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Coding Play/Crafting Code
in the City

Dr. Aphra Kerr
Sociology,
NUI Maynooth
Discursive Struggles.
 Entertainment software – ESA in US
 Interactive software – ISFE in Europe
 Videogames/Digital Games/Computer games
 Creative and Cultural industry
 Independent or indie
Game Development
 ‘game development is a creative collaborative
process involving numerous disciplines rooted in a
particular culture producing creative, artistic and
culturally important works. Software is a part of this
process, and part of the thing created, but it is not
the sum of its parts. This is the video game industry’
 O’Donnell, C. 2012 ‘This is not a software industry’ pg 18
Trends in Game production

1. Games as a service – MMOGs, peer to peer, esports
2. Data driven game design & metrics
3. Platformisation/Casualisation of games – apps,
mobile, ipad
4. Alternative routes to market – STEAM, Facebook
5. Productivity of players
6. Intense state competition for mobile game
companies, tax credits, visas & worker mobility
Triple A – Tech & Programming
Independents & Player created
content
What is an independent producer?
 “[…] the notion of independence needs to be
interrogated somewhat if it is to have any purchase.
…… the "indy" tag may not signify much more than
"wannabe". … In other words, the power of already
established publishers may in fact be strengthened by
the creation of an industrial diaspora of hopeful
independents. …” Dovey and Kennedy, p. 141 (2006)
(nothing) intrinsically emancipatory in the
practices of production employed or put
forward by independent game designers.
(Ruffino, P. 2013)
Alternative ideas about Indie?’
Jonathan Blow, author of Braid,
“...part of it is trying not to be professional.
A lot of people come into indie games
trying to be like a big company. What those game
companies do is create highly polished things that
serve as large as an audience as possible. …
The creation of this highly glossy commercial
product is the opposite of making something
personal.”
Indie Game: The Movie, 1:32 –2:06 (2012)
New practices, old structures?
Cultural individualisation?’
(McRobbie, 2001)
‘insitutionalised
individualisation’ of cultural
labourBanks (2007)
Venture Labour and the
individualisation of risk (Neff, G. ,
2012)
Highly gendered..
Programming as craft?
 Cyberfeminists identified programming
as craft activity connected to weaving
– Plant, S. , Wajcman, J.
 equitable access to tools & knowledge
 DIY game making as craft. Women only
games workshops Toronto since 2011 –
addressing wider absence of women in
games industry (Westecott, E. 2012)

+ Jenson, J., Harvey, A., Shepherd, T.,
Whitson, J.
Locating the games industry
Gamedevmap - content
Kerr and Cawley, 2009
2009 - Occupational categories
games
management

104

producers

60

Concept artists
animators

creative

design

Level designers

programming

72

Network, tools,
graphics

QA & support

895
198
59
26
42

Community support
Quality Assurance
Localisation
Marketing
Admin
Location

Fig. 1 - Number of Games companies by county
50

47

45
40
35
30
25
20
15
10
5
0

5

4

3

3

3

3

1

1

1

1

1

1

1
2012 Games industry in Ireland
Jamie McCormick
Fig 4. Number of companies operating in the
Irish Games Industry

83

90

75

80
70
60
50
40
30

21

20
10
0
2009

Feb-12

Oct-12
FDI V Indigenous Jobs 2012

647

2697

Indigenous Jobs

International Jobs
Job Growth 02-12

4000
3500
3000
2500
2000
1500
1000
500
0
2002

2003

2004

2005

2006

2007

# Jobs

2008

2009

2010

2011

2012
Types of Indies in Ireland

Type
L1

Newbies

Graduates, competition and jam
teams

L2

Transfers

From other industries and university
projects

L3

Spin-outs

From FDI closures

Experience
Bowen & Deuze– 2009
‘‘how indie is it?’’
1) Financially – from publisher, investor
(public or private), platform, markets
2) Creatively – from publisher, investor, platform,
Players
State strategies

Action plans, Incubators, seed
funding
The Games Sector in Ireland: Ac
Action Plan for Growth (2011) Forfas
 ‘pioneering’, ‘dynamic’, ‘innovative’
 ‘talented highly skilled people with the ability to work
across cultures’
 The need for an ‘anticipatory, agile and responsive
approach’
1: NDRC and Launchpad (accelerator)
– equity and pr0totyping
2: New Frontiers (EI + IoT) –
business development
Private Strategies
Trade association, publicity &
events, RnD & tax breaks,
incubators and skills
3. Games Ireland

