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CRACKING THE
SOCIAL CODE
The Story of Why
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Executive summary Contents
Even the most superficial social interaction
online is driven by a consumer need.
Wave’s seven years of analysing social
behaviour online has revealed the 5 key
needs underpinning them all: Relationship,
Diversion, Progression. Recognition and
Learning.
Wave has also shown us that meeting these
needs can play a key part in building  brands
and driving sales. For example Diversion
is the need state that drives Desirability
for brands. 40% of people who want
entertaining experiences from brands say
that these experiences make the brand
more desirable. Whereas to drive sales a
combination of Recognition and Learning
is powerful. Educating people about your
product whilst at the same time listening to
their needs makes consumers far more likely
to buy.
Executive summary
Welcome to Wave
We have many trends
The search for Why
The Value Exchange
The Value Exchange and the five needs
The time for trends
Summary
Contacts
2
4
6
20
26
32
44
59
62
Consumers are entering into a ‘value
exchange’ with brands that meet these
needs, they are happy to disclose personal
data if it means they receive a better online
experience.
Whilst these 5 basic needs don’t change,
the ability of technology to meet them
is in constant flux – and brands need to
understand exactly what consumers what
from different devices.
The growth of the smartphone in particular
is transforming both the device and social
platform landscape.
So it’s no longer enough to simply track the
latest trends because much of what we see
is background noise or worse, a complete
distraction. What we really need to do is
understand the motivations behind these
trends and only then look at when and how
consumers are doing them.
4 5
Welcome to Wave 7 Powered by Curiosity Works
In 2006 we started Wave because we
wanted to know if social media lived up to
the hype. It certainly did and we continued
to track many trends because at that time
we thought keeping up with something
moving this fast was all important. But
the growth and proliferation of internet-
connected devices means that the main
trend we see in 2013 can comfortably be
summarised by one word. More. More things
done, by More people, More often and in
More places.
So while we would be the first to admit that
keeping up with this dizzying pace of growth
has been breath-taking, we have also begun
to realise that “More” can be a distraction.
Especially for an industry so often dazzled
by the new new.
As Bob Hoffman summarised so succinctly
on his Ad Contrarian blog “there is no-one
more gullible than the marketeer who thinks
•	 At UM we have a philosophy which we
call Curiosity Works. This philosophy
drives us to continually seek new
insights that we can use to unlock the
competitive advantage of media and
fuel brand growth
•	 The Wave project is Curiosity Works
come to life. Each Wave study is run in
collaboration with over 65 UM offices
around the world with each volunteering
to take part each year. This collaboration
is driven solely by UM’s culture of
collective Curiosity
•	 Wave retains the same methodology
from Wave 1 to Wave 7, enabling
comparison across Waves
•	 The project is lead by the UM G14/EMEA
Research team
•	 We have surveyed 48,945 16-54 Active
Internet Users in 65 countries
•	 Representing the views of over a billion
people
•	 All surveys are self-completed and the
data collected is purely quantitative.
Why the Active Internet User?
•	 Active Internet Users are those that use
the internet every day or every other day
•	 Social media is driven by Active Internet
Users
•	 They drive adoption of platforms and
tools and they will determine which tools
and platforms become dominant.
they are missing out on a trend”, probably
around the same time, somebody else said
“Lets own Myspace”.
So with Wave we learnt not to just follow
trends but to understand what motivates
the people driving those trends. And what
we found was that social behaviour is driven
by the same deep seated consumer needs
that people have in the offline world. So
we realised that we had an unprecedented
opportunity to understand what people
really want from brands by examining
them in the social space. So with Wave 7
– Cracking The Social Code we have fully
explored these needs as their understanding
gives us fundamental insights into the way
we should build long term relationships with
consumers.
Glen Parker
Head Of Research G14
UM
we have
many
trends
8 9
Wave 1 (2006):
demonstrated that social
media was living up to the
hype, there was a large
and active community
communicating online.
Wave 2 (2007): showed
how social media moved
from being a text-based
medium of bloggers and
posters to a fully audio
visual one full of content
creators and sharers.
Wave 3 (2008): charted
the democratisation of
influence, how social
mediawasdrivinggreater
means and opportunity
for consumers to
influence their peers.
Wave 4 (2009): examined
the reasons behind the
huge growth in social
media by understanding
the motivations to use
different social media
platforms. Showing that consumers engage
with a platform because it meets specific
consumer needs and all platforms meet
these needs differently.
Wave 5 (2010): told us that
there was huge demand
for social interaction with
brands. However, the
nature and depth of this
interaction varied wildly
from person to person and category to
category. But those brands that could create
the right experience benefitted enormously,
driving brand loyalty, endorsement and
sales.
Wave 6 (2011): has shown
us that meeting different
consumer needs delivers
different outcomes for
brands. For example some
will create loyalty which
others are better at driving sales. Therefore,
actually knowing where consumer and
brand objective meet is the key to the long-
term success of social strategy.
Wave 7 (2013): has told us
that the insights we get
from an understanding
of social behaviour
aren’t just relevant in the
social space but are, in
fact, inherent human truths that underpin
consumers’ relationships with products and
brands. Therefore, we need to understand
how to leverage these insights using all
brand assets, both above and below the line
and in the digital space, to create a coherent
and compelling whole.
The Story of Why
In 2006, UM embarked on the Wave project
to measure the scale and impact of social
media across the globe. Over the course of
this project Wave has taught us that this is
not just a story of unprecedented growth
but also one of social evolution. Therefore,
with each Wave we strive to widen and
deepen our understanding of social media
and bring the insight that will help brands
navigate successfully. This is the Wave Story.
To date, we have surveyed nearly 185,000
Active Internet Users across 72 countries.
Over the course of this project, Wave has
taught us that growth in social media is
unprecedented. However, the real story
has not just been one of growth but also of
evolution. In a few short years social media
has made content creators, sharers and
influencers of us all.
