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Presentation Design
        411




                      Designed by :Brian Chandra
                                For Frank Striefler
                                         8/31/09
SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




      SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




      SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




      SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




      SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




      SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




      SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




      SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




      SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




                                         DON’T   DON’T   DON’T   DON’T   DON’T
      SUCK   SUCK   SUCK   SUCK   SUCK   SUCK    SUCK    SUCK    SUCK    SUCK




                                                 be the 5%




95% of Presentations Suck!
We are Visual Creatures
Consider caveman drawings and kindergarten fingerpaints;
we are hardwired to communicate visually.
&
    83%          of Retention
             1




                     Occurs Visually

     Non-Visual




                  Visual

                       1
                           “Presenting Effective Presentations with Visual Aids,” U.S. Department of Labor,
                                                      OSHA Office of Training and Education, May 1996.
Information is Power
But it is only as useful as
it is understandable
In this age of overstimulation and short attention spans, the simplest way
to make it understandable is to make it visual.

Speaking visually makes our information easy for our audience to
understand, and is critical to communicating quickly and effectively.
Shouldn’t all information worth
sharing be worth designing?




                   Jonathan Harris
Presentations are                          always   high-stakes                              , and the clients deserve the


      It is
absolute best.   helping our audience
                        not only about                                                          to see what we are saying,


but using strong visual grammar that engages all their senses to convince them to   adopt our
point of view and                                   ,          help them become as excited as we           are          . People don’t


just digest information thrown at them. Designing a presentation is about helping them digest the information by creating


a desire for our clients to want more of what we are offering them. It is   only          as good
as they are designed It                                                               .            is      easy to tell when an


agency has design as a systemic value system. From advertising to presentation slides, you can tell which companies


                                                                      often the
cherish design and value their brand. But more importantly, presentations are                                    very     last
impression                               a client has of us   before making a decision                                                        .

                                                                                          If a business is a decision factory, then the presentations
                                                                                                that inform those decisions determine their quality.

                                                                                                                                   Marty Neumeier
With media being any space between idea & audience, and
with us wanting to use each medium to its full potential, our
presentations should reflect the agency in terms of design.
Table of Contents
    Standard Templates
                                                                        Design
                Clipart
                                6 Common Deadly Sins                    Story
                Bullets
                                                                        Symphony
Competing Backgrounds

                               6 Principles of Presentation
                                                                        Empathy
      Animation Effects
                                                                        Play
            Slideument
                                                                        Meaning

              Plan Analog               Planning
     Find the Central Point                                   Thoughtful           Line-setting

 Understand your Audience                                     Clutter              Contrast

             Craft a Story
                                         Design               Images               Stats & Graphs

                                                              White Space          Rule Thirds


                                       Appendix
                                                              1 Message a Slide “Z” Rule

                                                              3-Second Rule        Repetition

                                                              Quotes               Grids

                                         Credits              Background           Handouts

                                                              Type Size            Final Thought
6 Deadly Sins




6 Deadly Sins
Standard Templates
Clipart
Bullets & Sub-bullets
Competing Backgrounds
Animation Effects
Slideument
Deadly Sin 1




        Standard Templates
        It’s a trap
        Chances are the standard template will not suit your unique situation, and, even if they
        did, they probably have already been seen more than a thousand times by our clients.
        It encourages two-line titles and sub-sub-sub-sub-points and most importantly, does not
        let the design help tell our story.
Deadly Sin 2




Clipart, Stock Image & Wordart
Just hurts
If the thought of using cheesy generic stock images, clipart, wordart
or 3D charts and objects crosses your mind, you need a vacation.
Deadly Sin 3




        Bullet Points
        A lazy man’s tool
        The “traditional way” of doing presentations with slides full of bullet lists have been going on for so
        long it has become a part of corporate culture. It simply is “the way things are done.” Bullet points are
        a listing tool, not a storytelling tool. Despite the fact that it is not effective, bullets are still the prevailing
        structure of most slides.

