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                                                                                  Case Study
 
Streaming Video in the Fortune 500: WebCaster and Multicast Fusion on the Adobe® Flash® Platform 
 
MediaPlatform worked closely with Adobe Systems and the client, a Fortune 500 company, on the pilot 
of multicast fusion on the Adobe® Flash® Platform.  The challenge was to implement this breakthrough 
video streaming technology which had previously not been tested in a real world environment.   
 
The Problem                                                                                      
Streaming video inside a corporate network can be challenging, especially when there are multiple 
remote sites and varying degrees of bandwidth across the enterprise.  Our client, a Fortune 500 
technology company, was an early adopter of streaming video for corporate communications and 
training.  However, as internal demand grew for more live video, the company realized it wanted to 
move away from its use of the Real® video format and implement a new solution to stream to all of its 
locations around the globe. They needed a video streaming solution that would enable greater live 
streaming capacity without creating an undue burden on the corporate network infrastructure. 
 
Solution Approach 
Our client considered several options and decided to see if Adobe’s new multicast fusion technology 
could help them solve their video network problem.  The breakthrough of this technology is its ability to 
leverage both IP (Internet Protocol) multicast and application‐level (peer‐assisted) multicast to reach 
100% of the users on a network without the need for a costly and time‐consuming network upgrade.  
The company agreed to serve as the site for the first real world test of the Adobe® Flash® Media 
Enterprise Server 4 using MediaPlatform’s WebCaster enterprise webcasting tool.   In the process, we 
developed the world’s first multicast fusion enabled Flash® player.  The successful test illustrated how 
WebCaster and multicast fusion can transform the 
economics of enterprise video to become a true game           “We’re a big company, 
changer, with the potential to revolutionize the next         worldwide and complex – but 
generation of corporate rich media.  The arrival of this 
                                                              one thing that everyone was 
technology couldn’t have come at a better time.  Just as 
shifts in worker behaviors are driving increased video        super clear on was this: We 
traffic on budget‐constrained corporate networks,             needed a lot more video 
multicast fusion offers a solution that eliminates the        capacity without any major 
usual tradeoffs between video consumption and 
network investment. On paper, all of the new benefits of 
                                                              disruptions to the existing 
multicast fusion sound impressive.  However, no one           network infrastructure.” 
really knew how well it would work until it was                   ‐ Webcast Director 
implemented in a real‐world, global corporate 
environment.   


1 | P a g e                                                               mediaplatform.com 
 
The Test 
To test multicast fusion, MediaPlatform, an early advocate of Flash® and Flex®‐based webcasting 
applications, worked with Adobe® on the development of the industry’s first enterprise‐grade multicast 
fusion streaming player.  As part of the player development process, MediaPlatform decided to commit 
to working within Open Source Media Framework (OSMF) standards.  Adobe® founded OSMF as an 
open software framework for building feature‐rich video players and applications based on the Adobe® 
Flash® Platform.   

Stakeholder groups within the client had different needs and expectations for enterprise video that 
varied with their roles.   The line‐of‐business people MediaPlatform worked with wanted the highest 
possible video quality wherever possible and a smooth transition from Real® to Flash®.  They were most 
concerned about latency and performance and anything else that could potentially affect the quality of 
an online event for viewers or executive presenters. In addition to quality concerns, they wanted video 
to be as pervasive in the organization as possible. The IT department, however, had a different agenda 
for the test.   The most critical issue they wanted to address was the ability for the entire organization to 
access and watch videos on the Flash® platform using IP multicast without causing network failures. The 
IT department wanted to make sure the new solution was comparable or better than their current 
ability to IP multicast using Real® technology.  Another challenge of the test was the fact that it occurred 
during the middle of a major network upgrade project.  However, we were able to work around the 
project so that the test would not cause any adverse network traffic patterns.   
 
Our test solution needed to accommodate three factors that were important to our client: 

    ‐    Multicast Flash® streaming comparable to current multicasting of Real® streaming – moving 
         from Real as a delivery mechanism to Flash while still being cost effective. 
    ‐    Primary and backup streams – The video signal required a backup stream in the event that the 
         primary stream became unavailable. 
    ‐    Streaming from multiple studios – Our client also wanted to be able to originate a video signal 
         anywhere in the world and have it stream easily to any location, without any network 
         performance issues or latency.    

Our test solution resembled the high 
level overview shown in the figure.  
We started with the original video 
signal from the live event, which we 
sent to a battery of Adobe® Flash® 
Media Live Encoders for encoding in 
different bitrates. Each encoder could 
be set up for different language 
versions of the video, with each 
language stream encoded with a 
different audio track.  Since this was 
                                            High level overview of MediaPlatform’s approach to testing multicast fusion.
not a requirement in this case, we did 

2 | P a g e                                                                  mediaplatform.com 
 
not fully test it.  Flash® Media Server, running with MediaPlatform’s software, organized the streams 
appropriately and made them available to viewers using MediaPlatform’s OSMF‐based multicast player, 
WebCaster. 

