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UNIT –I

  1. Compare Procedure Oriented Language and Object Oriented Language.

           S.No Procedure Oriented Language                  Object Oriented Language
           1    Importance is given to steps or procedures   Focuses on data rather than process
                Data is not secured                          Data security is provided by means
           2
                                                             of data hiding
           3      Top down approach                          Bottom up approach
                  Separates the data of the program from the Data and the operations that
           4      operations that manipulate the data.       manipulate the data (the code) are
                                                             both encapsulated in the object.

  2. What are the features of Object Oriented Language?
       • Objects
       • Classes
       • Data abstraction
       • Data Encapsulation
       • Inheritance
       • Polymorphism
       • Dynamic binding
       • Message passing

  3.    Define class
          Class is a user defined data type. A class is a collection of objects of similar type. Class can also be
          defined as the description of an object.

  4. What are the differences between struct and Class
  S.No Structure                                Class
  1    Data attributes can alone be initialized Data attributes and member functions can be initialized
  2    By default the data member is public     By default the data member is public

5.     List some application areas of Object Oriented Programming.
  •    Operating System Development
  •    Decision support system
  •    Computer Graphics
  •    Neural network
  •    Simulation and modeling

  6. Define object.
     Object is the basic run time entity in an object oriented system i.e Person, car etc. Objects contain data and
     code to manipulate the data. Objects are the variables of the type class.

  7. Define Encapsulation and Data Hiding.
             The wrapping up of data and functions into a single unit is known as data encapsulation. Here the
     data is not accessible to the outside world.The insulation of data from direct access by the program
     is called data hiding or information hiding.

  8. Define Data Abstraction.

                                                        1
Abstraction refers to the act of representing the essential features without including the background details or
explanations.

9. State Inheritance.
    Inheritance is the process by which objects of one class acquire the properties of objects of
  another class. It supports the concept of hierarchical classification and provides the idea of reusability.
  The class which is inherited is known as the base or super class and class which is newly derived is known
  as the derived or sub class.

10. State Polymorphism.
           Polymorphism is an important concept of OOPs. Polymorphism means one name, multiple
    forms. It is the ability of a function or operator to take more than one form at different instances.

11. List and define the two types of Polymorphism.
    • Operator Overloading – The process of making an operator to exhibit different behaviors at
        different instances.
    • Function Overloading – Using a single function name to perform different types of tasks. The same
        function name can be used to handle different number and different types of arguments.

12. State Dynamic Binding.
          Binding refers to the linking of procedure call to the code to be executed in response to the call.
    Dynamic Binding or Late Binding means that the code associated with a given procedure call is
    known only at the run-time.

13. Define Message Passing.
    Objects communicate between each other by sending and receiving information known as
    messages. A message to an object is a request for execution of a procedure. Message passing
    involves specifying the name of the object, the name of the function and the information to be sent.

14. List out some of the benefits of OOP.
        o Eliminate redundant code
        o Saves development time and leads to higher productivity
        o Helps to build secure programs
        o Easy to partition work
        o Small programs can be easily upgraded to large programs
        o Software complexity can easily be managed
        o
15. Define data members and member functions.
    The attributes in the objects are known as data members because they hold the information. The
    functions that operate on these data are known as methods or member functions.

16. Define Object Based Programming language.
    Object Based Programming is the style of programming that primarily supports encapsulation and
    object identity. Languages that support programming with objects are known as Object Based
    Programming languages. They do not support inheritance and dynamic binding.

17. What are the input and output operators used in C++?
    The identifier cin is used for input operation. The input operator used is >>, which is known as the
  extraction or get from operator. The syntax is, cin >> n1;
         The identifier cout is used for output operation. The input operator used is <<, which is known as the
    insertion or put to operator. The syntax is,
                                                     2
cout << “C++ is better than C”;


   18. List out the four basic sections in a typical C++ program.
           o Include files
           o Class declaration
           o Member functions definition
           o Main function program

   19. Define an enumeration data type.
              An enumerated data type is a user defined data type that provides a way for attaching names to
       numbers thereby increasing comprehensibility of the code. The enum keyword is used which
       automatically enumerates a list of words by assigning them values 0, 1, 2…
        E.g.) enum shape {circle, square, triangle};

