SlideShare una empresa de Scribd logo
1 de 24
Descargar para leer sin conexión
Co-­‐crea(ng 
a 
serious 
game 
with 
primary 
school 
teachers: 
a 
case 
study 
Ruth 
S. 
Contreras 
Espinosa 
UVIC-­‐UCC 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Co-­‐crea(on 
is 
the 
process 
during 
which 
users 
take 
an 
ac(ve 
role 
and 
cocreate 
value 
together 
with 
the 
company 
(Prahalad 
and 
Ramaswamy 
2004). 
InformaFon 
and 
communicaFon 
technologies 
provide 
the 
opportunity 
for 
consumers 
to 
engage 
in 
an 
organizaFon’s 
innovaFon 
process 
(Di 
Gangi 
et 
al. 
2009). 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
The 
extent 
to 
which 
interacFons 
in 
the 
virtual 
customer 
environment 
offer 
benefits 
(cogni(ve, 
social 
integra(ve, 
personal 
integra(ve, 
and 
hedonic) 
shapes 
the 
actual 
parFcipaFon. 
The 
results 
reveal 
that 
users’ 
actual 
experiences 
and 
their 
beliefs 
about 
the 
expected 
benefits 
significantly 
influence 
their 
actual 
conFnued 
parFcipaFon. 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Eustress
Multiplayer Classromm 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Method 
AcFon 
research 
is 
a 
collabora(ve, 
rigorous, 
itera(ve 
process 
that 
goes 
through 
several 
phases 
in 
several 
cycles 
(Iversen 
et 
al.2004). 
We 
conducted 
a 
6-­‐month 
acFon 
research 
study 
consisFng 
of 
two 
cycles 
with 
the 
following 
phases: 
diagnosing, 
acFon 
planning, 
acFon 
taking, 
evaluaFng 
and 
specifying 
learning. 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Method 
AcFon 
research 
approach, 
which 
allowed 
us 
to 
explore 
co-­‐creaFon 
experiences 
and 
propose 
a 
set 
of 
design 
principles. 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Serious 
Game: 
Ferran 
Alsina 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Usability 
Simplifying 
the 
interacFon 
and 
reducing 
users’ 
efforts 
– 
usability 
experience. 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Likeability 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Theorical 
Contribu(on 
-­‐ Synthesizing 
the 
insights 
gained 
from 
an 
acFon 
research 
study 
that 
involved 
numerous 
data 
collecFon 
strategies 
and 
intervenFons. 
-­‐ A 
set 
of 
design 
principles 
for 
virtual 
co-­‐creaFon 
systems 
that 
contribute 
to 
the 
body 
of 
literature 
that 
seeks 
to 
leverage 
games 
for 
cocreaFon. 
-­‐ Adds 
to 
the 
iniFal 
empirical 
content 
of 
the 
research 
agenda, 
inquiry 
into 
the 
changed 
nature 
of 
games, 
technologies 
and 
opFmal 
experience. 
-­‐ This 
research 
has 
enriched 
the 
framework 
by 
the 
collaboraFve 
dimension. 
-­‐ In 
user-­‐generated 
environments, 
invite 
users 
to 
cocreate 
the 
content, 
they 
wish 
to 
be 
part 
of 
their 
experience. 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Limita(ons 
and 
future 
research 
-­‐ 
This 
study 
focused 
on 
the 
design 
of 
the 
experience 
and 
the 
chosen 
methodology 
is 
not 
able 
to 
address 
quesFons 
of 
causality 
in 
relaFon 
to 
the 
effecFveness 
of 
the 
developed 
co-­‐creaFon 
system. 
-­‐Researchers 
must 
closely 
examine 
the 
value 
proposiFon 
for 
serious 
games. 
-­‐Future 
studies 
may 
explore 
and 
compare 
how 
different 
types 
of 
games 
could 
enrich 
diverse 
cocreaFon 
tasks. 
-­‐Future 
research 
might 
explore 
the 
relaFve 
impact 
of 
the 
different 
experience 
dimensions 
for 
different 
co-­‐creaFon 
tasks. 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
Conclusions 
This 
study 
implies 
that 
serious 
games 
can 
help 
leverage 
a 
developer’s 
co-­‐creaFon 
iniFaFves. 
The 
criFcal 
challenge 
for 
co-­‐creaFon 
in 
games 
is 
not 
so 
much 
in 
devising 
the 
technological 
infrastructure, 
but 
in 
creaFng 
and 
maintaining 
an 
experience 
for 
parFcipants. 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia
La guerra civil 
El jardín botánico 
Thank 
you 
Personatges 
los Beatles 
en 
joc 
www.personatgesenjoc.cat 
Nivel 7 
Nivel 8 
Nivel 9 
Nivel 10 
Nivel 11 
Nivel 12 
Nivel 13 
Las excavaciones 
Divulgación científica 
La carrera espacial 
Final 
Nivel 14 
4th 
Interna(onal 
Workshop 
on 
Higher 
Educa(on 
University 
of 
Vic-­‐ 
Central 
University 
of 
Catalonia