        No one can do a good presentation with slide after slide of bullet points. It creates obstacles between
        our audiences and us, making our presentations formal and stiff.
Deadly Sin 4




Competing Background
Makes it messy
Backgrounds are intended as a surface on which to place elements. They are not in
themselves a work of art. Do we want our clients to see the background? Or our message?
Deadly Sin 5




        Animation Effects
        It’s a distraction
        Nobody wants to see how a chart is built or swirls of flying
        alphabets. Having the newest effects in Power Point does not mean
        we have to use them. Does it add to our story? If not, leave it out.
Deadly Sin 6




Slideument
It’s not a document
Our biggest mistake is using every inch of space on a page and filling it up
with text, boxes, clipart, charts, footers and the company logo. It becomes
a slideument, not a slide.

The slideument is not effective, is not efficient, and it is definitely not pretty.
Presentation Principles




6 Presentation Principles

              Design
              Story
              Symphony
              Empathy
              Play
              Meaning
Presentation Principle 1




          Design
          Not only function
          Design starts at the beginning, not at the end; it is not an afterthought. It is not
          only about decoration and ornamentation, it is about organizing information in a
          way that evokes emotion and makes it clearer to understand.

          It is not only about the form, or the function. It is about how form interacts with
          function. It is just like a bento box; it not only holds the right amount of food, it
          places it in a way that attracts you.
Presentation Principle 2




Story
Not only argument
Stories have always been how humans have communicated, but somewhere along the
way, storytelling has been marginalized as child’s play. It is how we imbue narratives
and stories into our arguments to make our pitch both rational and emotional.
Presentation Principle 3




          Symphony
          Not only focus
          In an age where information is ever-increasing, being an expert in
          a single subject matter is inadequate. The difference is the ability
          to utilize the whole mind - logic, analysis, synthesis, and intuition to
          find the “relationships between relationships.”
Presentation Principle 4




Empathy
Not only logic
It allows us to see and feel from our audiences’ perspective. It makes
sure how and what we say is perceived the way it was intended to be.
It involves not just standing in their shoes, but also the way we build our
presentations.

A winning pitch does not only make a rational argument or an emotional
sale, it does both.
Presentation Principle 5




          Play
          Not only seriousness
          Play allows you to start with a child’s mind, where there are vast possibilities
          rather than vast limitations. Each presentation is different, and should be
          approached from a different angle. But in many, playfulness and humor,
          from creation to execution, go a long way in not only keeping out clients
          entertained, but interested in our ideas.
Presentation Principle 6




Meaning
Not only accumulation
Our clients did not come to our presentation to see us, they came to
find out what we can do for them. It is not about the solutions we could
provide, but the right solutions we should offer.
Planning




Planning
  Plan Analog
  Find your Conclusion
  Understand the Audience
  Craft a Story

                                            AN,
                                       TO PLTO FAIL .
                            FAILING NING
                            I S PL A N
Planning> Plan Analog




              Plan Analog
              Presentation software was never intended to be a brainstorming
              or drawing tool. By using pen and paper, you are freed from
              the limits of the software.




                                                      Sticky Note Architecture
Using sticky notes to plan out the structure of your slides may be old-school,
 but it allows you to see the big picture as you build your slides digitally. It
           allows ideas to be captured, sorted, and rearranged as needed.
Planning> Find Your Conclusion




Find Your Conclusion
To communicate our information effectively, we must first articulate the
conclusions we want our audiences to adopt. It is about knowing our story
so well that, if we have 30 seconds to “sell” our message to the CEO in an
elevator, we could.
Planning> Understand the Audience




        Understand the Audience
        This is similar to the target market. Knowing the demographics &
        psychographics of who our intended audiences are plays a part in
        the storytelling planning as well as the visuals we would choose.




                                                                            Audience Needs Map

                                                                            What are they like?
                                                                            Why are they here?
                                                                            What keeps them up at night?
                                                                            Can you solve the problem?
                                                                            What do you want them to do?
                                                                            How might they resist?
                                                                            How can you best reach them?
Planning> Craft a Story




Craft a Story
Good stories have interesting, clear beginnings; provocative,
engaging content and a clear conclusion.