10 11
72 countries
49,600 respondents
38 countries
23,200 respondents
54 countries
37,600 respondents
62 countries
42,000 respondents
21 countries
10,500 respondents
29 countries
17,000 respondents
15 countries
7,500 respondents
2007
pre-2003
2003
2004
2008 2009 2010 2011 2012 2013
2005
2006
launches
9 January 2007
Apple launch the
first iPhone
April 2008
Facebook overtakes
MySpace in popularity
11 March 2009
Foursquare launches
19 June 2009
Farmville launches
July 2009
There are now more
than 3.6bn images
on Flickr
August 2009
Xiaonei becomes
RenRen
20 September 2008
The launch of the
first Android phone
7 October 2008
Spotify launches
26 August 2008
Facebook has over
100M usersMarch 2007
Tumblr launches
February 2010
Facebook Mobile
has over 100M users
22 March 2011
LinkedIn reaches 100M members
April 2012
Facebook buys Instagram
May 2012
Facebook floats on NASDAQ
June 2012
500M+ users on Twitter
June 2012
NSA scandal
August 2012
Vine has over 40M users
4 April 2011
Valued at over £3Bn
30 June 2011
Twitter: 200M+ tweets per day
September 2011
QQIM has 700M+ active users
September 2011
Snapchat launches
December 2011
Facebook has over 845M
active users
28 June 2011
Google Plus launches
3 April 2010
The first iPad released
30 July 2010
100M check-ins
August 2010
Groupon: ‘fastest growing
company of all time’
15 October 2010
“The Social Network”
film released
21 December 2010
2.5 months after launch,
Instagram has 100M users
October 2012
Facebook has over 1Bn users
The Wave Story
12 13
The Wave universe now fully
represents the world
Wave 7
Algeria
Argentina
Australia
Austria
Bahrain
Belgium
Bosnia & Herzegovina
Brazil
Bulgaria
Canada
Chile
China
Colombia
Cote d’Ivoire
Croatia
Czech Republic
Denmark
Dominican Republic
Ecuador
Egypt
Estonia
Finland
France
Germany
Greece
Hong Kong
Hungary
India
Indonesia
Ireland (ROI)
Israel
Italy
Japan
Kenya
Kuwait
Latvia
Lebanon
Lithuania
Macedonia
Malaysia
Mexico
Netherlands
Nigeria
Norway
Oman
Paraguay
Peru
Philippines
Poland
Portugal
Puerto Rico
Qatar
Romania
Russia
Saudi Arabia
Serbia
Singapore
Slovakia
South Africa
South Korea
Spain
Sweden
Switzerland
Taiwan
Thailand
Tunisia
Turkey
Ukraine
United Arab Emirates
United Kingdom
United States
Vietnam
Wave 6
Algeria
Argentina
Australia
Austria
Bahrain
Belgium
Brazil
Canada
Chile
China
Colombia
Croatia
Czech Republic
Denmark
Ecuador
Egypt
Estonia
Finland
France
Germany
Greece
Hong Kong
Hungary
India
Ireland (ROI)
Italy
Japan
Kuwait
Latvia
Lebanon
Lithuania
Malaysia
Mexico
Netherlands
Norway
Oman
Philippines
Poland
Portugal
Puerto Rico
Qatar
Romania
Russia
Saudi Arabia
Serbia
Singapore
Slovakia
South Africa
South Korea
Spain
Sweden
Switzerland
Taiwan
Thailand
Tunisia
Turkey
United Arab Emirates
Ukraine
United Kingdom
United States
Vietnam
Wave 5
Algeria
Argentina
Australia
Austria
Bahrain
Belgium
Brazil
Canada
Chile
China
Colombia
Czech Republic
Denmark
Ecuador
Egypt
Estonia
France
Germany
Hong Kong
Hungary
India
Ireland (ROI)
Italy
Japan
Kuwait
Latvia
Lebanon
Lithuania
Malaysia
Mexico
Netherlands
Norway
Oman
Philippines
Poland
Portugal
Qatar
Romania
Russia
Saudi Arabia
Serbia
Singapore
Slovakia
South Africa
South Korea
Spain
Sweden
Taiwan
Thailand
Tunisia
Turkey
United Arab Emirates
Ukraine
United Kingdom
United States
Wave 4
Australia
Austria
Belgium
Brazil
Canada
China
Colombia
Czech Republic
Denmark
Ecuador
Finland
France
Germany
Hong Kong
Hungary
India
Italy
Japan
Latvia
Lithuania
Malaysia
Mexico
Netherlands
Norway
Peru
Philippines
Poland
Portugal
Romania
Russia
Singapore
South Africa
South Korea
Spain
Sweden
Turkey
United Kingdom
United States
Wave 3
Australia
Austria
Brazil
Canada
China
Czech Republic
Denmark
France
Germany
Greece
Hong Kong
Hungary
India
Italy
Japan
Mexico
Netherlands
Pakistan
Philippines
Poland
Romania
Russia
South Korea
Spain
Switzerland
Taiwan
Turkey
United Kingdom
United States
Wave 2
Australia
Brazil
China
France
Germany
Greece
India
Italy
Japan
Malaysia
Mexico
Pakistan
Philippines
Russia
Singapore
South Korea
Spain
Taiwan
Thailand
United Kingdom
United States
Wave 1
Australia
China
France
Germany
Italy
India
Japan
Mexico
Philippines
Russia
South Korea
Spain
United Kingdom
United States
1 billion
The attitudes and behaviours of more than
active internet users
14 15
Inherent desire for human interaction
means social media is an activity for
almost everyone
Even though we aren’t
experiencingtheheadygrowth
of 2006-2008, social media’s
inexorable rise has made it the
norm in 2013 (Figure 1). The
need for connection and self-
expression coupled with the
ever increasing ability to do
so means that social media is
no longer an activity solely for
the young or early adopter.
Figure 1: “Thinking about using the internet, which of the following
activities have you ever done?”
0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1.0100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Create a video
to upload
online
Upload a video
clip to a video
sharing website
Watch video
clips online
Create a
profile on a
social network
Visit a friend’s
social network
page
Manage a
profile on a
social network
Wave 1
2006
Wave 2
2007
Wave 3
2008
Wave 4
2009
Wave 5
2010
Wave 6
2011
Wave 7
2013
Base: Global
The world is going smart and mobile
Its no surprise that the dominant
trend in 2013 is the continued
rise of the smartphone.
Penetration rose by two thirds
to reach over 70% (Figure 2) vs
Wave 6. The has changed the
landscape of device ownership.
Mobile phone penetration has
dropped to just over 50% and
the portable games console,
now hugely threatened by
smartphone gaming, has
stagnated despite the efforts
of Sony and Nintendo. It will be
interesting to see if the arrival
of Android and IOS game
controllers, similar to those used
in the console gaming category,
will have a similar impact on the
wider gaming category when
they launch. We are also seeing
the impact of tablet, mini tablet
and other touch screen devices
like Microsofts’ surface as they
enter the market.
Figure 2: “Which of the following devices do you own?”
0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1.0
Desktop
Laptop/Notebook
Convertible touchscreen
Full sized tablet eg. iPad
Mini tablet eg. Nexus 7, iPad Mini
Smartphone
Mobile phone
Games console
Portable games console
Portable mp3/video player
Smart / Internet connected TV
0% 100%50%
Wave 6 7Base: Global
16 17
1
2
3
4
5
6
7
Wave 6 7
Desktop Laptop TabletSmartphone
5.2
5.6
3.7
3.5
4.3
5.2
6.1
5.3
Not just more smartphones
but more uses too
Figure 3: “You have carried out the following activities
in the last 6 months: please select which devices you have
used to do these activities.”
Base: Global - all who own each device
Its not just the sheer number of smart
devices in use that is rising but also
the number of ways those devices are
being used. If we look the number of
things the smartphone is being used
for in the social space we can see that
it now rivals the desktop and is closing
in on the laptop (Figure 3). In fact there
has been a 34% rise in the number
of people using their smartphone to
manage their social network profile
and this is having a profound effect
on how people manage that profile.
Using a like button, sharing photos
and videos and sharing your location
see the biggest rises. All activities
more natural to the smartphone.
Disappointingly the activity which
rose the least was joining an interest
group or cause.
Simple social and contextual
experiences are booming
As smart technology increase the frequency of social
interactions online, they naturally start to find ways
to make these experiences simpler and quicker. As
a result this form of social media is growing quicker
than any other. Apps like Snapchat have made
sharing photos quick and simple by streamlining the
experience. Allowing the user to send photos (with
additional edits and notes) to any other user or group
within their network. With the added bonus that those
photos then disappear.
In the early days of Wave we saw huge growth of
the personal blog. Now simplified social sites like
Twitter allow users to maintain a dialogue and profile
with their followers without the need to create time
consuming content (Figure 4).
Similarly, sharing your location via a social network has
jumped to over 80% since Wave 6. Clearly, “frictionless”
social media applications and spontaneity are now
two crucial drivers of growth in social media. People
want to respond quickly, easily and in context of
what’s happening around them right now.
Figure 4: “Thinking about using the
internet, which of the following activities
have you ever done?”
Base: Global
Wave 1
2006
Wave 2
2007
Wave 3
2008
Wave 4
2009
Wave 5
2010
Wave 6
2011
Wave 7
2013
Upload my photos
to a photo
sharing site
Use a
microblogging
service
Shared my location
via a location based
social network
0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1.0100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
18 19
Microblogging continues
its meteoric rise
Figure 5: “Thinking about using the internet, which of the
following activities have you done in the past 6 months?”
Use a Microblogging service (e.g. Twitter)
Global
14.9% 33.2% 42.9% 51.9%
Brazil
13.4% 43.9% 47.6% 47.7%
China
26.3% 53.1% 71.5% 86.2%
France
4.1% 8.8% 12.2% 22.4%
Germany
6.2% 7.7% 15.9% 20.3%
India
24.4% 45.5% 42.9% 44.6%
Italy
9.4% 11.1% 17.7% 34.1%
Japan
14.9% 19.5% 31.8% 35.8%
Mexico
15.8% 33.4% 40.1% 46.5%
Spain
11.5% 19.1% 24.8% 39.9%
Russia
14.2% 19.9% 25.8% 25.1%
United Kingdom
6.4% 19.3% 26.8% 38.3%
United States
8.5% 18.8% 22.1% 32.9%
Wave 4 5 6 7Base: Global
People are seeking to filter and
refine social experiences
Figure 6: “Thinking about using the internet, which
of the following activities have you ever done?”
