SlideShare una empresa de Scribd logo
1 de 68
Descargar para leer sin conexión
Skweezee
SOFT OBJECTS THAT SENSE THEIR SHAPE SHIFTING
Skweezee
SOFT OBJECTS THAT SENSE THEIR SHAPE SHIFTING
Related Work
Sage: Soft toy with computer heart
SAGE is an authoring tool that allows
children to design their own wise
storytellers to interact with. It explicitly aims
to enable them to explore their inner
world, as well as to learn about storytelling
and technology. In order to foster
emotional engagement and explore the
integration of physical and computer
interfaces, the sage storyteller w as
embodied in a interactive stuffed animal.

Umaschi, Marina. "Soft toys with computer hearts: Building personal storytelling environments." CHI'97, ACM, 1997.
FuwaFuwa
FuwaFuwa sensor module, a round, handsize, wireless device for measuring the
shape deformations of soft objects such as
cushions and plush toys. One can easily
convert almost any soft object into a
touch-input device that can detect both
touch position and surface displacement
by embedding multiple FuwaFuwa sensor
modules in the object.

Kakehi, Gota, et al. "FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement." ACM SIGGRAPH 2011.
Digital Foam
Digital Foam is designed to support natural
sculpting operations similar to those used when
sculpting clay.

Umaschi, Marina. "Soft toys with computer hearts: Building personal storytelling environments." CHI'97, ACM, 1997.
Soap: a Pointing Device that Works in Mid-Air
Computer mice do not work in mid air. The
reason is that a mouse is really only half an
input device—the other half being the
surface the mouse is operated on, such as
a mouse pad. Soap demonstrates how to
combine a mouse and a mouse pad into
a device that can be operated in mid air
with a single hand.

Baudisch, Patrick, Mike Sinclair, and Andrew Wilson. "Soap: a pointing device that works in mid-air."ACM, 2006.
Others
A Thin Stretchable Interface for Tangential Force Measurement
PINOKY: A Ring That Animates Your Plush Toys
DO-IT: deformable object as input tool for 3-D geometric operation
Users and product they interact with
Children

-Toys(bear, dolls, stuffed animal etc), Ball, Cushion, Bottle

For Blind

-Stick, teaching braille, braille keyboard

For Old-age

-Stick

General

-Bean bag, pillow or cushion, handbags
Possible Uses
Finding Uses
Interactive learning toy for kids
The soft toy could learn the various
interaction with the kid.
Like hug, hand shake, bye gesture etc.
and interact with student based on that.
Music box for blind (Just a minimalist music box)
A music box based on Sqweezee. That will
work based on gestures based on
Sqweezee. Like press ceter to play or
pause, twist right to forward and twist left
to move back.
Re-designing your remote
People can redesign their cushion into a
remote.
Wrist band
Wrist band that you can just wear your
controller around your arm.
Other
Microsoft Arc Mouse(that switched on when user changed its shape from
flat to curved).
Combining its use with flexible displays (mobile)
Security handbag for women.
For Excercise
Building up on ideas
Gaming for Chronic Pain
Similar Products

1. Therapy by Australia's Dr
Stuart Smith
2. Pain Medicine Care
Complex
3. Bubble Popper
4. Chronic Pain Rehabilitation
with a Serious Game using
Multimodal Input Gaming

2

1

3

4
Gaming for Chronic Pain
Design Ideas

A game could be designed which makes the experience of exercise (such
as pressing pillow under knee) similar to a game or sports (such as Street
Luge).
Re-designing Remote
Similar Products

1.
2.

Makey Makey

3.

Pillow Remote Control

4.

3

FuwaFuwa

Soap: a pointing device

5.

Twiddler

1

2

4

5
Re-designing Remote
Design Ideas

Squeeze tightly to start the remote. Hit top-right to move to next channel
and top-left to increase volume.
Smart Sofa
Similar Products
1.

Interactive Sofa

2.

Interactive Couch

Similar Product: http://www.youtube.com/watch?v=g47Y1VLXBRU

3.

“Take A Seat” a Chair

3

1

2
Smart Sofa
Design Ideas

When we sit on the sofa it gets activated. And it can act as remote. Interactions of which
has to be figured out by user survey.
It can also have ability to communicate to internet of things. It can know where the user is
sitting and automatically arrange its controls based on that.
Or may be just a simple sofa that produces sound. Also a sit and stand based game can be
developed based on that.

patent application #20120280544
Wrist Band

Similar Products
1.

Apple iWatch Patent

2.

Aqua W/Me

3.

Nike Fuel-Band

4.

Larklife Smart Wristband

1

2

3

4
Wrist Band
Design Ideas

Since wrist band can be with a person all time. A wrist band can be designed
based on Skweezee technology to control various devices like music while
jogging or attending or rejecting phone call while driving etc.
Interactive and programmable teddy bear
Similar Products

1.

Pinoky

2.

Sage: Soft toy with computer heart

3.

MessagePetz

4.

Ingegno

1

2

3

4
Interactive and programmable teddy bear
Design Ideas

A teddy bear that can be programmed by
children.
Example- they can tell the teddy bear to
produce a particular sound when they move
the hand in particular way.
Or produce certain sound when they hug
them or press their hands or ears.

Another alternative version could be in a form
of puppets. So a certain gesture can be
associated in a form of certain sound or
activity.
Interactive Jacket
Similar Products

1.

2.

1

Smart Jacket as a Collaborative Tangible
User Interface in Crisis Management
Huggy Pajama A Mobile Parent and Child
Hugging Communication System

2
Interactive Jacket
Design Ideas

A wearable jacket can be designed for children that can send messages
to parent (I am safe, I am happy etc.)
Discussion
5 June 2013


Explore cushion - Design and working of Workshop based on it. And how can it be programed to
control TV.



