@stanford.edu or charles.h.house@stanford.edu
H-STAR
                                                        HUMAN SCIENCES AND TECHNOLOGIES
                                                            ADVANCED RESEARCH INSTITUTE




Media X is Stanford's catalyst for industry and academic research into the impact of
                                              information and technology on society.

        Drawing on the world class capabilities of 93 Stanford researcher leaders in
departments, centers and labs across the campus, Media X stimulates fundamental
                   insights into innovation, helping accelerate successful outcomes.

   Media X research reduces risks for its member companies by providing cutting-
edge knowledge on people and technology. Perspectives from the Stanford thought
          leaders provide ground-breaking insights and identify novel opportunities.
H-STAR
                                                                            HUMAN SCIENCES AND TECHNOLOGIES
                                                                                ADVANCED RESEARCH INSTITUTE




                                                            Media X Facts
Media X catalyzes X-dept X-discipline research on IT
  and people questions, affiliated with HSTAR Institute
    5 Professional Schools, all ranked in Top Ten
    Few other Universities have all 5, no other has 5 in Top Ten


Draws on world class researchers across Stanford:
   Earth Sciences, Education, Engineering, Graduate School of Business,
   Humanities and Sciences, Law, Medicine
            Stanford sponsored research = ~$1B, ~$130M from industry
            92 researchers and 150+ graduate students

Founded in 2002, led by Silicon Valley’s Chuck House.

Media X research is directed to issues that emerge from
  collaborative deliberations between our industry
  partners, H-STAR faculty and Media X leadership.
  Industry partners help select the actual projects and
  are invited to participate in the research.
Stanford University Medical Media
       & Information Technology

 SUMMIT                 Distributed Vision Lab

                        DVL
                                                                Media X
                                                                    Research Activities
     Electrical Engineering       Psychology
                                                                    Span Stanford Labs
          Computer
          Science       EE        Psy         Linguistics Virtual Human Interaction Lab,
                                                          Communications between Humans
Philosophy                               Ling             and Interactive Media Lab
                   CS                            Com
        Phil                                            SHL     Stanford Humanities Lab
                                                                       Graduate School
  VWG                                                          GSB       Of Business

 Virtual Worlds Group                                                     Stanford Center
                                                                SCIL      for Innovations
                                                                          in Learning
               Center for the Study Of
 CSLI          Language & Information
                                                                Art     Digital Art
                                                                         Center
EngineeringEng
 & Product
     Design                                                          School of Education;
                                                               Ed    Education and
          PBLL                                                       Learning Sciences
Work                                             Law
Technology &
Organization              SSP                     Law School    Des    Stanfor Joint
                PBLL                                                   Program in Design
  Project Based                     LIFE
                        Symbolic                 Learning in Informal and
  Learning                                       Formal Environments
  Laboratory        Systems Program
MEDIA X RESEARCH THEMES HAVE INCLUDED




COLLABORATION
       Advanced human communication technologies. Exploring the fusion of virtual and physical worlds for advanced human
        communications.
       Interactive technologies for social interaction and collaboration. Using interactive technology in social interaction and collaboration in
        productivity contexts, including synchronous and asynchronous uses of text, graphics, voice and video.
       Use of mobile devices in collaboration. Researching mobile device-centric interactive technology used in collaboration in the context of
        multimedia.


PARTICIPATION
       Online media content. Evaluating consumers as publishers or establish ontologies of content.
       Learning and training. Interactive technologies relating to learning and training, focusing on the integration of technology and an
        understanding of human psychology and social behavior to enhance understanding and performance.


TECHNOLOGIES THAT ENABLE
    HUMAN-MACHINE INTERACTION
       Human-machine interaction and sensing. Research on human-machine interaction and sensing that focuses on the detection or sensing
        of human-comprehension, emotional states, gestures or touch.
       Ambient Intelligent Environments with sensing and control. The integration of technology and the understanding of human psychology
        and social behavior that can lead to new technologies that enable natural interaction with information and the physical world.
       Emotion detection from video capture of facial expression. Enabling vehicles to automatically perceive driver emotions and determine
        the driver's alertness/fatigue in order to provide a reliable and actionable safety index.
    IMAGE, SPEECH AND LANGUAGE PROCESSESING
       Natural language research: Basic and strategic research, training and technology transfer in speech and language processing.
       Video processing, cataloging, retrieval, and reuse. Using interactive technologies related to video processing, cataloging, retrieval and
        reuse, with a view to the development of automated systems to support video libraries.