   20. List out the new operators introduced in C++.
               ::    Scope resolution operator
               ::*   Pointer to member declarator
               ->* Pointer to member operator
               .*    Pointer to member operator
              delete Memory release operator
              endl Line feed operator
              new     Memory allocation operator
              setw Field width operator

   21. What is the use of scope resolution operator?
              A variable declared in an inner block cannot be accessed outside the block. To resolve this problem
       the scope resolution operator is used. It can be used to uncover a hidden variable. This operator allows
       access to the global version of the variable. It takes the form,
             :: variable-name

   22. List out the memory differencing operator.
       o ::*     To declare a pointer to the member of the class
       o ->*      To access a member using object name and a pointer to that member
       o .*      To access a member using a pointer to the object and a pointer to that member

    23. Define Function Prototyping.
        The function prototype describes the function interface to the compiler by giving details such as the
number and type of arguments and type of return values. It is the declaration of a function in a program. It is
in the following form,
            type function – name (argument – list);
    where argument–list refers to types and names of arguments to be passed to the function

    24. What is call by reference?
      When we pass arguments by reference, the formal arguments in the called function become the aliases to the
actual arguments in the calling function. Here the function works on the original data rather than its copy.
      e.g., void swap (int &a, int &b)
            {
              int t = a; a = b; b = t;  }
    25. What are inline functions?


                                                       3
An inline function is a function that is expanded in line when it is invoked. Here, the compiler
  replaces the function call with the corresponding function code. The inline function is defined as,
        inline function-header
        {
               function body             }
26. What are the advantages & disadvantages of inline functions?
    Advantages:
       o It eliminates the overhead of context switching
       o It increases the speed of execution of a program.
    Disadvantage:
    Overhead will be caused when the program size increases considerably.

27. Why do we use default arguments?
  The function assigns a default value to the parameter which does not have a matching argument in the
  function call. They are useful in situations where some arguments always have the same value.
  e.g., float amt (float P, float n, float r = 0.15);

28. State the advantages of default arguments.
  The advantages of default arguments are,
    o We can use default arguments to add new parameters to the existing function.
    o Default arguments can be used to combine similar functions into one.

29. Define function overloading and list its limitations.
           A single function name can be used to perform different types of tasks. The same function
    name can be used to handle different number and different types of arguments. This is known as
    function overloading or function polymorphism.
    Limitations:
    We should not overload unrelated functions and should reserve function
    overloading for functions that perform closely related operations.

30. How can we access the class members?
          The class members can be accessed only when an object is created to that class. They are accessed
    with the help of the object name and a dot operator. They can be accessed using the general format,
         Object_name.function_name (actual_arguments);

31. List the properties of static data member of a class
        • Static data members are stored at a location where they are retained throughout the execution of
           the program and are not stored with class objects
        • The static data members are stored only as a single copy and it is shared between all objects of the
           class.
        • All static data members are initialized to zero at the time of declaration by C++ compiler.

32. Where can we define member functions?
      Member functions can be defined in two places:
      Outside the class definition – The member functions can be defined outside the class definition
      with the help of the scope resolution operator.
            The general format is given as,
            return_type class_name :: function_name (argument declaration)
            {
                  function body
            }

                                                    4
Inside the class definition – The member function is written inside the class in place of
       the member declaration. They are treated as inline functions.




33. What are the characteristics of member functions?
    The various characteristics of member functions are,
       o Different classes can use the same function name and their scope can be resolved using the
           membership label.
       o Member functions can access the private data of a class while a non-member function
           cannot.
       o A member function can call another member function directly without using a dot operator.

34. How can an outside function be made inline?
      An outside function can be made inline by just using the qualifier ‘inline’ in the header line of the
      function definition.
         The general format is,
            inline return_type class_name :: function_name (argument declaration)
            {
                   function body
            }
35. What are the properties of a static data member?
       The properties of a static data member are,
      o It is initialized to zero when the first object is created and no other. Initialization is
          permitted.
      o Only one copy of that member is created and shared by all the objects of that class.
      o It is visible only within the class, but the life time is the entire program.

