2. Digital
Program
It is a comprehensive program based on technology and activity
based learning; extension of the classroom and scholastic/co-scholastic
assessment for learning. Classteacher Math Program allows improved
conceptualization through experiential learning and is completely
structured on NCERT.
Why Digital Math Program?
Some students acquire a fear of math while at school. Students fear of math is inhibiting learning and
leading them to under-perform. There's valuable lesson for teachers too. If teaching methods can be used
that generate interest and allow each student to participate in the learning process, then the problem might
disappear.
Whatever the root cause, the lesson for everyone who thinks they can't learn math is:'
Yes, you can! But only if you believe that you can. Who knows? You might even find, after all,
that you enjoy it.
Digital Math Program
It's a blended solution of technology and activity based teaching and learning!
F Technology based learning:
A license of leading software which are dynamic, interactive, versatile and user friendly.
F Activity based learning:
Mathematical engagements offer teaching and learning aids manipulatives, learning by doing number
games, activities based learning comprising interesting and innovative manipulatives to help a student learn
from 'do and discover' approach.
Student gets connected with the real life scenarios with the help of kits such as money kit, mirror dice kit,
clock, hollow cylinder, dummy cheque book etc. And there are other kits to get connected to the theorems,
numbers, geometrical kits, angles and volume kits.
Advantage of Classteacher Digital Math Program
It allows student to understand the practical world and logic behind practicality with the help of numbers and
figures. It helps to find the reasoning, to relate and to understand logic behind every number. Math Program
provides the assistance and helps a student to develop an attitude of; “yes, I
can because i know it!”.
Math Program provides every possible learning to explore the logic and
reason with the visual co- relation, by getting and solving problems
in every view.
2
3. Digital
Program
w
Visualization and demonstration of the mathematical concepts in a 'fun & learn' method through aids,
interactive tools and manipulative kits make things go easy.
w
Math Program removes the fear and builds confidence of the student.
w
Math Program helps to expand the horizon and create possibilities to be excellent in numbers.
w
Math Program is based on the (CBSE) NCERT Math syllabus and caters to students from primary to
secondary level.
Classteacher Math Manipulatives are interactive dynamic objects that allows
learners for constructing mathematical knowledge. The key is to allow students to
be able to construct meaning on their own by using objects by sliding, flipping,
turning, and rotating them. Using manipulatives in the classroom helps in the
progressive movement of discovery and inquiry-based learning.
The use of manipulatives provides a way for children to learn concepts in
a developmentally appropriate, hands-on and an experiencing way.
Classteacher manipulatives are used in the first step of teaching
mathematical concepts, that of concrete representation. These
manipulatives are useful for mastery of basic skills and conceptual
understanding of K-12 mathematics and calculus. With a host of
manipulatives from pattern blocks, interlocking cubes and tiles, various
concepts can be taught using them.
Classteacher kit consists of 34 Math Manipulatives
3
4. Digital
Program
Software for the Dynamic Classroom
Autograph is the ideal solution for the instructor looking to
bring mathematics to life, whether through true-to-form
animations or through student-driven exploration.Its
powerful features and point-and-click technology
engage all levels of students.
Autograph is a dynamic PC program operating in 3 modes:
1D - Statistics & Probability
2D - Graphing, coordinates, transformations and bivariate data
3D - Graphing, coordinates and transformations
1D Graphing
Statistics and probability - Data Sets and Groupings
Data entered as either raw or grouped
w
Continuous or discrete data
w a data set
Transform
w change class width on grouped data
Dynamicly
Generate data from probability distributions
Representations of data
w
Histograms including frequency density
w
Cumulative Frequency diagrams
w whisker diagrams
Box and
w
Dot plots
wand three standard deviations
Mean
w Line graph
w average
Moving
wand leaf
Stem
w box with set size, mean, standard deviation
Statistics
w of statistics and tabulated values
Table
Also possible are operations with data sets and plots of probability distributions
4
5. Digital
Program
2D Graphing
Creation of interactive objects based on moveable points, lines, vectors,
conics, polynomials, shapes, data sets.
Vectors
Created as an interactive object using points or with Cartesian or polar
coordinates. Vectors can be added, subtracted, multiplied, duplicated, have
the angle between them found and can form the basis
of straight lines and translations.
Equations
One line true notation entry in explicit, implicit, parametric, piecewise, and polar forms.
Slow plot allows you to draw curves
incrementally, stopping at important points.
Calculus
Differentiate, find the area below a curve or between two curves. Integration treated as a first order
differential equation.
Differential equations first and second order
solved. Plot slope field. Boundary conditions
specified interactively.