Más contenido relacionado

La actualidad más candente

I-HE2020 Recognition of Prior Learning and Microcredentials
I-HE2020 Recognition of Prior Learning and MicrocredentialsI-HE2020 Recognition of Prior Learning and Microcredentials
I-HE2020 Recognition of Prior Learning and MicrocredentialsEADTU
 
Open EDucation, Blockchain and Flexible Learning Pathways
Open EDucation, Blockchain and Flexible Learning PathwaysOpen EDucation, Blockchain and Flexible Learning Pathways
Open EDucation, Blockchain and Flexible Learning PathwaysAndreia Inamorato dos Santos
 
Engage 2012 programme description
Engage 2012 programme descriptionEngage 2012 programme description
Engage 2012 programme descriptionCineuropa.org
 
I-HE2020 Introduction to EMC & Common Microcredential Framework
I-HE2020 Introduction to EMC & Common Microcredential FrameworkI-HE2020 Introduction to EMC & Common Microcredential Framework
I-HE2020 Introduction to EMC & Common Microcredential FrameworkEADTU
 
Bologna process and small state challenges
Bologna process and small state challengesBologna process and small state challenges
Bologna process and small state challengesTerji Beder
 
Open and Digitally Competent Academics: European frameworks and tools for ppr...
Open and Digitally Competent Academics: European frameworks and tools for ppr...Open and Digitally Competent Academics: European frameworks and tools for ppr...
Open and Digitally Competent Academics: European frameworks and tools for ppr...Andreia Inamorato dos Santos
 
ICDE presentation: open eand digitally competent academics
ICDE presentation: open eand digitally competent academicsICDE presentation: open eand digitally competent academics
ICDE presentation: open eand digitally competent academicsAndreia Inamorato dos Santos
 
Michela Insenga: 1.3) INSTEM – Innovation Network in STEM
Michela Insenga: 1.3)	INSTEM – Innovation Network in STEM Michela Insenga: 1.3)	INSTEM – Innovation Network in STEM
Michela Insenga: 1.3) INSTEM – Innovation Network in STEM Brussels, Belgium
 
OpenCred: Recognition of non-formal learning in Europe
OpenCred: Recognition of non-formal learning in Europe OpenCred: Recognition of non-formal learning in Europe
OpenCred: Recognition of non-formal learning in Europe Andreia Inamorato dos Santos
 
Presentation-at-CHARME-Workshop-25-26Oct2016-ROME
Presentation-at-CHARME-Workshop-25-26Oct2016-ROMEPresentation-at-CHARME-Workshop-25-26Oct2016-ROME
Presentation-at-CHARME-Workshop-25-26Oct2016-ROMEDomenica D'Elia
 
Making a Digital and Social Media Marketing MOOC: Lessons for university-indu...
Making a Digital and Social Media Marketing MOOC: Lessons for university-indu...Making a Digital and Social Media Marketing MOOC: Lessons for university-indu...
Making a Digital and Social Media Marketing MOOC: Lessons for university-indu...KEDGE Business School
 
Organizing lll opportunities and obstacles guest lecture
Organizing lll opportunities and obstacles guest lectureOrganizing lll opportunities and obstacles guest lecture
Organizing lll opportunities and obstacles guest lectureLuís Tinoca
 
Rip 37 edu_mapping_inspire2010
Rip 37 edu_mapping_inspire2010Rip 37 edu_mapping_inspire2010
Rip 37 edu_mapping_inspire2010Frans Rip
 
LTA - LiveTextAccess European Project
LTA - LiveTextAccess European ProjectLTA - LiveTextAccess European Project
LTA - LiveTextAccess European ProjectLTA LiveTextAccess
 
