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Gaming Industry ‐
Gaming Industry India
July 2009
Executive Summary

                Indian gaming industry is valued at INR 4 bn in 2008 and is expected to reach INR 14 bn by 2012
  Market        Outsourced services constitute 80% of the market
                The market comprises of four segments ‐ Mobile , Online , Console and PC
                Mobile gaming is the largest segment with 63% share in 2008
                  Drivers:                                                 Challenges:
                     – Increase in disposable income                         – Broadband Quality
  Drivers &          – Favorable Demographics                                – High Piracy
                     – Cost competitiveness                                  – Manpower Management
 Challenges
                     – Increasing PC penetration                             – High Duty rates in Consoles
                     – Proliferation of Internet                             – Handset compatibility 
                     – Increasing Mobile Penetration and growth in           – Revenue sharing issues in mobile gaming
                       MVAS market
                       MVAS market
                  Creation of gaming zones/ Organized Cyber Café chains 
   Trends         Rise in Popularity of Massively Multiplayer Online Game (MMOGs)
                  Localization of games/content 
                  New payment mechanisms
                   New payment mechanisms
                 Major clients for Indian gaming firms include game publishers, console makers , telecom 
                  operators and gaming portals
Competition      Online segment  includes online gaming portals, Zapak.com is  leading player in this segment
                CConsole segment comprises of gaming console makers like Sony , Microsoft & game publishers
                        l          t       i    f     i        l    k lik S        Mi      ft &          bli h
                 PC gaming segment comprises of game publishers like Icreon, Paradox Studios & Trine Games

                                             GAMING INDUSTRY – INDIA.PPT                                                 2
•Market Overview
 Market Overview
•Drivers & Challenges
•Trends
•Competition
•PE Investments
•Key Developments




           GAMING INDUSTRY – INDIA.PPT   3
India has emerged as an ideal destination for game development

Gaming Market Overview                                             Market Size and Growth
•Gaming Industry is at a nascent stage in India 
 but has a great potential to grow                                      INR bn
•India has  emerged as a key destination for                           15                     +37%          14.00

 game development                                                      10
•Increased penetration of mobile phones and                              5           4.00
 personal computers has helped in rapid 
 personal computers has helped in rapid
 growth of Indian gaming industry                                        0
                                                                                     2008                   2012


Revenues split                                                     Segments and Share
       Original Content Development                                           2008                                  2012
                                                                          9%                                        7%
              20%                                                                                             11%
                                                                       10%
                                                                                                            11%
                                                                     18%
                                                                                     63%
                                                                                                                           71%
                       80%                                                                  Mobile Gaming
                                                                                            Console Gaming
                          Outsourced Services
                                                                                            Online Gaming
                                                                                            PC gaming




                                                GAMING INDUSTRY – INDIA.PPT                                                      4
Low cost of services has made India a preferred destination for 
  outsourcing

     Pre Production                                       Production                                      Testing                               Post Production


  • Involves                                   • Games features and                         • Includes testing,                          • Includes distribution 
    conceptualization or                         content created and                          porting and                                  and marketing 
    purchase of IP rights                        put together                                 localization of                              activities
    from the owner                             • Usually the longest                          content
                                                 phase in a project 


   • Key services currently outsourced in gaming include production and testing activities
   •GGames in India can be developed at about one third of the cost of development in West
            i I di      b d l        d t b t        thi d f th    t fd l           ti W t
   • Number of Indian companies have moved up the value chain and started performing the role of publishers by 
     developing their own games
   • Many Indian companies are making games in house for local market
            • Several companies like Indiagames, Paradox Studios, Fantasy Labs and Ittina Solutions have already started making  local content
                          p               g    ,                ,       y                                      y              g
              for mobiles, PCs and consoles
         Outsourced to India
Note : Testing involves 3 phases ‐
• Alpha Testing: starts when all game features have been implemented but the game still  contains major bugs like crash bugs and the game play still needs tweaking
• Beta Testing: It is features complete with no major or crash bugs ,it is usually restricted to minor tweaking of the game
  Beta Testing: It  is features complete with no major or crash bugs ,it  is usually restricted to minor tweaking of the game
• Gold Testing :During the Gold phase of development any changes are forbidden except bug fixes requested by the publisher




                                                                     GAMING INDUSTRY – INDIA.PPT                                                                      5
Key Segments

  Segment                                        Description                                    Size (2008)


                                                                                                    INR 
   Mobile  
   Mobile
                         Games are played on handheld devices like mobiles/ PDAs 
                                                                          /                        2500 
   Gaming
                                                                                                    mn



                  An online game is a game played over some forms of computer network 
                  An online game is a game played over some forms of computer network             INR 400 
                                                                                                  INR 400
Online Gaming
                                           usually the Internet                                     mn



   Console      Console games are played using a specialized electronic device that connects     INR 700 
   Gaming                 to a standard television set or composite video monitor                  mn



     PC                                                                                           INR 400 
                                                                                                  INR 400
                                 These games are played games on the PC                             mn
   Gaming



                                  Mobile Gaming is the largest segment


                                          GAMING INDUSTRY – INDIA.PPT                                         6
Free game downloads dominates mobile gaming                                                                        Mobile  
                                                                                                                   Gaming




Overview                                                         Market Size and Growth
•India constitutes only 5 % of the global mobile                       INR bn
 gaming industry                                                                                         10.0
                                                                      10                    +41%
•Mobile gaming market expanded with the                                8
 penetration of GPRS enabled mobile phones                             6
 and reduction in GPRS access charge                                   4
                                                                                     2.5
•Leading game developers in mobile gaming 
•Leading game developers in mobile gaming                              2
 segment include Paradox Studios, Indiagames                           0
 Ltd. and Mobile2Win                                                                 2008                2012

Frequency of playing games (urban users)                         Break‐up of free vs paid downloads

      Almost daily
                     29%                                            Paid downloads
                                                                                     37%
                               44% 1 to 3 times in a month

                                                                                                   63%
                                                                                                         Free downloads
                       27%
    At least once a week




                                              GAMING INDUSTRY – INDIA.PPT                                                 7
Cyber cafés have played a vital role in driving the online gaming 
market                                                                                                                     Online 
                                                                                                                           Gaming




Online Gaming Overview                                              Market Size and Growth
•Online gaming  includes games played using                              INR mn
 PC and internet connectivity                                         2,000
                                                                                                                   1,600
•The games are  played either online or                               1,500
                                                                                                       +41%
 downloaded and played offline
                                                                      1,000
•Online games tend to be simple, often based 
                                                                        500              400
 on puzzles, board games and quizzes 
 on puzzles board games and quizzes
•With increase in broadband penetration online                            0
 gaming is poised for significant growth                                                2008                       2012

Revenue models in online gaming                                     Revenue break‐up
•Advertising                                                                             Advertising
    Includes Advergames in game placements and on‐
                                                                                                   10.2%
     site advertising 
•Subscriptions
   Monthly subscriptions for games like Sify’s A3                             Subscriptions 31.4%            58.4%
    and IndiaGames ‐ Games on Demand
•Organized Cyber Cafe
    Revenue accruing from organized cyber cafes and 
                                                                                               Organized Cyber cafe 
                                                                                               Organized Cyber cafe
     Game parlors


                                                 GAMING INDUSTRY – INDIA.PPT                                                         8
Console gaming is an urban phenomenon in India                                                                                Console
                                                                                                                              Gaming




Console gaming overview                                      Market Size and Growth
•Three major players  manufacturing consoles                      INR mn
 are  Sony , Microsoft and Nintendo 
 are Sony Microsoft and Nintendo                               2,000
                                                                                                   +21%           1,500
•Very few companies have developed games                       1,500

 for this segment                                              1,000
                                                                                  700
•Indian companies are cautious in addressing
 Indian companies are cautious in addressing                     500

 this market, as they are trying to establish                      0
                                                                                  2008                            2012
 themselves in the computer and mobile games 
 market                                                      Console Hardware Sales in India
• In India ,console gaming has been more of an              500,000
                                                                        420,000
 urban phenomenon                                           400,000
•Steep prices of new games, around INR 2500,                300,000
 makes them expensive for end users with low                200,000
                                                                                         125,000
                                                                                                      100,000
 purchasing power                                           100,000                                                       35,000
                                                                   0
                                                                        Sony PS
                                                                        Sony PS         Sony PS2
                                                                                        Sony PS2          Xbox 
                                                                                                          Xbox        Sony PS3
                                                                                                                      Sony PS3




                                          GAMING INDUSTRY – INDIA.PPT                                                                   9
PC gaming market growing with the penetration of PC and 
increase in PC literates                                                                                              PC
                                                                                                                    Gaming