0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
Visit a professional
social networking site
Wave 5 6 7
45.0% 45.9%
59.6%
70%
60%
50%
40%
30%
20%
10%
0%
Base: Global
#
#
As the frequency social media activity
grows peoples’ need to filter and refine
these experiences also grows. The social
platform that rose the quickest in our study
in the last year has been the professional
social network. Our Wave study has shown
us that it has become a key place to make
contacts for work naturally. What’s maybe
more revealing is that its also evolving as a
place to influence opinion and earn respect
(a 23% increase in Wave 7 - see Figure 6).
the search
for why
22 23
contextual
niche
simple
mobile
But all this can actually
be a distraction
24 25
there is no bigger
sucker than a
gullible marketer
who thinks they
are missing out
on a trend bob hoffman
Adcontrarian.blogspot.com
instead
think about
value
exchange
28 29
Online privacy is a majority concern
of the world over
Figure 7: “Below is a list of statements. Please answer reflecting your opinion. Completely or somewhat agree: I’m
concerned about the amount of personal data that goes online.”
Key
70%+
60-69+
50-59%
40-49%
30-39%
20-29%
10-19%
<10%
Base: Global
But there hasn’t been a seismic shift
in consumer trust
Internet privacy has been a topic bubbling
under the surface for sometime but in the
last few years it has become a front page
issue. The former CIA technical worker
Ed Snowden’s allegations of widespread
governmental gathering of personal
information has made internet privacy hit
the general consciousness like never before.
Privacy is a topic that is undoubtedly rising
but we haven’t seen the move in consumer
opinion that we might have anticipated.
Figure 8: Below is a list of statements. Please answer
reflecting your opinion. Completely or somewhat
agree.”
0.50
0.54
0.58
0.62
0.66
0.70
Wave 4
2009
Wave 5
2010
Wave 6
2011
Wave 7
2013
70%
66%
62%
58%
54%
50%
I am concerned about the amount
of personal data that goes online
Base: Global
30 31
47.7%
45.4%
54.8%
Wave 5 Wave 6 Wave 7
Follow
Like
Join
66.6%
37.3%
29.3%
28.7%
14.9%
43.6%
I am concerned about
the amount of
personal data online
I don't mind
companies tracking
my online behaviour if it
improves my experience
Somewhat agree
Completely agree
In fact there has been a huge uplift in
joining brand communities
Figure 9: “Have you ever joined a brand community online? By a brand community, we mean a community or
group centred around a product or brand, e.g., a fan page on a social networking site, following a brand on a
microblogging service (e.g. Twitter) or signing up to a dedicated website or forum.”
Base: Global
But it’s sustained by a delicate value
exchange
Figure 10: “Below is a list of statements. Please answer reflecting
your opinion.”
Base: Global
As people use more social
platforms via more devices, more
often it has inevitably become
central to their lives. As a result
they are happy to share data with
companies that make their online
experiences better. However, our
Wave research shows us that this
is a delicate balance. Not only
are more people concerned than
accepting, when we look at those
people with a strong conviction
(i.e. definitely agree) the strength
of those beliefs are strongly
biased towards concern.
Thismeansweneedtounderstand
what value means to people if we
are to find the right balance.
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asking why
is the key
to cracking
the code
34 35
Even the most
superficial
social media
activity is driven
by a human need
SELF-
ACTUALISATION
Pursue Inner Talent
Creativity Fulfillment
SELF-ESTEEM
Achievement Mastery
Recognition Respect
BELONGING - LOVE
Friends Family Spouse Lover
SAFETY
Security Stability Freedom from Fear
PHYSIOLOGICAL
Food Water Shelter Warmth
36 37
Seek opinion
Keep up to date
Explore
Belong
Share knowledge
Stay in touch
Hang out
Escape
Be creative
Build a career
Make money
Earn respect
Change opinions
Express yourself
Self-promotion
Have fun
Learn
RELATIONSHIP
DIVERSION
PROGRESSION
RECOGNITION
LEARNING
RELATIONSHIP
DIVERSION
PROGRESSION
RECOGNITION
LEARNING
Wave 6 7
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
Feel part of a like-minded
community
Share my appreciation
with others
It was recommended
to me
Support a cause I like
Get free content
Fill time/have fun
Develop my skillsAssociate with something
I think is cool
Get a personal response
to an issue/complaint
Contact companies
influence development
Get advance news
about products
Learn more about it
Figure 11: “Please tell us why you joined a brand community.”
Base: Global
And after 7 years of research in over 65 countries we have come to realise that real question
to ask is not what people do but why they do it. And by continually asking this why we have
come to realise that beneath all the trends lies a single and important truth. That 5 real, human
and fundamental needs underpin all social behaviour.
Learning, relationships, diversion, progression and recognition.
The reason why these 5 needs are important is because people really value those brands that
help meet them. When we look at the reasons why people join brand communities online
(Figure 11) we can see that learning, relationships and recognition are growing as reasons
to connect with brands online. In fact peoples expectations of brands has grown across the
board since Wave 6.
38 39
The value
exchange is
defined by
the 5 needs
Not only do consumers want to connect with brands that meet their needs our Wave research
shows us that meeting their needs can play a key part in meeting brand objectives, such as
building  brands and driving sales.
Diversion is the need state that most drives desirability for brands. 40%
of people who say they want entertaining experiences from brands say
that these experiences make the brand more desirable.
Recognition is the key need state for making consumers loyal to brands.
65% of people who want brands to respond to their complaints say that
it makes them feel valued as customers when they do.
Progression is the key need state for encouraging people to spend more
time with a brand. 37% of people who want brands to help them develop
their own skills and abilities want to spend more time with the brand as
a result.  
Relationship is a key need state for driving recommendation. If a brand
enables someone to help others they are also more likely to recommend
it to others.
Whereas to drive sales a combination of Recognition and Learning
is key. Educating people about your product whilst at the same time
listening to their own needs makes consumers far more likely to buy
your product.
 
40 41
So if we want consumers to connect with
our brands we need to consider these
consumer needs and what they deliver.
However, the challenge is actually to find
the place where consumer need and brand
objective meet. In other words find the
consumer need which, when fulfilled by the
brand, will also meet the brand objective.
This place between objective and need we
call the Value Exchange and it’s the Value
Exchange that we need to put at the heart
of our communication. Because only when
communication is successful with both the
brand and the consumer will we go beyond
campaign based activity and build a lasting
relationship.
AWARENESS
COM
M
UNITY
PARTICIPATION
EDUCATIO
N
DESIRE
TRANSACTION
LOYALTY
TRIAL
SEEKMORE
LEARNING
REL
ATIONSHIP
PROGRESSION
RECOGNITION
D
I
V
ERSION
AWARENESS
COM
M
UNITY
PARTICIPATION
EDUCATIO
N
DESIRE
TRANSACTION
LOYALTY
TRIAL
SEEKMORE
Brand
Objective
Consumer
Need
42 43
AWARENESS
COM
M
UNITY
PARTICIPATION
EDUCAT
IO
N
DESIRE
TRANSACTION
LOYALTY
TRIAL
SEEK
MORE
LE
A
RNING
RELATIO
N
SHIP
PROGRESSION
RECOGNITION
DIVERSION
Brand
Objective
Consumer
Need
For Microsoft we could have taken a product-
centric approach to marketing the cloud in China
and merely explain what it is and does. However,
Wave told us that what Chinese ITDMs (those
people responsible for IT purchasing at large
companies) really want is to develop skills and
stand out. Wave also told us that if we helped
them in meeting these needs they would be more
likely to adopt Microsoft cloud technology and
feel more loyal. From this insight our strategy
became to help ITDMs succeed. In fact making
them a Hero became central to our value
exchange. This programme has started with
viral videos that humorously tell the story of an
ITDM who becomes a hero through adoption of
Microsoft cloud. These have so far received over
100,000 views, an amazing result for the sector,
and are just the first step in a more meaningful
relationship with ITDMs.