    FORM FACTORS
       Mobile devices and alternative form factors. Researching mobile communication devices and services focusing on the device itself, the
        use cases for that device, the interface employed to render that device useful, and the connectivity opportunities and needs required to
        make that device part of the "connected" computing ecosystem.
Participate in the Media X Community

                                  Membership
                                  Visiting Researchers
                                  Research Initiatives
 http://mediax.stanford.edu/      Workshops
 charles.h.house@stanford.edu    Seminars
 martha.russell@stanford.edu     Wallenberg Summer Institute
Membership Benefits

                                            Themed Focus Day                  Media X organizes day-long presentation of
                                                                              Stanford research insights related to Affiliate
                                                                              Member’s interests – for Affiliate’s researchers.



                                             Themed Workshops                 Media X organizes one-day workshop on topic
       Media X                                                                identified by Affiliate Member. Attendees
                                                                              include Stanford, Affiliate’s researchers and
Affiliate Membership                                                          special invitees identified by Affiliate.
        Privileged campus access
           and first information                                              Affiliate’s researcher spends residency
                                              Visiting Scholars
                                                                              on-campus and participate in research
                                                                              labs


                                      RFP Sponsor
                                            1. Sponsoring Affiliate guides creation (theme and question) of Media X Request for
                                            Proposals, which is issued across Stanford University.
                                            2. Sponsoring Affiliate has access to review all proposals and recommends those of
  Research Collaborator                     interest.
  Affiliate sponsors themed research.       3. Senior Media X Faculty committee makes final selection of proposals, adding
  Affiliate’s researchers may collaborate   evaluation of potential intellectual contribution.
  on-campus and/or remotely.                4. Media X funds projects.
                                            5. Sponsoring Affiliate tracks research progress.
                                            6. Sponsoring Affiliate may create relationship with any awarded or non-awarded
               Media X                      researcher: may lead to consulting, directed research.
       Associate Memberships                7. Sponsor accrues time and familiarity advantages for Stanford research findings.
also available – nonprofit and startups