PC gaming overview                                             Market Size and Growth
•The growth in this market is being propelled                       INR mn
  y     g             p             p
 by the growth in the personal computer                          1,000
                                                                                              +22%
                                                                                               22%     900
 market                                                           800

•Indian players have a low presence in                            600
                                                                                     400
 computer games development market                                400
                                                                  200
•PCs being far more multifunctional and easily 
                                                                     0
 upgradeable than consoles attract a wider                                           2008              2012
 user base than consoles.
                                                               PC literates India
•The number of PC game titles available in India 
•The number of PC game titles available in India
                                                                         mn
 far outnumbers those of console games                                                                         59
                                                                    60                               53
•Increase in number of gaming cafes has                             50
                                                                                               42
 further led to increase in popularity of PC                        40
                                                                                        31
 games                                                              30
                                                                    20        16
                                                                    10
                                                                     0
                                                                              2002     2003   2004   2005     2006



                                            GAMING INDUSTRY – INDIA.PPT                                                 10
•Market Overview
 Market Overview
•Drivers & Challenges
•Trends
•Competition
•PE Investments
•Key Developments




           GAMING INDUSTRY – INDIA.PPT   11
Challenges

Drivers
Di                                                           Broadband Quality
                                                             Broadband Quality

Increase in Disposable Income                                High Piracy

Favorable Demographics                                       Manpower Management

Cost Competitiveness                                         High Duty Rates in Consoles Gaming 
                                                             Devices and Titles

Increasing PC Penetration                                    Handset Compatibility and Revenue 
                                                             Sharing issues in Mobile Gaming

Proliferation of Internet

Increasing Mobile Penetration and 
Growth in MVAS Market




                                     GAMING INDUSTRY – INDIA.PPT                                   12
Increase in disposable incomes has empowered Indians to spend 
 on recreational activities including gaming
 Increase in disposable income                                                                                                                         Impact
 • Rising disposable income in urban India, with the growth in Indian economy, has favorably 
   influenced gaming growth
 • Entertainment features as one of the predominant spending area amongst the Indian 
   consumers
 • Gaming is making its presence felt in the Indian landscape as the new genre of entertainment

              Rise in income levels                                                     Annual spending on recreation
                                                                                        A    l     di            ti

                                                                                   INR bn
                        1.0%                     1.4%
             4.8%       2.3%          6.7%       2.6%                           300                     Urban                  276
            19.3%
            19 3%                                            >1000k
                                                              1000k
                                     20.8%
                                     20 8%                                                              Rural
                                                                                                        R l
                                                             500-1000k
                                                                                200
            26.1%                    28.2%                   300-500k                                                          231
                                                                                                                119
                                                             150 - 300k
                                                                                100
            44.5%                    40.3%
                                     40 3%                   75-150k                          50                88
                                                             <75k                               32                              45
                                                                                            18                  31
                                                                                   0
             2006                     2008                                                  2005             2015              2025


Note: Spending on recreation includes spending on consumer electronics such as TVs, sporting goods, electrical devices and on entertainment services




                                                                     GAMING INDUSTRY – INDIA.PPT                                                                13
Favourable demographics and cost competitiveness has helped 
in growth of gaming industry
Favorable Demographics                                                                            Impact
• India is  one of the youngest nations in the world 
    Two‐third of India is under 35 years of age and the median age is about 24 years 
    Urban India accounts for nearly 30% of this young population
• This is a key factor for this industry, as youngsters are exposed to technology and newer 
  lifestyles, including gaming                             Median Age
                                          Years
                                        60
                                                                                            41
                                        40                          30        35
                                                   24
                                        20
                                         0
                                                  India         China         US          Japan
Cost competitiveness
Cost competitiveness                                                                              Impact
• India offers over 50% cost savings in game development
• Game developer salaries in India are about a third of what they are in the US
                                                          Mobile Game Porting Cost
                                             INR
                                      10,000
                                                                                    6,000
                                       5,000               2,500
                                             0
                                                            India                    US



                                                            GAMING INDUSTRY – INDIA.PPT                    14
Increasing PC and internet penetration is driving the gaming 
market
Increase in PC Penetration                                                                             Impact
• The increase in personal computer penetration even among the non metro pockets has led to 
  significant increase in the Indian gaming population 
                                Desktop and Notebook sales
             mn units
                                                   +26%
             10                                                                     7.34
                                                          5.05      6.34
              5                 3.12        3.81
                       2.34
              0
                       2003     2004        2005          2006      2007        2008
Proliferation of Internet                                                                              Impact
• India has one of the fastest growing internet base, likely to reach 72 mn in 2011
  India has one of the fastest growing internet base, likely to reach 72 mn in 2011
• Increase in penetration of internet in the less affluent classes of the society and smaller towns 
  has led to growth of online gaming industry
                Growing Internet Users                                 Urban vs. Rural Split 
                                                                                Rural
100                           +24%                  72                                7%
                                            61
                                       51
 50                      33    42
        20        23
                                                                                       93%
  0
                                                                                           Urban
      2005 2006 2007 2008 2009e 2010e 2011e


                                                      GAMING INDUSTRY – INDIA.PPT                               15
Increasing penetration of mobile phones and growth in MVAS 
driving the mobile gaming segment
Increasing Mobile Penetration and growth in MVAS market                                                                 Impact
• In terms of mobile subscriptions, India is the world’s second largest wireless market
    There are over 65 million GPRS handsets with over  9 million active GPRS users
• Increased penetration of mobile phones is likely to help mobile gaming
• Mobile value added services (MVAS) market is growing with the demand for entertainment 
  services, including games, dominating the market


                Growth in Mobile  Subscribers                                  MVAS Market Size
      mn                                                       INR bn
                                                                               SMS VAS
800                                                          200               Non-SMS VAS
                                                                                                                  159
600                                                          150                             +39%       128
                                              500
                                                                                                                  46%
400                                                          100                               90       48%
                                       287                                       62
                               165                                       43                   49%
200                      99                                   50                53%                               54%
           34     52                                                    52%                             52%
                                                                            48% 47%           51%
  0                                                            0
       2004 2005 2006 2007 2008 2010                                    2007      2008       2009(e)   2010(e)   2011(e)




                                                        GAMING INDUSTRY – INDIA.PPT                                              16
Slow broadband speed despite customers willing to spend more 
 is an impediment to the growth of this industry
 Broadband Quality                                                                                       Impact
 • About 77% of the internet connections in India are dial‐up based and merely 23% internet users 
   have broadband connection
 • Indian definition classifies broadband as any  Internet connection that moves data at more than 
   256 kbps (kilobits per second) compared to 2 mbps (megabits per second)  in many countries
 • The speed of internet in India is not enough to download movies, games etc


      Broadband Subscribers Comparison (mn)                    Monthly cost of 2 Mbps connection (INR)

      US                                      60.3      India                                    3,300
  China                                     56.3 Netherlands                             1,710
 Japan                           26.5                  Norway                            1,710
France                    15.3
                                                            UK                     1,325
      UK                 14.0
                                                       Sweden                     1,217
    Italy          9.3
                  8.0                                Germany                     1,140
Canada
  Spain           7.2                                       US                  1,000
   India    2.5                                          Korea             750




                                                  GAMING INDUSTRY – INDIA.PPT                                     17
High piracy rates and manpower related issues hampering the 
industry growth 
High Piracy                                                                                                 Impact
• Pirated versions of popular games are available  at cheap rates in the local market
• Software Piracy rate in India is 69%
            PS2 price comparison                                      Original vs Pirated CD prices PS2
                                                                                           -98%
                            -50%
       INR
                                                                   INR          2,400
                                                                                2 400
 40,000
 40 000
                   24,000
                                                             2,000
 20,000                                12,000
                                                             1,000                                  50
      0                                                          0
             Original Prices       Grey Market                           Original Prices          Pirated
Manpower Management
M        M        t                                                                                         Impact
                                                                                                            I    t
• Domestic  firms moving up the value chain coupled with increase in outsourcing work from 
  international companies is expected to increase the demand for gaming professionals
• High attrition rates in the industry, as high as 22‐25 %, is a major challenge for gaming developers
                      Demand for Gaming Professionals

          20,000                          +128%
                                                  13,000
          10,000
                                ,
                               2,500
               0
                               2008               2010