With multiple encoded streams hitting the server, the key to making multicast fusion work is to take 
advantage of MediaPlatform’s capacity to make a quick match between each player and the appropriate 
stream.  In a process that is completely invisible to the end user, MediaPlatform’s software is able to 
connect viewers with a Flash® stream that is configured for their language and location.  When viewers 
are invited to participate in the test, they receive a link to a Web page that contains our WebCaster 
player. The player is set up to transmit the viewer’s network location and language preference to the 
instance of MediaPlatform’s software running on top of Flash® Media Server.  Using a table of IP 
addresses and correlated multicasting factors, MediaPlatform’s software is able to match each player 
with the correct type of stream.  In the actual test, one language was tested and video was successfully 
viewed by all participants in Flash® without causing network performance issues. 

The multicast fusion test was a success.  A high quality video stream was able to efficiently flow through 
the network with bandwidth usage amazingly and unexpectedly low.  Audiences involved in the test 
were pleased with the quality of the video and the business stakeholders in the media production 
department were elated that they now had the ability to produce content in Flash®.  This test proved 
that video could now reach the entire internal audience while also be simultaneously usable for the 
external Web through an alternative to Real® multicast streaming. 

About MediaPlatform, Inc. 
MediaPlatform, Inc. delivers best‐in‐class webcasting and media management technology to global 
enterprises and digital media producers.   MediaPlatform’s webcasting software enables high‐impact 
presentations for lead generation, corporate communications and training.  The company offers 
organizations the ability to take advantage of scalable cloud‐based computing, as well as on‐premises 
deployment, to present and manage rich media. With media management tools built on its platform, 
the company helps clients derive long term archive value from their investment in media content.   
www.mediaplatform.com   www.twitter.com/Webcaster  
 
Copyright © 2012 MediaPlatform, Inc. 
 
 
MediaPlatform, Inc. 
8383 Wilshire Boulevard, Suite 750 
Los Angeles, CA 90211 
(310) 909‐8410 
sales_inquiries@mediaplatform.com 
 
                                 




3 | P a g e                                                                mediaplatform.com 
 
 Technical Detail of the Multicast Fusion Test at the Fortune 100 Corporation 
  
 Included in MediaPlatform's Webcaster software is the ability to generate a "Webcast Presentation 
 Page", sometimes referred to as "The Player".  This is the web page that audience participants visit in 
 order to view the audio/video and any other associated media/interactivity of an actual live (and on‐
 
 demand) event.  Embedded on this page is a Flash SWF that we call "The MediaPlatform Flash Video 
 Player" (MFVP).  The MFVP is written by MediaPlatform and is based on the Open Source Media 
 Framework (OSMF).  MFVP extends OSMF by adding: 
  
 
     1) A very configurable/manageable multicast fusion plugin.  This enables the player to play both 
        ip‐multicast and peer‐assisted multicast based streaming media. 
     2) Advanced statistic gathering and reporting on a wide variety of measures from how data was 
        received (multicast/unicast) to quality of experience. 
     3) Overlay abilities to show posters and messages. 
     4) Server negotiation to determine which stream to play.  This ability can be used to serve 
        different streams to different groups of audience participants based on a wide variety of 
        parameters.  For instance, this can be used to define a rule to serve the French Language 
        stream to people from France and the English Language stream to people from the U.S.  
        Another example would be to send different bandwidth streams to different sets of 
        participants. 
     5) Advanced security rules and backend integration.  These features enable the player to enforce 
        configurable security rules before playing media from the server. 
 
The tests leveraged Webcaster (and the MFVP) in the following way: 
    1) Webcaster was used to provision the event. 
    2) A Flash Media Server behind the firewall was setup and configured with MediaPlatform's Flash 
        Media Server Applications. 
    3) Rules were configured on the MediaPlatform Flash Media Server‐Based Application, which 
        were running on the internal Flash Media Server servers.  These rules were set up to detect IP 
        addresses and to use this information to determine whether a unicast or multicast stream 
        should be used.  This enabled us to force VPN users to pull a unicast stream in order to protect 
        the VPN concentrator from overloading.  
    4) A diagnostics page was configured and sent all invited audience participants.  The tests began 
        with people clicking these links in order to make sure everyone's system was going to be able 
        to participate in the event. 
 
We ran two tests.  One test originated from the client's studios and the other from their legacy studios.  
Audience participants were asked to go to the same page and watch the live event.  Those on VPN 
were automatically pulling a unicast version of the stream.  The others became part of a dynamically 
formed multicast fusion overlay network from which they streamed the live event.  While this was 
going on, MediaPlatform was monitoring the real time statistics of the Flash Media Server servers, the 
MediaPlatform Webcaster servers, and the MFVP statistics coming back from each audience 
participant. The IT department was monitoring network statistics (using Wireshark and more) to 
ensure that there was no negative impact on their network. 




4 | P a g e                                                                mediaplatform.com 
 

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