36. List the properties of a static member function?
        o A static member function can access only other static members declared in the same class.
        o It can be called using the class name instead of objects as follows,
                                class_name :: function_name;

37. How can objects be used as function arguments?
           An object can be used as a function argument in two ways,
      o A copy of the entire object is passed to the function. (Pass by value)
      o Only the address of the object is transferred to the function. (Pass by reference)

38. Define friend function?
          An outside function can be made a friend to a class using the qualifier ‘friend’. The function
    declaration should be preceded by the keyword friend. A friend function has full access rights to the
    private members of a class.

39. List out the special characteristics of a friend function.
        o It is not in the scope of a class in which it is declared as friend.
        o It cannot be called using the object of that class.
        o It can be invoked without an object.
        o It cannot access the member names directly and uses the dot operator.
        o It can be declared as either public or private.
        o It has the objects as arguments.
                                                   5
40. What is scope resolution operator in C++
             The scope resolution operator (::) in C++ is used to define the already declared member
     functions of a particular class. To differentiate between the normal functions and the member functions of
     the class scope resolution operator is used.
 41. Give the syntax to define a function outside the class.
                    return-type class-name :: function-name(parameters)

 42. How do you access a static data member outside a class
       • Static data member has to be declared as public.
       • There are 2 ways to access the static data members
              o Class-name :: Static member variable name
              o Object-name.Static member variable name

 43. What do you mean by pointers to objects and pointers to data members?
     A pointer to an object contains the address of an object. Pointer increment will increment the address by
     the size of the object. The size of the object is determined by the size of non static members of a class.
     Pointers to data members hold the address of the data members of a class.
      The operators used are .* and ->*. <Object-name>.*<pointer-name>

 44. What is local class?
     Classes defined inside a function are called local classes.
     Eg : void main()
     { ------
     }
     void sample_function()
     {
               class local_class
              {
                       int a;
                       void setvalue(int tmp) {a = tmp }
              };
              local_class obj; obj.setvalue(10); }

 45. What are the features of const objects?
     Const object is not allowed to do operations that modify the value of an object. The functions that are
     defined const can be accessed by const objects. Even public variables of the object are not modifiable.

 46. Define volatile functions.
     A member function can also be declared as volatile if it is invoked by a volatile object. A volatile object’s
     value can be changed by external parameters which are not under the control of the program. Eg. An
     object taken from a Network Interface Card does not take input from our program. When the hardware
     interrupts the values related to it change without program’s knowledge.



                                                      PART B

1. List the basic features of Object Oriented Programming and explain the same with relevant examples
2. Explain friend class and friend function with examples
3. Explain static data members and static variable.

                                                       6
4. Explain default arguments.
5. Explain in detail about function overloading with examples
6. Explain the following with suitable example
            a. Pointers to objects & Pointers to members




