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International Case Study
Delivering the Next Generation Connected
Entertainment Experience: SF Anytime
Chris Flintoft
CEO & Co-Founder Neon Stingray
CONNECTED ENTERTAINMENT 2012
Background
CONNECTED ENTERTAINMENT 2012
Background
Based in Sweden
•  Owned by Bonnier Media Group
•  Sister company with SF BIO which is the largest cinema operator in Scandinavia, and Discshop,
one of the largest online CD/DVD companies in Scandinavia
•  SF Anytime started with a movie download-to-PC service in 2002
•  Now offers a TVOD only streaming movie services across multiple devices and platforms
•  Strategic goal to become the leading provider of Video On Demand content in Scandinavia
through both SF branded and affiliate channels
•  Wanted to be ‘device agnostic’ to achieve broadest possible reach across a range of consumer
devices (web, tablets, phones, Connected TV, Set-Top-Boxes, consoles etc)
CONNECTED ENTERTAINMENT 2012
SF Current State
CONNECTED ENTERTAINMENT 2012
SF Current State
Profile
•  TVOD only
•  Decommissioned Download in 2011
•  Watching brief on SVOD and EST
•  Mix of Hollywood and Local Market Content
•  Now Available on a wide selection of devices across web, mobile, tablet, connected TV with Game
Consoles planned for late 2012 early 2013.
•  Currently available on Mac & PC, Samsung, LG, Phillips and Panasonic CTV’s, Android and IOS
– XBOX and PS3 in development
•  Primarily PlayReady DRM to meet studio requirements
•  Search and Recommendations Tools
CONNECTED ENTERTAINMENT 2012
SF Current State
Profitable Organic Growth
•  4 million transactions per year
•  50% growth
•  1 million registered customers across the network
•  900% growth
•  Smart TV has been a big driver of growth
•  10% of total transactions on CTV in just 2 years
•  Affiliate programs also key to growth
•  30+ affiliates driving 75% of all transactions
•  Affiliates include IPTV operators, ISP’s, Telco’s and Utilities
CONNECTED ENTERTAINMENT 2012
SF Anytime Problems
CONNECTED ENTERTAINMENT 2012
SF Anytime Problems
2009
•  PC only download model
•  No product to manage rights across multiple devices
•  Static customer growth (Around 100,000 customers)
•  No device roadmap
•  Limited back-end infrastructure to meet changing requirements around metadata, subtitles,
customised catalogues and geographic expansion.
•  Limited support for distribution via channels (affiliates)
CONNECTED ENTERTAINMENT 2012
How We Helped SF
CONNECTED ENTERTAINMENT 2012
Many In-Market Technology Options
CONNECTED ENTERTAINMENT 2012
Many In-Market Technology Options
None are “End to End Products”
Always considerations around:
•  Integration with back-end systems
•  Front-end user experience
•  Rights management on multiple platforms (e.g. web vs iPad)
•  Content ingestion and mastering tools (e.g. what's provided by the studios oen varies)
•  Encoding
•  Cross-platform DRM
CONNECTED ENTERTAINMENT 2012
How We Helped SF
Created a Structured Product Roadmap
Devices Rights Hardware User Experience Management
CONNECTED ENTERTAINMENT 2012
Device Roadmap
CONNECTED ENTERTAINMENT 2012
Device Roadmap
Invest Upfront Time
•  Understand what devices you want to be on over the next 5 years
•  Invest time in researching device proliferation in your local market
•  Speak to hardware manufacturers early as there is oen a mutual benefit
•  Current –
•  Samsung, LG, Panasonic, Phillips CTV
•  IOS and Android Tablets and Windows Phone
•  Mac and PC
•  Late 2012 / early 2013
•  XBOX, PS3, Sony Bravia CTV
CONNECTED ENTERTAINMENT 2012
Content Rights
CONNECTED ENTERTAINMENT 2012
Content Rights
Understand and Leverage Your Rights
•  What rights do you currently have?
•  What rights do you need to negotiate?
•  What restrictions exist per device?
•  What rights do you need to purchase?
•  2 years ago SF decided to
•  Decommission Download and focus on Streaming.