                                                  GAMING INDUSTRY – INDIA.PPT                                        18
High duty on console devices, handset compatibility and revenue 
sharing issues are barriers to the growth of gaming industry
High Duty rates in Console Gaming Devices and Titles                                                    Impact
• High duty on consoles have lead to low console gaming penetration
• Console gaming devices attract 34.5 % duty. The total tax goes up to 51.31% after adding 12.5% 
  Value added tax (VAT)
• Console gaming titles attract customs duty of over 32 % and additional taxes like VAT, Octrio 
  and Central Sales Tax increase the prices of gaming titles




Handset compatibility and revenue sharing issues in mobile gaming
• Designing a game, compatible with a wide array of mobile devices varying from extremely low‐
  end devices to the latest model, is a challenging task
• Due to  the direct billing relationship with the end user, operators in India typically get 60‐70% 
  of the revenues for VAS while content creators get merely 15‐20%




                                                   GAMING INDUSTRY – INDIA.PPT                                   19
•Market Overview
 Market Overview
•Drivers & Challenges
•Trends
•Competition
•PE Investments
•Key Developments




           GAMING INDUSTRY – INDIA.PPT   20
Creation of Gaming Zones/ 
New Payment Mechanism
                                      Organized Cyber Cafe chains



                            Trends


                                     Rise in Popularity of Massively 
 Localization of Content
                                        Multiplayer Online Game 
                                                (MMOGs)




                    GAMING INDUSTRY – INDIA.PPT                         21
Creation of gaming zones  and increase in demand for MMOGs 
 have helped gaming industry
 Creation of Gaming Zones/ Organized Cyber Cafe chains
 • Many gaming companies  are opening their own gaming zones while others are tying up with 
   existing cafe and helping them upgrade to gaming zones by providing marketing support
                                                                                                                Emergence of  
                                                                                                                Emergence of
 • Advanced Micro Devices (AMD) has established certified gaming cafe’s in cities such as Mumbai,                gaming café 
   Chennai, Pune and Nagpur. It currently has set up 17 such cafes                                             culture in India 
                                               Growth in Zapak Gameplexes

                                 60                                                    51
                                                                  +240%
                                 40
                                 20                 15

                                   0
                                                   2008                            2009

 Rise in Popularity of Massively Multiplayer Online Game (MMOGs)
• MMOGs applications are likely to drive growth in gaming industry in future
  MMOGs  applications are likely to drive growth in gaming industry in future
    MMOGs are capable of supporting hundreds or thousands of players simultaneously and is played over the     Indian gaming 
     internet                                                                                                     companies 
    MMOGs host a large number of players in a single gaming virtual world. They enable players to compete     entering MMOG 
     with and against each other on a grand scale                                                                   space




                                                         GAMING INDUSTRY – INDIA.PPT                                          22
Localization of game content and new payment mechanisms are 
emerging trends in this sector
Localization of Content
• Indian game developers are focusing  on customizing content for the Indian market
• Several gaming companies have developed Games based on Bollywood movie themes                      Games based on 
                                                                                                     Games based on
• Movies like Rang De Basanti,  Sarkar, Home Delivery are among the 60‐odd movies that have          local content in 
  been converted into mobile games                                                                       demand


New Payment Mechanisms
      y
• Low penetration of credit cards & debit cards has made gaming companies look for new  
  payment platforms                                                                                    Players are 
• School and college students are the core gaming segment in India, which typically does not have       enabling 
  access to bank cards
  access to bank cards                                                                                  payment  
                                                                                                        payment
• An alternative payment mechanism in the form of pre‐paid gaming cards has emerged                   through new 
• With pre‐paid gaming cards, it is easier for the student population to use pocket money towards       platforms
  gaming without the need for a credit card and online purchases
• These cards enable both subscription for the gaming service and purchase of in‐game add‐ons
  These cards enable both subscription for the gaming service and purchase of in game add ons




                                                 GAMING INDUSTRY – INDIA.PPT                                          23
•Market Overview
 Market Overview
•Segments
•Drivers & Challenges
•Drivers & Challenges
•Trends
•Competition
•PE Investments
•Key Developments


           GAMING INDUSTRY – INDIA.PPT   24
Large number of gaming software developers have emerged in 
India 
Competition Overview
• Zapak.com is estimated to have  70‐75 % share in the Indian online gaming market
• In the mobile gaming space 
    Amongst  service providers Airtel leads with 41% share in downloads
    Amongst Portals Indiagames.com lead with 23% share
• Sony Playstation leads with 60% share amongst all console hardware
• Global gaming companies like Gameloft and Jamdat have set up offshore centers in India for game development, while 
  Electronic Arts is scouting around for a JV
  El      i A i           i        df      JV
• Profit Margins in gaming industry
    Online games: 25‐ 40%
    Gaming Software Titles (PC and Console): 25%
    Console Hardware: 10 15%
     Console Hardware: 10‐15%
    Mobile Games: 4‐5%

                                                            Major Players
       Mobile Gaming
       Mobile Gaming                      Online Gaming
                                          Online Gaming                     Console Gaming
                                                                            Console Gaming            PC Gaming
                                                                                                      PC Gaming
 • Nazara Tech                     • Zapak.com                       • GamesShastra          • FX labs
 • Paradox Studios                 • Indiagames                      • Trine Games           • GamesShastra
 • Mauj Telecom                    • Hungama                         • Dhruva Interactive    • Dhruva Interactive




                                                       GAMING INDUSTRY – INDIA.PPT                                  25
Major players (1/5)

        Company                             Location                                       Description/Work portfolio
   Carbonon Tech                    • Chennai                    • Sony certified PS2 game developer
                                                                 • Develops game for PC, Online, Console platforms
                                                                 • Develops games using C++ game development engines like Torque 
                                                                   game engine, Torque game builder and also do Flash Virtual worlds
      ColorChips                    • Hyderabad                  • Its clients include Reliance Communications
                                                                          p             j                      g
                                                                 • Tie‐up with  Hanrej Software Solutions for games content 
                                                                   development
                                                                 • Its clients includes Airtel and Reliance Communications 
       ChaYoWo                      • Kochi with an office in    • Game development outsourcing ,company focused solely on providing 
                                      New York
                                       e o                         Ga e e e op e t, Ga e t &
                                                                   Game Development, Game Art & Animation, and Game Testing 
                                                                                                            at o , a d Ga e est g
                                                                   Solutions
                                                                 • Develops game for iPhone, PC, Mac, Online, Mobile Platforms
                                                                 • Planning  to start its own  gaming  training  academy in India
        Dhruva 
        Dh                          • Bangalore                  • Develops game for multiple platforms
                                                                   Develops game for multiple platforms
      Interactive                                                • Has worked with game  publishers such as Sandlot Games, Iplay (part 
                                                                   of Oberon Media), Microsoft Casual Games, Big Fish Games
                                                                 • Has won Four FICCI BAF Awards  Awards


Note: This list is not exhaustive

                                                                 GAMING INDUSTRY – INDIA.PPT                                           26
Major players (2/5)

        Company                            Location                             Description/Work portfolio

        DQ                          • Hyderabad       • Game development for Next Generation Console ,PC, mobile and 
   Entertainment                                        online game s
                                                      Financial Performance:
                                                      • Reported turnover of INR 1157 mn and profit before tax  of INR 139 
                                                        mn

       Ebosys                       • Ahmedabad       • Specializes in Mobile application development
    Technologies                                      • Develops games for PC, online and Mobile Platforms
                                                      • Develops games in the technologies like Java,  Flash ,J2EE ,VC++ & C++


         FX labs                    • Hyderabad       • Develops games for PC, mobile, console, MMOG, and handheld 
                                                      • It has a tie‐up wit AMD to develop games on Bollywood themes 
                                                      • First Indian company to release a game named  Ghajini worldwide
                                                      •WWas awarded Golden Cursor Award for best PC game Ghajini in 2009
                                                                   d d G ld C        A     d f b PC         Gh ji i i 2009
                                                      • The upcoming title s include Netherworld Beyond Time for release in 
                                                        the US region, a game based on Archie Comics, a game based on 
                                                        Bollywood property Dhoom and a game called Bollywood Badass 



Note: This list is not exhaustive

                                                      GAMING INDUSTRY – INDIA.PPT                                             27
Major players (3/5)

        Company                             Location                                     Description/Work portfolio
                                    • Hyderabad, Los           • Provides services in Game Development , Platform Porting, testing 
                                      Angeles and Princeton      and game artwork
   GamesShastra
                                                               • Works on PC and Console platforms
                                                               • Has developed games like Rangy Lil , Family Feud III, Paper Chase, 
                                                                 Secrets of Great Art etc.
                                                               • Games under development include Indian Village, Cricket and 
                                                                 Tumblebugs 2
                                                               • GameShastra has won Red Herring 100 Global Award in 2007 


