1. with Paul Stacey
Associate Director of Global Learning
Creative Commons
28-Jan-2014
Except where otherwise noted these materials
are licensed Creative Commons Attribution 3.0 (CC BY)
6. What is Creative Commons?
Creative Commons is a nonprofit that enables the sharing and use of
creativity and knowledge through free technologies and licenses.
Develops, supports, & stewards legal and technical infrastructure that maximizes digital creativity, sharing, & innovation.
Our vision is nothing less than realizing the full potential of the Internet – universal access to research,
education, & full participation in culture, driving a new era of development, growth, & productivity.
http://creativecommons.org/about
9. In 2013 the Foundation for Internet Infrastructure .SE funded an
OER-project for grammar-schools that will be available under
CC BY licenses during 2014
http://iis.se
Develop teachers and students
knowledge about the Internet including
copyright and Creative Commons
http://digisam.se
CC, Digisam & GLAM collaborating to
use CC-licenses for collections in
support of enabling digital access to
cultural heritage & national strategy
for digitization
http://www.webbstjarnan.se
http://www.tpbafk.tv
In 2013 the Royal Army
Museum made over 40,000
pictures available under open
licenses.
Galleries, Libraries, Archives & Museums
http://skoklostersslott.se/sv/det-digitala-museet/40-000-bilder-fri-nedladdning
http://openglam.org/
14. A Commons Flourishes
Examples of CC in use:
MIT OpenCourseware - 2000+ courses
Khan Academy - 3,000 videos
Wikipedia - 4 million+ articles
YouTube - 4 million+ videos
Flickr - 250 million photos
… and more each day.
15. OER are teaching, learning, and research
resources that reside in the public domain or have
been released under an open license that permits
their free use and re-purposing by others.
Open educational resources include full courses
and supplemental resources such as textbooks,
images, videos, animations, simulations,
assessments, …
Core Concept – 4R’s
OER are learning materials freely available under
a license that allows you to:
•Reuse
•Revise
•Remix
•Redistribute
19. Realizing the Potential
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Sourcing OER
Evaluating OER
Reusing, revising, remixing OER
Creating OER open policy
Designing OER
Authoring OER
Quality OER (academic, technical, pedagogical)
Technology & process for storage, curation, and distribution
Combining open content with “open” pedagogies
Promoting and marketing open to students
Putting in place inter-institutional OER frameworks and agreements
Leveraging OER by establishing downstream local, regional,
national, and international partners & users
13. Measuring outcomes
21. Open Policy
Public funds should result in a public good.
•
•
9-Sep-2013 California Community Colleges Board of Governors
votes unanimously to require open licensing on publicly funded
materials resulting from all Chancellor’s Office contracts and grants.
With 72 districts and 112 colleges, the California Community
Colleges is the largest system of higher education in the world to
now require a CC BY license on publicly funded grant materials.
http://creativecommons.org/weblog/page/2
22. TAACCCT
Trade Adjustment Assistance Community College & Career Training
•
•
•
Funded by the US Department of Labor
$2 billion over 4 years
All courseware openly licensed (CC BY)
http://creativecommons.org/weblog/entry/38818
23. Partnerships
Labour market demand - high
growth industry sectors
Employers & Industry
Design & delivery of employer
sponsored work-based training
models
Local workforce investment
board
Public Workforce System
Community Colleges
(Consortia – in state &
interstate)
Job centers, adult education
agencies, career and technical
education agencies
Six Core Elements
1. Evidence Based
Design
•use evidence to
design program
strategies
•base program
design on a level of
evidence
•use data for
continuous
improvement of
programs
2. Stacked &
Latticed
Credentials
•post-secondary
credentials that have
labor market value
•certificates,
certifications,
diplomas, and
degrees
•competency-based
educational
programs
3. Transferability &
Articulation
•career pathways
that transfer and
articulate
•within and across
state lines & within
consortia
•bridge from noncredit to credit
•build on previously
funded courses &
credentials
4. Online & TechEnabled Learning
•hybrid and blended
learning strategies
•open enrollment,
modularize content,
accelerate course
delivery, interactive
simulations, gaming,
digital tutors,
synchronous &
asynchronous, …
•OER & UDL
5. Strategic
Alignment
•outreach to
community employers and
industry, public
workforce system,
non-profit
organizations,
philanthropies …
•leverage supports &
do not duplicate
existing programs
6. Align with Previously-Funded TAACCCT Projects
27. Open Pedagogy
Localize / Contextualize / Keep Current
No more disposable assignments.
Student assignments contribute something that adds to
or improves the course overall or build out a global
public good.
More than just replacing closed proprietary resources
with open resources.
What can you do now that you couldn’t do before?
31. Are MOOCs Really Open? MOOC or MOC?
No, all rights reserved.
Partial, CC BY-NC on some
No, non-OER license.
Yes, CC BY or CC BY-SA
No, all rights reserved.
No, all rights reserved.
Note: some institutions using CC anyway.
Most MOOCs are open only in the sense of free enrollment.
36. Living Workshop
Living Workshop is a mix of group and individual exercises and
assignments. Emphasis on creative artistic materials and expression.
Workflow:
•Experiment, explore, knowledge of materials - start exercise
•Themes, tasks, turns - continued exercise
•Introducing, monitoring, taking note of - finishing exercise
•Flashback - reflection
37. Paul Stacey
Creative Commons
web site: http://creativecommons.org
e-mail: pstacey@creativecommons.org
blog: http://edtechfrontier.com
presentation slides: http://www.slideshare.net/Paul_Stacey
https://www.facebook.com/creativecommons
http://creativecommons.org/weblog
Notas del editor
Technical includes open file formats and Ensuring findability, reusability, remixability