Wrist band - Read the thesis and various interaction.



Puppet- Explore story telling experience.
Stage 2: Narrowing in on Ideas
Cushion Remote
Workshop: Wizard of Oz


In that one person will have the remote for TV in his or her hand and other person will act as moderator.
So for example- Moderator asks the person to perform a gesture with cushion to start the TV. The user will perform
some gesture. And the person with remote will start the TV. And similar can be done for other gestures and
actions.

If possible

Followed by introducing them to Skweezee technology and explaining it.



Followed by conducting a focus group on which is the best suited interaction with emphasis on why?

After this(later)

This can be followed by “Cushion Remote Workshop” and card sorting for the gestures.
Cushion Remote
Workshop: Other way


Introducing them to Skweezee technology.



Ask them to think about and list down the gestures related to common task of remote.



Then ask them to prototype the cushion according to their choice(with a option to change the gestures they
had decided earlier).

If possible

Followed by conducting a focus group on which is the best suited interaction with emphasis on why?
Cushion Remote
Requirements


If mini version of circuit isn’t available-



If mini version of circuit is available-

•

Electrodes and wire

•

Battery to connect to XBee

•

Arduino

•

Infrared transmitter to control TV

•

Infrared transmitter to control TV

•

Electrodes and wires

•

Wool, cloth and etc.

•

Xbee

•

Wool, cloth and etc.
Wristband

Possible Games/ Uses


Tag
One(or more) person are police officers and they have to catch the thief by wrist, if he does then the
person is out.



Message Pass
One person if watcher and other people are sitting in circle holding wrist of each other. People have
to pass a secret message from one sender to receiver. Whereas watcher will have to catch the
passing message.



Power Rangers
Do different gestures to activate different powers and attack the enemy.

Important thing to consider is how children can manipulate its rule with least effort so that they can make
many versions of it.



Simple mp3 controller.



Or a remote
Wristband
Requirements


If mini version of circuit isn’t available-



If mini version of circuit is available(Preferred)-

•

Electrodes and wire

•

Battery to connect to XBee

•

Arduino

•

Infrared transmitter to control TV

•

Infrared transmitter to control TV

•

Electrodes and wires

•

Wool, cloth and etc.

•

Xbee

•

LED(flexible if possible) for feedback

•

Wool, cloth and etc.

“Without interactive prototypes it is impossible to correctly evaluate
impact of technology on game experience” - Iris Soute, Head Up Games
Wristband

(Bad) Drawings

This is cross-section of how the wrist band could look like.
This gap in-between are for people to squeeze gesture(i.e. they try
to reflect that this is the lace for your fingers to press/squeeze.

And the rising parts are for pulling.

This is alternative design that is based on the
gesture shown in the picture.
In this the ends can be pulled like this and whole of
middle part can be used for squeezing.
Wristband

Start Prototyping!!
Puppet

Possible Games


Hand-Shadow Games

So if a person successfully makes a shape of a dog. Sound of dog can start playing.


Puppet show(if possible with a puppet theatre)
That is architected by children and which is felicitated by use of sound and lighting based on gesture.
Puppet

Important points from Literature Study


Participating in the progress of the story generally had the effect of encouraging the audience to think
about the story. [1]



That branching points, where audiences determine story progress, could cause a break in the
audience’s involvement in the story. [1]



As predicted by a theory of externalization (Scaife & Rogers, 1996) being able to record their dialogue
allowed children to stand back from the process of production while editing, promoting reflective
thought and discussion about recordings. [2]
Puppet
Roles


Four styles of interaction with the PUPPET system are possible. These are: [2]

1.

The child as audience. Children watch the interaction between the two agents, reflecting upon their
emotional states and goals.

2.

The child as actor. Children use the sheep avatar to explore the PUPPET world and to interact with the
autonomous agents.

3.

The child as scriptwriter. Children record dialogue for the two agents and the avatar. Each piece of
dialogue corresponds to a combination of status and attitude, and the character to whom it is
directed.

4.

The child as editor. Children review the dialogue they recorded while viewing screenshots depicting
the scenario at the time the recording was made. The children can then re-record any sounds they
want to
Puppet

Important points from Literature Study
1.

Ryohei, Egusa, et al. "Evaluation of the puppet theater based on inclusive design method: a case
study of fourth-year elementary school students with normal hearing." Proceedings of the 11th
International Conference on Interaction Design and Children. ACM, 2012.

2.

Marshall, Paul, Yvonne Rogers, and Mike Scaife. "PUPPET: a virtual environment for children to act and
direct interactive narratives." 2nd international workshop on narrative and interactive learning
environments. 2002.
Discussion
11 June 2013


Explore cushion - Workshop would be conducted on 12 June with approx. 20 users

1.

They would have a simple white cushion

2.

They would be blind-folded and would have to perform gestures with the cushion.

3.

This would be followed up by giving them a all the resources such as markers, coloured paper etc so
that they can modify the design of the cushion.



Wrist band - Since designing the game would involve all the research and techniques of game
designing. Its better to make a simple design which will control mp3 or act as a remote.



Puppet – Its designing will be considered later after completing others due to lack of time.
Stage 3: User Study
Wizard of OZ
Why?

This study was done to learn about what are the natural gestures that users can
use to interact with cushion which is being used as a remote.
Wizard of OZ
User Study Process

In this “Wizard of OZ” user study. The users will be given cushion and asked to perform various gestures with
it like squeeze, pull, etc. The gestures are related to functions of remote. All participants, will after either
performing the gestures blindfolded or basic, participate in the creation and then show how they would
perform the gestures.
Basic: There is a cushion kept of the sofa. The user has to use it to perform gesture corresponding to the
tasks that the moderator is calling out using the cushion.
Blindfolded: The person has to perform the gesture on the cushion corresponding to the task being called
out by moderator without looking the cushion.
Creation: In this users will modify the cushion using markers, colored papers etc.
The tasks that users were asked to perform are Start TV, Stop TV, Volume Up, Volume Down, Next Channel,
Previous Channel, Menu Open, Menu Exit and Mute.