State of the art of the bologna process towards an international cooperation ...
State of the art of the bologna process towards an international cooperation ...State of the art of the bologna process towards an international cooperation ...
State of the art of the bologna process towards an international cooperation ...UNIMED - Mediterranean Universities Union
 
About IMAGINE and Recommendations
About IMAGINE and RecommendationsAbout IMAGINE and Recommendations
About IMAGINE and RecommendationsMDR Partners
 
DigCurV 1 of 4 Executive Summary: Report on baseline survey into training op...
DigCurV 1 of 4 Executive Summary:  Report on baseline survey into training op...DigCurV 1 of 4 Executive Summary:  Report on baseline survey into training op...
DigCurV 1 of 4 Executive Summary: Report on baseline survey into training op...DigCurV
 
E-SLP teaching staff event 20 May 2021: Institutional policies and offerings:...
E-SLP teaching staff event 20 May 2021: Institutional policies and offerings:...E-SLP teaching staff event 20 May 2021: Institutional policies and offerings:...
E-SLP teaching staff event 20 May 2021: Institutional policies and offerings:...EADTU
 
Support centers for open education and moocs
Support centers for open education and moocsSupport centers for open education and moocs
Support centers for open education and moocsFrankdeLangen
 

La actualidad más candente (20)

I-HE2020 Recognition of Prior Learning and Microcredentials
I-HE2020 Recognition of Prior Learning and MicrocredentialsI-HE2020 Recognition of Prior Learning and Microcredentials
I-HE2020 Recognition of Prior Learning and Microcredentials
 
UNESCO OER Recommnedation and beyond
UNESCO OER Recommnedation and beyond UNESCO OER Recommnedation and beyond
UNESCO OER Recommnedation and beyond
 
Open EDucation, Blockchain and Flexible Learning Pathways
Open EDucation, Blockchain and Flexible Learning PathwaysOpen EDucation, Blockchain and Flexible Learning Pathways
Open EDucation, Blockchain and Flexible Learning Pathways
 
Engage 2012 programme description
Engage 2012 programme descriptionEngage 2012 programme description
Engage 2012 programme description
 
I-HE2020 Introduction to EMC & Common Microcredential Framework
I-HE2020 Introduction to EMC & Common Microcredential FrameworkI-HE2020 Introduction to EMC & Common Microcredential Framework
I-HE2020 Introduction to EMC & Common Microcredential Framework
 
Bologna process and small state challenges
Bologna process and small state challengesBologna process and small state challenges
Bologna process and small state challenges
 
Open and Digitally Competent Academics: European frameworks and tools for ppr...
Open and Digitally Competent Academics: European frameworks and tools for ppr...Open and Digitally Competent Academics: European frameworks and tools for ppr...
Open and Digitally Competent Academics: European frameworks and tools for ppr...
 
ICDE presentation: open eand digitally competent academics
ICDE presentation: open eand digitally competent academicsICDE presentation: open eand digitally competent academics
ICDE presentation: open eand digitally competent academics
 
Michela Insenga: 1.3) INSTEM – Innovation Network in STEM
Michela Insenga: 1.3)	INSTEM – Innovation Network in STEM Michela Insenga: 1.3)	INSTEM – Innovation Network in STEM
Michela Insenga: 1.3) INSTEM – Innovation Network in STEM
 
OpenCred: Recognition of non-formal learning in Europe
OpenCred: Recognition of non-formal learning in Europe OpenCred: Recognition of non-formal learning in Europe
OpenCred: Recognition of non-formal learning in Europe
 
Presentation-at-CHARME-Workshop-25-26Oct2016-ROME
Presentation-at-CHARME-Workshop-25-26Oct2016-ROMEPresentation-at-CHARME-Workshop-25-26Oct2016-ROME
Presentation-at-CHARME-Workshop-25-26Oct2016-ROME
 
Making a Digital and Social Media Marketing MOOC: Lessons for university-indu...
Making a Digital and Social Media Marketing MOOC: Lessons for university-indu...Making a Digital and Social Media Marketing MOOC: Lessons for university-indu...
Making a Digital and Social Media Marketing MOOC: Lessons for university-indu...
 