    Hidden Brains                   • Headquartered in San     • Provides development services for platforms such as the online, PC, 
                                      Jose with a office in      mobile phones, PDA’s etc 
                                      Ahmedabad                • Provides graphic design, character development, programming, 
                                                                 mathematics, level design, and quality assurance/ game testing 
                                                                 services

          Kreeda                    • Mumbai                   • Provides Game design, development and localization  services across 
                                                                 all platforms
                                                               • Signed licensing deal in 2008 with NDTV Imagine for its  show Nachle 
                                                                 Ve with Saroj Khan, for its online dancing game Dance Mela


Note: This list is not exhaustive

                                                               GAMING INDUSTRY – INDIA.PPT                                              28
Major players (4/5)

        Company                            Location                             Description/Work portfolio

      Next Wave                     • Chennai         • Has expertise in developing  online games, multiplayer games, mobile 
      Multimedia                                        games and educational games
                                                      • Has so far developed 500 online & mobile games

          Nazara                    • Mumbai          • Develops games only for mobiles
                                                      • Has developed games on sports and Bollywood themes

  Paradox Studios                   • Mumbai          • Develops games for Mobiles it has exited PC gave development in 
                                                        2006
                                                      • Its Clients include Reliance Communication
                                                            p                     ,    ,    y         ,        Q
                                                      • Its partners include Intel, Sun, Sony Ericsson, LG and Qualcomm.
                                                      • Award‐winning games include :
                                                          Final Front, that won the M1 Nokia IMS Challenge 
                                                          Bomberbabe, PC game that won Special Jury Award at FICCI Frames 2005

  Smackall Games • Chennai                            • Provides services  in Mobile game development, Mobile application 
                                                        development, M‐Commerce Solutions, Testing and Porting Mobile 
                                                        games and Wap Portals
                                                      • Has developed multiplayer games for mobiles
                                                      • It li t i l d I di
                                                        Its clients includes Indiagames.com

Note: This list is not exhaustive

                                                      GAMING INDUSTRY – INDIA.PPT                                                 29
Major players (5/5)

        Company                            Location                                  Description/Work portfolio

    Softex Digital                  • Tiruvanthapuram      • Softex Digital works in domain of mobile games and applications 
                                                           • Is working  as Advanced Development Partner with Siemens Mobile in 
                                                             the development of applications and games that are embedded in the 
                                                             latest range of Siemens phones
                                                           • It has become a member of Forum Nokia PRO in 2005, a program that 
                                                             provides advanced technical, business development and marketing 
                                                             support to selected mobile software companies
                                                             support to selected mobile software companies

     Trine Games                    • Mumbai, New Delhi    • Game development and publishing division of Trine Entertainment Ltd
                                      and Beijing          • It is a registered game developer and publisher for Sony PS2 and PS3, 
                                                             Nintendo Wii and DS and iPhone
                                                             Nintendo Wii and DS and iPhone
                                                           • Its game pipeline includes Strrets of Mumbai fop PC and PS3 console 
                                                             and Wings of Control for PC and Wii




Note: This list is not exhaustive

                                                           GAMING INDUSTRY – INDIA.PPT                                           30
Leading Gaming Portals (1/4)

               Portal                                                    Business Overview

         Games2win                  • It is based in Mumbai
                                    • Playing games on the site is free
                                    • Site earns a revenue when gamers want an upgrade and from advertisements
                                    • Its content is 90% Indian, 10% foreign
         GameZIndia                 • It is a gaming  Portal of ChaYoWo Games
                                    • It offers to Indian gamers apart from free online games, a range of casual and mobile 
                                           ff        di                 f   f      li                   f      l d     bil
                                      games from around the world 
                                    • The site features continuous tournaments and prizes would be awarded to participants 
                                      who win games
                                    • It will soon feature a Gift Shop where gamers can redeem their points for gifts
                                      It will soon  feature a Gift Shop where gamers can redeem their points for gifts

                                    • It is based in Mumbai
                                    • It is an Online and Mobile Gaming Portal
    Gaming Hungama
    Gaming Hungama                                              p                   g                        p        g
                                    • The Site features a redemption centre where gamers can redeem their points for gifts
                                    • The site has a passbook feature which enables gamers to track their scores and 
                                      redemptions
                                    • Portal allows gamers to interact via a Chat Window



Note: This list is not exhaustive

                                                         GAMING INDUSTRY – INDIA.PPT                                           31
Leading Gaming Portals (2/4)

               Portal                                                           Description

          Indiagames                • Has offices in Mumbai, London, Los Angeles & Beijing
                                                          g     gp
                                    • Online and Mobile gaming portal
                                    • It has franchise network of gaming café’s across where gamers can also play games 
                                    • The company has direct partnerships with about 80 mobile operators globally
                                    • It has collaborated with Swedish firm Terraplay to supply server solutions for its connected 
                                                 p y g
                                      and multiplayer games
     Indiatimes Mobile              • Portal of Indiatimes.com part of Times Internet Ltd.
                                    • Mobile Gaming Portal
                                    • Games can be downloaded using WAP and downloading is charged 
                                    • It also offers other mobile content such as ringtones pictures etc
                                      It  also offers other mobile content such as ringtones, pictures etc
          JumpGames                 • It is owned by Reliance Big Entertainment and operates from Mumbai and Pune
                                    • Gaming Portal for Mobile and Online games
                                    • Award‐winning games include Final Front‐ a 10‐player strategy war game, The Lost Astra, 
                                      Hanuman Returns, and Tiger of Mysore 
                                    • It has signed up Bollywood actress Bipasha Basu in a two year deal to create mobile games 
                                      based on her
                                    • Jump Games has tied up with Virgin comics and is planning to develop the Ramayana game


Note: This list is not exhaustive

                                                         GAMING INDUSTRY – INDIA.PPT                                             32
Leading Gaming Portals (3/4)

                Portal                                                           Description

        LevelUp India               • Level Up India is headquartered in Mumbai and has presence in Delhi, Pune, Bangalore and 
                                      Chennai
                                    • Online gaming Portal
                                    • Level Up introduced Ragnarok Online, India´s a very popular localized MMOG
                                    • Level Up Games have tied up with cyber café network of  Sify Iways / Game Dromes & 
                                      Reliance Web Worlds across India for distribution
             Mobizill               • Mobile gaming portal owned by 7 seas technologies
                                    • Website offers free downloads
                                    • Also offers other mobile content such as  ring tones, wallpapers, videos, themes and 
                                      software.
        Mauj Telecom                • It is a Mobile gaming  portal based in Mumbai and owned by People Group
                                    • It provides other mobile content ringtones, graphics, themes etc
                                    • The portal also offers mobile marketing solutions
    Online RealGames                • It is an online gaming portal based in Hyderabad and owned by 7 seas technologies
                                    • Portal features a prizes and gifts to gamers
                                    • Portal offers chat facility to gamers
                                    • Games can be played for free


Note: This list is not exhaustive

                                                         GAMING INDUSTRY – INDIA.PPT                                          33
Leading Gaming Portals (4/4)

                Portal                                                           Description

        Rediff Mobile               • It is mobile gaming portal is a part of rediff.com
                                    • Headquartered in Mumbai with offices in New Delhi and New York
                                    •DDownloading games is charged
                                             l di           i h       d
                                    • Portal also offers other mobile VAS content
                                    Financial Performance:
                                    • Reported total revenues of  INR 1221mn in FY09 and net loss of INR 540 mn
          Sify’s Antzill            • It is Sify’s online gaming Portal
                                    • It offers its users a rewards program that provides gamers an opportunity to redeem points 
                                      for attractive prizes
                                    Financial Performance
                                    • Reported a total income of INR 5002 mn and a net loss of INR 216 mn
               Zapak                • It is an online and mobile gaming portal of Reliance Big Entertainment
                                    • Games can be played for free. It also offers rewards to gamers 
                                          p             p                 g                   g            ,
                                    • Zapak has tied up with three leading TV shows including Dus Ka Dum, Battle Station and 
                                      Arsalaan to build games around it
                                    • It is planning an R&D centre in Pune
                                    • Zapak plans to invest over INR 4800 mn  in 5 years
                                    • Zapak Gameplex, has over 75,000 unique registered gamers 


Note: This list is not exhaustive

                                                         GAMING INDUSTRY – INDIA.PPT                                            34
•Market Overview
 Market Overview
•Segments
•Drivers & Challenges
•Drivers & Challenges
•Trends
•Competition
•PE Investments
•Key Developments