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Media X Stanford

  • 1. Insights Into Innovation Introducing Media X at Stanford University Contact: martha.russell@stanford.edu or charles.h.house@stanford.edu
  • 2. H-STAR HUMAN SCIENCES AND TECHNOLOGIES ADVANCED RESEARCH INSTITUTE Media X is Stanford's catalyst for industry and academic research into the impact of information and technology on society. Drawing on the world class capabilities of 93 Stanford researcher leaders in departments, centers and labs across the campus, Media X stimulates fundamental insights into innovation, helping accelerate successful outcomes. Media X research reduces risks for its member companies by providing cutting- edge knowledge on people and technology. Perspectives from the Stanford thought leaders provide ground-breaking insights and identify novel opportunities.
  • 3. H-STAR HUMAN SCIENCES AND TECHNOLOGIES ADVANCED RESEARCH INSTITUTE Media X Facts Media X catalyzes X-dept X-discipline research on IT and people questions, affiliated with HSTAR Institute 5 Professional Schools, all ranked in Top Ten Few other Universities have all 5, no other has 5 in Top Ten Draws on world class researchers across Stanford: Earth Sciences, Education, Engineering, Graduate School of Business, Humanities and Sciences, Law, Medicine Stanford sponsored research = ~$1B, ~$130M from industry 92 researchers and 150+ graduate students Founded in 2002, led by Silicon Valley’s Chuck House. Media X research is directed to issues that emerge from collaborative deliberations between our industry partners, H-STAR faculty and Media X leadership. Industry partners help select the actual projects and are invited to participate in the research.
  • 4. Stanford University Medical Media & Information Technology SUMMIT Distributed Vision Lab DVL Media X Research Activities Electrical Engineering Psychology Span Stanford Labs Computer Science EE Psy Linguistics Virtual Human Interaction Lab, Communications between Humans Philosophy Ling and Interactive Media Lab CS Com Phil SHL Stanford Humanities Lab Graduate School VWG GSB Of Business Virtual Worlds Group Stanford Center SCIL for Innovations in Learning Center for the Study Of CSLI Language & Information Art Digital Art Center EngineeringEng & Product Design School of Education; Ed Education and PBLL Learning Sciences Work Law Technology & Organization SSP Law School Des Stanfor Joint PBLL Program in Design Project Based LIFE Symbolic Learning in Informal and Learning Formal Environments Laboratory Systems Program
  • 5. MEDIA X RESEARCH THEMES HAVE INCLUDED COLLABORATION  Advanced human communication technologies. Exploring the fusion of virtual and physical worlds for advanced human communications.  Interactive technologies for social interaction and collaboration. Using interactive technology in social interaction and collaboration in productivity contexts, including synchronous and asynchronous uses of text, graphics, voice and video.  Use of mobile devices in collaboration. Researching mobile device-centric interactive technology used in collaboration in the context of multimedia. PARTICIPATION  Online media content. Evaluating consumers as publishers or establish ontologies of content.  Learning and training. Interactive technologies relating to learning and training, focusing on the integration of technology and an understanding of human psychology and social behavior to enhance understanding and performance. TECHNOLOGIES THAT ENABLE HUMAN-MACHINE INTERACTION  Human-machine interaction and sensing. Research on human-machine interaction and sensing that focuses on the detection or sensing of human-comprehension, emotional states, gestures or touch.  Ambient Intelligent Environments with sensing and control. The integration of technology and the understanding of human psychology and social behavior that can lead to new technologies that enable natural interaction with information and the physical world.  Emotion detection from video capture of facial expression. Enabling vehicles to automatically perceive driver emotions and determine the driver's alertness/fatigue in order to provide a reliable and actionable safety index. IMAGE, SPEECH AND LANGUAGE PROCESSESING  Natural language research: Basic and strategic research, training and technology transfer in speech and language processing.  Video processing, cataloging, retrieval, and reuse. Using interactive technologies related to video processing, cataloging, retrieval and reuse, with a view to the development of automated systems to support video libraries. FORM FACTORS  Mobile devices and alternative form factors. Researching mobile communication devices and services focusing on the device itself, the use cases for that device, the interface employed to render that device useful, and the connectivity opportunities and needs required to make that device part of the "connected" computing ecosystem.
  • 6. Participate in the Media X Community  Membership  Visiting Researchers  Research Initiatives http://mediax.stanford.edu/  Workshops  charles.h.house@stanford.edu  Seminars  martha.russell@stanford.edu  Wallenberg Summer Institute
  • 7. Membership Benefits Themed Focus Day Media X organizes day-long presentation of Stanford research insights related to Affiliate Member’s interests – for Affiliate’s researchers. Themed Workshops Media X organizes one-day workshop on topic Media X identified by Affiliate Member. Attendees include Stanford, Affiliate’s researchers and Affiliate Membership special invitees identified by Affiliate. Privileged campus access and first information Affiliate’s researcher spends residency Visiting Scholars on-campus and participate in research labs RFP Sponsor 1. Sponsoring Affiliate guides creation (theme and question) of Media X Request for Proposals, which is issued across Stanford University. 2. Sponsoring Affiliate has access to review all proposals and recommends those of Research Collaborator interest. Affiliate sponsors themed research. 3. Senior Media X Faculty committee makes final selection of proposals, adding Affiliate’s researchers may collaborate evaluation of potential intellectual contribution. on-campus and/or remotely. 4. Media X funds projects. 5. Sponsoring Affiliate tracks research progress. 6. Sponsoring Affiliate may create relationship with any awarded or non-awarded Media X researcher: may lead to consulting, directed research. Associate Memberships 7. Sponsor accrues time and familiarity advantages for Stanford research findings. also available – nonprofit and startups