Basic

Blindfolded

Creation
Wizard of OZ
Basic

This was done to see what gestures would user perceive as natural while interacting with a cushion. A plain white
square (50X50cm) was given to them for this purpose.
Wizard of OZ
Blindfolded

Blindfolded was to understand what gestures users perceived as natural without looking at the cushion. How would
someone perform a gesture without looking at it?
We didn’t want user to look at the cushion while performing the gesture.
Wizard of OZ
Creation

Creative task was given to the users to learn about most common visual metaphors for the users.
Wizard of OZ
Cushions

The varied cushion designs that came up after the user study.
Wizard of OZ
Observation

Some of them were plain replication of what they had been on conventional remote for so many years.
While some users tried to use gestures that can be considered more appropriate for cushion (like twisting,
pulling, pressing, squeezing etc.)
Discussion
18 June 2013

Analysis of gestures is to be done using NVIVO software and then coding (open, axial or selective) is to be
done using axial coding.
Analysis

Type of Gesture Performed
Tasks v/s Type of Gesture Performed
Wave and Motion
Unassigned
Touch
Menu Close

Squeeze

Menu Open

Shake

Mute

Rotate

Next Channel
Roll

Previous Channel

Pull

Start TV

Press

Stop TV
Volume Down

Not Applicable

Volume Up

Hug
Flick
Bending
0

10

20

30

40

50

60

70

80
Analysis

Gesture Location on Cushion
Tasks v/s Gestures Location on Cushion
Top-Right
Top-Left
Top-Center
Top Corners
Top and bottom center
Right Side
Middle-Right
Middle-Left
Middle Corners
Left side
Front Side
Center
Bottom-Right
Bottom-Left
Bottom-Center
Bottom Corners
Back Side
All

Menu Close

Menu Open
Mute
Next Channel
Previous Channel
Start TV
Stop TV
Volume Down
Volume Up

0

5

10

15

20

25

30
Analysis

Gesture with Cushion
Tasks v/s Gesture with Cushion
Towards Center
Top to Bottom
Right to Left

Menu Close
Menu Open

Others

Mute

Left to Right

Next Channel

Front to Back

Previous Channel
Start TV

Clockwise

Stop TV
Bottom to Top

Volume Down
Volume Up

Back to Front
Anti-Clockwise
0

2

4

6

8

10

12
Discussion
26 June 2013

Videos were broken down to keep only the 9 gestures of each users for 20 users (10 basic and 10 blind
folded).
Some primitive classification was done and was discussed upon.
The classification had to be improved.
Analysis

Gesture Location on Cushion
Tasks v/s Gestures Location on Cushion
Sum of Number of
coding references
On Cushion
All
Back Side
Bottom Corners
Bottom-Center
Bottom-Left
Bottom-Right
Center
Front Side
Left side
Middle Corners
Middle-Left
Middle-Right
Right Side
Top and bottom center
Top Corners
Top-Center
Top-Left
Top-Right
Grand Total

Node
Menu Close

Menu Close
Menu Open
Mute
Next Channel
Previous Channel
Start TV
Stop TV
Volume Down
Volume Up

Menu Open
2
0
0
1
0
0
4
0
0
2
1
0
0
1
0
0
1
1
13

Mute
1
0
0
0
0
0
9
0
1
2
1
0
0
1
0
0
1
0
16

- Center
- Middle right
- Middle Left
- Top-Right
- Bottom-Center
- Top-Center

Next Channel
1
0
1
1
2
1
3
0
0
1
0
1
0
0
0
1
0
1
13

Previous Channel
0
0
0
0
0
1
2
0
1
2
1
4
0
0
0
1
1
1
14

0
1
0
0
0
1
1
0
0
1
6
0
1
0
0
0
2
1
14

Start TV

Stop TV
2
0
0
0
0
0
5
0
0
1
0
1
0
0
0
1
0
3
13

Volume Down
3
2
0
0
0
0
2
0
0
0
0
1
0
0
0
1
0
5
14

Volume Up
0
1
1
3
1
1
0
0
0
1
0
2
0
0
1
1
1
0
13

0
0
0
1
0
2
0
1
0
2
0
2
0
0
2
3
0
1
14
Analysis

Gesture with Cushion
Tasks v/s Gesture with Cushion
Sum of Number of
coding references
Row Labels
Anti-Clockwise
Back to Front
Bottom to Top
Clockwise
Front to Back
Left to Right
Others
Right to Left
Top to Bottom
Towards Center
Grand Total

Column Labels
Menu Close

Menu Close
Menu Open
Mute
Next Channel
Previous Channel
Start TV
Stop TV
Volume Down
Volume Up

Menu Open
1
0
1
0
1
0
2
0
1
1
7

Mute
0
0
1
0
0
0
1
0
0
2
4

- Clockwise
- Anti-Clockwise
- Towards Center
- Top to Bottom
- Bottom to top

Next Channel
2
0
0
0
0
0
1
0
0
1
4

Previous Channel
0
0
2
4
0
0
0
1
0
0
7

Start TV
4
0
1
0
0
0
0
1
2
0
8

Stop TV
0
0
0
0
0
0
1
1
0
3
5

Volume Down
0
1
0
0
0
1
0
0
1
2
5

Volume Up
2
0
0
2
0
0
0
0
4
0
8

2
0
3
2
0
0
0
0
0
0
7
Conclusion
The result showed the location that was preferred while performing the gesture. Like starting the TV was
preferred at center of the cushion or top-right.