•  Build a strong indirect affiliate channel to expand their market
•  Keep a watching brief on EST
CONNECTED ENTERTAINMENT 2012
Device Hardware
CONNECTED ENTERTAINMENT 2012
Device Hardware
Create Partnerships
•  Partner with your target device manufacturers
•  Negotiate premium homepage space
•  CTV is harder to navigate, so homepage space is critical for user engagement
•  CTV is now a key driver of growth for SF Anytime
CONNECTED ENTERTAINMENT 2012
Multi-Platform User Experience
CONNECTED ENTERTAINMENT 2012
Multi-Platform User Experience
Signature User Interface
Plan this upfront, not ad hoc as you decide to add devices to your solution
•  Create a signature experience across all devices to foster brand loyalty
•  Saves time and money by identifying possible design roadblocks early
•  Optimise feature set based on device capability and use case
•  A style guide or pattern library that scales across all devices in your roadmap (e.g.
www.bbc.co.uk/gel)
•  Plays to native device strengths but has your brand DNA
•  Allow flexibility for “white label” affiliate networks
CONNECTED ENTERTAINMENT 2012
Product Management
CONNECTED ENTERTAINMENT 2012
Product Management
Across Multiple Devices
•  Different devices have different rights considerations (e.g. iPad 1 vs iPad 2/3)
•  To operate a dynamic retail environment there is a need to push different offers (packages) to
different devices
•  Ability to promote and manage content based on factors such as popularity and margin
•  Top Lists
•  e need to quickly on-board and manage affiliates and custom catalogues.
•  SF have developed a sophisticated Back Office Product to give them the ability to manage the
day to day operations of the Product as a vibrant retail offer for their customers.
CONNECTED ENTERTAINMENT 2012
Summary
Key Success Factors
Devices Rights Hardware User Experience Management
•  Mix of direct and in-direct channels to extend market reach and provide economies of
scale (i.e. single catalogue, multiple brands)
•  Breadth of device coverage – mix of traditional (IPTV, Set-Top-Box) and emerging devices
(web, mobile, Connected TV, consoles etc)
•  Back-end tools to manage and promote the catalogue
•  Simple, practical solutions for search & recommendations (i.e. no need to build a ‘perfect’
algorithm)
Contact Details
chris.flintoft@neonstingray.com
Image credits:
www.istockphoto.com
http://www.teradatamagazine.com/v09n04/Features/One-size-
does-not-fit-all/
http://www.digitaltrends.com/wp-content/uploads/2010/11/
samsung-app-tv-platform-apps-yahoo.jpg

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SF Anytime Case Study - Connected Entertainment 2012

  • 1. International Case Study Delivering the Next Generation Connected Entertainment Experience: SF Anytime Chris Flintoft CEO & Co-Founder Neon Stingray
  • 3. CONNECTED ENTERTAINMENT 2012 Background Based in Sweden •  Owned by Bonnier Media Group •  Sister company with SF BIO which is the largest cinema operator in Scandinavia, and Discshop, one of the largest online CD/DVD companies in Scandinavia •  SF Anytime started with a movie download-to-PC service in 2002 •  Now offers a TVOD only streaming movie services across multiple devices and platforms •  Strategic goal to become the leading provider of Video On Demand content in Scandinavia through both SF branded and affiliate channels •  Wanted to be ‘device agnostic’ to achieve broadest possible reach across a range of consumer devices (web, tablets, phones, Connected TV, Set-Top-Boxes, consoles etc)
  • 5. CONNECTED ENTERTAINMENT 2012 SF Current State Profile •  TVOD only •  Decommissioned Download in 2011 •  Watching brief on SVOD and EST •  Mix of Hollywood and Local Market Content •  Now Available on a wide selection of devices across web, mobile, tablet, connected TV with Game Consoles planned for late 2012 early 2013. •  Currently available on Mac & PC, Samsung, LG, Phillips and Panasonic CTV’s, Android and IOS – XBOX and PS3 in development •  Primarily PlayReady DRM to meet studio requirements •  Search and Recommendations Tools