                                                    7

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Question bank unit i

  • 1. UNIT –I 1. Compare Procedure Oriented Language and Object Oriented Language. S.No Procedure Oriented Language Object Oriented Language 1 Importance is given to steps or procedures Focuses on data rather than process Data is not secured Data security is provided by means 2 of data hiding 3 Top down approach Bottom up approach Separates the data of the program from the Data and the operations that 4 operations that manipulate the data. manipulate the data (the code) are both encapsulated in the object. 2. What are the features of Object Oriented Language? • Objects • Classes • Data abstraction • Data Encapsulation • Inheritance • Polymorphism • Dynamic binding • Message passing 3. Define class Class is a user defined data type. A class is a collection of objects of similar type. Class can also be defined as the description of an object. 4. What are the differences between struct and Class S.No Structure Class 1 Data attributes can alone be initialized Data attributes and member functions can be initialized 2 By default the data member is public By default the data member is public 5. List some application areas of Object Oriented Programming. • Operating System Development • Decision support system • Computer Graphics • Neural network • Simulation and modeling 6. Define object. Object is the basic run time entity in an object oriented system i.e Person, car etc. Objects contain data and code to manipulate the data. Objects are the variables of the type class. 7. Define Encapsulation and Data Hiding. The wrapping up of data and functions into a single unit is known as data encapsulation. Here the data is not accessible to the outside world.The insulation of data from direct access by the program is called data hiding or information hiding. 8. Define Data Abstraction. 1
  • 2. Abstraction refers to the act of representing the essential features without including the background details or explanations. 9. State Inheritance. Inheritance is the process by which objects of one class acquire the properties of objects of another class. It supports the concept of hierarchical classification and provides the idea of reusability. The class which is inherited is known as the base or super class and class which is newly derived is known as the derived or sub class. 10. State Polymorphism. Polymorphism is an important concept of OOPs. Polymorphism means one name, multiple forms. It is the ability of a function or operator to take more than one form at different instances. 11. List and define the two types of Polymorphism. • Operator Overloading – The process of making an operator to exhibit different behaviors at different instances. • Function Overloading – Using a single function name to perform different types of tasks. The same function name can be used to handle different number and different types of arguments. 12. State Dynamic Binding. Binding refers to the linking of procedure call to the code to be executed in response to the call. Dynamic Binding or Late Binding means that the code associated with a given procedure call is known only at the run-time. 13. Define Message Passing. Objects communicate between each other by sending and receiving information known as messages. A message to an object is a request for execution of a procedure. Message passing involves specifying the name of the object, the name of the function and the information to be sent. 14. List out some of the benefits of OOP. o Eliminate redundant code o Saves development time and leads to higher productivity o Helps to build secure programs o Easy to partition work o Small programs can be easily upgraded to large programs o Software complexity can easily be managed o 15. Define data members and member functions. The attributes in the objects are known as data members because they hold the information. The functions that operate on these data are known as methods or member functions. 16. Define Object Based Programming language. Object Based Programming is the style of programming that primarily supports encapsulation and object identity. Languages that support programming with objects are known as Object Based Programming languages. They do not support inheritance and dynamic binding. 17. What are the input and output operators used in C++? The identifier cin is used for input operation. The input operator used is >>, which is known as the extraction or get from operator. The syntax is, cin >> n1; The identifier cout is used for output operation. The input operator used is <<, which is known as the insertion or put to operator. The syntax is, 2
  • 3. cout << “C++ is better than C”; 18. List out the four basic sections in a typical C++ program. o Include files o Class declaration o Member functions definition o Main function program 19. Define an enumeration data type. An enumerated data type is a user defined data type that provides a way for attaching names to numbers thereby increasing comprehensibility of the code. The enum keyword is used which automatically enumerates a list of words by assigning them values 0, 1, 2… E.g.) enum shape {circle, square, triangle}; 20. List out the new operators introduced in C++. :: Scope resolution operator ::* Pointer to member declarator ->* Pointer to member operator .* Pointer to member operator delete Memory release operator endl Line feed operator new Memory allocation operator setw Field width operator 21. What is the use of scope resolution operator? A variable declared in an inner block cannot be accessed outside the block. To resolve this problem the scope resolution operator is used. It can be used to uncover a hidden variable. This operator allows access to the global version of the variable. It takes the form, :: variable-name 22. List out the memory differencing operator. o ::* To declare a pointer to the member of the class o ->* To access a member using object name and a pointer to that member o .* To access a member using a pointer to the object and a pointer to that member 23. Define Function Prototyping. The function prototype describes the function interface to the compiler by giving details such as the number and type of arguments and type of return values. It is the declaration of a function in a program. It is in the following form, type function – name (argument – list); where argument–list refers to types and names of arguments to be passed to the function 24. What is call by reference? When we pass arguments by reference, the formal arguments in the called function become the aliases to the actual arguments in the calling function. Here the function works on the original data rather than its copy. e.g., void swap (int &a, int &b) { int t = a; a = b; b = t; } 25. What are inline functions? 3