We have to craft a story - which is the most effective, memorable,
and appropriate for our particular audience. Make them aware
that they have a gap in their knowledge and then fill that gap with
the answers to the puzzle.

Take them on a journey.
Design




Design
Thoughtful          Line-setting
Clutter             Contrast
Images              Stats & Graphs
White Space         Rule of Thirds
1 Message a Slide   “Z” Rule
3-Second Rule       Repetition
Quotes              Grids
Background          Handouts
Type Size           Final Thought
Design> Thoughtful Design




        Thoughtful Design
        Design is thoughtful, and at its core, is about solving problems,
        whatever the problem is, from squeezing oranges to communicating
        effectively. Designers strive to solve the problems and communicate it
        in the most effective and efficient way.

        Every decision is intentional while reason and logic underpin the
        placement of every element on the slide.
Design> Clutter




Clutter is the Failure of Design
The more we add, the more diluted and less effective the design of our slides are.
How much does it cost to add a slide? $0.00. If you have a lot of content, break
it down into different slides.
Design> Visuals




         Images
         Images tell a thousand words, but are those thousand words
         the ones we want to share? They can also serve as both the
         background and foreground, making the overall visual more
         dynamic and unified with a clearer and more dramatic look.
Design> White Space




WHITE SPACE
is the purpose of
EMPTY SPACE

it lets your content
BREATHE
think “subtract,” not “add.
                          ”
Design> 1 Message a Slide




        1 Message a Slide
        Our audiences will read the first 1-2 points but by the time we are on our third point, they
        would have zoned out. If all our points are important, should they not warrant their own slide?
Design> 3-second Rule




3-second Rule
Slides are a “glance media,” more closely related to
billboards than other media.
Design> Quote Pages




        Quote Pages
        Audiences like to get beyond the spoken word and see a simple reminder
        of what we are saying. They add credibility to our story and are useful
        springboards to the next topic.

        Remember to keep it short, they do not want to read an entire paragraph
        from a screen.
Design> Background




Background
Dark Vs. Light


     does not influence ambient lighting        brightens up the ambient

      fewer opportunities for shadows             illuminates the room

             objects can glow              no opportunity for dramatic lighting

           good for large venues                good for smaller venues

             bad for handouts                   works well for handouts
Design> Type Size




        Type Size
        Size 30 is a rule of thumb, but always stand in the back of your venue and
        click through all the slides so you know what people in the back row will see.

        There is a minimum size limit, but no maximum limit. Do not be afraid to use
        the power of big fonts. They have a big impact, but use them with restraint.
        Using them regularly dilutes the impact.




                                                                        DON’T
                                                                        BE A
                                                                        WIMP!
Design> Line-setting




Line-setting
It is the details that separate bad design from good design. Related items should be grouped
together so that audiences will not need to “work” to figure out which caption goes with which
visual. Line-setting the text aids the audiences in figuring out where their eyes should go next.
Design> Contrast




        Contrast
        By contrasting an object against the others, you automatically create
        attention and bring the audience’s eyes to that object. Contrast can
        be created by a change in color, size and even object.
Design> Statistics & Graphs




Statistics & Graphics
Data slides are not really about the data, they are about the meaning of the
data. It is better to use just parts of the data that truthfully and accurately support
your point. It is just laziness on the presenter’s part to put everything on one slide.
Design> Rule of Thirds




         Rule of Thirds
         The rule of thirds is a simplified version of the golden mean that photographers
         use to frame their shots. Divide the slide into thirds vertically and horizontally. The
         4 points (called “power points”) where there lines intersect are the points where
         your focus is drawn.
Design> Layout




“Z” Rule
Since young, we have been taught to read from top left
to bottom right. Consequently we have trained our eyes
to “naturally” look in this way.
Design> Repetition




         Repetition
         Repetition simply means using similar elements throughout the design of
         your presentation. It gives a sense of unity, consistency and cohesiveness.
Design> Grids




Grids
Create a simple grid where you can adapt all your designs. This
way, you can align elements throughout your presentation giving
it a clear design balance, flow, focus, natural cohesiveness and
aesthetic quality that is not accidental but purposefully designed.
Design> Handouts




        Handouts
        Many presenters design their slides so that they can simply use their presentation as
        a handout. Slides are speaker-support material and are thus completely incapable of
        standing by themselves. Handouts on the other hand have to work by themselves. They
        are two very different mediums.