For analysis all the videos were broken down into individual gestures. And then were named according to
what seemed to be most appropriate. In normal scenario this is to be repeated by 4-5 researchers and
then the name which is most common is decided upon.
It not just the name it also tells what the gesture is.
Discussion
1 July 2013

Design of cushion was finalized based on the classification.
Only Start TV, Stop TV, Volume Up, Volume Down, Next Channel and Previous Channel was considered for
the for the final prototype.
Stage 4: Prototyping
Prototyping
Process

First, some sketching was done to illustrate the idea along with reasons. Like why
is the start gesture located at the top right etc.
Some considerations during prototyping

The gestures should be designed such that unintended gesture detection is
minimal. Ex- Channel should not change if I put the cushion behind my back.



Gestures should be such that it can be performed easily without looking at it.
Prototyping
Final Gestures
Start TV

- Squeeze all of it

Stop TV
- Squeeze all of it (Since starting or stopping a TV is just a just
a toggle scenario.)
Next Channel

- Squeeze forward side (Middle right or Top Right)

Previous Channel - Squeeze backward side (Middle Left or Top left)

Volume Down

- Pull Middle-top away from the center

Volume Up

- Push Middle-top towards the center
Prototyping
Material Used

Conductive Cotton, Conductive Thread and Conductive Tape.
Sewing and Coding
Prototyping

And Finally after lots of debugging…
Learnings

My Takeaways
Sewing.
Use Google Calendar.
Importance of process rather than outcome.
Document every stage of your process. And answer why for everything you do.
Like why this step or why I read this research paper etc.

It is important that your research work reflects in your output (final product). And
for that proper analysis is important. Take time to do analysis and convert it into
solution.
Have fun. Do work because you love it and not because you have to.

Do not waste a weekend in Europe. Go out and visit places.

Más contenido relacionado

La actualidad más candente

Tangible AR Interface
Tangible AR InterfaceTangible AR Interface
Tangible AR InterfaceJongHyoun
 
COMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual RealityCOMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual RealityMark Billinghurst
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityMark Billinghurst
 
Seminar presentation
Seminar presentationSeminar presentation
Seminar presentationBrij Kishore
 
Windows 8 touch guidance
Windows 8 touch guidanceWindows 8 touch guidance
Windows 8 touch guidanceDaniel Alonso
 
HoloLens By Microsoft. Holograms Working. Augmented Reality Seminar Presentation
HoloLens By Microsoft. Holograms Working. Augmented Reality Seminar PresentationHoloLens By Microsoft. Holograms Working. Augmented Reality Seminar Presentation
HoloLens By Microsoft. Holograms Working. Augmented Reality Seminar Presentationsobhan kothari
 

La actualidad más candente (9)

Tangible AR Interface
Tangible AR InterfaceTangible AR Interface
Tangible AR Interface
 
COMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual RealityCOMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual Reality
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented Reality
 
What the hell is Virtual Reality?
What the hell is Virtual Reality?What the hell is Virtual Reality?
What the hell is Virtual Reality?
 
Seminar presentation
Seminar presentationSeminar presentation
Seminar presentation
 
Windows 8 touch guidance
Windows 8 touch guidanceWindows 8 touch guidance
Windows 8 touch guidance
 
HoloLens By Microsoft. Holograms Working. Augmented Reality Seminar Presentation
HoloLens By Microsoft. Holograms Working. Augmented Reality Seminar PresentationHoloLens By Microsoft. Holograms Working. Augmented Reality Seminar Presentation
HoloLens By Microsoft. Holograms Working. Augmented Reality Seminar Presentation
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 

Similar a Skweezee: Soft Objects that Sense their Shape Shifting

Bunney ideasexpertfocus cs377_t
Bunney ideasexpertfocus cs377_tBunney ideasexpertfocus cs377_t
Bunney ideasexpertfocus cs377_tCoulton Bunney
 
Bunney ideasexpertfocus cs377_t
Bunney ideasexpertfocus cs377_tBunney ideasexpertfocus cs377_t
Bunney ideasexpertfocus cs377_tCoulton_Bunney
 
Portfolio 2015 Fazil Akin
Portfolio 2015 Fazil AkinPortfolio 2015 Fazil Akin
Portfolio 2015 Fazil Akinfazilakin
 
Gortekar ellis partlow_dreyband_storytelling
Gortekar ellis partlow_dreyband_storytellingGortekar ellis partlow_dreyband_storytelling
Gortekar ellis partlow_dreyband_storytellingManali Gortekar
 
Designing Interaction with emotion
Designing Interaction with emotionDesigning Interaction with emotion
Designing Interaction with emotionMichihito Mizutani
 
Interaction as a Material
Interaction as a MaterialInteraction as a Material
Interaction as a MaterialDan Saffer
 
Faculty computer science & information technology
Faculty computer science & information technologyFaculty computer science & information technology
Faculty computer science & information technologypekanina
 
Week1 Interactivity
Week1 InteractivityWeek1 Interactivity
Week1 InteractivityCMoz
 
Editorial. More than just excited about the nintendo3ds
Editorial. More than just excited about the nintendo3dsEditorial. More than just excited about the nintendo3ds
Editorial. More than just excited about the nintendo3dsRené Ponce
 
Assistive technologies
Assistive technologiesAssistive technologies
Assistive technologieserinmarkus
 
Game Design Documentation
Game Design DocumentationGame Design Documentation
Game Design DocumentationTommyAkiro
 
HOLOGRAPHICS AND VIRTUAL REALITY
HOLOGRAPHICS AND VIRTUAL REALITYHOLOGRAPHICS AND VIRTUAL REALITY
HOLOGRAPHICS AND VIRTUAL REALITYDhammika Vidanalage
 
Pe dete sheets_wongkevin_nov28
Pe dete sheets_wongkevin_nov28Pe dete sheets_wongkevin_nov28
Pe dete sheets_wongkevin_nov28Kevin Wong
 