Organizing lll opportunities and obstacles guest lecture
Organizing lll opportunities and obstacles guest lectureOrganizing lll opportunities and obstacles guest lecture
Organizing lll opportunities and obstacles guest lecture
 
Rip 37 edu_mapping_inspire2010
Rip 37 edu_mapping_inspire2010Rip 37 edu_mapping_inspire2010
Rip 37 edu_mapping_inspire2010
 
LTA - LiveTextAccess European Project
LTA - LiveTextAccess European ProjectLTA - LiveTextAccess European Project
LTA - LiveTextAccess European Project
 
State of the art of the bologna process towards an international cooperation ...
State of the art of the bologna process towards an international cooperation ...State of the art of the bologna process towards an international cooperation ...
State of the art of the bologna process towards an international cooperation ...
 
About IMAGINE and Recommendations
About IMAGINE and RecommendationsAbout IMAGINE and Recommendations
About IMAGINE and Recommendations
 
DigCurV 1 of 4 Executive Summary: Report on baseline survey into training op...
DigCurV 1 of 4 Executive Summary:  Report on baseline survey into training op...DigCurV 1 of 4 Executive Summary:  Report on baseline survey into training op...
DigCurV 1 of 4 Executive Summary: Report on baseline survey into training op...
 
E-SLP teaching staff event 20 May 2021: Institutional policies and offerings:...
E-SLP teaching staff event 20 May 2021: Institutional policies and offerings:...E-SLP teaching staff event 20 May 2021: Institutional policies and offerings:...
E-SLP teaching staff event 20 May 2021: Institutional policies and offerings:...
 
Support centers for open education and moocs
Support centers for open education and moocsSupport centers for open education and moocs
Support centers for open education and moocs
 

Similar a Co-creating a serious game with primary school teachers: a case study

Relationship between Students’ Creative Skill and Learning Performance
Relationship between Students’ Creative Skill and Learning PerformanceRelationship between Students’ Creative Skill and Learning Performance
Relationship between Students’ Creative Skill and Learning PerformanceMalinka Ivanova
 
VIRTUAL CLASSROOM SYSTEM
VIRTUAL CLASSROOM SYSTEMVIRTUAL CLASSROOM SYSTEM
VIRTUAL CLASSROOM SYSTEMIRJET Journal
 
Vinco presentation 2011
Vinco presentation 2011Vinco presentation 2011
Vinco presentation 2011Teemu Surakka
 
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...EDEN Digital Learning Europe
 
Media X at Stanford University - Description
Media X at Stanford University - DescriptionMedia X at Stanford University - Description
Media X at Stanford University - DescriptionMartha Russell
 
Using ePortfolio in a virtual work placement unit to enhance learning outcome...
Using ePortfolio in a virtual work placement unit to enhance learning outcome...Using ePortfolio in a virtual work placement unit to enhance learning outcome...
Using ePortfolio in a virtual work placement unit to enhance learning outcome...ePortfolios Australia
 
The Case for VLE in Life-Long Learning, Capacity building and poverty reduction.
The Case for VLE in Life-Long Learning, Capacity building and poverty reduction.The Case for VLE in Life-Long Learning, Capacity building and poverty reduction.
The Case for VLE in Life-Long Learning, Capacity building and poverty reduction.African Virtual University
 
Creanova Project presentation in Creanova Conference 2011
Creanova Project presentation in Creanova Conference 2011Creanova Project presentation in Creanova Conference 2011
Creanova Project presentation in Creanova Conference 2011Creanova Project (consortium)
 
AIMS Miami University Overview
AIMS Miami University OverviewAIMS Miami University Overview
AIMS Miami University OverviewMiami University
 
International Cooperation Experiences: Results Achieved, Lessons Learned, and...
International Cooperation Experiences: Results Achieved, Lessons Learned, and...International Cooperation Experiences: Results Achieved, Lessons Learned, and...
International Cooperation Experiences: Results Achieved, Lessons Learned, and...SOFIProject
 
Final_Technical_Report_V2_2014-05-19
Final_Technical_Report_V2_2014-05-19Final_Technical_Report_V2_2014-05-19
Final_Technical_Report_V2_2014-05-19Dave Kert
 
2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings 2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings Margarida Romero
 
ANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker educationANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker educationMargarida Romero
 
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...Leonel Morgado
 
Digital Learning week 2023: Steering technology for education (4-7 September ...
Digital Learning week 2023: Steering technology for education (4-7 September ...Digital Learning week 2023: Steering technology for education (4-7 September ...
Digital Learning week 2023: Steering technology for education (4-7 September ...PEDAGOGY.IR
 
