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Produc/on
Tax
Credits
for
the
UK

Video
Games
Industry:

Lessons
from
the
Canadian
Experience

21
January
2010





Delivered to         Prepared by
Westminster eForum   Nordicity
To
begin:

 Expenditure
tax
incen/ves
have
supported
the
con/nued

  development
of
the
UK’s
film
sector


 Some
Canadian
jurisdic/ons
have
tax
credits
that
support

  the
video
games
industry


 The
Canadian
video
games
industry
is
growing


  (28%
year‐over
‐year
job
growth*)


                                           Seems
simple
enough?


   *
Hickling
Arthurs
Low,
Canada’s
Entertainment
So0ware
Industry:
The
Opportuni:es
and
Challenges
of
a
Growing
Industry,
prepared
for
the

   Entertainment
SoWware
Associa/on
of
Canada,
March
2009.


But
things
are
seldom
as


  simple
as
they
seem

Perhaps
a
tax
credit
is
just
one
piece

                                      

         of
a
larger
puzzle  

Let
us
take
a
closer
look
at
video
games
support
in

   three
very
different
Canadian
jurisdic/ons:





       Quebec
(Montreal)
                    Ontario
(Toronto)
           Bri/sh
Columbia
(Vancouver)


 Long
history
of
excellence
in
3D
    
Up
to
40%
produc/on
tax

                                                                           No
produc/on‐based
tax
credit

  design
and
anima/on

                 credit
that
had
been
recently

                                                                           But,
a
long‐standing
major

 Up
to
37.5%
produc/on
tax
            expanded


                                                                            publisher
(Electronic
Arts
‐

  credit
(est.
1996)
                  Numerous
suppor/ng

                                                                            1991)

 
Lured
UbisoW
in
1997
(and
           programs

                                                                           Close
connec/on
to
California

  others
aWer)
                        Recently
lured
a
UbisoW
studio

                                                                           44%
of
Canada’s
games

 37%
of
Canada’s
games
               14%
of
Canada’s
games

                                                                            development
industry
jobs


  development
industry
jobs

           development
industry
jobs

Ontario’s
mul/‐pillar
approach:
                                         

 Produc/on
Tax
Credit


 Interac/ve
Digital
Media
Fund
–
small
investments
in

  smaller
games

 IP
Fund
–
early‐stage
investment
in
prototyping


 Directed
investment
to
ajract
a
top‐level
publisher


 Various
training
and
professional
development
programs



                This
approach
could
also

               address
the
UK’s
situa/on

Traditional games development vs. emerging
             development process
                                        High-cost Games Development Process

                                                                                       Launch of Game


                     +
                                                  Sales                  B
                     Cash Flow


                                                                               Development
                                                               A
                                                                                  Costs
                     -




                     Emerging (Social/Casual) Games Development Process
                      Early Signs of                                                              More new content
                    traction, revenue
        +




                                                                                                     launched
                    model established
        Cash Flow




                                                                       Launch of new content,
                                                  B       D               spike in revenue
                                                                                                     Building new features
                                 A            C                                                     (new characters, areas,
                                                                   E                                  game modes, etc.)
                                                                                    More investment in
        -




                                                                                    new content for the
                                     Initial Dev’t Cost (few                              game
                                        game elements)
There are also very different production cycles
                           Traditional Games (and F/TV) Slates

             Game 1                                    Game 2           Game 3
      Cost




                                 Time

                                                Downtime, waste due
                                                   to overhead

                              Emerging (Social/Casual) Games Development Cycle
                Game 1
              (continued           Game 2
             investment)             (no
                                  traction)                 Game 3
                                                           (slow rev.
      Cost




                                                            growth)




                                 Time
Diverse
business
models
require
a
diversity
of

                 incen/ves

Tax
credits:
Why
should
they
be
part
of
the

              support
regime?

Tax
credits
offer
a
market‐driven
tool
for
support
                                                 

 Alloca/on

driven
by
entrepreneurs
rather
than
financiers


 More
likely
to
lead
to
market
outcomes:
the
crea/on
of

  marketable
IP


 Predictable;
not
subject
to
ra/oning


 Are
flexible
enough
to
underpin
rights‐op/miza/on

  strategies

Where
to
go
from
here?

Summary
of
Key
Conclusion


  The
Canadian
experience
demonstrates
that
growth
of
the
video

   games
industry
is
driven
by
a
number
of
factors,
including

   interven;on

  Consider
Ontario’s
mul;‐pillar
approach:
a
diversity
of
incen;ves

   for
a
diversity
of
business
models

  Consider
the
market‐driven
approach
offered
by
a
tax
credit,
to

   promote
the
crea;on
of
marketable
IP

  Underline
financial
performance
and
encourage
op;mal

   management
of
rights

London                 Toronto
+44 (0) 751 197 9022   +1 416 657 2521



Ottawa
                       dchodorowicz@nordicity.com
+1 613 234 0120
                       nordicity.com

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