Case Study:
IT Decision Makers
Microsoft Cloud China
Develop my skills
Build my career
the time
for trends
46 47
So we need to
track and identify
those platforms
best able to deliver
the value exchange
Even though consumer needs don’t change,
technologies ability to meet them is constantly in flux.
LE
A
RNING
RELATIO
N
SHIP
PROGRESSION
RECOGNITION
DIVERSION
LE
A
RNING
RELATIO
N
SHIP
PROGRESSION
RECOGNITION
DIVERSION
LE
A
RNING
RELATIO
N
SHIP
PROGRESSION
RECOGNITION
DIVERSION
Platform
Value
Exchange
Conversation
Device
48 49
Microblogs have become more about meeting people, being entertained and staying in touch
The social platforms are evolving to
meet the desire for simple, contextual
and niche experiences
Figure 12: “Microblogs do a good job when you want to...” Figure 13: “Professional social network sites do a good job when you want to...”
More professional social network users see it’s a place to make contacts and earn respect
RELATIONSHIP
DIVERSION
PROGRESSION
RECOGNITION
LEARNING
Wave 6 7
Meet new
people Stay in touch
with friends
Seek other
people’s
opinions
Make contacts
for work
Promote yourself
Learn something new
Share knowledge
Change opinions
Be creative
Express yourself
Make money
Have fun/
be entertained
Feel like
you belong
Share new
experiences
Earn respect Hang out or
waste time
Keep up to date
Explore the
world around
me
0%
10%
20%
30%
40%
50%
60%
70%
RELATIONSHIP
DIVERSION
PROGRESSION
RECOGNITION
LEARNING
Wave 6 7
Meet new
people Stay in touch
with friends
Seek other
people’s
opinions
Make contacts
for work
Promote yourself
Learn something new
Share knowledge
Change opinions
Be creative
Express yourself
Make money
Have fun/
be entertained
Feel like
you belong
Share new
experiences
Earn respect Hang out or
waste time
Keep up to date
Explore the
world around
me
0%
10%
20%
30%
40%
50%
60%
70%
Base: Global Base: Global
50 51
The changes happening in the device
space are nothing less than a revolution
Software is driving the smartphone revolution. Apps that are continually improving help us
find our way and explore the world
Entertainment services such as Netflix are driving the tablets evolution. The Tablet is growing
in its usefulness, especially for uses associated with diversion, such as consuming content and
relaxing.
RELATIONSHIP
DIVERSION
PROGRESSION
LEARNING
Socialise with
others Be creative
Have fun / be entertained
Hang out or waste time
Relax
Read content
Watch content
Ward off boredom
Play a gameAccess
information
quickly
Make a purchase
Get something done
Find your way
Organise something
Explore the world
around you
Learn something new
Research something
thoroughly
Manage
my life
Wave 6 7
0%
10%
20%
30%
40%
50%
60%
70%
80%
RELATIONSHIP
DIVERSION
PROGRESSION
LEARNING
Socialise with
others Be creative
Have fun / be entertained
Hang out or waste time
Relax
Read content
Watch content
Ward off boredom
Play a gameAccess
information
quickly
Make a purchase
Get something done
Find your way
Organise something
Explore the world
around you
Learn something new
Research something
thoroughly
Manage
my life
Wave 6 7 7
Mini-TabletTablet
Figure 14: “You have indicated that you own the following devices. Please select which of them you think does a
good job when you want to… [Smartphone]”
Figure 15: “You have indicated that you own the following devices. Please select which of them you think does a
good job when you want to… [Tablet, Mini-Tablet]”
Base: Global - Own a Smartphone Base: Global - Own a Tablet, Own a Mini-Tablet
52 53
The P.C. environment is also evolving
Figure 16: “You have indicated that you own the following devices. Please select which of them you think does a
good job when you want to… [Laptop]”
The P.C., laptop and desktop, are still
the most versatile internet enabled
technologies in the marketplace
today. They meet more consumer
needs than any other devices. But
as the tablet becomes a stronger
entertainment device the traditional
P.C. is becoming focussed around its
core strengths such as researching
something thoroughly or just getting
something done. But it’s worth noting
that it is still seen as the best device
for watching content, beating the
tablet by a significant margin. It will
be interesting to see how Microsoft’s
P.C./tablet windows 8 platform
capitalises on the strengths of both
the P.C. and tablet environment.
RELATIONSHIP
DIVERSION
PROGRESSION
LEARNING
Socialise with
others Be creative
Have fun / be entertained
Hang out or waste time
Relax
Read content
Watch content
Ward off boredom
Play a gameAccess
information
quickly
Make a purchase
Get something done
Find your way
Organise something
Explore the world
around you
Learn something new
Research something
thoroughly
Manage
my life
Wave 6 7
0%
10%
20%
30%
40%
50%
60%
70%
80%
Base: Global - Own a Laptop
54 55
They are part
of a complex
eco-system
with potential for
interaction and
conversation
But these technologies don’t sit in isolation.
But understanding the opportunity to drive conversations also
begins with a Why.
LE
A
RNING
RELATIO
N
SHIP
PROGRESSION
RECOGNITION
DIVERSION
But why
they share it
Not just
what people
share
Not just
where they
share it
56 57
Its no surprise to anyone that
consuming medium in tandem
with using internet enabled
devices (second screening)
is a growing phenomenon. In
fact, our Wave research shows
that the smartphone is an ever
present companion with all
media types.
Figure 17: “Thinking about devices, do you ever use them
whilst consuming… ?”
Figure 18: “Thinking about the things you have shared with others, please select the reasons for sharing from
those below.”
0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.880%
70%
60%
50%
40%
30%
20%
10%
0%
TV Radio Magazines NewspapersOut of Home Cinema
Smartphone / Mobile Phone
Laptop / Netbook PC
Desktop PC
Tablet
Convertible Touchscreen PC/
Tablet
RELATIONSHIP
DIVERSION
PROGRESSION
RECOGNITION
LEARNING
TV Print
0%
10%
20%
30%
Entertain others
Hear other people's
opinions
Share my appreciation
with others
Help express your
emotions/feelings
Help others
Feel better connected
to others
Influence the
opinions of others
Make an
experience better
Be first to share
something new
Connect with
someone new
Earn respect
Base: Global - Total universe Base: Global
Internet connected devices are ever
present during media consumption
But we shouldn’t assume that second screening is a one dimensional environment as a
mediums ability to drive conversations and influence works in different ways. TV is still very
much an entertainment experience. An important fact to consider when we want to stimulate
social experiences using TV. They have to enhance the entertainment experience, not detract
from it.
58 59
Summary
If we start a planning process by looking only
at the latest consumer trends the danger is
that the answer that comes out the other
end will look something like this. What can
we do with Facebook and how many “likes”
represents success?” The insight we gather
from Wave drives a very different philosophy.
By asking Why first we can build strategies
that foster a mutually beneficial value
exchange between brands and consumers.
The mutual word is important because, if
the communication doesn’t benefit both,
it just cannot succeed long term. With
Wave we start with a very fundamental
question, what does the consumer want
from our brand and how will they feel
towards us if we deliver it. This means we
can boil down our thinking, concentrating
only on the value exchange, where brand
objective and consumer need intersect. For
example, how can Microsoft in China help
IT people develop the skills to become a
hero within their organisation through the
adoption of Microsoft Cloud technology?
This approach puts the consumer needs
and ambitions at the forefront and allows us
to then use social technology in a creative
and meaningful way to meet brand goals.
It also demystifies social media, allowing all
parties to rally around a single thought. Also
making it much easier to understand what
we are trying to achieve and how best to
measure success.
60 61
About this report
“Wave 7 – Cracking The Social Code” is
part of UM’s on-going research programme
aimed at exploring the massive changes
occurring in communication technologies.
The studies have been conducted annually
since 2006.
The research is conducted by the UM G14/
EMEA research team in collaboration with
the UM global network of agencies.
If you have any questions about the research
or future Wave projects please contact the
author of this report
Glen Parker
Head Of Research, G14/EMEA
Glen.Parker@umww.com
62 63
What does this mean for your
business?