        By creating a proper handout, you will not feel compelled to include everything in
        your slides. It should be distributed after your talk, you do not want the audience to be
        reading the material instead of listening to you.
Design> Final Thought




Final Thought
For those who have Keynote, and especially because we are
an Apple agency, we should use the Keynote remote app as it
demonstrates our products and tech-savvyness.




                                                              http://www.apple.com/iphone/apps-for-iphone/staff-picks/keynote-remote.html
APPENDIX
Time Estimate for Developing a Presentation
                Even if it is not specific to us, take note of the total
                hours needed to do a generic presentation.




                                                                                                                                        36-
Research &
Collect Input

  6-20hrs
                     Audience
                    Needs Map

                        1hr
                                      Generate Ideas
                                      via Sticky notes

                                           2hrs
                                                         Organize Ideas


                                                              1hr
                                                                           Get Colleague
                                                                             Critiques

                                                                                1hr
                                                                                           Sketch out Structure
                                                                                             or Storyboard

                                                                                                  2hrs
                                                                                                                  Rehearse, Rehearse,
                                                                                                                       Rehearse

                                                                                                                       20-60hrs
                                                                                                                                        90hrs
Books to Read




    Written by Nancy Duarte, CEO of Duarte Design,        Internationally acclaimed presentation designer,
    this book is full of practical approaches to visual   Garr Reynolds, shares his experience in a
    story development that can be applied by anyone.      provocative mix of illumination, inspiration,
    The book combines conceptual thinking and             education, and guidance that will change the way
    inspirational design, with insightful case studies    you think about making presentations.
    from the world’s leading brands.
Videos to Watch




Guy Kawasaki illustrates a mini-set of rules to      Nancy Duarte, the founder of the leading          Garr Reynolds, presentation design expert, shares
conquer typical Power Point low-legibility, visual   presentation design firm, illustrates how to go   his experience in a mix of inspiration, education,
boredom and inability to augment the presentation    from producing drab powerpoints to dazzling       and guidance that will change the way you think
being delivered.                                     presentations.                                    about making presentations.
Presentations to Check out




 Tips and tricks on how to create better stories for    How do I start when creating a presentation?           Fighting death by Power Point... How to not make a
 your next presentation.                                What are the things to focus on? How should I          presentation that bored your audience to death.
                                                        approach the design? This presentation tries to
                                                        answer these questions.




                             TED talks present Hans Rossling, who shows us a       Al Gore’s presentation about global warming
                             new way of displaying statistics and information.     was very effective due to its ability to inform mass
                                                                                   amounts of people through a simple and intuitive
                                                                                   approach.
Web sites to Visit




        Blog.duarte.com is regularly updated with the          Slideshare.com is an online presentation-sharing
        latest events, competitions, and tips & tricks about   web site that allows users to upload their
        presentation design.                                   presentations, share comments and exchange tips.
Workshops to Consider




  Presentation//reboot is a $675, 6-hour seminar about      The slide:ology workshop is a 6-hour workshop
  presentation design and it covers everything form slide   that is held monthly and taught at Duarte’s office.
  design to delivery. It is held by presentation experts    It covers the presentation from conceptualization
  Nancy Duarte and Garr Reynolds.                           to design.
Competitions to Enter




               Slideshare.com holds weekly and annual
               presentation competitions.
Other Presentation Styles to Consider

                          Lessig Method                                                                            1-7-7