Learner Ontological Model for Intelligent Virtual Collaborative Learning Envi...
Learner Ontological Model for Intelligent Virtual Collaborative Learning Envi...Learner Ontological Model for Intelligent Virtual Collaborative Learning Envi...
Learner Ontological Model for Intelligent Virtual Collaborative Learning Envi...ijceronline
 
Taller Integral De Internet
Taller Integral De InternetTaller Integral De Internet
Taller Integral De InternetJgomezagronomy
 

Similar a Co-creating a serious game with primary school teachers: a case study (20)

Relationship between Students’ Creative Skill and Learning Performance
Relationship between Students’ Creative Skill and Learning PerformanceRelationship between Students’ Creative Skill and Learning Performance
Relationship between Students’ Creative Skill and Learning Performance
 
VIRTUAL CLASSROOM SYSTEM
VIRTUAL CLASSROOM SYSTEMVIRTUAL CLASSROOM SYSTEM
VIRTUAL CLASSROOM SYSTEM
 
Vinco presentation 2011
Vinco presentation 2011Vinco presentation 2011
Vinco presentation 2011
 
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
 
Media X at Stanford University - Description
Media X at Stanford University - DescriptionMedia X at Stanford University - Description
Media X at Stanford University - Description
 
Using ePortfolio in a virtual work placement unit to enhance learning outcome...
Using ePortfolio in a virtual work placement unit to enhance learning outcome...Using ePortfolio in a virtual work placement unit to enhance learning outcome...
Using ePortfolio in a virtual work placement unit to enhance learning outcome...
 
The Case for VLE in Life-Long Learning, Capacity building and poverty reduction.
The Case for VLE in Life-Long Learning, Capacity building and poverty reduction.The Case for VLE in Life-Long Learning, Capacity building and poverty reduction.
The Case for VLE in Life-Long Learning, Capacity building and poverty reduction.
 
Creanova Project presentation in Creanova Conference 2011
Creanova Project presentation in Creanova Conference 2011Creanova Project presentation in Creanova Conference 2011
Creanova Project presentation in Creanova Conference 2011
 
2017 wyred teem
2017 wyred teem2017 wyred teem
2017 wyred teem
 
AIMS Miami University Overview
AIMS Miami University OverviewAIMS Miami University Overview
AIMS Miami University Overview
 
Education and Artificial intelligence
Education and Artificial intelligenceEducation and Artificial intelligence
Education and Artificial intelligence
 
International Cooperation Experiences: Results Achieved, Lessons Learned, and...
International Cooperation Experiences: Results Achieved, Lessons Learned, and...International Cooperation Experiences: Results Achieved, Lessons Learned, and...
International Cooperation Experiences: Results Achieved, Lessons Learned, and...
 
Ibero-American Science and Education Consortium (ISTEC): New challenges in a ...
Ibero-American Science and Education Consortium (ISTEC): New challenges in a ...Ibero-American Science and Education Consortium (ISTEC): New challenges in a ...
Ibero-American Science and Education Consortium (ISTEC): New challenges in a ...
 
Final_Technical_Report_V2_2014-05-19
Final_Technical_Report_V2_2014-05-19Final_Technical_Report_V2_2014-05-19
Final_Technical_Report_V2_2014-05-19
 
2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings 2019 Cocreativity workshop proceedings
2019 Cocreativity workshop proceedings
 
ANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker educationANR #CreaMaker workshop: co-creativity, robotics and maker education
ANR #CreaMaker workshop: co-creativity, robotics and maker education
 
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
 
Digital Learning week 2023: Steering technology for education (4-7 September ...
Digital Learning week 2023: Steering technology for education (4-7 September ...Digital Learning week 2023: Steering technology for education (4-7 September ...
Digital Learning week 2023: Steering technology for education (4-7 September ...
 
Learner Ontological Model for Intelligent Virtual Collaborative Learning Envi...
Learner Ontological Model for Intelligent Virtual Collaborative Learning Envi...Learner Ontological Model for Intelligent Virtual Collaborative Learning Envi...
Learner Ontological Model for Intelligent Virtual Collaborative Learning Envi...
 
