This document provides an introduction to user experience (UX) design. It begins with icebreaker exercises for students to learn about each other. It then defines UX design and discusses the user-centered design process. This includes conducting user research, creating user personas and journeys, wireframing, prototyping, and usability testing. The document outlines common UX design roles and skills. It emphasizes that UX design is about understanding user needs and designing products to meet those needs through the entire development process. Students then participate in exercises to practice elements of the UX design process like research, sketching solutions, and creating a prototype.
3. Time to get to know one
another!
1. Grab some post-its and pens
2. Find out neat things about your partner
3. Write 1 or 2 words on 3 different post-its about
your partner
4. Post your notes on the wall on the side of the class
5. With your help, the class will group the
characteristics into categories
10. Teams of 2-3
10
Minutes
Identify one
product/
service
experience
that could use
improvement
5
Discuss and
share with the
class
15 minute discussion
11. What is the company?
What is the product?
How does that make you feel?
Identify positive and the negative.
14. What most people think
UX is
Field research
Face to face interviewing
Creation and administering of tests
Gathering, organizing, and presenting statistics
Documentation of personas and findings
Product design
Feature writing
Requirement writing
Graphic arts
Interaction design
Information Architecture
Usability
Prototyping
Interface layout
Interface design
Visual design
Taxonomy creation
Terminology creation
Copy writing
Presentation and speaking
Working tightly with programmers
Brainstorm coordination
Company culture evangelism
Communication to stakeholders
helloerik.com/ux-is-not-ui
15. What UX actually is
Field research
Face to face interviewing
Creation and administering of tests
Gathering, organizing, and presenting statistics
Documentation of personas and findings
Product design
Feature writing
Requirement writing
Graphic arts
Interaction design
Information Architecture
Usability
Prototyping
Interface layout
Interface design
Visual design
Taxonomy creation
Terminology creation
Copy writing
Presentation and speaking
Working tightly with programmers
Brainstorm coordination
Company culture evangelism
Communication to stakeholders
helloerik.com/ux-is-not-ui
33. What startups want.
Someone who can:
‣ conduct user research
‣ design the user flows
‣ copywrite
‣ create hi-fi mockups
‣ write the front-end code
‣ run usability tests
‣ manage the product
35. 45 minute exercise
Same teams of 2-3
Sketch as many
solutions to the
product identified
in Exercise 1 as
you can!
5
Discuss
and share
with the
class
15
Identify
themes and
requirements
10 15
Bring your
ideas and
decide on
the master
design
10
Minutes
Conduct
user
research
36. 1. Start sketching your ideas
2. Bring ideas together and create one
master design
3. Discuss and share with the class