           GAMING INDUSTRY – INDIA.PPT   35
PE Investments

   Date          Company           Investor             Amount (INR mn)                   Description
26‐Dec‐2007       Nazara       Sequoia Capital                  336         • It is second round of funding 
               Technologies
10‐Nov 2007      ChaYoWo         Maxa Group                     N.A.        • It is seed funding
                  Games 
13‐ Jun‐2007   Kreeda Games   IDG Ventures and       Less than INR 480 mn   • It is series A funding
                              SoftBank China & 
                                India Holdings
3‐Apr‐2007     Games2Win      Clearstone Venture                240         • It is first round of venture capital 
                               Partners and SVB                               financing 
                                Financial Group 




                                          GAMING INDUSTRY – INDIA.PPT                                                 36
•Market Overview
 Market Overview
•Segments
•Drivers & Challenges
•Drivers & Challenges
•Trends
•Competition
•PE Investments
•Key Developments


           GAMING INDUSTRY – INDIA.PPT   37
Key Developments

Date           Development
3‐Jul‐2009     News site NDTV has launched a games portal NDTVgames.Zapak.com, which is powered by Reliance 
               ADA Group gaming company Zapak.com. 
7 –May‐2009 
7 M 2009       Advanced Micro Devices (AMD) is setting up certified gaming cafe’s across the country. The initiative, 
               which was started in November, 2008, currently has set up 17 such cafes in cities such as Mumbai, 
               Chennai, Pune and Nagpur and is targeting to increase the number to 50 cafes over the next six 
               months. These cafe’s will sport superior technology and hardware including ATI’s high‐speed gaming 
               processors, graphics and sound processors and chipsets 
               processors, graphics and sound processors and chipsets
29‐ Apr‐2009   AMD has signed an agreement with FXLabs of Hyderabad to deploy its workstation graphics 
               technology , FXLabs intends to use the new technology, ATI FirePro, to develop local games with higher 
               quality 
24‐Apr‐2009    Indiagames Ltd has tied up with EA, Disney and THQ to distribute their games in India
               Indiagames Ltd has tied up with EA Disney and THQ to distribute their games in India
19‐Apr‐2009    Sony Computer Entertainment has announced the launch of the first console game developed in India
               titled ‘Hanuman: Boy Warrier’ for the Indian gaming market
21‐Jan‐2009    Zapak.com  in collaboration with Vijay Mallya’s ‘Force India’ Formula One team  launched a game 
               launched  Force India Zapak Speed Challenge game allows the players to compete with each other
               launched 'Force India Zapak Speed Challenge’ , game allows the players to compete with each other 
               on Formula One cars and tracks 
30‐Oct‐2008    Bharat Sanchar Nigam Ltd (BSNL), Bangalore Telecom District, is offering gaming services to its 
               broadband subscribers. BSNL is offering the gaming services under two monthly plan options namely 
               240 premium games for INR 200 per month and 110 games for INR 100 per month 




                                              GAMING INDUSTRY – INDIA.PPT                                            38
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                                                          GAMING INDUSTRY – INDIA.PPT                                                         39

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Market Research India - Gaming Industry in India 2009