It is not an official method per se, but many people credit Stanford law       This is a basic guide that should not be followed to the teeth. Following it
professor Lawrence Lessig for making it famous. There are no limits to the     word for word will produce disastrous results.
number of slides and they usually move very fast. Below is a great example
where there are over 243 slides but the presentation is 15 minutes long.
            http://randomfoo.net/oscon/2002/lessig/free.html




                             10/20/30                                                                        Pecha Kucha




This is Guy Kawasaki’s rule of maximums. Every presentation should only      It is a presentation style that limits each presenter to 20 slides a presentation, 20
have 10 slides, be longer than 20 minutes, and have a minimum of 30 point    seconds a slide, totalling 6 minutes and 40 seconds for the each presentation.
font size.
A Friendly Reminder
People are limited to a 20 minute attention span per “information venue,” be it slides, prototypes or boards.

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Presentation design

  • 1. Presentation Design 411 Designed by :Brian Chandra For Frank Striefler 8/31/09
  • 2.
  • 3. SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK DON’T DON’T DON’T DON’T DON’T SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK SUCK be the 5% 95% of Presentations Suck!
  • 4. We are Visual Creatures Consider caveman drawings and kindergarten fingerpaints; we are hardwired to communicate visually.
  • 5. & 83% of Retention 1 Occurs Visually Non-Visual Visual 1 “Presenting Effective Presentations with Visual Aids,” U.S. Department of Labor, OSHA Office of Training and Education, May 1996.
  • 7. But it is only as useful as it is understandable In this age of overstimulation and short attention spans, the simplest way to make it understandable is to make it visual. Speaking visually makes our information easy for our audience to understand, and is critical to communicating quickly and effectively.
  • 8. Shouldn’t all information worth sharing be worth designing? Jonathan Harris
  • 9. Presentations are always high-stakes , and the clients deserve the It is absolute best. helping our audience not only about to see what we are saying, but using strong visual grammar that engages all their senses to convince them to adopt our point of view and , help them become as excited as we are . People don’t just digest information thrown at them. Designing a presentation is about helping them digest the information by creating a desire for our clients to want more of what we are offering them. It is only as good as they are designed It . is easy to tell when an agency has design as a systemic value system. From advertising to presentation slides, you can tell which companies often the cherish design and value their brand. But more importantly, presentations are very last impression a client has of us before making a decision . If a business is a decision factory, then the presentations that inform those decisions determine their quality. Marty Neumeier
  • 10. With media being any space between idea & audience, and with us wanting to use each medium to its full potential, our presentations should reflect the agency in terms of design.
  • 11. Table of Contents Standard Templates Design Clipart 6 Common Deadly Sins Story Bullets Symphony Competing Backgrounds 6 Principles of Presentation Empathy Animation Effects Play Slideument Meaning Plan Analog Planning Find the Central Point Thoughtful Line-setting Understand your Audience Clutter Contrast Craft a Story Design Images Stats & Graphs White Space Rule Thirds Appendix 1 Message a Slide “Z” Rule 3-Second Rule Repetition Quotes Grids Credits Background Handouts Type Size Final Thought
  • 12.
  • 13. 6 Deadly Sins 6 Deadly Sins Standard Templates Clipart Bullets & Sub-bullets Competing Backgrounds Animation Effects Slideument
  • 14. Deadly Sin 1 Standard Templates It’s a trap Chances are the standard template will not suit your unique situation, and, even if they did, they probably have already been seen more than a thousand times by our clients. It encourages two-line titles and sub-sub-sub-sub-points and most importantly, does not let the design help tell our story.
  • 15. Deadly Sin 2 Clipart, Stock Image & Wordart Just hurts If the thought of using cheesy generic stock images, clipart, wordart or 3D charts and objects crosses your mind, you need a vacation.