Wave 7 – Cracking The Social Code is an
in-depth study and there are many other
aspects that we are unable to cover in this
report.
•	 What are the social dynamics of your
category?
•	 How are your consumers currently
behaving in social media?
•	 What are their key needs and which
experiences best deliver them?
•	 Which of these experiences best
deliver against your brand’s marketing
objectives
•	 Which devices and social platforms are
best able to deliver this experience
If you want to know how to operate in the
new social media landscape and what this
means for your business please contact:-
G14/EMEA
Glen Parker
Head of Research, G14/EMEA
Glen.Parker@umww.com
APAC
Natalie Pidgeon
Chief Strategic Officer, Asia Pacific
Natalie.Pidgeon@umww.com
NORTH AMERICA
Huw Griffiths
Global Chief Performance Officer
Huw.Griffiths@umww.com
LATIN AMERICA
Mario Mejia
Product Catalyst, Latam
Mario.Mejia@umww.com
Wave 7 is printed on Cocoon Offset: a paper produced using eco-sensitive
technology from 100% recycled & de-inked waste paper (FSC certified)
Designed & illustrated with love by
© UM 2013
Wave 7 cracking-the-social-code

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Wave 7 cracking-the-social-code

  • 1. CRACKING THE SOCIAL CODE The Story of Why A B C D E F G H I JKLM N O P Q R STUV W X Y Z ! ?%@# 1 2 3 4 5 6 7 8 9 0123 4 5 6 7 8 9012 3 4 5 6 7 8901 2 3 4 5 6 1 2 3 4 5 6 7 8 9 0123 4 5 6 7 8 9012 3 4 5 6 7 8901 2 3 4 5 6 G F E D C B A # @ % ? ! Z YXWV U T S R Q PONM L K J I H
  • 2. 2 3 Executive summary Contents Even the most superficial social interaction online is driven by a consumer need. Wave’s seven years of analysing social behaviour online has revealed the 5 key needs underpinning them all: Relationship, Diversion, Progression. Recognition and Learning. Wave has also shown us that meeting these needs can play a key part in building  brands and driving sales. For example Diversion is the need state that drives Desirability for brands. 40% of people who want entertaining experiences from brands say that these experiences make the brand more desirable. Whereas to drive sales a combination of Recognition and Learning is powerful. Educating people about your product whilst at the same time listening to their needs makes consumers far more likely to buy. Executive summary Welcome to Wave We have many trends The search for Why The Value Exchange The Value Exchange and the five needs The time for trends Summary Contacts 2 4 6 20 26 32 44 59 62 Consumers are entering into a ‘value exchange’ with brands that meet these needs, they are happy to disclose personal data if it means they receive a better online experience. Whilst these 5 basic needs don’t change, the ability of technology to meet them is in constant flux – and brands need to understand exactly what consumers what from different devices. The growth of the smartphone in particular is transforming both the device and social platform landscape. So it’s no longer enough to simply track the latest trends because much of what we see is background noise or worse, a complete distraction. What we really need to do is understand the motivations behind these trends and only then look at when and how consumers are doing them.
  • 3. 4 5 Welcome to Wave 7 Powered by Curiosity Works In 2006 we started Wave because we wanted to know if social media lived up to the hype. It certainly did and we continued to track many trends because at that time we thought keeping up with something moving this fast was all important. But the growth and proliferation of internet- connected devices means that the main trend we see in 2013 can comfortably be summarised by one word. More. More things done, by More people, More often and in More places. So while we would be the first to admit that keeping up with this dizzying pace of growth has been breath-taking, we have also begun to realise that “More” can be a distraction. Especially for an industry so often dazzled by the new new. As Bob Hoffman summarised so succinctly on his Ad Contrarian blog “there is no-one more gullible than the marketeer who thinks • At UM we have a philosophy which we call Curiosity Works. This philosophy drives us to continually seek new insights that we can use to unlock the competitive advantage of media and fuel brand growth • The Wave project is Curiosity Works come to life. Each Wave study is run in collaboration with over 65 UM offices around the world with each volunteering to take part each year. This collaboration is driven solely by UM’s culture of collective Curiosity • Wave retains the same methodology from Wave 1 to Wave 7, enabling comparison across Waves • The project is lead by the UM G14/EMEA Research team • We have surveyed 48,945 16-54 Active Internet Users in 65 countries • Representing the views of over a billion people • All surveys are self-completed and the data collected is purely quantitative. Why the Active Internet User? • Active Internet Users are those that use the internet every day or every other day • Social media is driven by Active Internet Users • They drive adoption of platforms and tools and they will determine which tools and platforms become dominant. they are missing out on a trend”, probably around the same time, somebody else said “Lets own Myspace”. So with Wave we learnt not to just follow trends but to understand what motivates the people driving those trends. And what we found was that social behaviour is driven by the same deep seated consumer needs that people have in the offline world. So we realised that we had an unprecedented opportunity to understand what people really want from brands by examining them in the social space. So with Wave 7 – Cracking The Social Code we have fully explored these needs as their understanding gives us fundamental insights into the way we should build long term relationships with consumers. Glen Parker Head Of Research G14 UM
  • 5. 8 9 Wave 1 (2006): demonstrated that social media was living up to the hype, there was a large and active community communicating online. Wave 2 (2007): showed how social media moved from being a text-based medium of bloggers and posters to a fully audio visual one full of content creators and sharers. Wave 3 (2008): charted the democratisation of influence, how social mediawasdrivinggreater means and opportunity for consumers to influence their peers. Wave 4 (2009): examined the reasons behind the huge growth in social media by understanding the motivations to use different social media platforms. Showing that consumers engage with a platform because it meets specific consumer needs and all platforms meet these needs differently. Wave 5 (2010): told us that there was huge demand for social interaction with brands. However, the nature and depth of this interaction varied wildly from person to person and category to category. But those brands that could create the right experience benefitted enormously, driving brand loyalty, endorsement and sales. Wave 6 (2011): has shown us that meeting different consumer needs delivers different outcomes for brands. For example some will create loyalty which others are better at driving sales. Therefore, actually knowing where consumer and brand objective meet is the key to the long- term success of social strategy. Wave 7 (2013): has told us that the insights we get from an understanding of social behaviour aren’t just relevant in the social space but are, in fact, inherent human truths that underpin consumers’ relationships with products and brands. Therefore, we need to understand how to leverage these insights using all brand assets, both above and below the line and in the digital space, to create a coherent and compelling whole. The Story of Why In 2006, UM embarked on the Wave project to measure the scale and impact of social media across the globe. Over the course of this project Wave has taught us that this is not just a story of unprecedented growth but also one of social evolution. Therefore, with each Wave we strive to widen and deepen our understanding of social media and bring the insight that will help brands navigate successfully. This is the Wave Story. To date, we have surveyed nearly 185,000 Active Internet Users across 72 countries. Over the course of this project, Wave has taught us that growth in social media is unprecedented. However, the real story has not just been one of growth but also of evolution. In a few short years social media has made content creators, sharers and influencers of us all.