Membership
Games Ireland membership is drawn from companies at all levels of Ireland’s active
and diverse video games industry. There are alternative types of membership a
vailable allowing different levels of participation in Games Ireland‘s board
and policy meetings, public and networking events and the setting of
Games Ireland objectives.
Games Ireland & Games ‘Gigs’
4. Promotion
5. ‘GameSpace’ – game specific
incubator
GameSpace
From Independence to Play &
Craft
Practice, play and learning
Virtual networking & community
6. DubLudo
 June 2013 ‘Hey there guys. I
want to let you know about
something I am very
passionate about - Play. I
love playing and playing
games. I love our little dev
scene here in Ireland and it’s
wonderful to see it grow each
year, every event I go to I am
wowed by a new team or an
idea. But something has been
missing from our
smorgasbord of gatherings
and meetings and that has
been play.’
Moves to Facebook..


dubLUDO is an event for anyone that makes games that wants to make their games better.
Bring your game
Get feedback
Give feedback

FAQ:
Q: What is this weird thing?
A: We are still figuring that out.
Q: Can I come?
A: Yes
Q: Can I show my game?
A: You have to show your game.
Q: But my game is not very good.
A: That is not a question.
Q: Do you have ( technology x, item y )?
A: Probably not, you should bring it.
And to Twitter
7. GameCraft
Chief Organisers
Strategies & Tactics
Public/State

Private

Indy /newbies

Jobs

Technology

Playing

F2F Networking Team building

Tinkering

Seed capital

entrepreneurship

Creating

Equity

publicity

Virtual Networking

Office space

skills

Co-operating

Innovation
grants

RnD grants

Jams, meet ups

mentoring

tax

launchpads

visas

Hothouses

Gamespace
Tactics for survival

 Events, meet ups and jams as a bullwark against
creative and educational individualisation

 Virtual networking & socialisation V individualised
work
 Passion versus alienation
Your Indy Worker
 Passionate

 Graduates, young (ish), mostly male, white.
 Self or mix of funding - contracts, investment, social
welfare, teaching
 Working long Hours & Flexible
 Self-promoting
 Self-training/Learning by doing

‘a very complicated
version of (creative)
freedom’
Hesmondhalgh & Baker 2010
What is success?

 Investment?
 An exit?
 A release?
 Survival?
 A hit?
2012 & 2013 releases
Getting a Green light on STEAM?

Play, connect, create and more..
In sum…
 Software is much more than code and games are more
than software – more cultural industry than software?
 Still a gendered industry and a workforce that lacks
diversity

 Clustering, seed capital, tax credits and business plans as
strategies for accelerating startups
 Jams, meet ups and networking as tactics for dealing with
precarity, risk and continuous learning.
Thank you
Aphra.kerr@nuim.ie
@Aphrak

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Coding Play/Crafting Code in the City by Aphra Kerr