  • 4. An inline function is a function that is expanded in line when it is invoked. Here, the compiler replaces the function call with the corresponding function code. The inline function is defined as, inline function-header { function body } 26. What are the advantages & disadvantages of inline functions? Advantages: o It eliminates the overhead of context switching o It increases the speed of execution of a program. Disadvantage: Overhead will be caused when the program size increases considerably. 27. Why do we use default arguments? The function assigns a default value to the parameter which does not have a matching argument in the function call. They are useful in situations where some arguments always have the same value. e.g., float amt (float P, float n, float r = 0.15); 28. State the advantages of default arguments. The advantages of default arguments are, o We can use default arguments to add new parameters to the existing function. o Default arguments can be used to combine similar functions into one. 29. Define function overloading and list its limitations. A single function name can be used to perform different types of tasks. The same function name can be used to handle different number and different types of arguments. This is known as function overloading or function polymorphism. Limitations: We should not overload unrelated functions and should reserve function overloading for functions that perform closely related operations. 30. How can we access the class members? The class members can be accessed only when an object is created to that class. They are accessed with the help of the object name and a dot operator. They can be accessed using the general format, Object_name.function_name (actual_arguments); 31. List the properties of static data member of a class • Static data members are stored at a location where they are retained throughout the execution of the program and are not stored with class objects • The static data members are stored only as a single copy and it is shared between all objects of the class. • All static data members are initialized to zero at the time of declaration by C++ compiler. 32. Where can we define member functions? Member functions can be defined in two places: Outside the class definition – The member functions can be defined outside the class definition with the help of the scope resolution operator. The general format is given as, return_type class_name :: function_name (argument declaration) { function body } 4
  • 5. Inside the class definition – The member function is written inside the class in place of the member declaration. They are treated as inline functions. 33. What are the characteristics of member functions? The various characteristics of member functions are, o Different classes can use the same function name and their scope can be resolved using the membership label. o Member functions can access the private data of a class while a non-member function cannot. o A member function can call another member function directly without using a dot operator. 34. How can an outside function be made inline? An outside function can be made inline by just using the qualifier ‘inline’ in the header line of the function definition. The general format is, inline return_type class_name :: function_name (argument declaration) { function body } 35. What are the properties of a static data member? The properties of a static data member are, o It is initialized to zero when the first object is created and no other. Initialization is permitted. o Only one copy of that member is created and shared by all the objects of that class. o It is visible only within the class, but the life time is the entire program. 36. List the properties of a static member function? o A static member function can access only other static members declared in the same class. o It can be called using the class name instead of objects as follows, class_name :: function_name; 37. How can objects be used as function arguments? An object can be used as a function argument in two ways, o A copy of the entire object is passed to the function. (Pass by value) o Only the address of the object is transferred to the function. (Pass by reference) 38. Define friend function? An outside function can be made a friend to a class using the qualifier ‘friend’. The function declaration should be preceded by the keyword friend. A friend function has full access rights to the private members of a class. 39. List out the special characteristics of a friend function. o It is not in the scope of a class in which it is declared as friend. o It cannot be called using the object of that class. o It can be invoked without an object. o It cannot access the member names directly and uses the dot operator. o It can be declared as either public or private. o It has the objects as arguments. 5
  • 6. 40. What is scope resolution operator in C++ The scope resolution operator (::) in C++ is used to define the already declared member functions of a particular class. To differentiate between the normal functions and the member functions of the class scope resolution operator is used. 41. Give the syntax to define a function outside the class. return-type class-name :: function-name(parameters) 42. How do you access a static data member outside a class • Static data member has to be declared as public. • There are 2 ways to access the static data members o Class-name :: Static member variable name o Object-name.Static member variable name 43. What do you mean by pointers to objects and pointers to data members? A pointer to an object contains the address of an object. Pointer increment will increment the address by the size of the object. The size of the object is determined by the size of non static members of a class. Pointers to data members hold the address of the data members of a class. The operators used are .* and ->*. <Object-name>.*<pointer-name> 44. What is local class? Classes defined inside a function are called local classes. Eg : void main() { ------ } void sample_function() { class local_class { int a; void setvalue(int tmp) {a = tmp } }; local_class obj; obj.setvalue(10); } 45. What are the features of const objects? Const object is not allowed to do operations that modify the value of an object. The functions that are defined const can be accessed by const objects. Even public variables of the object are not modifiable. 46. Define volatile functions. A member function can also be declared as volatile if it is invoked by a volatile object. A volatile object’s value can be changed by external parameters which are not under the control of the program. Eg. An object taken from a Network Interface Card does not take input from our program. When the hardware interrupts the values related to it change without program’s knowledge. PART B 1. List the basic features of Object Oriented Programming and explain the same with relevant examples 2. Explain friend class and friend function with examples 3. Explain static data members and static variable. 6
  • 7. 4. Explain default arguments. 5. Explain in detail about function overloading with examples 6. Explain the following with suitable example a. Pointers to objects & Pointers to members 7