Taller Integral De Internet
Taller Integral De InternetTaller Integral De Internet
Taller Integral De Internet
 

Más de Ruth S. Contreras Espinosa

Gamification in e-government platforms and services
Gamification in e-government platforms and servicesGamification in e-government platforms and services
Gamification in e-government platforms and servicesRuth S. Contreras Espinosa
 
Mobile devices, games and education: exploring an untapped potential through ...
Mobile devices, games and education: exploring an untapped potential through ...Mobile devices, games and education: exploring an untapped potential through ...
Mobile devices, games and education: exploring an untapped potential through ...Ruth S. Contreras Espinosa
 
Gamificación en aulas universitarias: Métodos y técnicas útiles para estudiar...
Gamificación en aulas universitarias: Métodos y técnicas útiles para estudiar...Gamificación en aulas universitarias: Métodos y técnicas útiles para estudiar...
Gamificación en aulas universitarias: Métodos y técnicas útiles para estudiar...Ruth S. Contreras Espinosa
 
Métodos de diseño y usabilidad en videojuegos. Un breve panorama en empresas ...
Métodos de diseño y usabilidad en videojuegos. Un breve panorama en empresas ...Métodos de diseño y usabilidad en videojuegos. Un breve panorama en empresas ...
Métodos de diseño y usabilidad en videojuegos. Un breve panorama en empresas ...Ruth S. Contreras Espinosa
 
Happy jamming! El poder motivacional de los juegos
Happy jamming! El poder motivacional de los juegosHappy jamming! El poder motivacional de los juegos
Happy jamming! El poder motivacional de los juegosRuth S. Contreras Espinosa
 
Mapa de estrategias de gamificación en plataformas digitales de participación
Mapa de estrategias de gamificación en plataformas digitales de participación Mapa de estrategias de gamificación en plataformas digitales de participación
Mapa de estrategias de gamificación en plataformas digitales de participación Ruth S. Contreras Espinosa
 
Gamification meetup Barcelona: Expanding Gamification
Gamification meetup Barcelona: Expanding GamificationGamification meetup Barcelona: Expanding Gamification
Gamification meetup Barcelona: Expanding GamificationRuth S. Contreras Espinosa
 
Evaluación y eficacia del aprendizaje basado en juegos digitales. Desafíos de...
Evaluación y eficacia del aprendizaje basado en juegos digitales. Desafíos de...Evaluación y eficacia del aprendizaje basado en juegos digitales. Desafíos de...
Evaluación y eficacia del aprendizaje basado en juegos digitales. Desafíos de...Ruth S. Contreras Espinosa
 
Game based learning, current trends and future prospects
Game based learning, current trends and future prospectsGame based learning, current trends and future prospects
Game based learning, current trends and future prospectsRuth S. Contreras Espinosa
 
Dossier de premsa Rethinking Game Concept - Arts Santa Mònica
Dossier de premsa Rethinking Game Concept - Arts Santa MònicaDossier de premsa Rethinking Game Concept - Arts Santa Mònica
Dossier de premsa Rethinking Game Concept - Arts Santa MònicaRuth S. Contreras Espinosa
 
Dossier de prensa Rethinking Game Concept- Arts Santa Monica
Dossier de prensa Rethinking Game Concept- Arts Santa MonicaDossier de prensa Rethinking Game Concept- Arts Santa Monica
Dossier de prensa Rethinking Game Concept- Arts Santa MonicaRuth S. Contreras Espinosa
 
Videojuegos o gamificación para el aprendizaje: Similitudes, diferencias y ej...
Videojuegos o gamificación para el aprendizaje: Similitudes, diferencias y ej...Videojuegos o gamificación para el aprendizaje: Similitudes, diferencias y ej...
Videojuegos o gamificación para el aprendizaje: Similitudes, diferencias y ej...Ruth S. Contreras Espinosa
 
Jogos eletrônicos e aprendizagem - Jogo Miquel crusafont
Jogos eletrônicos e aprendizagem - Jogo Miquel crusafontJogos eletrônicos e aprendizagem - Jogo Miquel crusafont
Jogos eletrônicos e aprendizagem - Jogo Miquel crusafontRuth S. Contreras Espinosa
 

Más de Ruth S. Contreras Espinosa (20)

Gamification in e-government platforms and services
Gamification in e-government platforms and servicesGamification in e-government platforms and services
Gamification in e-government platforms and services
 
Que es gamificación (y que no és)
Que es gamificación (y que no és) Que es gamificación (y que no és)
Que es gamificación (y que no és)
 
Mobile devices, games and education: exploring an untapped potential through ...
Mobile devices, games and education: exploring an untapped potential through ...Mobile devices, games and education: exploring an untapped potential through ...
Mobile devices, games and education: exploring an untapped potential through ...
 
