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Sarah Anne White
      MFA Design Candidate
California College of the Arts
       Thesis Documentation
                          2012
“When technology is used not just as
a gimmick, but to actually help solve a
problem, like cutting a line or getting
access to reviews, it creates an elevated
experience for the consumer.”
Julie Bornstein (Sephora)
How might we celebrate and support
the public (and ourselves for that
matter), the new brand champions,
as collaborators in such a way that
encourages our sustained generosity
and engagement towards not only the
branded objects we collect or consume
but our fellow citizens as well?
Thesis Statement + Abstract
physical and digital
With the prevalence of personal/mobile technology, today’s retail experience hangs precariously between
brick and pixel. Forever changed are the ways brands market, set prices, manufacture, and track customer
tastes. Unfortunately, more often than not, we’ve found ourselves overwhelmed; at a loss for any true
emotional attachment, enjoyable sensory experience or intimacy to the objects and experiences that we
collect. We’ve come now to crave a balance between curation and choice, exclusivity vs. accessibility, and
automation with authenticity. We yearn for an experience ripe with purpose, connection and loyalty.

How might we celebrate and support the public (and ourselves for that matter), the new brand
champions, as collaborators in such a way that encourages our sustained generosity and engagement
towards not only the branded objects we collect or consume but our fellow citizens as well? The “we”
I refer to includes an audience of experience designers, retail strategists and brand-oriented creative
directors.

My work seeks to define a methodology for engagement and uses quick and simple, generative excersises
involving participatory design. The co-creation of re-imagined artifacts looks to reframe that which already
exists within the experience with a deeper, more complex relationship: to reimagine them as catalysts for a
broader commonality, attachment, and personalization.

It’s my hope to explore three main areas: The “wrapping” (what the thing which we collect/consume
is clothed in and comes with), the importance and connection of visual vs. physical perception, and
appropriateness of location for technology. Crowd-sourced inspiration and dialogue supports the
consumer as collaborator and producer.

The industry is overdue for new approaches to our tech saavy, visual culture that actually solve problems
rather than existing as mere gimmicks. Embedded and integrated, my final creation(s) could be just as
happy existing in a slow-tech or low-tech solution as a fast one.

The world doesn’t necessarily need more products – we need to regain the delight and attachment to our
belongings through improving the experience of acquiring them. That which already exists must to do
more for us emotionally.
k                                       s                                       
        ONE WEEK THESIS                           WHERE I STAND                    A PREEMPTIVE CASESTUDY


    The hangtag, an item typically           Over several months, both a            A company with a compelling
     disregarded and discarded           trendscrape and historical analysis          ideology, Tom’s Shoes have
    immediately after acquiring a        were conducted to evaluate where         unfortunately have been knocked
    new piece of clothing was re-           the “whitespace” might exist          off repeatedly. I explored a subtle,
  imagined as an artifact within the       within my area of interest. A list      tech-oriented change that could
   retail experience. I explored it’s     of new technologies and brands         recapture their essence and create
  potential to unlock special access        implementing them was also          sustained generosity with a broader
or incentives, provide knowledge to      compiled for personal exploration      conversation around each purchase.
brands on habits and as an activator             during this process.
 for delightful, in-store experiences.
k         
IN STORE   POST PURCHASE          NEXT VISIT




                                                             Your shoes
                                                                                                  8
                                                                                                 of your friends
                                                                                              scanned your TOMS
                                                                                              code! You’ve helped

                                                              will go to
                                                                                                   contribute




                                                            ____________                         $42
                                                                                                     to the
                                                             would you like to follow them?    __________________
                                                                                               village this month.




                           the hangtag reimagined   future of tom’s shoe
DDI publ.
                                                                                                                      BRICK AND MORTAR
                                                         BLOGOSPHERE &                         VMSD publ.                                                 MKG                 EXPERIENTIAL
                                                          SOCIAL MEDIA                                                                                                         MARKETING
                                                                            Tech Blogs
                                                                                                       +Gensler
                                                                                                                                                     Weiden+Kennedy
                                                    Mommy Blogs
                                                                      Fashion Blogs


                                                             FastCompany
                                                                                                                      +
                                                                               Forbes                                   Amy Lanigan
                                                                                                                 VP of client strategy / Fluid
                                                                                                                                                                                                +Intel
                                                                                                                                                                    Don Bradford
                                                                                                                                                             VP of Social Product / eBay

                                                  Johnny Vulkan
                                                   of Anomaly                                                           E/M/T
                                                                             Benjamin Palmer of
                                                                                                                                                     +




MODERN
                                                                              Barbarian Group                                                          SapientNitro
                                                                                                                      COMMERCE                      Digital Commerce
                                                                                                                                                         Strategists
                                                 Rachel Shechtman
                                                  A Start Up Store
                                                                                                       Marian Salzman                      Nielson
                                                      David Gensler                                                                 measurement and
                                                                              TREND                                    +Kingshuk Das                                                            +Frog