  • 16. Deadly Sin 3 Bullet Points A lazy man’s tool The “traditional way” of doing presentations with slides full of bullet lists have been going on for so long it has become a part of corporate culture. It simply is “the way things are done.” Bullet points are a listing tool, not a storytelling tool. Despite the fact that it is not effective, bullets are still the prevailing structure of most slides. No one can do a good presentation with slide after slide of bullet points. It creates obstacles between our audiences and us, making our presentations formal and stiff.
  • 17. Deadly Sin 4 Competing Background Makes it messy Backgrounds are intended as a surface on which to place elements. They are not in themselves a work of art. Do we want our clients to see the background? Or our message?
  • 18. Deadly Sin 5 Animation Effects It’s a distraction Nobody wants to see how a chart is built or swirls of flying alphabets. Having the newest effects in Power Point does not mean we have to use them. Does it add to our story? If not, leave it out.
  • 19. Deadly Sin 6 Slideument It’s not a document Our biggest mistake is using every inch of space on a page and filling it up with text, boxes, clipart, charts, footers and the company logo. It becomes a slideument, not a slide. The slideument is not effective, is not efficient, and it is definitely not pretty.
  • 20.
  • 21. Presentation Principles 6 Presentation Principles Design Story Symphony Empathy Play Meaning
  • 22. Presentation Principle 1 Design Not only function Design starts at the beginning, not at the end; it is not an afterthought. It is not only about decoration and ornamentation, it is about organizing information in a way that evokes emotion and makes it clearer to understand. It is not only about the form, or the function. It is about how form interacts with function. It is just like a bento box; it not only holds the right amount of food, it places it in a way that attracts you.
  • 23. Presentation Principle 2 Story Not only argument Stories have always been how humans have communicated, but somewhere along the way, storytelling has been marginalized as child’s play. It is how we imbue narratives and stories into our arguments to make our pitch both rational and emotional.
  • 24. Presentation Principle 3 Symphony Not only focus In an age where information is ever-increasing, being an expert in a single subject matter is inadequate. The difference is the ability to utilize the whole mind - logic, analysis, synthesis, and intuition to find the “relationships between relationships.”
  • 25. Presentation Principle 4 Empathy Not only logic It allows us to see and feel from our audiences’ perspective. It makes sure how and what we say is perceived the way it was intended to be. It involves not just standing in their shoes, but also the way we build our presentations. A winning pitch does not only make a rational argument or an emotional sale, it does both.
  • 26. Presentation Principle 5 Play Not only seriousness Play allows you to start with a child’s mind, where there are vast possibilities rather than vast limitations. Each presentation is different, and should be approached from a different angle. But in many, playfulness and humor, from creation to execution, go a long way in not only keeping out clients entertained, but interested in our ideas.
  • 27. Presentation Principle 6 Meaning Not only accumulation Our clients did not come to our presentation to see us, they came to find out what we can do for them. It is not about the solutions we could provide, but the right solutions we should offer.
  • 28.
  • 29. Planning Planning Plan Analog Find your Conclusion Understand the Audience Craft a Story AN, TO PLTO FAIL . FAILING NING I S PL A N
  • 30. Planning> Plan Analog Plan Analog Presentation software was never intended to be a brainstorming or drawing tool. By using pen and paper, you are freed from the limits of the software. Sticky Note Architecture Using sticky notes to plan out the structure of your slides may be old-school, but it allows you to see the big picture as you build your slides digitally. It allows ideas to be captured, sorted, and rearranged as needed.
  • 31. Planning> Find Your Conclusion Find Your Conclusion To communicate our information effectively, we must first articulate the conclusions we want our audiences to adopt. It is about knowing our story so well that, if we have 30 seconds to “sell” our message to the CEO in an elevator, we could.
  • 32. Planning> Understand the Audience Understand the Audience This is similar to the target market. Knowing the demographics & psychographics of who our intended audiences are plays a part in the storytelling planning as well as the visuals we would choose. Audience Needs Map What are they like? Why are they here? What keeps them up at night? Can you solve the problem? What do you want them to do? How might they resist? How can you best reach them?