Gamificación en aulas universitarias: Métodos y técnicas útiles para estudiar...
Gamificación en aulas universitarias: Métodos y técnicas útiles para estudiar...Gamificación en aulas universitarias: Métodos y técnicas útiles para estudiar...
Gamificación en aulas universitarias: Métodos y técnicas útiles para estudiar...
 
Challenges and tasks for game testers.
Challenges and tasks for game testers.  Challenges and tasks for game testers.
Challenges and tasks for game testers.
 
Desafíos de educar con videojuegos
Desafíos de educar con videojuegosDesafíos de educar con videojuegos
Desafíos de educar con videojuegos
 
Happy jamming! the potential of Game Jams
Happy jamming! the potential of Game JamsHappy jamming! the potential of Game Jams
Happy jamming! the potential of Game Jams
 
Métodos de diseño y usabilidad en videojuegos. Un breve panorama en empresas ...
Métodos de diseño y usabilidad en videojuegos. Un breve panorama en empresas ...Métodos de diseño y usabilidad en videojuegos. Un breve panorama en empresas ...
Métodos de diseño y usabilidad en videojuegos. Un breve panorama en empresas ...
 
Happy jamming! El poder motivacional de los juegos
Happy jamming! El poder motivacional de los juegosHappy jamming! El poder motivacional de los juegos
Happy jamming! El poder motivacional de los juegos
 
Mapa de estrategias de gamificación en plataformas digitales de participación
Mapa de estrategias de gamificación en plataformas digitales de participación Mapa de estrategias de gamificación en plataformas digitales de participación
Mapa de estrategias de gamificación en plataformas digitales de participación
 
Workshop Gamificación y publicidad
Workshop Gamificación y publicidadWorkshop Gamificación y publicidad
Workshop Gamificación y publicidad
 
Gamification meetup Barcelona: Expanding Gamification
Gamification meetup Barcelona: Expanding GamificationGamification meetup Barcelona: Expanding Gamification
Gamification meetup Barcelona: Expanding Gamification
 
Game design - what is a game?
Game design - what is a game?Game design - what is a game?
Game design - what is a game?
 
Evaluación y eficacia del aprendizaje basado en juegos digitales. Desafíos de...
Evaluación y eficacia del aprendizaje basado en juegos digitales. Desafíos de...Evaluación y eficacia del aprendizaje basado en juegos digitales. Desafíos de...
Evaluación y eficacia del aprendizaje basado en juegos digitales. Desafíos de...
 
Game based learning, current trends and future prospects
Game based learning, current trends and future prospectsGame based learning, current trends and future prospects
Game based learning, current trends and future prospects
 
Dossier de premsa Rethinking Game Concept - Arts Santa Mònica
Dossier de premsa Rethinking Game Concept - Arts Santa MònicaDossier de premsa Rethinking Game Concept - Arts Santa Mònica
Dossier de premsa Rethinking Game Concept - Arts Santa Mònica
 
Dossier de prensa Rethinking Game Concept- Arts Santa Monica
Dossier de prensa Rethinking Game Concept- Arts Santa MonicaDossier de prensa Rethinking Game Concept- Arts Santa Monica
Dossier de prensa Rethinking Game Concept- Arts Santa Monica
 
Videojuegos o gamificación para el aprendizaje: Similitudes, diferencias y ej...
Videojuegos o gamificación para el aprendizaje: Similitudes, diferencias y ej...Videojuegos o gamificación para el aprendizaje: Similitudes, diferencias y ej...
Videojuegos o gamificación para el aprendizaje: Similitudes, diferencias y ej...
 
Jogos eletrônicos e aprendizagem - Jogo Miquel crusafont
Jogos eletrônicos e aprendizagem - Jogo Miquel crusafontJogos eletrônicos e aprendizagem - Jogo Miquel crusafont
Jogos eletrônicos e aprendizagem - Jogo Miquel crusafont
 
Disseny d'interficies d'usari
Disseny d'interficies d'usariDisseny d'interficies d'usari
Disseny d'interficies d'usari
 

Último

4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptxmary850239
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Developmentchesterberbo7
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptxmary850239
 
ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6Vanessa Camilleri
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
Indexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfIndexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfChristalin Nelson
 