  • 1. Coding Play/Crafting Code in the City Dr. Aphra Kerr Sociology, NUI Maynooth
  • 2.
  • 3. Discursive Struggles.  Entertainment software – ESA in US  Interactive software – ISFE in Europe  Videogames/Digital Games/Computer games  Creative and Cultural industry  Independent or indie
  • 4. Game Development  ‘game development is a creative collaborative process involving numerous disciplines rooted in a particular culture producing creative, artistic and culturally important works. Software is a part of this process, and part of the thing created, but it is not the sum of its parts. This is the video game industry’  O’Donnell, C. 2012 ‘This is not a software industry’ pg 18
  • 5. Trends in Game production 1. Games as a service – MMOGs, peer to peer, esports 2. Data driven game design & metrics 3. Platformisation/Casualisation of games – apps, mobile, ipad 4. Alternative routes to market – STEAM, Facebook 5. Productivity of players 6. Intense state competition for mobile game companies, tax credits, visas & worker mobility
  • 6. Triple A – Tech & Programming
  • 7. Independents & Player created content
  • 8. What is an independent producer?  “[…] the notion of independence needs to be interrogated somewhat if it is to have any purchase. …… the "indy" tag may not signify much more than "wannabe". … In other words, the power of already established publishers may in fact be strengthened by the creation of an industrial diaspora of hopeful independents. …” Dovey and Kennedy, p. 141 (2006) (nothing) intrinsically emancipatory in the practices of production employed or put forward by independent game designers. (Ruffino, P. 2013)
  • 9. Alternative ideas about Indie?’ Jonathan Blow, author of Braid, “...part of it is trying not to be professional. A lot of people come into indie games trying to be like a big company. What those game companies do is create highly polished things that serve as large as an audience as possible. … The creation of this highly glossy commercial product is the opposite of making something personal.” Indie Game: The Movie, 1:32 –2:06 (2012)
  • 10. New practices, old structures? Cultural individualisation?’ (McRobbie, 2001) ‘insitutionalised individualisation’ of cultural labourBanks (2007) Venture Labour and the individualisation of risk (Neff, G. , 2012) Highly gendered..
  • 11. Programming as craft?  Cyberfeminists identified programming as craft activity connected to weaving – Plant, S. , Wajcman, J.  equitable access to tools & knowledge  DIY game making as craft. Women only games workshops Toronto since 2011 – addressing wider absence of women in games industry (Westecott, E. 2012) + Jenson, J., Harvey, A., Shepherd, T., Whitson, J.
  • 12. Locating the games industry
  • 15. 2009 - Occupational categories games management 104 producers 60 Concept artists animators creative design Level designers programming 72 Network, tools, graphics QA & support 895 198 59 26 42 Community support Quality Assurance Localisation Marketing Admin
  • 16. Location Fig. 1 - Number of Games companies by county 50 47 45 40 35 30 25 20 15 10 5 0 5 4 3 3 3 3 1 1 1 1 1 1 1
  • 17. 2012 Games industry in Ireland Jamie McCormick Fig 4. Number of companies operating in the Irish Games Industry 83 90 75 80 70 60 50 40 30 21 20 10 0 2009 Feb-12 Oct-12
  • 18. FDI V Indigenous Jobs 2012 647 2697 Indigenous Jobs International Jobs
  • 20. Types of Indies in Ireland Type L1 Newbies Graduates, competition and jam teams L2 Transfers From other industries and university projects L3 Spin-outs From FDI closures Experience
  • 21. Bowen & Deuze– 2009 ‘‘how indie is it?’’ 1) Financially – from publisher, investor (public or private), platform, markets 2) Creatively – from publisher, investor, platform, Players
  • 22. State strategies Action plans, Incubators, seed funding
  • 23. The Games Sector in Ireland: Ac Action Plan for Growth (2011) Forfas  ‘pioneering’, ‘dynamic’, ‘innovative’  ‘talented highly skilled people with the ability to work across cultures’  The need for an ‘anticipatory, agile and responsive approach’
  • 24. 1: NDRC and Launchpad (accelerator) – equity and pr0totyping
  • 25. 2: New Frontiers (EI + IoT) – business development
  • 26. Private Strategies Trade association, publicity & events, RnD & tax breaks, incubators and skills
  • 27. 3. Games Ireland Membership Games Ireland membership is drawn from companies at all levels of Ireland’s active and diverse video games industry. There are alternative types of membership a vailable allowing different levels of participation in Games Ireland‘s board and policy meetings, public and networking events and the setting of Games Ireland objectives.
  • 28. Games Ireland & Games ‘Gigs’
  • 30. 5. ‘GameSpace’ – game specific incubator
  • 32. From Independence to Play & Craft Practice, play and learning Virtual networking & community
  • 33. 6. DubLudo  June 2013 ‘Hey there guys. I want to let you know about something I am very passionate about - Play. I love playing and playing games. I love our little dev scene here in Ireland and it’s wonderful to see it grow each year, every event I go to I am wowed by a new team or an idea. But something has been missing from our smorgasbord of gatherings and meetings and that has been play.’
  • 34. Moves to Facebook..  dubLUDO is an event for anyone that makes games that wants to make their games better. Bring your game Get feedback Give feedback FAQ: Q: What is this weird thing? A: We are still figuring that out. Q: Can I come? A: Yes Q: Can I show my game? A: You have to show your game. Q: But my game is not very good. A: That is not a question. Q: Do you have ( technology x, item y )? A: Probably not, you should bring it.
  • 38. Strategies & Tactics Public/State Private Indy /newbies Jobs Technology Playing F2F Networking Team building Tinkering Seed capital entrepreneurship Creating Equity publicity Virtual Networking Office space skills Co-operating Innovation grants RnD grants Jams, meet ups mentoring tax launchpads visas Hothouses Gamespace
  • 39. Tactics for survival  Events, meet ups and jams as a bullwark against creative and educational individualisation  Virtual networking & socialisation V individualised work  Passion versus alienation
  • 40. Your Indy Worker  Passionate  Graduates, young (ish), mostly male, white.  Self or mix of funding - contracts, investment, social welfare, teaching  Working long Hours & Flexible  Self-promoting  Self-training/Learning by doing ‘a very complicated version of (creative) freedom’ Hesmondhalgh & Baker 2010
  • 41. What is success?  Investment?  An exit?  A release?  Survival?  A hit?
  • 42. 2012 & 2013 releases
  • 43. Getting a Green light on STEAM? Play, connect, create and more..
  • 44. In sum…  Software is much more than code and games are more than software – more cultural industry than software?  Still a gendered industry and a workforce that lacks diversity  Clustering, seed capital, tax credits and business plans as strategies for accelerating startups  Jams, meet ups and networking as tactics for dealing with precarity, risk and continuous learning.