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Brian Fine - Festival of NewMR - 2010
1. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
“SERIOUS
GAMES”
HAS
A
PLACE
IN
FUTURE
MR?
Presented
by
Brian
Fine
CEO,
Australia
Online
Research
&
Chairman,
Quality
Online
Research
Australia:
(+612)
9416
5529
brian.fine@australiaonlineresearch.com
www.australiaonlineresearch.com
www.qor.com.au
2. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
WHAT
AM
I
COVERING
TODAY?
What are they?
How do Serious Games Relate to MR?
What are the benefits?
Some Examples
Issues in Implementing Serious Games
Conclusions & The Future
3. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
WHY
ARE
WE
TALKING
ABOUT
GAMES?
MR major asset - willing, accessible customers!
Response rates dropping
Growth methodology, - but issues with retention
Quality issues!
Make it “fun”!!
4. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
SOME
PROGRESS?
Researchers - limited knowledge outside the MR box
Some researchers developed ‘user-friendly’ formats
Flash used
Pictures inserted
Vision Critical started as a gaming company
5. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
TIME
TO
LOOK
‘OUTSIDE
THE
BOX’
AND
PUSH
OUR
BOUNDARIES
Need to fix:
- Participation rates
- Engagement and attention to questions
- Completion rates
- Online panelist retention
Serious Games a solution?
6. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
A serious game is a game designed for a primary purpose other than pure
entertainment. The "serious" adjective is generally used to refer to products
utilised by industries like defence, education, scientific exploration, health care,
emergency management, city planning, engineering, religion, and politics.
Wikipedia Definition
http://en.wikipedia.org/wiki/Serious_games
WHAT
ARE
SERIOUS
GAMES?
7. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Game: “a physical or mental contest, played according to specific rules, with the
goal of amusing or rewarding the participant.”
Serious Game: “a mental contest, played with a computer in accordance with
specific rules that uses entertainment to further Government or corporate training,
education, health, public policy and strategic communication objectives”.
Mike Zyda
2005 article in IEEE computer entitled “From Visual Simulation to Virtual Reality to Games”
WHAT
ARE
SERIOUS
GAMES?
8. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
OTHER
THEORIES
“Persuasive Games” – Ian Bogost
“Smart Gaming” – Jeffrey R. Young
“Advergame” (Use of games in advertising)
“Edutainment” (Combination of education and entertainment)
9. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Ian Bogost
Dr. Ian Bogost is a videogame
designer, critic, and
researcher.
Noah Falstein
Experience in computer games industry
since 1980. Best known for works on
Lucasfilm Games such as Indiana
Jonas & the Last Crusade. Now is a
freelance game designer & producer.
Lee Sheldon
Lee Sheldon is a game
designer, book author, and
television producer and
scriptwriter.
SOME
SERIOUS
GAMES
PERSONALITIES
10. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
SAMPLE
Participation levels
Representativeness
Young respondents?
Response rate
Panel retention
Panels v ‘RIVERS’
QUALITY
Completion
Accuracy (Focus)
Validity
‘BIG
ISSUES’
IN
ONLINE
MR
TODAY
11. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Respondent ‘engagement’ / ‘involvement’
Fun.
Focus
Validity
Panelist retention
Increased participation and response rates
BENEFITS
OF
SERIOUS
GAMES
TO
MR
12. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Raph Koster in his book “A Theory of Fun”, says:-
Kids learn by mistakes
Brain fills in blanks
Games are puzzles
Playing - exercises your brain
Play until you master it
Once mastered - becomes boring
Real Fun comes from challenges
WHAT
MAKES
GAMES
FUN?
13. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Some people are more visual
Others more verbal
IQ tests do not measure all forms of intelligence
Howard Gardiner says there are seven forms:
1. Linguistic
2. Logical – mathematical
3. Bodily – kinaesthetic
4. Spatial
5. Musical
6. Interpersonal
7. Intrapersonal (internally directed, self motivated)
Reference: Raph Koster – “A Theory of Fun”
DIFFERENT
FUN
FOR
DIFFERENT
FOLKS
14. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Some games:
- Teach you to explore
- Teach you to aim precisely
- Teach you to do a task faster
- Teach you to do a task more thoroughly
People usually play games they are good at
Reference: Raph Koster – “A Theory of Fun”
DIFFERENT
GAMES
15. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
For education & training
For motivation building
To train in specialist skills (surgeons, defence force, etc)
WHEN
ARE
SERIOUS
GAMES
USED
IN
COMMERCE?
16. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
A virtual world
Each participant creates an Avatar to participate
Avatars can look like you or totally different, aspirational or quirky
Companies entered Second Life, advertising and selling products and
services – some real money was made and spent
Research was carried out with Second Life citizens
GETTING
THE
FEEL
–
SECOND
LIFE
17. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Second Life –
A Guide for Residents
18. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Second Life –
An Avatar shows how you wish
to be portrayed.
19. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Second Life –
A realistic Avatar.
20. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Darfur is Dying
Peacemaker
Foldit
America’s Army
Re-Mission
My Spanish Coach
GETTING
THE
FEEL
–
SOME
GAMES
21. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Darfur is Dying
Online game that simulates life in Darfur refugee camp
22. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Peacemaker
Simulation of Middle East
23. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Foldit
Protein Folding – Puzzle game where results can be used in real science.
24. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
America’s Army
Developed by US Army to drive interest in recruitment.
25. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Re-Mission
To encourage cancer patients to adhere to treatments.
26. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
My Spanish Coach
Interactive “fun” learning.
27. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
A model for predicting “winners”
- can be products, advertising, concepts or brands
Famous examples include:-
- Betfair (world’s largest internet betting exchange)
- Intrade (variety of contracts – not sports)
- Iowa Electronic Markets (electronics)
- Trade Sports (Sporting events)
- The simExchange (video game stocks)
- Hollywood Stock Exchange (actors, directors, films)
- News Futures (collective intelligence for forecasting)
- Industry Standards (technology industry prediction market)
- Bet2Give (charity prediction market)
- Hubdub (future events)
PREDICTION
MARKETS
28. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Involvement
Interaction
Creativity
Motivation
Sense of Community
Achievement
Challenge
Learning
CONSUMER
BENEFITS
29. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Strategy?
Avatar?
Benefits of playing?
Progressive integration with questionnaire?
Rewards?
Personal score – to be bettered next time?
AN
EXAMPLE
OF
HOW
IT
MAY
WORK
30. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Key Elements
Puzzle?
Prizes?
Accumulation of status?
Interaction and fun?
Training process for choice model and best/worst studies
USE
IN
MR
QUESTIONNAIRE
31. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Some devices:
Personal Avatar
Provides Credits as one completes questionnaire – leading to bronze
medal on completion
Bronze medal to be acknowledged on next survey
2 bronze medals = 1 silver
2 silver = 1 gold
2 gold = platinum
USE
IN
MR
QUESTIONNAIRE
(2)
32. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Visuals
Personalised choice of colours
Own Avatar
Change screens, use pictures
Use visuals sorting / selecting brands and words
Drop boxes
USE
IN
MR
QUESTIONNAIRE
(3)
33. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Type of game – different interests, different IQ’s
Creativity?
Scaleable?
Boredom = Updating / Replacing?
Relevance to all surveys?
Profile of those that “play”?
Weighting?
ISSUES
IN
IMPLEMENTING
INTO
MR
34. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Evident that entertainment can lead to involvement, focus and retention
of panelists
Opportunity to learn from disciplines outside of MR
Games are being applied to commerce in training, education,
communication and advertising
Why not in MR?
A lot of work to test and implement:-
- Consumer needs & interests
- Differing IQ’s
- Measuring bias it introduces
- Measuring benefits
- Impact on results of good v mediocre ‘games’
- Weighting implication
CONCLUSIONS
35. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
SOME
PROGRESS
IS
BEING
MADE
36. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
SOME
PROGRESS
IS
BEING
MADE
(cont…)
37. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
‘Serious Games’ can provide a solution
To do it properly will take time
To integrate it into the MR culture and methodologies will be at a cost
New skill sets and resources will be required
A niche group of researchers will address it, and solve some of the
industry’s issues with increased:
- Recruitment levels
- Participation levels
- Involvement, engagement and focus
- Validity and richness of response
- Retention of panels
THE
FUTURE
38. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Q
&
A
Brian
Fine
and
Jeffrey
Henning
39. Speaker: Brian Fine, CEO, Australia Online Research, Australia
Part:1 Session:1 Convenor: Greg Coops Chair: Jeffrey Henning Time: 2:12am to 2:37am (GMT/London)
Presented
by
Brian
Fine
CEO,
Australia
Online
Research
&
Chairman,
Quality
Online
Research
Australia:
(+612)
9416
5529
brian.fine@australiaonlineresearch.com
www.australiaonlineresearch.com
www.qor.com.au