COMM 303: Final Project : Emily Smith
COMM 303: Final Project : Emily SmithCOMM 303: Final Project : Emily Smith
COMM 303: Final Project : Emily Smithchanelle5
 
A Case Study For Microsoft Hololens
A Case Study For Microsoft HololensA Case Study For Microsoft Hololens
A Case Study For Microsoft HololensArlene Smith
 
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...9895353186
 
Lesson 4 visions of the future 1 - v2
Lesson 4   visions of the future 1 - v2Lesson 4   visions of the future 1 - v2
Lesson 4 visions of the future 1 - v2Boojie Cowell
 
Videogames and Multimodal Literacy
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal LiteracyNelson Zagalo
 

Similar a Skweezee: Soft Objects that Sense their Shape Shifting (20)

Bunney ideasexpertfocus cs377_t
Bunney ideasexpertfocus cs377_tBunney ideasexpertfocus cs377_t
Bunney ideasexpertfocus cs377_t
 
Bunney ideasexpertfocus cs377_t
Bunney ideasexpertfocus cs377_tBunney ideasexpertfocus cs377_t
Bunney ideasexpertfocus cs377_t
 
Portfolio 2015 Fazil Akin
Portfolio 2015 Fazil AkinPortfolio 2015 Fazil Akin
Portfolio 2015 Fazil Akin
 
Gortekar ellis partlow_dreyband_storytelling
Gortekar ellis partlow_dreyband_storytellingGortekar ellis partlow_dreyband_storytelling
Gortekar ellis partlow_dreyband_storytelling
 
Designing Interaction with emotion
Designing Interaction with emotionDesigning Interaction with emotion
Designing Interaction with emotion
 
Interaction as a Material
Interaction as a MaterialInteraction as a Material
Interaction as a Material
 
Faculty computer science & information technology
Faculty computer science & information technologyFaculty computer science & information technology
Faculty computer science & information technology
 
Week1 Interactivity
Week1 InteractivityWeek1 Interactivity
Week1 Interactivity
 
Editorial. More than just excited about the nintendo3ds
Editorial. More than just excited about the nintendo3dsEditorial. More than just excited about the nintendo3ds
Editorial. More than just excited about the nintendo3ds
 
Assistive technologies
Assistive technologiesAssistive technologies
Assistive technologies
 
Game Design Documentation
Game Design DocumentationGame Design Documentation
Game Design Documentation
 
HOLOGRAPHICS AND VIRTUAL REALITY
HOLOGRAPHICS AND VIRTUAL REALITYHOLOGRAPHICS AND VIRTUAL REALITY
HOLOGRAPHICS AND VIRTUAL REALITY
 
Pe dete sheets_wongkevin_nov28
Pe dete sheets_wongkevin_nov28Pe dete sheets_wongkevin_nov28
Pe dete sheets_wongkevin_nov28
 
Education apps by ARworks
Education apps by ARworksEducation apps by ARworks
Education apps by ARworks
 
Story toy
Story toyStory toy
Story toy
 
COMM 303: Final Project : Emily Smith
COMM 303: Final Project : Emily SmithCOMM 303: Final Project : Emily Smith
COMM 303: Final Project : Emily Smith
 
A Case Study For Microsoft Hololens
A Case Study For Microsoft HololensA Case Study For Microsoft Hololens
A Case Study For Microsoft Hololens
 
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
 
Lesson 4 visions of the future 1 - v2
Lesson 4   visions of the future 1 - v2Lesson 4   visions of the future 1 - v2
Lesson 4 visions of the future 1 - v2
 
Videogames and Multimodal Literacy
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal Literacy
 

Último

Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentPim van der Noll
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxfnnc6jmgwh
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...itnewsafrica
 
Zeshan Sattar- Assessing the skill requirements and industry expectations for...
Zeshan Sattar- Assessing the skill requirements and industry expectations for...Zeshan Sattar- Assessing the skill requirements and industry expectations for...
Zeshan Sattar- Assessing the skill requirements and industry expectations for...itnewsafrica
 
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integrationmarketing932765
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkPixlogix Infotech
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observabilityitnewsafrica
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Mark Goldstein
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfpanagenda
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesBernd Ruecker
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Nikki Chapple
 

Último (20)

Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
 
Zeshan Sattar- Assessing the skill requirements and industry expectations for...
Zeshan Sattar- Assessing the skill requirements and industry expectations for...Zeshan Sattar- Assessing the skill requirements and industry expectations for...
Zeshan Sattar- Assessing the skill requirements and industry expectations for...
 
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App Framework
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architectures
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
 