  • 6. CONNECTED ENTERTAINMENT 2012 SF Current State Profitable Organic Growth •  4 million transactions per year •  50% growth •  1 million registered customers across the network •  900% growth •  Smart TV has been a big driver of growth •  10% of total transactions on CTV in just 2 years •  Affiliate programs also key to growth •  30+ affiliates driving 75% of all transactions •  Affiliates include IPTV operators, ISP’s, Telco’s and Utilities
  • 8. CONNECTED ENTERTAINMENT 2012 SF Anytime Problems 2009 •  PC only download model •  No product to manage rights across multiple devices •  Static customer growth (Around 100,000 customers) •  No device roadmap •  Limited back-end infrastructure to meet changing requirements around metadata, subtitles, customised catalogues and geographic expansion. •  Limited support for distribution via channels (affiliates)
  • 10. CONNECTED ENTERTAINMENT 2012 Many In-Market Technology Options
  • 11. CONNECTED ENTERTAINMENT 2012 Many In-Market Technology Options None are “End to End Products” Always considerations around: •  Integration with back-end systems •  Front-end user experience •  Rights management on multiple platforms (e.g. web vs iPad) •  Content ingestion and mastering tools (e.g. what's provided by the studios oen varies) •  Encoding •  Cross-platform DRM
  • 12. CONNECTED ENTERTAINMENT 2012 How We Helped SF Created a Structured Product Roadmap Devices Rights Hardware User Experience Management
  • 14. CONNECTED ENTERTAINMENT 2012 Device Roadmap Invest Upfront Time •  Understand what devices you want to be on over the next 5 years •  Invest time in researching device proliferation in your local market •  Speak to hardware manufacturers early as there is oen a mutual benefit •  Current – •  Samsung, LG, Panasonic, Phillips CTV •  IOS and Android Tablets and Windows Phone •  Mac and PC •  Late 2012 / early 2013 •  XBOX, PS3, Sony Bravia CTV
  • 16. CONNECTED ENTERTAINMENT 2012 Content Rights Understand and Leverage Your Rights •  What rights do you currently have? •  What rights do you need to negotiate? •  What restrictions exist per device? •  What rights do you need to purchase? •  2 years ago SF decided to •  Decommission Download and focus on Streaming. •  Build a strong indirect affiliate channel to expand their market •  Keep a watching brief on EST
  • 18. CONNECTED ENTERTAINMENT 2012 Device Hardware Create Partnerships •  Partner with your target device manufacturers •  Negotiate premium homepage space •  CTV is harder to navigate, so homepage space is critical for user engagement •  CTV is now a key driver of growth for SF Anytime
  • 20. CONNECTED ENTERTAINMENT 2012 Multi-Platform User Experience Signature User Interface Plan this upfront, not ad hoc as you decide to add devices to your solution •  Create a signature experience across all devices to foster brand loyalty •  Saves time and money by identifying possible design roadblocks early •  Optimise feature set based on device capability and use case •  A style guide or pattern library that scales across all devices in your roadmap (e.g. www.bbc.co.uk/gel) •  Plays to native device strengths but has your brand DNA •  Allow flexibility for “white label” affiliate networks
  • 22. CONNECTED ENTERTAINMENT 2012 Product Management Across Multiple Devices •  Different devices have different rights considerations (e.g. iPad 1 vs iPad 2/3) •  To operate a dynamic retail environment there is a need to push different offers (packages) to different devices •  Ability to promote and manage content based on factors such as popularity and margin •  Top Lists •  e need to quickly on-board and manage affiliates and custom catalogues. •  SF have developed a sophisticated Back Office Product to give them the ability to manage the day to day operations of the Product as a vibrant retail offer for their customers.
  • 23. CONNECTED ENTERTAINMENT 2012 Summary Key Success Factors Devices Rights Hardware User Experience Management •  Mix of direct and in-direct channels to extend market reach and provide economies of scale (i.e. single catalogue, multiple brands) •  Breadth of device coverage – mix of traditional (IPTV, Set-Top-Box) and emerging devices (web, mobile, Connected TV, consoles etc) •  Back-end tools to manage and promote the catalogue •  Simple, practical solutions for search & recommendations (i.e. no need to build a ‘perfect’ algorithm)