The document analyzes sound elements from the game Saints Row 4 between specific time intervals. It identifies production techniques like studio recording and VST instruments that were likely used to create soundtrack elements like helicopter sounds and African drums. The overall mood of the game is described as mysterious and demanding, while the genre is identified as an action shooter where the protagonist targets terrorists. Short narratives are also summarized from some of the timed intervals.
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
Saints Row 4
Provide detailed descriptions from chosen examples that establish…
Setting
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
0:01 – 0:03 Lively western music plays, getting louder over time and then being
reduced to the background.
(VST instruments and effects, Studio recording &Use of traditional
instruments.)
(Studio recording, VST instruments and effects.)
0:03 – 0:05 In what sounds like an aircraft, specifically a helicopter due to the
propellers, two doors are slammed or forced open.
0:07 – 0:09 Helicopter becomes louder and gives the appearance that it is above the
figure or target.
0:09 – 0:10 Something is flung down with haste, presumably their means of exiting
the aircraft.
0:10 – 0:13 What sounds like someone/something zip lining down the aircraft and
reaching the bottom to be joined by a comrade.
(VST instruments and effects.)
(Studio recording, VST instruments and effects.)
(Studio recording, VST instruments and effects.)
0:29 – 0:36 Helicopter propeller gradually becomes louder and then drifts away,
adding the sense that it is coming closer and then moving beyond the reach of the
protagonist.
(Studio recording, VST instruments and effects.)
0:36 – 0:55 Traditional African drums playing in the background differing between
high and low volume.
(Studio recording, VST instruments and effects.)
1:07 – 1:09 What sounds like the comrades rushing forward towards their objective.
(Studio recording.)
1:15 – 1:35 The team go after their target, causing lot’s of knifes, guns and melee
sounds, to be brought into play.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Mood
Overall the mood is very mysterious and quite demanding.
Game genre
From what I could grasp, this game seems like an action shooter, where the
protagonist must target terrorists.
Narrative
0:16 – 0:27 The protagonists comrades greeting each other and giving orders &
complaining about loss of time.
0:45 – 0:55 Two female characters discussing their objective, followed by a male
comrade responding to their discussion.
1:05 – 1:07 Female comrade tells her team they need to take action now.
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games