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TV Credits Evaluation
                                    by Sam Stratford




Monday, 16 April 2012
Introduction


          This presentation will be containing and
          explaining all of the aspects that are
          covered inside my TV credit sequence ‘How
          to Lose a Zombie in 1o Days’. Our brief
          was to create a UK TV credit sequence,
          which could be aired on channels such as
          E4 or BBC3, targeting younger viewers
          from the ages 18-25.

          We were hoping for quite a young and
          intricate storyline for our programme and
          I feel that we achieved this and if the
          series would be put forwards that it would
          become successful in some mannerism.

Monday, 16 April 2012
Comparison with real media products




                        My 9 Key frames from my TV credit sequence.


Monday, 16 April 2012
Key Frame 1




                 Location: Using areas inside and outside of the college,
                caused us to wonder what would happen if we had gone
             further out of the college location, but we are still pleased
                          with how the footage has turned out .

Monday, 16 April 2012
Key Frame 2




                Framing of characters: We framed each scene so that the
       character wasn’t just in the center of the frame but so that they
                        would be fitting in to somewhere they know.


Monday, 16 April 2012
Key Frame 3




       Costume: To cope with the amount of work that was being done
       in a small time frame we split the drawing and costume design
           between us so that we could finish in time, I designed Alex’s
            costume and Chloe designed Jess’s, but we had decided for
      people for characters to wear there own clothes, for authenticity.
Monday, 16 April 2012
Key Frame 4




         Narrative: We didn’t have any narrative in the credit sequence,
       therefore I can’t explain anything about it however the font that
        we used was chosen in one of the production meetings that we
            held, we talked over many different fonts but finally chose
                        Planet Benson Two for the text credits.
Monday, 16 April 2012
Key Frame 5




        Type of action: ‘How to Lose a Zombie in 10 Days’ will contain,
           suspense, drama and a small proportion of action. Trying to
        target the younger audience, by having the programme contain
                        the types of genres that they find interesting.
Monday, 16 April 2012
Comparison with real media products



          How to Lose a Zombie in 10 days
          was based on the film, ‘How to
          Lose a guy in 10 days’. We also
          used some of the concept from
          the film Zombieland, mainly the
          whole idea of having rules and a
          plan of what to do with the
          zombie, to get rid of it. By also
          adding in a story behind the rules,
          and why the teens follow them to
          make sure they stay alive along
          with the rest of the Human Race.


Monday, 16 April 2012
Comparison with real media products



                                   During the processes of creating our
                                   TV series we did begin to look at
                                   the opening titles of Juno, in which
                                   the end we decided not to go ahead
                                   with attempting, as 1, the timeframe
                                   we had was much shorter than
                                   needed. Even using a video tutorial
                                   of a simplified version of how the
                                   effect was created, it wasn’t going
                                   to give us enough time to finish
                                   with our lack of experience with the
                                   programme Adobe After Effects.


Monday, 16 April 2012
Construction of How to Lose a Zombie


        I enjoyed the challenge of having to put together pieces of
        footage into one string of clips to make up the TV credit
        sequence. I found that moving and editing the Final Cut filters
        to prove the most challenging but at the same time the most fun,
        I really enjoyed playing with the different levels and getting
        them just right to use in the product.


          I found hardest waiting for the
          rendering in Final Cut, this
          really slowed down the work
          flow, after having to stop after
          every piece of video/ audio
          would have to be rendered.


Monday, 16 April 2012
Construction of How to Lose a Zombie



                 I faced problems such as, the
                 amount of shakiness on the
                 footage leading up and away
                 from the college. Firstly we
                 tried to deal with this by using
                 a tripod dolly to wheel along
                 the camera however this didn’t
                 appear to have much effect
                 outside where the ground is
                 quite bumpy and uneven.
                 Therefore I then went about
                 trying to stabilise the footage
                 in Final Cut.

Monday, 16 April 2012
Construction of How to lose a Zombie


                        Working in a group had strengths and weaknesses, we
                        both played to our strengths and attempted to
                        conquer our weaknesses, Chloe stated she couldn’t
                        draw but still managed to hand in some really great
                        work for the project and outside it as well.

                        We added in a filter over the top of the footage to
                        burn into the edges of the screen, to create a darker
                        tone to the credit sequence.




                                        Without                           With

Monday, 16 April 2012
Legal and Ethical considerations



                        All of the material used in the production of the TV
                        credits was 100% copyright free. Before using a piece
                        of music, or any particular catch phrase we may of
                        wanted to use for the character we researched into if
                        it would be allowed to be used for the programme.