  • 6. 10 11 72 countries 49,600 respondents 38 countries 23,200 respondents 54 countries 37,600 respondents 62 countries 42,000 respondents 21 countries 10,500 respondents 29 countries 17,000 respondents 15 countries 7,500 respondents 2007 pre-2003 2003 2004 2008 2009 2010 2011 2012 2013 2005 2006 launches 9 January 2007 Apple launch the first iPhone April 2008 Facebook overtakes MySpace in popularity 11 March 2009 Foursquare launches 19 June 2009 Farmville launches July 2009 There are now more than 3.6bn images on Flickr August 2009 Xiaonei becomes RenRen 20 September 2008 The launch of the first Android phone 7 October 2008 Spotify launches 26 August 2008 Facebook has over 100M usersMarch 2007 Tumblr launches February 2010 Facebook Mobile has over 100M users 22 March 2011 LinkedIn reaches 100M members April 2012 Facebook buys Instagram May 2012 Facebook floats on NASDAQ June 2012 500M+ users on Twitter June 2012 NSA scandal August 2012 Vine has over 40M users 4 April 2011 Valued at over £3Bn 30 June 2011 Twitter: 200M+ tweets per day September 2011 QQIM has 700M+ active users September 2011 Snapchat launches December 2011 Facebook has over 845M active users 28 June 2011 Google Plus launches 3 April 2010 The first iPad released 30 July 2010 100M check-ins August 2010 Groupon: ‘fastest growing company of all time’ 15 October 2010 “The Social Network” film released 21 December 2010 2.5 months after launch, Instagram has 100M users October 2012 Facebook has over 1Bn users The Wave Story
  • 7. 12 13 The Wave universe now fully represents the world Wave 7 Algeria Argentina Australia Austria Bahrain Belgium Bosnia & Herzegovina Brazil Bulgaria Canada Chile China Colombia Cote d’Ivoire Croatia Czech Republic Denmark Dominican Republic Ecuador Egypt Estonia Finland France Germany Greece Hong Kong Hungary India Indonesia Ireland (ROI) Israel Italy Japan Kenya Kuwait Latvia Lebanon Lithuania Macedonia Malaysia Mexico Netherlands Nigeria Norway Oman Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Romania Russia Saudi Arabia Serbia Singapore Slovakia South Africa South Korea Spain Sweden Switzerland Taiwan Thailand Tunisia Turkey Ukraine United Arab Emirates United Kingdom United States Vietnam Wave 6 Algeria Argentina Australia Austria Bahrain Belgium Brazil Canada Chile China Colombia Croatia Czech Republic Denmark Ecuador Egypt Estonia Finland France Germany Greece Hong Kong Hungary India Ireland (ROI) Italy Japan Kuwait Latvia Lebanon Lithuania Malaysia Mexico Netherlands Norway Oman Philippines Poland Portugal Puerto Rico Qatar Romania Russia Saudi Arabia Serbia Singapore Slovakia South Africa South Korea Spain Sweden Switzerland Taiwan Thailand Tunisia Turkey United Arab Emirates Ukraine United Kingdom United States Vietnam Wave 5 Algeria Argentina Australia Austria Bahrain Belgium Brazil Canada Chile China Colombia Czech Republic Denmark Ecuador Egypt Estonia France Germany Hong Kong Hungary India Ireland (ROI) Italy Japan Kuwait Latvia Lebanon Lithuania Malaysia Mexico Netherlands Norway Oman Philippines Poland Portugal Qatar Romania Russia Saudi Arabia Serbia Singapore Slovakia South Africa South Korea Spain Sweden Taiwan Thailand Tunisia Turkey United Arab Emirates Ukraine United Kingdom United States Wave 4 Australia Austria Belgium Brazil Canada China Colombia Czech Republic Denmark Ecuador Finland France Germany Hong Kong Hungary India Italy Japan Latvia Lithuania Malaysia Mexico Netherlands Norway Peru Philippines Poland Portugal Romania Russia Singapore South Africa South Korea Spain Sweden Turkey United Kingdom United States Wave 3 Australia Austria Brazil Canada China Czech Republic Denmark France Germany Greece Hong Kong Hungary India Italy Japan Mexico Netherlands Pakistan Philippines Poland Romania Russia South Korea Spain Switzerland Taiwan Turkey United Kingdom United States Wave 2 Australia Brazil China France Germany Greece India Italy Japan Malaysia Mexico Pakistan Philippines Russia Singapore South Korea Spain Taiwan Thailand United Kingdom United States Wave 1 Australia China France Germany Italy India Japan Mexico Philippines Russia South Korea Spain United Kingdom United States 1 billion The attitudes and behaviours of more than active internet users
  • 8. 14 15 Inherent desire for human interaction means social media is an activity for almost everyone Even though we aren’t experiencingtheheadygrowth of 2006-2008, social media’s inexorable rise has made it the norm in 2013 (Figure 1). The need for connection and self- expression coupled with the ever increasing ability to do so means that social media is no longer an activity solely for the young or early adopter. Figure 1: “Thinking about using the internet, which of the following activities have you ever done?” 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Create a video to upload online Upload a video clip to a video sharing website Watch video clips online Create a profile on a social network Visit a friend’s social network page Manage a profile on a social network Wave 1 2006 Wave 2 2007 Wave 3 2008 Wave 4 2009 Wave 5 2010 Wave 6 2011 Wave 7 2013 Base: Global The world is going smart and mobile Its no surprise that the dominant trend in 2013 is the continued rise of the smartphone. Penetration rose by two thirds to reach over 70% (Figure 2) vs Wave 6. The has changed the landscape of device ownership. Mobile phone penetration has dropped to just over 50% and the portable games console, now hugely threatened by smartphone gaming, has stagnated despite the efforts of Sony and Nintendo. It will be interesting to see if the arrival of Android and IOS game controllers, similar to those used in the console gaming category, will have a similar impact on the wider gaming category when they launch. We are also seeing the impact of tablet, mini tablet and other touch screen devices like Microsofts’ surface as they enter the market. Figure 2: “Which of the following devices do you own?” 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 Desktop Laptop/Notebook Convertible touchscreen Full sized tablet eg. iPad Mini tablet eg. Nexus 7, iPad Mini Smartphone Mobile phone Games console Portable games console Portable mp3/video player Smart / Internet connected TV 0% 100%50% Wave 6 7Base: Global
  • 9. 16 17 1 2 3 4 5 6 7 Wave 6 7 Desktop Laptop TabletSmartphone 5.2 5.6 3.7 3.5 4.3 5.2 6.1 5.3 Not just more smartphones but more uses too Figure 3: “You have carried out the following activities in the last 6 months: please select which devices you have used to do these activities.” Base: Global - all who own each device Its not just the sheer number of smart devices in use that is rising but also the number of ways those devices are being used. If we look the number of things the smartphone is being used for in the social space we can see that it now rivals the desktop and is closing in on the laptop (Figure 3). In fact there has been a 34% rise in the number of people using their smartphone to manage their social network profile and this is having a profound effect on how people manage that profile. Using a like button, sharing photos and videos and sharing your location see the biggest rises. All activities more natural to the smartphone. Disappointingly the activity which rose the least was joining an interest group or cause. Simple social and contextual experiences are booming As smart technology increase the frequency of social interactions online, they naturally start to find ways to make these experiences simpler and quicker. As a result this form of social media is growing quicker than any other. Apps like Snapchat have made sharing photos quick and simple by streamlining the experience. Allowing the user to send photos (with additional edits and notes) to any other user or group within their network. With the added bonus that those photos then disappear. In the early days of Wave we saw huge growth of the personal blog. Now simplified social sites like Twitter allow users to maintain a dialogue and profile with their followers without the need to create time consuming content (Figure 4). Similarly, sharing your location via a social network has jumped to over 80% since Wave 6. Clearly, “frictionless” social media applications and spontaneity are now two crucial drivers of growth in social media. People want to respond quickly, easily and in context of what’s happening around them right now. Figure 4: “Thinking about using the internet, which of the following activities have you ever done?” Base: Global Wave 1 2006 Wave 2 2007 Wave 3 2008 Wave 4 2009 Wave 5 2010 Wave 6 2011 Wave 7 2013 Upload my photos to a photo sharing site Use a microblogging service Shared my location via a location based social network 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0%
  • 10. 18 19 Microblogging continues its meteoric rise Figure 5: “Thinking about using the internet, which of the following activities have you done in the past 6 months?” Use a Microblogging service (e.g. Twitter) Global 14.9% 33.2% 42.9% 51.9% Brazil 13.4% 43.9% 47.6% 47.7% China 26.3% 53.1% 71.5% 86.2% France 4.1% 8.8% 12.2% 22.4% Germany 6.2% 7.7% 15.9% 20.3% India 24.4% 45.5% 42.9% 44.6% Italy 9.4% 11.1% 17.7% 34.1% Japan 14.9% 19.5% 31.8% 35.8% Mexico 15.8% 33.4% 40.1% 46.5% Spain 11.5% 19.1% 24.8% 39.9% Russia 14.2% 19.9% 25.8% 25.1% United Kingdom 6.4% 19.3% 26.8% 38.3% United States 8.5% 18.8% 22.1% 32.9% Wave 4 5 6 7Base: Global People are seeking to filter and refine social experiences Figure 6: “Thinking about using the internet, which of the following activities have you ever done?” 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 Visit a professional social networking site Wave 5 6 7 45.0% 45.9% 59.6% 70% 60% 50% 40% 30% 20% 10% 0% Base: Global # # As the frequency social media activity grows peoples’ need to filter and refine these experiences also grows. The social platform that rose the quickest in our study in the last year has been the professional social network. Our Wave study has shown us that it has become a key place to make contacts for work naturally. What’s maybe more revealing is that its also evolving as a place to influence opinion and earn respect (a 23% increase in Wave 7 - see Figure 6).