  • 2. Executive Summary  Indian gaming industry is valued at INR 4 bn in 2008 and is expected to reach INR 14 bn by 2012 Market  Outsourced services constitute 80% of the market  The market comprises of four segments ‐ Mobile , Online , Console and PC  Mobile gaming is the largest segment with 63% share in 2008 Drivers: Challenges: – Increase in disposable income – Broadband Quality Drivers &  – Favorable Demographics – High Piracy – Cost competitiveness – Manpower Management Challenges – Increasing PC penetration  – High Duty rates in Consoles – Proliferation of Internet  – Handset compatibility  – Increasing Mobile Penetration and growth in  – Revenue sharing issues in mobile gaming MVAS market MVAS market  Creation of gaming zones/ Organized Cyber Café chains  Trends  Rise in Popularity of Massively Multiplayer Online Game (MMOGs)  Localization of games/content   New payment mechanisms New payment mechanisms  Major clients for Indian gaming firms include game publishers, console makers , telecom  operators and gaming portals Competition  Online segment  includes online gaming portals, Zapak.com is  leading player in this segment CConsole segment comprises of gaming console makers like Sony , Microsoft & game publishers l t i f i l k lik S Mi ft & bli h  PC gaming segment comprises of game publishers like Icreon, Paradox Studios & Trine Games GAMING INDUSTRY – INDIA.PPT 2
  • 4. India has emerged as an ideal destination for game development Gaming Market Overview Market Size and Growth •Gaming Industry is at a nascent stage in India  but has a great potential to grow INR bn •India has  emerged as a key destination for  15 +37% 14.00 game development 10 •Increased penetration of mobile phones and  5 4.00 personal computers has helped in rapid  personal computers has helped in rapid growth of Indian gaming industry 0 2008 2012 Revenues split Segments and Share Original Content Development 2008 2012 9% 7% 20% 11% 10% 11% 18% 63% 71% 80% Mobile Gaming Console Gaming Outsourced Services Online Gaming PC gaming GAMING INDUSTRY – INDIA.PPT 4
  • 5. Low cost of services has made India a preferred destination for  outsourcing Pre Production Production Testing Post Production • Involves  • Games features and  • Includes testing,  • Includes distribution  conceptualization or  content created and  porting and  and marketing  purchase of IP rights  put together  localization of  activities from the owner • Usually the longest  content phase in a project  • Key services currently outsourced in gaming include production and testing activities •GGames in India can be developed at about one third of the cost of development in West i I di b d l d t b t thi d f th t fd l ti W t • Number of Indian companies have moved up the value chain and started performing the role of publishers by  developing their own games • Many Indian companies are making games in house for local market • Several companies like Indiagames, Paradox Studios, Fantasy Labs and Ittina Solutions have already started making  local content p g , , y y g for mobiles, PCs and consoles Outsourced to India Note : Testing involves 3 phases ‐ • Alpha Testing: starts when all game features have been implemented but the game still  contains major bugs like crash bugs and the game play still needs tweaking • Beta Testing: It is features complete with no major or crash bugs ,it is usually restricted to minor tweaking of the game Beta Testing: It  is features complete with no major or crash bugs ,it  is usually restricted to minor tweaking of the game • Gold Testing :During the Gold phase of development any changes are forbidden except bug fixes requested by the publisher GAMING INDUSTRY – INDIA.PPT 5
  • 6. Key Segments Segment Description Size (2008) INR  Mobile   Mobile Games are played on handheld devices like mobiles/ PDAs  / 2500  Gaming mn An online game is a game played over some forms of computer network  An online game is a game played over some forms of computer network INR 400  INR 400 Online Gaming usually the Internet mn Console Console games are played using a specialized electronic device that connects  INR 700  Gaming to a standard television set or composite video monitor mn PC INR 400  INR 400 These games are played games on the PC mn Gaming Mobile Gaming is the largest segment GAMING INDUSTRY – INDIA.PPT 6
  • 7. Free game downloads dominates mobile gaming Mobile   Gaming Overview Market Size and Growth •India constitutes only 5 % of the global mobile  INR bn gaming industry 10.0 10 +41% •Mobile gaming market expanded with the  8 penetration of GPRS enabled mobile phones  6 and reduction in GPRS access charge  4 2.5 •Leading game developers in mobile gaming  •Leading game developers in mobile gaming 2 segment include Paradox Studios, Indiagames  0 Ltd. and Mobile2Win 2008 2012 Frequency of playing games (urban users) Break‐up of free vs paid downloads Almost daily 29% Paid downloads 37% 44% 1 to 3 times in a month 63% Free downloads 27% At least once a week GAMING INDUSTRY – INDIA.PPT 7
  • 8. Cyber cafés have played a vital role in driving the online gaming  market Online  Gaming Online Gaming Overview Market Size and Growth •Online gaming  includes games played using   INR mn PC and internet connectivity  2,000 1,600 •The games are  played either online or  1,500 +41% downloaded and played offline 1,000 •Online games tend to be simple, often based  500 400 on puzzles, board games and quizzes  on puzzles board games and quizzes •With increase in broadband penetration online  0 gaming is poised for significant growth 2008 2012 Revenue models in online gaming Revenue break‐up •Advertising Advertising  Includes Advergames in game placements and on‐ 10.2% site advertising  •Subscriptions  Monthly subscriptions for games like Sify’s A3   Subscriptions 31.4% 58.4% and IndiaGames ‐ Games on Demand •Organized Cyber Cafe  Revenue accruing from organized cyber cafes and  Organized Cyber cafe  Organized Cyber cafe Game parlors GAMING INDUSTRY – INDIA.PPT 8
  • 9. Console gaming is an urban phenomenon in India Console Gaming Console gaming overview Market Size and Growth •Three major players  manufacturing consoles  INR mn are  Sony , Microsoft and Nintendo  are Sony Microsoft and Nintendo 2,000 +21% 1,500 •Very few companies have developed games  1,500 for this segment 1,000 700 •Indian companies are cautious in addressing Indian companies are cautious in addressing  500 this market, as they are trying to establish  0 2008 2012 themselves in the computer and mobile games  market Console Hardware Sales in India • In India ,console gaming has been more of an  500,000 420,000 urban phenomenon 400,000 •Steep prices of new games, around INR 2500,  300,000 makes them expensive for end users with low  200,000 125,000 100,000 purchasing power 100,000 35,000 0 Sony PS Sony PS Sony PS2 Sony PS2 Xbox  Xbox Sony PS3 Sony PS3 GAMING INDUSTRY – INDIA.PPT 9
  • 10. PC gaming market growing with the penetration of PC and  increase in PC literates PC Gaming PC gaming overview Market Size and Growth •The growth in this market is being propelled  INR mn y g p p by the growth in the personal computer  1,000 +22% 22% 900 market 800 •Indian players have a low presence in  600 400 computer games development market  400 200 •PCs being far more multifunctional and easily  0 upgradeable than consoles attract a wider  2008 2012 user base than consoles. PC literates India •The number of PC game titles available in India  •The number of PC game titles available in India mn far outnumbers those of console games 59 60 53 •Increase in number of gaming cafes has  50 42 further led to increase in popularity of PC  40 31 games 30 20 16 10 0 2002 2003 2004 2005 2006 GAMING INDUSTRY – INDIA.PPT 10
  • 12. Challenges Drivers Di Broadband Quality Broadband Quality Increase in Disposable Income High Piracy Favorable Demographics Manpower Management Cost Competitiveness High Duty Rates in Consoles Gaming  Devices and Titles Increasing PC Penetration Handset Compatibility and Revenue  Sharing issues in Mobile Gaming Proliferation of Internet Increasing Mobile Penetration and  Growth in MVAS Market GAMING INDUSTRY – INDIA.PPT 12
  • 13. Increase in disposable incomes has empowered Indians to spend  on recreational activities including gaming Increase in disposable income Impact • Rising disposable income in urban India, with the growth in Indian economy, has favorably  influenced gaming growth • Entertainment features as one of the predominant spending area amongst the Indian  consumers • Gaming is making its presence felt in the Indian landscape as the new genre of entertainment Rise in income levels Annual spending on recreation A l di ti INR bn 1.0% 1.4% 4.8% 2.3% 6.7% 2.6% 300 Urban 276 19.3% 19 3% >1000k 1000k 20.8% 20 8% Rural R l 500-1000k 200 26.1% 28.2% 300-500k 231 119 150 - 300k 100 44.5% 40.3% 40 3% 75-150k 50 88 <75k 32 45 18 31 0 2006 2008 2005 2015 2025 Note: Spending on recreation includes spending on consumer electronics such as TVs, sporting goods, electrical devices and on entertainment services GAMING INDUSTRY – INDIA.PPT 13
  • 14. Favourable demographics and cost competitiveness has helped  in growth of gaming industry Favorable Demographics Impact • India is  one of the youngest nations in the world   Two‐third of India is under 35 years of age and the median age is about 24 years   Urban India accounts for nearly 30% of this young population • This is a key factor for this industry, as youngsters are exposed to technology and newer  lifestyles, including gaming Median Age Years 60 41 40 30 35 24 20 0 India China US Japan Cost competitiveness Cost competitiveness Impact • India offers over 50% cost savings in game development • Game developer salaries in India are about a third of what they are in the US Mobile Game Porting Cost INR 10,000 6,000 5,000 2,500 0 India US GAMING INDUSTRY – INDIA.PPT 14
  • 15. Increasing PC and internet penetration is driving the gaming  market Increase in PC Penetration Impact • The increase in personal computer penetration even among the non metro pockets has led to  significant increase in the Indian gaming population  Desktop and Notebook sales mn units +26% 10 7.34 5.05 6.34 5 3.12 3.81 2.34 0 2003 2004 2005 2006 2007 2008 Proliferation of Internet Impact • India has one of the fastest growing internet base, likely to reach 72 mn in 2011 India has one of the fastest growing internet base, likely to reach 72 mn in 2011 • Increase in penetration of internet in the less affluent classes of the society and smaller towns  has led to growth of online gaming industry Growing Internet Users Urban vs. Rural Split  Rural 100 +24% 72 7% 61 51 50 33 42 20 23 93% 0 Urban 2005 2006 2007 2008 2009e 2010e 2011e GAMING INDUSTRY – INDIA.PPT 15