                        Here is a link to the Creative Commons UK site:
                        http://www.creativecommons.org.uk/

                        There currently isn’t any criminal, sexual or drug
                        related footage contained in the TV credits, neither
                        will there be an violence or content which encourages
                        poor display of language or nudity.



Monday, 16 April 2012
Skills development in programmes used




                        I have developed my skills in multiple programmes,
                        mainly in Final Cut Express, whereby I have managed
                        to manipulate text in Photoshop and then import it
                        into Final Cut, move it and cause it to fade in and
                        out at the exact moment that I wanted it to. Then
                        involving the use of filters I have expanded my
                        knowledge of the programme and how that the filters
                        can be brightened, darkened, the opacity can be
                        changed and the affect of them varied.




Monday, 16 April 2012
Skills development in programmes used




                        Also I developed more of an understanding of how
                        to manage my time and become more organised when
                        creating a larger project such as the TV credits
                        opening. To make sure that I became proficient
                        enough in organising myself, I took on
                        responsibilities that required me to take charge at
                        some points in the project and also to have to listen
                        to what Chloe wanted to add and then contribute to
                        the construction of the project.




Monday, 16 April 2012
Standard of the Final Product




                        Looking back at our task brief ‘To create a UK TV
                        credit sequence titles opening between 40-90seconds
                        long’. The plan was to have the programme put
                        forwards to either E4 or BBC3, both channels which
                        specialise in younger TV programmes, e.g. Family Guy,
                        Russell Howard’s Good News and the replay of old
                        Doctor Who episodes.

                        I feel that our product suits to the briefing and
                        could be used as a programme on either BBC3 or E4.




Monday, 16 April 2012
Standard of the Final Product

                        In creating my Final Product of the TV credit
                        sequence I have found that it has varied slightly to
                        the original idea, however it hasn’t affected the
                        overall outcome of the final product.

                        I feel that technically the product it strongest at the
                        slide transitions and music suspense. Mainly because
                        the most time was spent on these sections, and the
                        music was individually created by Chloe and then
                        inputted at the end and tweaked with the transitions.
                        The weakest part of the final product is the actual
                        text credits, we were hoping to create our own font
                        and to the use it to type the credits and have them
                        move across the screen into their positions,however we
                        didn’t have enough time and therefore just left it out
                        and sued a man made font instead.
Monday, 16 April 2012
Conclusion



            This concludes my evaluation of my Final Product ‘How to
            Lose a Zombie in 10 Days’, overall I feel extremely pleased
            with how it has turned out. I feel that with more time it could
            be vastly improved but even then I think that a lot of the base
            to the ideas are there and that they just need to be expanded
            on, but if I was to do more to the project I would film some
            more cut-aways and at in extra parts of footage. The final
            product had been smoothed out so I would create more
            effects and also try to dress up some of the scenes with more
            special effects.




Monday, 16 April 2012

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How to Lose a Zombie in 10 Days Evaluation