3D Graphing
Points as the basis of objects
Form objects including: w
shapes w w
lines vectors w
planes
Shapes
Either form shapes from joined triangles or select from a list of preset shapes
Transform shapes:
w
Rotations w
Reflections w
Enlargements w
Translations
5
6. Digital
Program
Lines and planes
Lines and planes from points, vectors or equations. Intersection of:
wand planes
Lines w
Two planes w planes
Three
Vectors
Vectors created from points or entered in Cartesian form. Add, subtract,
copy, vector and scalar products.
Equations
Explicit, implicit, parametric, spherical and cylindrical polar.
Draw normals and tangents to surfaces and parametric curves Acceleration and
velocity vectors to parametric curves.
Trinity Maths is an eclectic mix of traditional, progressive and original
mathematics in the form of excel based macros to aid the teacher with
multiple clue buttons to provide differentiation to include lower ability
pupils
"Maximizes the power and potential of the ICT, the successful teacher and the pupil.”
Trinity Maths is an intuitive, versatile and powerful ICT resource which can be
integrated into all phases of the structured Mathematics lesson at any level of
attainment. It aims to demonstrate exemplar practice, through the highest quality of
presentation to promote academic excellence. This second generation resource
maximizes the power and potential of not only the emerging ICT technology in today's
classroom, but also the successful teacher and the student of Mathematics.
"Multiple clue buttons provide differentiation to include lower ability
pupils.”
Complicated, time consuming theories are communicated simply and effectively without having to
spend hours preparing resources before the lesson. It maximises and allows greater control of
lesson pace to focus on essential teaching points and generates a purposeful atmosphere in the
classroom. Trinity Maths offers a comprehensive, rigorous and eclectic mix of classic traditional,
new progressive and original mathematical material. Problem solving in engaging real-life
contexts and calculator-assisted questions are also included.
"Extension and enrichment activities address the needs of gifted and talented
pupils.”
No other ICT package supports delivery of the National Curriculum, Numeracy Strategy and
Framework key objectives in such a comprehensive and user-friendly way. Trinity Maths has
been created, trialled and improved within the Mathematics Department of Trinity C of E High
School, a DfES designated Leading Edge School. In terms of its concept, content, presentation
and interface, Trinity Maths raises the bar very high for the learners.
6
7. Digital
Program
Math iPerform consists of the Learning, Interactive and E-testing zone to provide a host
of active learning content and other resources which help a student explore concepts or
simply revise. A community platform that brings the students and experts together to an
interactive testing area that provides tools for self assessment.
v discover what they already know in Math
Students
based on previous scores and for content areas that
v
Study Planning they need to master
v
The primary mode of instruction explains the Math
v
Explain concepts within each lesson
v practice their knowledge by solving
Students
v
Apply
problems and receiving immediate feedback
v
Explore v challenge themselves by
Students
investigating/solving tougher questions
v to peers
Connect v Collaborative Learning!
Focus on
v connect and interact with their peers all
Students
v
Seek guidance
around the country
v
iPoints v feature of boosting students performance
A unique
and motivating them by featuring them on Math
iPerform pages; top iPoint scorers win exciting prizes
Math iPerform – Leveraging Students
iPerform caters to variety of learning styles and interests of all students
Benefits to Students v
Finely graded questions
v solutions
Detailed
v
Comprehensive coverage
v interactive sessions with iperform mentors
Regular
v
Collaborative learning environment
v
iPoints
Math iPerform – Advantage Parents
Ensures discipline of self-learning in students under the guidance of the parents
Benefits to Parents v content
Engaging
Self-paced learning requiring no supervision
v
v designed questions, animations and explanations
Carefully
vmentors for much needed guidance and support
Online
v solutions
Detailed
Comprehensive coverage
v
Collaborative learning environment
v
7
8. Digital
Program
Math iPerform – Boon to Schools
Enables schools to confirm sense of progress towards academic
success by achieving small instances of success
Benefits to Schools v animations and teaching
Interesting
v consistency of learning inputs
Provides
v an extended arm for teachers
Acts as
v of assignments, homework and quizzes
Allocation
v
Helps bridge the gap for weaker students
Math SAP is used for co-scholastic measurement of student learning possible through
Skill Assessment Program with scores benchmarked over 60,000 students across India
Paper and Pen based test every year to measure co-scholastic
aptitude and development of skills in students. SAP Levels
Measures co-scholastic skills including problem solving and Level 1: Grades 3rd, 4th and 5th
creativity: Level 2: Grades 6th, 7th and 8th
Level 3: 9th and 10th
v attention span
Focus and
v formation
Concept
v retention
Concept
v
Quantitative aptitude
v understanding and comprehension
Concept
v
Application of math in everyday life
v of word problems
Solving
v
Development of Math aptitude
Classteacher Math Program
Entire Cycle of learning for students
End to End Learning for students Learn
Interaction Digital Explore
Program
Skill Scholastic
Assessment Assessment
Continuous growth in all areas
8