  • 16. Increasing penetration of mobile phones and growth in MVAS  driving the mobile gaming segment Increasing Mobile Penetration and growth in MVAS market Impact • In terms of mobile subscriptions, India is the world’s second largest wireless market  There are over 65 million GPRS handsets with over  9 million active GPRS users • Increased penetration of mobile phones is likely to help mobile gaming • Mobile value added services (MVAS) market is growing with the demand for entertainment  services, including games, dominating the market Growth in Mobile  Subscribers MVAS Market Size mn INR bn SMS VAS 800 200 Non-SMS VAS 159 600 150 +39% 128 500 46% 400 100 90 48% 287 62 165 43 49% 200 99 50 53% 54% 34 52 52% 52% 48% 47% 51% 0 0 2004 2005 2006 2007 2008 2010 2007 2008 2009(e) 2010(e) 2011(e) GAMING INDUSTRY – INDIA.PPT 16
  • 17. Slow broadband speed despite customers willing to spend more  is an impediment to the growth of this industry Broadband Quality Impact • About 77% of the internet connections in India are dial‐up based and merely 23% internet users  have broadband connection • Indian definition classifies broadband as any  Internet connection that moves data at more than  256 kbps (kilobits per second) compared to 2 mbps (megabits per second)  in many countries • The speed of internet in India is not enough to download movies, games etc Broadband Subscribers Comparison (mn)  Monthly cost of 2 Mbps connection (INR) US 60.3 India 3,300 China 56.3 Netherlands 1,710 Japan 26.5 Norway 1,710 France 15.3 UK 1,325 UK 14.0 Sweden 1,217 Italy 9.3 8.0 Germany 1,140 Canada Spain 7.2 US 1,000 India 2.5 Korea 750 GAMING INDUSTRY – INDIA.PPT 17
  • 18. High piracy rates and manpower related issues hampering the  industry growth  High Piracy Impact • Pirated versions of popular games are available  at cheap rates in the local market • Software Piracy rate in India is 69% PS2 price comparison Original vs Pirated CD prices PS2 -98% -50% INR INR 2,400 2 400 40,000 40 000 24,000 2,000 20,000 12,000 1,000 50 0 0 Original Prices Grey Market Original Prices Pirated Manpower Management M M t Impact I t • Domestic  firms moving up the value chain coupled with increase in outsourcing work from  international companies is expected to increase the demand for gaming professionals • High attrition rates in the industry, as high as 22‐25 %, is a major challenge for gaming developers Demand for Gaming Professionals 20,000 +128% 13,000 10,000 , 2,500 0 2008 2010 GAMING INDUSTRY – INDIA.PPT 18
  • 19. High duty on console devices, handset compatibility and revenue  sharing issues are barriers to the growth of gaming industry High Duty rates in Console Gaming Devices and Titles Impact • High duty on consoles have lead to low console gaming penetration • Console gaming devices attract 34.5 % duty. The total tax goes up to 51.31% after adding 12.5%  Value added tax (VAT) • Console gaming titles attract customs duty of over 32 % and additional taxes like VAT, Octrio  and Central Sales Tax increase the prices of gaming titles Handset compatibility and revenue sharing issues in mobile gaming • Designing a game, compatible with a wide array of mobile devices varying from extremely low‐ end devices to the latest model, is a challenging task • Due to  the direct billing relationship with the end user, operators in India typically get 60‐70%  of the revenues for VAS while content creators get merely 15‐20% GAMING INDUSTRY – INDIA.PPT 19
  • 21. Creation of Gaming Zones/  New Payment Mechanism Organized Cyber Cafe chains Trends Rise in Popularity of Massively  Localization of Content Multiplayer Online Game  (MMOGs) GAMING INDUSTRY – INDIA.PPT 21
  • 22. Creation of gaming zones  and increase in demand for MMOGs  have helped gaming industry Creation of Gaming Zones/ Organized Cyber Cafe chains • Many gaming companies  are opening their own gaming zones while others are tying up with  existing cafe and helping them upgrade to gaming zones by providing marketing support Emergence of   Emergence of • Advanced Micro Devices (AMD) has established certified gaming cafe’s in cities such as Mumbai,  gaming café  Chennai, Pune and Nagpur. It currently has set up 17 such cafes culture in India  Growth in Zapak Gameplexes 60 51 +240% 40 20 15 0 2008 2009 Rise in Popularity of Massively Multiplayer Online Game (MMOGs) • MMOGs applications are likely to drive growth in gaming industry in future MMOGs  applications are likely to drive growth in gaming industry in future  MMOGs are capable of supporting hundreds or thousands of players simultaneously and is played over the  Indian gaming  internet companies   MMOGs host a large number of players in a single gaming virtual world. They enable players to compete  entering MMOG  with and against each other on a grand scale space GAMING INDUSTRY – INDIA.PPT 22
  • 23. Localization of game content and new payment mechanisms are  emerging trends in this sector Localization of Content • Indian game developers are focusing  on customizing content for the Indian market • Several gaming companies have developed Games based on Bollywood movie themes Games based on  Games based on • Movies like Rang De Basanti,  Sarkar, Home Delivery are among the 60‐odd movies that have  local content in  been converted into mobile games demand New Payment Mechanisms y • Low penetration of credit cards & debit cards has made gaming companies look for new   payment platforms  Players are  • School and college students are the core gaming segment in India, which typically does not have  enabling  access to bank cards access to bank cards payment   payment • An alternative payment mechanism in the form of pre‐paid gaming cards has emerged through new  • With pre‐paid gaming cards, it is easier for the student population to use pocket money towards  platforms gaming without the need for a credit card and online purchases • These cards enable both subscription for the gaming service and purchase of in‐game add‐ons These cards enable both subscription for the gaming service and purchase of in game add ons GAMING INDUSTRY – INDIA.PPT 23
  • 24. •Market Overview Market Overview •Segments •Drivers & Challenges •Drivers & Challenges •Trends •Competition •PE Investments •Key Developments GAMING INDUSTRY – INDIA.PPT 24
  • 25. Large number of gaming software developers have emerged in  India  Competition Overview • Zapak.com is estimated to have  70‐75 % share in the Indian online gaming market • In the mobile gaming space   Amongst  service providers Airtel leads with 41% share in downloads  Amongst Portals Indiagames.com lead with 23% share • Sony Playstation leads with 60% share amongst all console hardware • Global gaming companies like Gameloft and Jamdat have set up offshore centers in India for game development, while  Electronic Arts is scouting around for a JV El i A i i df JV • Profit Margins in gaming industry  Online games: 25‐ 40%  Gaming Software Titles (PC and Console): 25%  Console Hardware: 10 15% Console Hardware: 10‐15%  Mobile Games: 4‐5% Major Players Mobile Gaming Mobile Gaming Online Gaming Online Gaming Console Gaming Console Gaming PC Gaming PC Gaming • Nazara Tech • Zapak.com • GamesShastra • FX labs • Paradox Studios • Indiagames • Trine Games • GamesShastra • Mauj Telecom • Hungama • Dhruva Interactive • Dhruva Interactive GAMING INDUSTRY – INDIA.PPT 25
  • 26. Major players (1/5) Company Location Description/Work portfolio Carbonon Tech • Chennai • Sony certified PS2 game developer • Develops game for PC, Online, Console platforms • Develops games using C++ game development engines like Torque  game engine, Torque game builder and also do Flash Virtual worlds ColorChips • Hyderabad • Its clients include Reliance Communications p j g • Tie‐up with  Hanrej Software Solutions for games content  development • Its clients includes Airtel and Reliance Communications  ChaYoWo  • Kochi with an office in  • Game development outsourcing ,company focused solely on providing  New York e o Ga e e e op e t, Ga e t & Game Development, Game Art & Animation, and Game Testing  at o , a d Ga e est g Solutions • Develops game for iPhone, PC, Mac, Online, Mobile Platforms • Planning  to start its own  gaming  training  academy in India Dhruva  Dh • Bangalore • Develops game for multiple platforms Develops game for multiple platforms Interactive • Has worked with game  publishers such as Sandlot Games, Iplay (part  of Oberon Media), Microsoft Casual Games, Big Fish Games • Has won Four FICCI BAF Awards  Awards Note: This list is not exhaustive GAMING INDUSTRY – INDIA.PPT 26
  • 27. Major players (2/5) Company Location Description/Work portfolio DQ  • Hyderabad • Game development for Next Generation Console ,PC, mobile and  Entertainment online game s Financial Performance: • Reported turnover of INR 1157 mn and profit before tax  of INR 139  mn Ebosys  • Ahmedabad  • Specializes in Mobile application development Technologies • Develops games for PC, online and Mobile Platforms • Develops games in the technologies like Java,  Flash ,J2EE ,VC++ & C++ FX labs • Hyderabad • Develops games for PC, mobile, console, MMOG, and handheld  • It has a tie‐up wit AMD to develop games on Bollywood themes  • First Indian company to release a game named  Ghajini worldwide •WWas awarded Golden Cursor Award for best PC game Ghajini in 2009 d d G ld C A d f b PC Gh ji i i 2009 • The upcoming title s include Netherworld Beyond Time for release in  the US region, a game based on Archie Comics, a game based on  Bollywood property Dhoom and a game called Bollywood Badass  Note: This list is not exhaustive GAMING INDUSTRY – INDIA.PPT 27
  • 28. Major players (3/5) Company Location Description/Work portfolio • Hyderabad, Los  • Provides services in Game Development , Platform Porting, testing  Angeles and Princeton and game artwork GamesShastra • Works on PC and Console platforms • Has developed games like Rangy Lil , Family Feud III, Paper Chase,  Secrets of Great Art etc. • Games under development include Indian Village, Cricket and  Tumblebugs 2 • GameShastra has won Red Herring 100 Global Award in 2007  Hidden Brains • Headquartered in San  • Provides development services for platforms such as the online, PC,  Jose with a office in  mobile phones, PDA’s etc  Ahmedabad  • Provides graphic design, character development, programming,  mathematics, level design, and quality assurance/ game testing  services Kreeda • Mumbai • Provides Game design, development and localization  services across  all platforms • Signed licensing deal in 2008 with NDTV Imagine for its  show Nachle  Ve with Saroj Khan, for its online dancing game Dance Mela Note: This list is not exhaustive GAMING INDUSTRY – INDIA.PPT 28