Tree View Decoration Attribute in the Odoo 17
Tree View Decoration Attribute in the Odoo 17Tree View Decoration Attribute in the Odoo 17
Tree View Decoration Attribute in the Odoo 17Celine George
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQuiz Club NITW
 
CHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxCHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxAneriPatwari
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxkarenfajardo43
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptxDhatriParmar
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operationalssuser3e220a
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDhatriParmar
 
Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1GloryAnnCastre1
 

Último (20)

4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx4.11.24 Mass Incarceration and the New Jim Crow.pptx
4.11.24 Mass Incarceration and the New Jim Crow.pptx
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Development
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx
 
ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
Indexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfIndexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdf
 
Tree View Decoration Attribute in the Odoo 17
Tree View Decoration Attribute in the Odoo 17Tree View Decoration Attribute in the Odoo 17
Tree View Decoration Attribute in the Odoo 17
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
 
CHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxCHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptx
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
 
Faculty Profile prashantha K EEE dept Sri Sairam college of Engineering
Faculty Profile prashantha K EEE dept Sri Sairam college of EngineeringFaculty Profile prashantha K EEE dept Sri Sairam college of Engineering
Faculty Profile prashantha K EEE dept Sri Sairam college of Engineering
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operational
 
prashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Professionprashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Profession
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
 
Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1
 

Co-creating a serious game with primary school teachers: a case study

  • 1. Co-­‐crea(ng a serious game with primary school teachers: a case study Ruth S. Contreras Espinosa UVIC-­‐UCC 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 2. Co-­‐crea(on is the process during which users take an ac(ve role and cocreate value together with the company (Prahalad and Ramaswamy 2004). InformaFon and communicaFon technologies provide the opportunity for consumers to engage in an organizaFon’s innovaFon process (Di Gangi et al. 2009). 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 3. The extent to which interacFons in the virtual customer environment offer benefits (cogni(ve, social integra(ve, personal integra(ve, and hedonic) shapes the actual parFcipaFon. The results reveal that users’ actual experiences and their beliefs about the expected benefits significantly influence their actual conFnued parFcipaFon. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 4.
  • 5.
  • 6.
  • 7.
  • 9. Multiplayer Classromm 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 10. Method AcFon research is a collabora(ve, rigorous, itera(ve process that goes through several phases in several cycles (Iversen et al.2004). We conducted a 6-­‐month acFon research study consisFng of two cycles with the following phases: diagnosing, acFon planning, acFon taking, evaluaFng and specifying learning. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 11. Method AcFon research approach, which allowed us to explore co-­‐creaFon experiences and propose a set of design principles. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 12. Serious Game: Ferran Alsina 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 13.
  • 14. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 15. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 16. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 17. Usability Simplifying the interacFon and reducing users’ efforts – usability experience. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 18. Likeability 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 19.
  • 20.
  • 21. Theorical Contribu(on -­‐ Synthesizing the insights gained from an acFon research study that involved numerous data collecFon strategies and intervenFons. -­‐ A set of design principles for virtual co-­‐creaFon systems that contribute to the body of literature that seeks to leverage games for cocreaFon. -­‐ Adds to the iniFal empirical content of the research agenda, inquiry into the changed nature of games, technologies and opFmal experience. -­‐ This research has enriched the framework by the collaboraFve dimension. -­‐ In user-­‐generated environments, invite users to cocreate the content, they wish to be part of their experience. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 22. Limita(ons and future research -­‐ This study focused on the design of the experience and the chosen methodology is not able to address quesFons of causality in relaFon to the effecFveness of the developed co-­‐creaFon system. -­‐Researchers must closely examine the value proposiFon for serious games. -­‐Future studies may explore and compare how different types of games could enrich diverse cocreaFon tasks. -­‐Future research might explore the relaFve impact of the different experience dimensions for different co-­‐creaFon tasks. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 23. Conclusions This study implies that serious games can help leverage a developer’s co-­‐creaFon iniFaFves. The criFcal challenge for co-­‐creaFon in games is not so much in devising the technological infrastructure, but in creaFng and maintaining an experience for parFcipants. 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia
  • 24. La guerra civil El jardín botánico Thank you Personatges los Beatles en joc www.personatgesenjoc.cat Nivel 7 Nivel 8 Nivel 9 Nivel 10 Nivel 11 Nivel 12 Nivel 13 Las excavaciones Divulgación científica La carrera espacial Final Nivel 14 4th Interna(onal Workshop on Higher Educa(on University of Vic-­‐ Central University of Catalonia