  • 12. 22 23 contextual niche simple mobile But all this can actually be a distraction
  • 13. 24 25 there is no bigger sucker than a gullible marketer who thinks they are missing out on a trend bob hoffman Adcontrarian.blogspot.com
  • 15. 28 29 Online privacy is a majority concern of the world over Figure 7: “Below is a list of statements. Please answer reflecting your opinion. Completely or somewhat agree: I’m concerned about the amount of personal data that goes online.” Key 70%+ 60-69+ 50-59% 40-49% 30-39% 20-29% 10-19% <10% Base: Global But there hasn’t been a seismic shift in consumer trust Internet privacy has been a topic bubbling under the surface for sometime but in the last few years it has become a front page issue. The former CIA technical worker Ed Snowden’s allegations of widespread governmental gathering of personal information has made internet privacy hit the general consciousness like never before. Privacy is a topic that is undoubtedly rising but we haven’t seen the move in consumer opinion that we might have anticipated. Figure 8: Below is a list of statements. Please answer reflecting your opinion. Completely or somewhat agree.” 0.50 0.54 0.58 0.62 0.66 0.70 Wave 4 2009 Wave 5 2010 Wave 6 2011 Wave 7 2013 70% 66% 62% 58% 54% 50% I am concerned about the amount of personal data that goes online Base: Global
  • 16. 30 31 47.7% 45.4% 54.8% Wave 5 Wave 6 Wave 7 Follow Like Join 66.6% 37.3% 29.3% 28.7% 14.9% 43.6% I am concerned about the amount of personal data online I don't mind companies tracking my online behaviour if it improves my experience Somewhat agree Completely agree In fact there has been a huge uplift in joining brand communities Figure 9: “Have you ever joined a brand community online? By a brand community, we mean a community or group centred around a product or brand, e.g., a fan page on a social networking site, following a brand on a microblogging service (e.g. Twitter) or signing up to a dedicated website or forum.” Base: Global But it’s sustained by a delicate value exchange Figure 10: “Below is a list of statements. Please answer reflecting your opinion.” Base: Global As people use more social platforms via more devices, more often it has inevitably become central to their lives. As a result they are happy to share data with companies that make their online experiences better. However, our Wave research shows us that this is a delicate balance. Not only are more people concerned than accepting, when we look at those people with a strong conviction (i.e. definitely agree) the strength of those beliefs are strongly biased towards concern. Thismeansweneedtounderstand what value means to people if we are to find the right balance.
  • 17. A B C D E F G H I JKLM N O P Q R STUV W X Y Z ! ?%@# 1 2 3 4 5 6 7 8 9 0123 4 5 6 7 8 9012 3 4 5 6 7 8901 2 3 4 5 6 1 2 3 4 5 6 7 8 9 0123 4 5 6 7 8 9012 3 4 5 6 7 8901 2 3 4 5 6 G F E D C B A # @ % ? ! Z YXWV U T S R Q PONM L K J I H asking why is the key to cracking the code
  • 18. 34 35 Even the most superficial social media activity is driven by a human need SELF- ACTUALISATION Pursue Inner Talent Creativity Fulfillment SELF-ESTEEM Achievement Mastery Recognition Respect BELONGING - LOVE Friends Family Spouse Lover SAFETY Security Stability Freedom from Fear PHYSIOLOGICAL Food Water Shelter Warmth
  • 19. 36 37 Seek opinion Keep up to date Explore Belong Share knowledge Stay in touch Hang out Escape Be creative Build a career Make money Earn respect Change opinions Express yourself Self-promotion Have fun Learn RELATIONSHIP DIVERSION PROGRESSION RECOGNITION LEARNING RELATIONSHIP DIVERSION PROGRESSION RECOGNITION LEARNING Wave 6 7 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% Feel part of a like-minded community Share my appreciation with others It was recommended to me Support a cause I like Get free content Fill time/have fun Develop my skillsAssociate with something I think is cool Get a personal response to an issue/complaint Contact companies influence development Get advance news about products Learn more about it Figure 11: “Please tell us why you joined a brand community.” Base: Global And after 7 years of research in over 65 countries we have come to realise that real question to ask is not what people do but why they do it. And by continually asking this why we have come to realise that beneath all the trends lies a single and important truth. That 5 real, human and fundamental needs underpin all social behaviour. Learning, relationships, diversion, progression and recognition. The reason why these 5 needs are important is because people really value those brands that help meet them. When we look at the reasons why people join brand communities online (Figure 11) we can see that learning, relationships and recognition are growing as reasons to connect with brands online. In fact peoples expectations of brands has grown across the board since Wave 6.
  • 20. 38 39 The value exchange is defined by the 5 needs Not only do consumers want to connect with brands that meet their needs our Wave research shows us that meeting their needs can play a key part in meeting brand objectives, such as building  brands and driving sales. Diversion is the need state that most drives desirability for brands. 40% of people who say they want entertaining experiences from brands say that these experiences make the brand more desirable. Recognition is the key need state for making consumers loyal to brands. 65% of people who want brands to respond to their complaints say that it makes them feel valued as customers when they do. Progression is the key need state for encouraging people to spend more time with a brand. 37% of people who want brands to help them develop their own skills and abilities want to spend more time with the brand as a result.   Relationship is a key need state for driving recommendation. If a brand enables someone to help others they are also more likely to recommend it to others. Whereas to drive sales a combination of Recognition and Learning is key. Educating people about your product whilst at the same time listening to their own needs makes consumers far more likely to buy your product.  