Skweezee: Soft Objects that Sense their Shape Shifting

  • 1. Skweezee SOFT OBJECTS THAT SENSE THEIR SHAPE SHIFTING
  • 2. Skweezee SOFT OBJECTS THAT SENSE THEIR SHAPE SHIFTING
  • 4. Sage: Soft toy with computer heart SAGE is an authoring tool that allows children to design their own wise storytellers to interact with. It explicitly aims to enable them to explore their inner world, as well as to learn about storytelling and technology. In order to foster emotional engagement and explore the integration of physical and computer interfaces, the sage storyteller w as embodied in a interactive stuffed animal. Umaschi, Marina. "Soft toys with computer hearts: Building personal storytelling environments." CHI'97, ACM, 1997.
  • 5. FuwaFuwa FuwaFuwa sensor module, a round, handsize, wireless device for measuring the shape deformations of soft objects such as cushions and plush toys. One can easily convert almost any soft object into a touch-input device that can detect both touch position and surface displacement by embedding multiple FuwaFuwa sensor modules in the object. Kakehi, Gota, et al. "FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement." ACM SIGGRAPH 2011.
  • 6. Digital Foam Digital Foam is designed to support natural sculpting operations similar to those used when sculpting clay. Umaschi, Marina. "Soft toys with computer hearts: Building personal storytelling environments." CHI'97, ACM, 1997.
  • 7. Soap: a Pointing Device that Works in Mid-Air Computer mice do not work in mid air. The reason is that a mouse is really only half an input device—the other half being the surface the mouse is operated on, such as a mouse pad. Soap demonstrates how to combine a mouse and a mouse pad into a device that can be operated in mid air with a single hand. Baudisch, Patrick, Mike Sinclair, and Andrew Wilson. "Soap: a pointing device that works in mid-air."ACM, 2006.
  • 8. Others A Thin Stretchable Interface for Tangential Force Measurement PINOKY: A Ring That Animates Your Plush Toys DO-IT: deformable object as input tool for 3-D geometric operation
  • 9. Users and product they interact with
  • 10. Children -Toys(bear, dolls, stuffed animal etc), Ball, Cushion, Bottle For Blind -Stick, teaching braille, braille keyboard For Old-age -Stick General -Bean bag, pillow or cushion, handbags
  • 13. Interactive learning toy for kids The soft toy could learn the various interaction with the kid. Like hug, hand shake, bye gesture etc. and interact with student based on that.
  • 14. Music box for blind (Just a minimalist music box) A music box based on Sqweezee. That will work based on gestures based on Sqweezee. Like press ceter to play or pause, twist right to forward and twist left to move back.
  • 15. Re-designing your remote People can redesign their cushion into a remote.
  • 16. Wrist band Wrist band that you can just wear your controller around your arm.
  • 17. Other Microsoft Arc Mouse(that switched on when user changed its shape from flat to curved). Combining its use with flexible displays (mobile) Security handbag for women. For Excercise
  • 18. Building up on ideas
  • 19. Gaming for Chronic Pain Similar Products 1. Therapy by Australia's Dr Stuart Smith 2. Pain Medicine Care Complex 3. Bubble Popper 4. Chronic Pain Rehabilitation with a Serious Game using Multimodal Input Gaming 2 1 3 4
  • 20. Gaming for Chronic Pain Design Ideas A game could be designed which makes the experience of exercise (such as pressing pillow under knee) similar to a game or sports (such as Street Luge).
  • 21. Re-designing Remote Similar Products 1. 2. Makey Makey 3. Pillow Remote Control 4. 3 FuwaFuwa Soap: a pointing device 5. Twiddler 1 2 4 5
  • 22. Re-designing Remote Design Ideas Squeeze tightly to start the remote. Hit top-right to move to next channel and top-left to increase volume.
  • 23. Smart Sofa Similar Products 1. Interactive Sofa 2. Interactive Couch Similar Product: http://www.youtube.com/watch?v=g47Y1VLXBRU 3. “Take A Seat” a Chair 3 1 2
  • 24. Smart Sofa Design Ideas When we sit on the sofa it gets activated. And it can act as remote. Interactions of which has to be figured out by user survey. It can also have ability to communicate to internet of things. It can know where the user is sitting and automatically arrange its controls based on that. Or may be just a simple sofa that produces sound. Also a sit and stand based game can be developed based on that. patent application #20120280544
  • 25. Wrist Band Similar Products 1. Apple iWatch Patent 2. Aqua W/Me 3. Nike Fuel-Band 4. Larklife Smart Wristband 1 2 3 4
  • 26. Wrist Band Design Ideas Since wrist band can be with a person all time. A wrist band can be designed based on Skweezee technology to control various devices like music while jogging or attending or rejecting phone call while driving etc.
  • 27. Interactive and programmable teddy bear Similar Products 1. Pinoky 2. Sage: Soft toy with computer heart 3. MessagePetz 4. Ingegno 1 2 3 4
  • 28. Interactive and programmable teddy bear Design Ideas A teddy bear that can be programmed by children. Example- they can tell the teddy bear to produce a particular sound when they move the hand in particular way. Or produce certain sound when they hug them or press their hands or ears. Another alternative version could be in a form of puppets. So a certain gesture can be associated in a form of certain sound or activity.
  • 29. Interactive Jacket Similar Products 1. 2. 1 Smart Jacket as a Collaborative Tangible User Interface in Crisis Management Huggy Pajama A Mobile Parent and Child Hugging Communication System 2
  • 30. Interactive Jacket Design Ideas A wearable jacket can be designed for children that can send messages to parent (I am safe, I am happy etc.)
  • 31. Discussion 5 June 2013  Explore cushion - Design and working of Workshop based on it. And how can it be programed to control TV.  Wrist band - Read the thesis and various interaction.  Puppet- Explore story telling experience.
  • 32. Stage 2: Narrowing in on Ideas
  • 33. Cushion Remote Workshop: Wizard of Oz  In that one person will have the remote for TV in his or her hand and other person will act as moderator. So for example- Moderator asks the person to perform a gesture with cushion to start the TV. The user will perform some gesture. And the person with remote will start the TV. And similar can be done for other gestures and actions. If possible Followed by introducing them to Skweezee technology and explaining it.  Followed by conducting a focus group on which is the best suited interaction with emphasis on why? After this(later) This can be followed by “Cushion Remote Workshop” and card sorting for the gestures.