  • 33. Planning> Craft a Story Craft a Story Good stories have interesting, clear beginnings; provocative, engaging content and a clear conclusion. We have to craft a story - which is the most effective, memorable, and appropriate for our particular audience. Make them aware that they have a gap in their knowledge and then fill that gap with the answers to the puzzle. Take them on a journey.
  • 34.
  • 35. Design Design Thoughtful Line-setting Clutter Contrast Images Stats & Graphs White Space Rule of Thirds 1 Message a Slide “Z” Rule 3-Second Rule Repetition Quotes Grids Background Handouts Type Size Final Thought
  • 36. Design> Thoughtful Design Thoughtful Design Design is thoughtful, and at its core, is about solving problems, whatever the problem is, from squeezing oranges to communicating effectively. Designers strive to solve the problems and communicate it in the most effective and efficient way. Every decision is intentional while reason and logic underpin the placement of every element on the slide.
  • 37. Design> Clutter Clutter is the Failure of Design The more we add, the more diluted and less effective the design of our slides are. How much does it cost to add a slide? $0.00. If you have a lot of content, break it down into different slides.
  • 38. Design> Visuals Images Images tell a thousand words, but are those thousand words the ones we want to share? They can also serve as both the background and foreground, making the overall visual more dynamic and unified with a clearer and more dramatic look.
  • 39. Design> White Space WHITE SPACE is the purpose of EMPTY SPACE it lets your content BREATHE think “subtract,” not “add. ”
  • 40. Design> 1 Message a Slide 1 Message a Slide Our audiences will read the first 1-2 points but by the time we are on our third point, they would have zoned out. If all our points are important, should they not warrant their own slide?
  • 41. Design> 3-second Rule 3-second Rule Slides are a “glance media,” more closely related to billboards than other media.
  • 42. Design> Quote Pages Quote Pages Audiences like to get beyond the spoken word and see a simple reminder of what we are saying. They add credibility to our story and are useful springboards to the next topic. Remember to keep it short, they do not want to read an entire paragraph from a screen.
  • 43. Design> Background Background Dark Vs. Light does not influence ambient lighting brightens up the ambient fewer opportunities for shadows illuminates the room objects can glow no opportunity for dramatic lighting good for large venues good for smaller venues bad for handouts works well for handouts
  • 44. Design> Type Size Type Size Size 30 is a rule of thumb, but always stand in the back of your venue and click through all the slides so you know what people in the back row will see. There is a minimum size limit, but no maximum limit. Do not be afraid to use the power of big fonts. They have a big impact, but use them with restraint. Using them regularly dilutes the impact. DON’T BE A WIMP!
  • 45. Design> Line-setting Line-setting It is the details that separate bad design from good design. Related items should be grouped together so that audiences will not need to “work” to figure out which caption goes with which visual. Line-setting the text aids the audiences in figuring out where their eyes should go next.
  • 46. Design> Contrast Contrast By contrasting an object against the others, you automatically create attention and bring the audience’s eyes to that object. Contrast can be created by a change in color, size and even object.
  • 47. Design> Statistics & Graphs Statistics & Graphics Data slides are not really about the data, they are about the meaning of the data. It is better to use just parts of the data that truthfully and accurately support your point. It is just laziness on the presenter’s part to put everything on one slide.
  • 48. Design> Rule of Thirds Rule of Thirds The rule of thirds is a simplified version of the golden mean that photographers use to frame their shots. Divide the slide into thirds vertically and horizontally. The 4 points (called “power points”) where there lines intersect are the points where your focus is drawn.
  • 49. Design> Layout “Z” Rule Since young, we have been taught to read from top left to bottom right. Consequently we have trained our eyes to “naturally” look in this way.
  • 50. Design> Repetition Repetition Repetition simply means using similar elements throughout the design of your presentation. It gives a sense of unity, consistency and cohesiveness.
  • 51. Design> Grids Grids Create a simple grid where you can adapt all your designs. This way, you can align elements throughout your presentation giving it a clear design balance, flow, focus, natural cohesiveness and aesthetic quality that is not accidental but purposefully designed.