  • 29. Major players (4/5) Company Location Description/Work portfolio Next Wave  • Chennai • Has expertise in developing  online games, multiplayer games, mobile  Multimedia games and educational games • Has so far developed 500 online & mobile games Nazara • Mumbai • Develops games only for mobiles • Has developed games on sports and Bollywood themes Paradox Studios • Mumbai • Develops games for Mobiles it has exited PC gave development in  2006 • Its Clients include Reliance Communication p , , y , Q • Its partners include Intel, Sun, Sony Ericsson, LG and Qualcomm. • Award‐winning games include :  Final Front, that won the M1 Nokia IMS Challenge   Bomberbabe, PC game that won Special Jury Award at FICCI Frames 2005 Smackall Games • Chennai • Provides services  in Mobile game development, Mobile application  development, M‐Commerce Solutions, Testing and Porting Mobile  games and Wap Portals • Has developed multiplayer games for mobiles • It li t i l d I di Its clients includes Indiagames.com Note: This list is not exhaustive GAMING INDUSTRY – INDIA.PPT 29
  • 30. Major players (5/5) Company Location Description/Work portfolio Softex Digital  • Tiruvanthapuram • Softex Digital works in domain of mobile games and applications  • Is working  as Advanced Development Partner with Siemens Mobile in  the development of applications and games that are embedded in the  latest range of Siemens phones • It has become a member of Forum Nokia PRO in 2005, a program that  provides advanced technical, business development and marketing  support to selected mobile software companies support to selected mobile software companies Trine Games • Mumbai, New Delhi  • Game development and publishing division of Trine Entertainment Ltd and Beijing • It is a registered game developer and publisher for Sony PS2 and PS3,  Nintendo Wii and DS and iPhone Nintendo Wii and DS and iPhone • Its game pipeline includes Strrets of Mumbai fop PC and PS3 console  and Wings of Control for PC and Wii Note: This list is not exhaustive GAMING INDUSTRY – INDIA.PPT 30
  • 31. Leading Gaming Portals (1/4) Portal Business Overview Games2win • It is based in Mumbai • Playing games on the site is free • Site earns a revenue when gamers want an upgrade and from advertisements • Its content is 90% Indian, 10% foreign GameZIndia • It is a gaming  Portal of ChaYoWo Games • It offers to Indian gamers apart from free online games, a range of casual and mobile  ff di f f li f l d bil games from around the world  • The site features continuous tournaments and prizes would be awarded to participants  who win games • It will soon feature a Gift Shop where gamers can redeem their points for gifts It will soon  feature a Gift Shop where gamers can redeem their points for gifts • It is based in Mumbai • It is an Online and Mobile Gaming Portal Gaming Hungama Gaming Hungama p g p g • The Site features a redemption centre where gamers can redeem their points for gifts • The site has a passbook feature which enables gamers to track their scores and  redemptions • Portal allows gamers to interact via a Chat Window Note: This list is not exhaustive GAMING INDUSTRY – INDIA.PPT 31
  • 32. Leading Gaming Portals (2/4) Portal Description Indiagames • Has offices in Mumbai, London, Los Angeles & Beijing g gp • Online and Mobile gaming portal • It has franchise network of gaming café’s across where gamers can also play games  • The company has direct partnerships with about 80 mobile operators globally • It has collaborated with Swedish firm Terraplay to supply server solutions for its connected  p y g and multiplayer games Indiatimes Mobile • Portal of Indiatimes.com part of Times Internet Ltd. • Mobile Gaming Portal • Games can be downloaded using WAP and downloading is charged  • It also offers other mobile content such as ringtones pictures etc It  also offers other mobile content such as ringtones, pictures etc JumpGames • It is owned by Reliance Big Entertainment and operates from Mumbai and Pune • Gaming Portal for Mobile and Online games • Award‐winning games include Final Front‐ a 10‐player strategy war game, The Lost Astra,  Hanuman Returns, and Tiger of Mysore  • It has signed up Bollywood actress Bipasha Basu in a two year deal to create mobile games  based on her • Jump Games has tied up with Virgin comics and is planning to develop the Ramayana game Note: This list is not exhaustive GAMING INDUSTRY – INDIA.PPT 32
  • 33. Leading Gaming Portals (3/4) Portal Description LevelUp India • Level Up India is headquartered in Mumbai and has presence in Delhi, Pune, Bangalore and  Chennai • Online gaming Portal • Level Up introduced Ragnarok Online, India´s a very popular localized MMOG • Level Up Games have tied up with cyber café network of  Sify Iways / Game Dromes &  Reliance Web Worlds across India for distribution Mobizill • Mobile gaming portal owned by 7 seas technologies • Website offers free downloads • Also offers other mobile content such as  ring tones, wallpapers, videos, themes and  software. Mauj Telecom • It is a Mobile gaming  portal based in Mumbai and owned by People Group • It provides other mobile content ringtones, graphics, themes etc • The portal also offers mobile marketing solutions Online RealGames • It is an online gaming portal based in Hyderabad and owned by 7 seas technologies • Portal features a prizes and gifts to gamers • Portal offers chat facility to gamers • Games can be played for free Note: This list is not exhaustive GAMING INDUSTRY – INDIA.PPT 33
  • 34. Leading Gaming Portals (4/4) Portal Description Rediff Mobile • It is mobile gaming portal is a part of rediff.com • Headquartered in Mumbai with offices in New Delhi and New York •DDownloading games is charged l di i h d • Portal also offers other mobile VAS content Financial Performance: • Reported total revenues of  INR 1221mn in FY09 and net loss of INR 540 mn Sify’s Antzill • It is Sify’s online gaming Portal • It offers its users a rewards program that provides gamers an opportunity to redeem points  for attractive prizes Financial Performance • Reported a total income of INR 5002 mn and a net loss of INR 216 mn Zapak • It is an online and mobile gaming portal of Reliance Big Entertainment • Games can be played for free. It also offers rewards to gamers  p p g g , • Zapak has tied up with three leading TV shows including Dus Ka Dum, Battle Station and  Arsalaan to build games around it • It is planning an R&D centre in Pune • Zapak plans to invest over INR 4800 mn  in 5 years • Zapak Gameplex, has over 75,000 unique registered gamers  Note: This list is not exhaustive GAMING INDUSTRY – INDIA.PPT 34
  • 35. •Market Overview Market Overview •Segments •Drivers & Challenges •Drivers & Challenges •Trends •Competition •PE Investments •Key Developments GAMING INDUSTRY – INDIA.PPT 35
  • 36. PE Investments Date Company Investor Amount (INR mn) Description 26‐Dec‐2007 Nazara Sequoia Capital 336 • It is second round of funding  Technologies 10‐Nov 2007  ChaYoWo  Maxa Group N.A. • It is seed funding Games  13‐ Jun‐2007 Kreeda Games IDG Ventures and  Less than INR 480 mn • It is series A funding SoftBank China &  India Holdings 3‐Apr‐2007 Games2Win  Clearstone Venture  240  • It is first round of venture capital  Partners and SVB  financing  Financial Group  GAMING INDUSTRY – INDIA.PPT 36
  • 37. •Market Overview Market Overview •Segments •Drivers & Challenges •Drivers & Challenges •Trends •Competition •PE Investments •Key Developments GAMING INDUSTRY – INDIA.PPT 37
  • 38. Key Developments Date Development 3‐Jul‐2009 News site NDTV has launched a games portal NDTVgames.Zapak.com, which is powered by Reliance  ADA Group gaming company Zapak.com.  7 –May‐2009  7 M 2009 Advanced Micro Devices (AMD) is setting up certified gaming cafe’s across the country. The initiative,  which was started in November, 2008, currently has set up 17 such cafes in cities such as Mumbai,  Chennai, Pune and Nagpur and is targeting to increase the number to 50 cafes over the next six  months. These cafe’s will sport superior technology and hardware including ATI’s high‐speed gaming  processors, graphics and sound processors and chipsets  processors, graphics and sound processors and chipsets 29‐ Apr‐2009 AMD has signed an agreement with FXLabs of Hyderabad to deploy its workstation graphics  technology , FXLabs intends to use the new technology, ATI FirePro, to develop local games with higher  quality  24‐Apr‐2009 Indiagames Ltd has tied up with EA, Disney and THQ to distribute their games in India Indiagames Ltd has tied up with EA Disney and THQ to distribute their games in India 19‐Apr‐2009 Sony Computer Entertainment has announced the launch of the first console game developed in India titled ‘Hanuman: Boy Warrier’ for the Indian gaming market 21‐Jan‐2009 Zapak.com  in collaboration with Vijay Mallya’s ‘Force India’ Formula One team  launched a game  launched  Force India Zapak Speed Challenge game allows the players to compete with each other launched 'Force India Zapak Speed Challenge’ , game allows the players to compete with each other  on Formula One cars and tracks  30‐Oct‐2008 Bharat Sanchar Nigam Ltd (BSNL), Bangalore Telecom District, is offering gaming services to its  broadband subscribers. BSNL is offering the gaming services under two monthly plan options namely  240 premium games for INR 200 per month and 110 games for INR 100 per month  GAMING INDUSTRY – INDIA.PPT 38
  • 39. Thank you for your time For an updated report or any customized research requirements, please contact: Gaurav Kumar E‐Mail: gaurav.kumar@netscribes.com; sales@netscribes.com Phone: +91 33 4064 6214; +91 983 030 9715 Netscribes’ Services: RESEARCH & ANALYTICS RESEARCH & ANALYTICS MARKET INTELLIGENCE MARKET INTELLIGENCE CONTENT SOLUTIONS CONTENT SOLUTIONS Investment Research Market Monitoring & Competitive  Social Media Marketing Enterprise Market Research Intelligence Marcom Support Services Patent Research Sales & Prospect Intelligence Content Management Services Syndicated Market Research S di t d M k t R h Listening & Media Monitoring Li t i & M di M it i Book Packaging Services B kP k i S i Brand Surveillance For further details, visit us at: www.netscribes.com About Netscribes Netscribes supports the organic and inorganic growth objectives of global corporations through a combination of Enterprise Market,  Investment & Patent Research, Market & Sales Intelligence, Social Media Monitoring & Management and Custom Publishing solution. Disclaimer: This report is published for general information only. High standards have been used for preparing this market research report;  Disclaimer: This report is published for general information only High standards have been used for preparing this market research report; however, Netscribes, Inc. or “Netscribes” is not responsible for any loss or damage arising from use of this document. This document is the sole  property of Netscribes and prior permission is required for guidelines on reproduction. GAMING INDUSTRY – INDIA.PPT 39