  • 21. 40 41 So if we want consumers to connect with our brands we need to consider these consumer needs and what they deliver. However, the challenge is actually to find the place where consumer need and brand objective meet. In other words find the consumer need which, when fulfilled by the brand, will also meet the brand objective. This place between objective and need we call the Value Exchange and it’s the Value Exchange that we need to put at the heart of our communication. Because only when communication is successful with both the brand and the consumer will we go beyond campaign based activity and build a lasting relationship. AWARENESS COM M UNITY PARTICIPATION EDUCATIO N DESIRE TRANSACTION LOYALTY TRIAL SEEKMORE LEARNING REL ATIONSHIP PROGRESSION RECOGNITION D I V ERSION AWARENESS COM M UNITY PARTICIPATION EDUCATIO N DESIRE TRANSACTION LOYALTY TRIAL SEEKMORE Brand Objective Consumer Need
  • 22. 42 43 AWARENESS COM M UNITY PARTICIPATION EDUCAT IO N DESIRE TRANSACTION LOYALTY TRIAL SEEK MORE LE A RNING RELATIO N SHIP PROGRESSION RECOGNITION DIVERSION Brand Objective Consumer Need For Microsoft we could have taken a product- centric approach to marketing the cloud in China and merely explain what it is and does. However, Wave told us that what Chinese ITDMs (those people responsible for IT purchasing at large companies) really want is to develop skills and stand out. Wave also told us that if we helped them in meeting these needs they would be more likely to adopt Microsoft cloud technology and feel more loyal. From this insight our strategy became to help ITDMs succeed. In fact making them a Hero became central to our value exchange. This programme has started with viral videos that humorously tell the story of an ITDM who becomes a hero through adoption of Microsoft cloud. These have so far received over 100,000 views, an amazing result for the sector, and are just the first step in a more meaningful relationship with ITDMs. Case Study: IT Decision Makers Microsoft Cloud China Develop my skills Build my career
  • 24. 46 47 So we need to track and identify those platforms best able to deliver the value exchange Even though consumer needs don’t change, technologies ability to meet them is constantly in flux. LE A RNING RELATIO N SHIP PROGRESSION RECOGNITION DIVERSION LE A RNING RELATIO N SHIP PROGRESSION RECOGNITION DIVERSION LE A RNING RELATIO N SHIP PROGRESSION RECOGNITION DIVERSION Platform Value Exchange Conversation Device
  • 25. 48 49 Microblogs have become more about meeting people, being entertained and staying in touch The social platforms are evolving to meet the desire for simple, contextual and niche experiences Figure 12: “Microblogs do a good job when you want to...” Figure 13: “Professional social network sites do a good job when you want to...” More professional social network users see it’s a place to make contacts and earn respect RELATIONSHIP DIVERSION PROGRESSION RECOGNITION LEARNING Wave 6 7 Meet new people Stay in touch with friends Seek other people’s opinions Make contacts for work Promote yourself Learn something new Share knowledge Change opinions Be creative Express yourself Make money Have fun/ be entertained Feel like you belong Share new experiences Earn respect Hang out or waste time Keep up to date Explore the world around me 0% 10% 20% 30% 40% 50% 60% 70% RELATIONSHIP DIVERSION PROGRESSION RECOGNITION LEARNING Wave 6 7 Meet new people Stay in touch with friends Seek other people’s opinions Make contacts for work Promote yourself Learn something new Share knowledge Change opinions Be creative Express yourself Make money Have fun/ be entertained Feel like you belong Share new experiences Earn respect Hang out or waste time Keep up to date Explore the world around me 0% 10% 20% 30% 40% 50% 60% 70% Base: Global Base: Global
  • 26. 50 51 The changes happening in the device space are nothing less than a revolution Software is driving the smartphone revolution. Apps that are continually improving help us find our way and explore the world Entertainment services such as Netflix are driving the tablets evolution. The Tablet is growing in its usefulness, especially for uses associated with diversion, such as consuming content and relaxing. RELATIONSHIP DIVERSION PROGRESSION LEARNING Socialise with others Be creative Have fun / be entertained Hang out or waste time Relax Read content Watch content Ward off boredom Play a gameAccess information quickly Make a purchase Get something done Find your way Organise something Explore the world around you Learn something new Research something thoroughly Manage my life Wave 6 7 0% 10% 20% 30% 40% 50% 60% 70% 80% RELATIONSHIP DIVERSION PROGRESSION LEARNING Socialise with others Be creative Have fun / be entertained Hang out or waste time Relax Read content Watch content Ward off boredom Play a gameAccess information quickly Make a purchase Get something done Find your way Organise something Explore the world around you Learn something new Research something thoroughly Manage my life Wave 6 7 7 Mini-TabletTablet Figure 14: “You have indicated that you own the following devices. Please select which of them you think does a good job when you want to… [Smartphone]” Figure 15: “You have indicated that you own the following devices. Please select which of them you think does a good job when you want to… [Tablet, Mini-Tablet]” Base: Global - Own a Smartphone Base: Global - Own a Tablet, Own a Mini-Tablet
  • 27. 52 53 The P.C. environment is also evolving Figure 16: “You have indicated that you own the following devices. Please select which of them you think does a good job when you want to… [Laptop]” The P.C., laptop and desktop, are still the most versatile internet enabled technologies in the marketplace today. They meet more consumer needs than any other devices. But as the tablet becomes a stronger entertainment device the traditional P.C. is becoming focussed around its core strengths such as researching something thoroughly or just getting something done. But it’s worth noting that it is still seen as the best device for watching content, beating the tablet by a significant margin. It will be interesting to see how Microsoft’s P.C./tablet windows 8 platform capitalises on the strengths of both the P.C. and tablet environment. RELATIONSHIP DIVERSION PROGRESSION LEARNING Socialise with others Be creative Have fun / be entertained Hang out or waste time Relax Read content Watch content Ward off boredom Play a gameAccess information quickly Make a purchase Get something done Find your way Organise something Explore the world around you Learn something new Research something thoroughly Manage my life Wave 6 7 0% 10% 20% 30% 40% 50% 60% 70% 80% Base: Global - Own a Laptop
  • 28. 54 55 They are part of a complex eco-system with potential for interaction and conversation But these technologies don’t sit in isolation. But understanding the opportunity to drive conversations also begins with a Why. LE A RNING RELATIO N SHIP PROGRESSION RECOGNITION DIVERSION But why they share it Not just what people share Not just where they share it
  • 29. 56 57 Its no surprise to anyone that consuming medium in tandem with using internet enabled devices (second screening) is a growing phenomenon. In fact, our Wave research shows that the smartphone is an ever present companion with all media types. Figure 17: “Thinking about devices, do you ever use them whilst consuming… ?” Figure 18: “Thinking about the things you have shared with others, please select the reasons for sharing from those below.” 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.880% 70% 60% 50% 40% 30% 20% 10% 0% TV Radio Magazines NewspapersOut of Home Cinema Smartphone / Mobile Phone Laptop / Netbook PC Desktop PC Tablet Convertible Touchscreen PC/ Tablet RELATIONSHIP DIVERSION PROGRESSION RECOGNITION LEARNING TV Print 0% 10% 20% 30% Entertain others Hear other people's opinions Share my appreciation with others Help express your emotions/feelings Help others Feel better connected to others Influence the opinions of others Make an experience better Be first to share something new Connect with someone new Earn respect Base: Global - Total universe Base: Global Internet connected devices are ever present during media consumption But we shouldn’t assume that second screening is a one dimensional environment as a mediums ability to drive conversations and influence works in different ways. TV is still very much an entertainment experience. An important fact to consider when we want to stimulate social experiences using TV. They have to enhance the entertainment experience, not detract from it.
  • 30. 58 59 Summary If we start a planning process by looking only at the latest consumer trends the danger is that the answer that comes out the other end will look something like this. What can we do with Facebook and how many “likes” represents success?” The insight we gather from Wave drives a very different philosophy. By asking Why first we can build strategies that foster a mutually beneficial value exchange between brands and consumers. The mutual word is important because, if the communication doesn’t benefit both, it just cannot succeed long term. With Wave we start with a very fundamental question, what does the consumer want from our brand and how will they feel towards us if we deliver it. This means we can boil down our thinking, concentrating only on the value exchange, where brand objective and consumer need intersect. For example, how can Microsoft in China help IT people develop the skills to become a hero within their organisation through the adoption of Microsoft Cloud technology? This approach puts the consumer needs and ambitions at the forefront and allows us to then use social technology in a creative and meaningful way to meet brand goals. It also demystifies social media, allowing all parties to rally around a single thought. Also making it much easier to understand what we are trying to achieve and how best to measure success.
  • 31. 60 61 About this report “Wave 7 – Cracking The Social Code” is part of UM’s on-going research programme aimed at exploring the massive changes occurring in communication technologies. The studies have been conducted annually since 2006. The research is conducted by the UM G14/ EMEA research team in collaboration with the UM global network of agencies. If you have any questions about the research or future Wave projects please contact the author of this report Glen Parker Head Of Research, G14/EMEA Glen.Parker@umww.com
  • 32. 62 63 What does this mean for your business? Wave 7 – Cracking The Social Code is an in-depth study and there are many other aspects that we are unable to cover in this report. • What are the social dynamics of your category? • How are your consumers currently behaving in social media? • What are their key needs and which experiences best deliver them? • Which of these experiences best deliver against your brand’s marketing objectives • Which devices and social platforms are best able to deliver this experience If you want to know how to operate in the new social media landscape and what this means for your business please contact:- G14/EMEA Glen Parker Head of Research, G14/EMEA Glen.Parker@umww.com APAC Natalie Pidgeon Chief Strategic Officer, Asia Pacific Natalie.Pidgeon@umww.com NORTH AMERICA Huw Griffiths Global Chief Performance Officer Huw.Griffiths@umww.com LATIN AMERICA Mario Mejia Product Catalyst, Latam Mario.Mejia@umww.com Wave 7 is printed on Cocoon Offset: a paper produced using eco-sensitive technology from 100% recycled & de-inked waste paper (FSC certified) Designed & illustrated with love by © UM 2013