  • 52. Design> Handouts Handouts Many presenters design their slides so that they can simply use their presentation as a handout. Slides are speaker-support material and are thus completely incapable of standing by themselves. Handouts on the other hand have to work by themselves. They are two very different mediums. By creating a proper handout, you will not feel compelled to include everything in your slides. It should be distributed after your talk, you do not want the audience to be reading the material instead of listening to you.
  • 53. Design> Final Thought Final Thought For those who have Keynote, and especially because we are an Apple agency, we should use the Keynote remote app as it demonstrates our products and tech-savvyness. http://www.apple.com/iphone/apps-for-iphone/staff-picks/keynote-remote.html
  • 55. Time Estimate for Developing a Presentation Even if it is not specific to us, take note of the total hours needed to do a generic presentation. 36- Research & Collect Input 6-20hrs Audience Needs Map 1hr Generate Ideas via Sticky notes 2hrs Organize Ideas 1hr Get Colleague Critiques 1hr Sketch out Structure or Storyboard 2hrs Rehearse, Rehearse, Rehearse 20-60hrs 90hrs
  • 56. Books to Read Written by Nancy Duarte, CEO of Duarte Design, Internationally acclaimed presentation designer, this book is full of practical approaches to visual Garr Reynolds, shares his experience in a story development that can be applied by anyone. provocative mix of illumination, inspiration, The book combines conceptual thinking and education, and guidance that will change the way inspirational design, with insightful case studies you think about making presentations. from the world’s leading brands.
  • 57. Videos to Watch Guy Kawasaki illustrates a mini-set of rules to Nancy Duarte, the founder of the leading Garr Reynolds, presentation design expert, shares conquer typical Power Point low-legibility, visual presentation design firm, illustrates how to go his experience in a mix of inspiration, education, boredom and inability to augment the presentation from producing drab powerpoints to dazzling and guidance that will change the way you think being delivered. presentations. about making presentations.
  • 58. Presentations to Check out Tips and tricks on how to create better stories for How do I start when creating a presentation? Fighting death by Power Point... How to not make a your next presentation. What are the things to focus on? How should I presentation that bored your audience to death. approach the design? This presentation tries to answer these questions. TED talks present Hans Rossling, who shows us a Al Gore’s presentation about global warming new way of displaying statistics and information. was very effective due to its ability to inform mass amounts of people through a simple and intuitive approach.
  • 59. Web sites to Visit Blog.duarte.com is regularly updated with the Slideshare.com is an online presentation-sharing latest events, competitions, and tips & tricks about web site that allows users to upload their presentation design. presentations, share comments and exchange tips.
  • 60. Workshops to Consider Presentation//reboot is a $675, 6-hour seminar about The slide:ology workshop is a 6-hour workshop presentation design and it covers everything form slide that is held monthly and taught at Duarte’s office. design to delivery. It is held by presentation experts It covers the presentation from conceptualization Nancy Duarte and Garr Reynolds. to design.
  • 61. Competitions to Enter Slideshare.com holds weekly and annual presentation competitions.
  • 62. Other Presentation Styles to Consider Lessig Method 1-7-7 It is not an official method per se, but many people credit Stanford law This is a basic guide that should not be followed to the teeth. Following it professor Lawrence Lessig for making it famous. There are no limits to the word for word will produce disastrous results. number of slides and they usually move very fast. Below is a great example where there are over 243 slides but the presentation is 15 minutes long. http://randomfoo.net/oscon/2002/lessig/free.html 10/20/30 Pecha Kucha This is Guy Kawasaki’s rule of maximums. Every presentation should only It is a presentation style that limits each presenter to 20 slides a presentation, 20 have 10 slides, be longer than 20 minutes, and have a minimum of 30 point seconds a slide, totalling 6 minutes and 40 seconds for the each presentation. font size.
  • 63. A Friendly Reminder People are limited to a 20 minute attention span per “information venue,” be it slides, prototypes or boards.