  • 34. Cushion Remote Workshop: Other way  Introducing them to Skweezee technology.  Ask them to think about and list down the gestures related to common task of remote.  Then ask them to prototype the cushion according to their choice(with a option to change the gestures they had decided earlier). If possible Followed by conducting a focus group on which is the best suited interaction with emphasis on why?
  • 35. Cushion Remote Requirements  If mini version of circuit isn’t available-  If mini version of circuit is available- • Electrodes and wire • Battery to connect to XBee • Arduino • Infrared transmitter to control TV • Infrared transmitter to control TV • Electrodes and wires • Wool, cloth and etc. • Xbee • Wool, cloth and etc.
  • 36. Wristband Possible Games/ Uses  Tag One(or more) person are police officers and they have to catch the thief by wrist, if he does then the person is out.  Message Pass One person if watcher and other people are sitting in circle holding wrist of each other. People have to pass a secret message from one sender to receiver. Whereas watcher will have to catch the passing message.  Power Rangers Do different gestures to activate different powers and attack the enemy. Important thing to consider is how children can manipulate its rule with least effort so that they can make many versions of it.  Simple mp3 controller.  Or a remote
  • 37. Wristband Requirements  If mini version of circuit isn’t available-  If mini version of circuit is available(Preferred)- • Electrodes and wire • Battery to connect to XBee • Arduino • Infrared transmitter to control TV • Infrared transmitter to control TV • Electrodes and wires • Wool, cloth and etc. • Xbee • LED(flexible if possible) for feedback • Wool, cloth and etc. “Without interactive prototypes it is impossible to correctly evaluate impact of technology on game experience” - Iris Soute, Head Up Games
  • 38. Wristband (Bad) Drawings This is cross-section of how the wrist band could look like. This gap in-between are for people to squeeze gesture(i.e. they try to reflect that this is the lace for your fingers to press/squeeze. And the rising parts are for pulling. This is alternative design that is based on the gesture shown in the picture. In this the ends can be pulled like this and whole of middle part can be used for squeezing.
  • 40. Puppet Possible Games  Hand-Shadow Games So if a person successfully makes a shape of a dog. Sound of dog can start playing.  Puppet show(if possible with a puppet theatre) That is architected by children and which is felicitated by use of sound and lighting based on gesture.
  • 41. Puppet Important points from Literature Study  Participating in the progress of the story generally had the effect of encouraging the audience to think about the story. [1]  That branching points, where audiences determine story progress, could cause a break in the audience’s involvement in the story. [1]  As predicted by a theory of externalization (Scaife & Rogers, 1996) being able to record their dialogue allowed children to stand back from the process of production while editing, promoting reflective thought and discussion about recordings. [2]
  • 42. Puppet Roles  Four styles of interaction with the PUPPET system are possible. These are: [2] 1. The child as audience. Children watch the interaction between the two agents, reflecting upon their emotional states and goals. 2. The child as actor. Children use the sheep avatar to explore the PUPPET world and to interact with the autonomous agents. 3. The child as scriptwriter. Children record dialogue for the two agents and the avatar. Each piece of dialogue corresponds to a combination of status and attitude, and the character to whom it is directed. 4. The child as editor. Children review the dialogue they recorded while viewing screenshots depicting the scenario at the time the recording was made. The children can then re-record any sounds they want to
  • 43. Puppet Important points from Literature Study 1. Ryohei, Egusa, et al. "Evaluation of the puppet theater based on inclusive design method: a case study of fourth-year elementary school students with normal hearing." Proceedings of the 11th International Conference on Interaction Design and Children. ACM, 2012. 2. Marshall, Paul, Yvonne Rogers, and Mike Scaife. "PUPPET: a virtual environment for children to act and direct interactive narratives." 2nd international workshop on narrative and interactive learning environments. 2002.
  • 44. Discussion 11 June 2013  Explore cushion - Workshop would be conducted on 12 June with approx. 20 users 1. They would have a simple white cushion 2. They would be blind-folded and would have to perform gestures with the cushion. 3. This would be followed up by giving them a all the resources such as markers, coloured paper etc so that they can modify the design of the cushion.  Wrist band - Since designing the game would involve all the research and techniques of game designing. Its better to make a simple design which will control mp3 or act as a remote.  Puppet – Its designing will be considered later after completing others due to lack of time.
  • 45. Stage 3: User Study
  • 46. Wizard of OZ Why? This study was done to learn about what are the natural gestures that users can use to interact with cushion which is being used as a remote.
  • 47. Wizard of OZ User Study Process In this “Wizard of OZ” user study. The users will be given cushion and asked to perform various gestures with it like squeeze, pull, etc. The gestures are related to functions of remote. All participants, will after either performing the gestures blindfolded or basic, participate in the creation and then show how they would perform the gestures. Basic: There is a cushion kept of the sofa. The user has to use it to perform gesture corresponding to the tasks that the moderator is calling out using the cushion. Blindfolded: The person has to perform the gesture on the cushion corresponding to the task being called out by moderator without looking the cushion. Creation: In this users will modify the cushion using markers, colored papers etc. The tasks that users were asked to perform are Start TV, Stop TV, Volume Up, Volume Down, Next Channel, Previous Channel, Menu Open, Menu Exit and Mute. Basic Blindfolded Creation