  • 1. TV Credits Evaluation by Sam Stratford Monday, 16 April 2012
  • 2. Introduction This presentation will be containing and explaining all of the aspects that are covered inside my TV credit sequence ‘How to Lose a Zombie in 1o Days’. Our brief was to create a UK TV credit sequence, which could be aired on channels such as E4 or BBC3, targeting younger viewers from the ages 18-25. We were hoping for quite a young and intricate storyline for our programme and I feel that we achieved this and if the series would be put forwards that it would become successful in some mannerism. Monday, 16 April 2012
  • 3. Comparison with real media products My 9 Key frames from my TV credit sequence. Monday, 16 April 2012
  • 4. Key Frame 1 Location: Using areas inside and outside of the college, caused us to wonder what would happen if we had gone further out of the college location, but we are still pleased with how the footage has turned out . Monday, 16 April 2012
  • 5. Key Frame 2 Framing of characters: We framed each scene so that the character wasn’t just in the center of the frame but so that they would be fitting in to somewhere they know. Monday, 16 April 2012
  • 6. Key Frame 3 Costume: To cope with the amount of work that was being done in a small time frame we split the drawing and costume design between us so that we could finish in time, I designed Alex’s costume and Chloe designed Jess’s, but we had decided for people for characters to wear there own clothes, for authenticity. Monday, 16 April 2012
  • 7. Key Frame 4 Narrative: We didn’t have any narrative in the credit sequence, therefore I can’t explain anything about it however the font that we used was chosen in one of the production meetings that we held, we talked over many different fonts but finally chose Planet Benson Two for the text credits. Monday, 16 April 2012
  • 8. Key Frame 5 Type of action: ‘How to Lose a Zombie in 10 Days’ will contain, suspense, drama and a small proportion of action. Trying to target the younger audience, by having the programme contain the types of genres that they find interesting. Monday, 16 April 2012
  • 9. Comparison with real media products How to Lose a Zombie in 10 days was based on the film, ‘How to Lose a guy in 10 days’. We also used some of the concept from the film Zombieland, mainly the whole idea of having rules and a plan of what to do with the zombie, to get rid of it. By also adding in a story behind the rules, and why the teens follow them to make sure they stay alive along with the rest of the Human Race. Monday, 16 April 2012
  • 10. Comparison with real media products During the processes of creating our TV series we did begin to look at the opening titles of Juno, in which the end we decided not to go ahead with attempting, as 1, the timeframe we had was much shorter than needed. Even using a video tutorial of a simplified version of how the effect was created, it wasn’t going to give us enough time to finish with our lack of experience with the programme Adobe After Effects. Monday, 16 April 2012
  • 11. Construction of How to Lose a Zombie I enjoyed the challenge of having to put together pieces of footage into one string of clips to make up the TV credit sequence. I found that moving and editing the Final Cut filters to prove the most challenging but at the same time the most fun, I really enjoyed playing with the different levels and getting them just right to use in the product. I found hardest waiting for the rendering in Final Cut, this really slowed down the work flow, after having to stop after every piece of video/ audio would have to be rendered. Monday, 16 April 2012
  • 12. Construction of How to Lose a Zombie I faced problems such as, the amount of shakiness on the footage leading up and away from the college. Firstly we tried to deal with this by using a tripod dolly to wheel along the camera however this didn’t appear to have much effect outside where the ground is quite bumpy and uneven. Therefore I then went about trying to stabilise the footage in Final Cut. Monday, 16 April 2012
  • 13. Construction of How to lose a Zombie Working in a group had strengths and weaknesses, we both played to our strengths and attempted to conquer our weaknesses, Chloe stated she couldn’t draw but still managed to hand in some really great work for the project and outside it as well. We added in a filter over the top of the footage to burn into the edges of the screen, to create a darker tone to the credit sequence. Without With Monday, 16 April 2012
  • 14. Legal and Ethical considerations All of the material used in the production of the TV credits was 100% copyright free. Before using a piece of music, or any particular catch phrase we may of wanted to use for the character we researched into if it would be allowed to be used for the programme. Here is a link to the Creative Commons UK site: http://www.creativecommons.org.uk/ There currently isn’t any criminal, sexual or drug related footage contained in the TV credits, neither will there be an violence or content which encourages poor display of language or nudity. Monday, 16 April 2012
  • 15. Skills development in programmes used I have developed my skills in multiple programmes, mainly in Final Cut Express, whereby I have managed to manipulate text in Photoshop and then import it into Final Cut, move it and cause it to fade in and out at the exact moment that I wanted it to. Then involving the use of filters I have expanded my knowledge of the programme and how that the filters can be brightened, darkened, the opacity can be changed and the affect of them varied. Monday, 16 April 2012
  • 16. Skills development in programmes used Also I developed more of an understanding of how to manage my time and become more organised when creating a larger project such as the TV credits opening. To make sure that I became proficient enough in organising myself, I took on responsibilities that required me to take charge at some points in the project and also to have to listen to what Chloe wanted to add and then contribute to the construction of the project. Monday, 16 April 2012
  • 17. Standard of the Final Product Looking back at our task brief ‘To create a UK TV credit sequence titles opening between 40-90seconds long’. The plan was to have the programme put forwards to either E4 or BBC3, both channels which specialise in younger TV programmes, e.g. Family Guy, Russell Howard’s Good News and the replay of old Doctor Who episodes. I feel that our product suits to the briefing and could be used as a programme on either BBC3 or E4. Monday, 16 April 2012
  • 18. Standard of the Final Product In creating my Final Product of the TV credit sequence I have found that it has varied slightly to the original idea, however it hasn’t affected the overall outcome of the final product. I feel that technically the product it strongest at the slide transitions and music suspense. Mainly because the most time was spent on these sections, and the music was individually created by Chloe and then inputted at the end and tweaked with the transitions. The weakest part of the final product is the actual text credits, we were hoping to create our own font and to the use it to type the credits and have them move across the screen into their positions,however we didn’t have enough time and therefore just left it out and sued a man made font instead. Monday, 16 April 2012
  • 19. Conclusion This concludes my evaluation of my Final Product ‘How to Lose a Zombie in 10 Days’, overall I feel extremely pleased with how it has turned out. I feel that with more time it could be vastly improved but even then I think that a lot of the base to the ideas are there and that they just need to be expanded on, but if I was to do more to the project I would film some more cut-aways and at in extra parts of footage. The final product had been smoothed out so I would create more effects and also try to dress up some of the scenes with more special effects. Monday, 16 April 2012