  • 48. Wizard of OZ Basic This was done to see what gestures would user perceive as natural while interacting with a cushion. A plain white square (50X50cm) was given to them for this purpose.
  • 49. Wizard of OZ Blindfolded Blindfolded was to understand what gestures users perceived as natural without looking at the cushion. How would someone perform a gesture without looking at it? We didn’t want user to look at the cushion while performing the gesture.
  • 50. Wizard of OZ Creation Creative task was given to the users to learn about most common visual metaphors for the users.
  • 51. Wizard of OZ Cushions The varied cushion designs that came up after the user study.
  • 52. Wizard of OZ Observation Some of them were plain replication of what they had been on conventional remote for so many years. While some users tried to use gestures that can be considered more appropriate for cushion (like twisting, pulling, pressing, squeezing etc.)
  • 53. Discussion 18 June 2013 Analysis of gestures is to be done using NVIVO software and then coding (open, axial or selective) is to be done using axial coding.
  • 54. Analysis Type of Gesture Performed Tasks v/s Type of Gesture Performed Wave and Motion Unassigned Touch Menu Close Squeeze Menu Open Shake Mute Rotate Next Channel Roll Previous Channel Pull Start TV Press Stop TV Volume Down Not Applicable Volume Up Hug Flick Bending 0 10 20 30 40 50 60 70 80
  • 55. Analysis Gesture Location on Cushion Tasks v/s Gestures Location on Cushion Top-Right Top-Left Top-Center Top Corners Top and bottom center Right Side Middle-Right Middle-Left Middle Corners Left side Front Side Center Bottom-Right Bottom-Left Bottom-Center Bottom Corners Back Side All Menu Close Menu Open Mute Next Channel Previous Channel Start TV Stop TV Volume Down Volume Up 0 5 10 15 20 25 30
  • 56. Analysis Gesture with Cushion Tasks v/s Gesture with Cushion Towards Center Top to Bottom Right to Left Menu Close Menu Open Others Mute Left to Right Next Channel Front to Back Previous Channel Start TV Clockwise Stop TV Bottom to Top Volume Down Volume Up Back to Front Anti-Clockwise 0 2 4 6 8 10 12
  • 57. Discussion 26 June 2013 Videos were broken down to keep only the 9 gestures of each users for 20 users (10 basic and 10 blind folded). Some primitive classification was done and was discussed upon. The classification had to be improved.
  • 58. Analysis Gesture Location on Cushion Tasks v/s Gestures Location on Cushion Sum of Number of coding references On Cushion All Back Side Bottom Corners Bottom-Center Bottom-Left Bottom-Right Center Front Side Left side Middle Corners Middle-Left Middle-Right Right Side Top and bottom center Top Corners Top-Center Top-Left Top-Right Grand Total Node Menu Close Menu Close Menu Open Mute Next Channel Previous Channel Start TV Stop TV Volume Down Volume Up Menu Open 2 0 0 1 0 0 4 0 0 2 1 0 0 1 0 0 1 1 13 Mute 1 0 0 0 0 0 9 0 1 2 1 0 0 1 0 0 1 0 16 - Center - Middle right - Middle Left - Top-Right - Bottom-Center - Top-Center Next Channel 1 0 1 1 2 1 3 0 0 1 0 1 0 0 0 1 0 1 13 Previous Channel 0 0 0 0 0 1 2 0 1 2 1 4 0 0 0 1 1 1 14 0 1 0 0 0 1 1 0 0 1 6 0 1 0 0 0 2 1 14 Start TV Stop TV 2 0 0 0 0 0 5 0 0 1 0 1 0 0 0 1 0 3 13 Volume Down 3 2 0 0 0 0 2 0 0 0 0 1 0 0 0 1 0 5 14 Volume Up 0 1 1 3 1 1 0 0 0 1 0 2 0 0 1 1 1 0 13 0 0 0 1 0 2 0 1 0 2 0 2 0 0 2 3 0 1 14
  • 59. Analysis Gesture with Cushion Tasks v/s Gesture with Cushion Sum of Number of coding references Row Labels Anti-Clockwise Back to Front Bottom to Top Clockwise Front to Back Left to Right Others Right to Left Top to Bottom Towards Center Grand Total Column Labels Menu Close Menu Close Menu Open Mute Next Channel Previous Channel Start TV Stop TV Volume Down Volume Up Menu Open 1 0 1 0 1 0 2 0 1 1 7 Mute 0 0 1 0 0 0 1 0 0 2 4 - Clockwise - Anti-Clockwise - Towards Center - Top to Bottom - Bottom to top Next Channel 2 0 0 0 0 0 1 0 0 1 4 Previous Channel 0 0 2 4 0 0 0 1 0 0 7 Start TV 4 0 1 0 0 0 0 1 2 0 8 Stop TV 0 0 0 0 0 0 1 1 0 3 5 Volume Down 0 1 0 0 0 1 0 0 1 2 5 Volume Up 2 0 0 2 0 0 0 0 4 0 8 2 0 3 2 0 0 0 0 0 0 7
  • 60. Conclusion The result showed the location that was preferred while performing the gesture. Like starting the TV was preferred at center of the cushion or top-right. For analysis all the videos were broken down into individual gestures. And then were named according to what seemed to be most appropriate. In normal scenario this is to be repeated by 4-5 researchers and then the name which is most common is decided upon. It not just the name it also tells what the gesture is.
  • 61. Discussion 1 July 2013 Design of cushion was finalized based on the classification. Only Start TV, Stop TV, Volume Up, Volume Down, Next Channel and Previous Channel was considered for the for the final prototype.
  • 63. Prototyping Process First, some sketching was done to illustrate the idea along with reasons. Like why is the start gesture located at the top right etc. Some considerations during prototyping The gestures should be designed such that unintended gesture detection is minimal. Ex- Channel should not change if I put the cushion behind my back.  Gestures should be such that it can be performed easily without looking at it.
  • 64. Prototyping Final Gestures Start TV - Squeeze all of it Stop TV - Squeeze all of it (Since starting or stopping a TV is just a just a toggle scenario.) Next Channel - Squeeze forward side (Middle right or Top Right) Previous Channel - Squeeze backward side (Middle Left or Top left) Volume Down - Pull Middle-top away from the center Volume Up - Push Middle-top towards the center
  • 65. Prototyping Material Used Conductive Cotton, Conductive Thread and Conductive Tape.
  • 67. Prototyping And Finally after lots of debugging…
  • 68. Learnings My Takeaways Sewing. Use Google Calendar. Importance of process rather than outcome. Document every stage of your process. And answer why for everything you do. Like why this step or why I read this research paper etc. It is important that your research work reflects in your output (final product). And for that proper analysis is important. Take time to do analysis and convert it into solution. Have fun. Do work because you love it and not because you have to. Do not waste a weekend in Europe. Go out and visit places.