SHOPPER
                                                       of Keystone                                                                      information
                                                                                                                                                                         TECH
                                                      Design Union           SPOTTING                                 of Jump Associates
                                                                                                                                                   Jaron Lanier
                                                                                                                                                 author of You Are
                                                                                                                                                  Not A Gadget
                                                       Piers Fawkes
                                                           PSFK




                                                                                                                     s
                                                                                                                                                                   Roo Rogers +
Sophistication Based On Personal Knowledge                                              Dan Ariely author
                                                                                         of Predictably
                                                                                                                                                                  Rachel Botsman
                                                                                                                                                             Collaborative Consumption
Prepared To Trade Data For A Better Experience                                              Irrational

Instant Access To Expertise
                                                             Amos Tversky
Takes Advantage Of Technology                           cognitive/ mathematical
                                                                                                                                                           Journal of Consumer Culture
                                                                                                                                                          Journal of Consumer Research
                                                              psychologist
Wants To Be Offered A Perfect Match
The Why & How often paramount to the What                                                                                                    Adam Arvidsson
                                                                                                                                                 author of
                                                   Daniel Kahneman
                                                    psychology of                                                                            Brands: A Critical      CULTURAL               Lisa Gansky
                                                    judgment and               PSYCH                                                            Perspective                                author of The
                                                                                                                                                                     STRATEGY
                                                 behavioral economics                                                                                                                           Mesh



                                                       Flow Theory
                                                                                                                                                                          Holt, Douglas B., and
                                                                                                                          RETAIL                 The Co-Op Group           Douglas Cameron
                                                                 Technology
                                                                                                                                                     UK based          authors of Cultural Strategy
                                                              Acceptance Model                                            ETHICS

                                                                                             +Greening Retail                                               Philip van Allen
                                                                                                  Program                                            The New Ecology of Things Lab

                                                                                                                                 Marks & Spencer
                                                                                                                                    UK based




                                                           UNKNOWN                                                                                                     GOV + HEALTHCARE




                                                                                                                      +  KOR Group
                                                                                                                 LA real estate investment,
                                                                                                                     development and
                                                                                                                     management firm
THE NEW BRAND CHAMPION
                        “Let me name my price.” NETPLENISH

           “Let me help decide what’s sold.” CATERPILLAR TRUCK DESIGN

“Let me sell on your behalf in exchange for cash, discounts/exclusive access.” MULU.ME

        “Let me help them decide what to buy.” NEEDLE CUSTOMER SERVICE




                                      h
                The digital, physical and psychological realms were
             explored with equal weight, culminating in an attitudinal
                 (rather than demographic) profile of the modern
             shopper as the new Brand Champion. Brand Champion
             is defined as a customer who feels compelled (through
             loyalty, passion or incentive) to spread a status-yielding
              story to their social circles, thus broadening the larger
                           relationship and conversation.
DIRECTIVE


                               help avoid becoming a
                           shop-and-compare commodity

                         be selective with use of technology
            BRAND

                         enrich and extend the conversation
            CHAMPION




                       create a deeper, personal connection to
                        the things you purchase (instill value)

                          alleviate stress / provide delight

                                provide “ownership”
RESEARCH METHODS

  method 1 : anthropological mind-set
investigate patterns of social interaction
     codes of conduct/social cues

            12`
   method 2 : participatory mind-set
    probe first - then cocreate w/
          generative tools

            ^hÅ
Tool Kit
What do we lose or gain with technology in the retail experience? Are there
opportunities to more closely link our objects to our experiences? How can
we provide delightful affordances without giving them a gimmick? A series
      of probes was created to better understand the possibilities.
        What better way to tell a story than to be asked for one?
t                                c +a                                 C+A
      TWITTER + TSHIRTS                         I ADORE                    LETS START HERE CHALLENGE

   An exploration into bridging        Inspired by the work of Candy       A four-part, participatory challenge
    the physical and digital to       Chang and in collaboration with         that aims to explore three main
  create a long-term community      Lisa Woods, the “I Adore...” project        areas: The “Wrapping” (what
   for repeat participation, the    arose from an interest in personal        the thing which we purchase is
  campaign was meant to spark          value, public participation and        clothed in and comes with), the
conversation and act as a means       appropriateness of location for        importance/connection of visual
of crowd-sourcing painpoints for        introspection. Extremely well      vs. physical, and appropriateness of
 innovation while supporting the        received by the audience, the      location for technology. In order to
  consumer as collaborator. This       key take away was the ease in       arrive here, a behavior-based photo
tool may be rebranded for a final   which participation was facilitated    safari of social cues was conducted
  production and integrated into         as well as the serendipitous       and an initial participant pool was
          the exhibition.            affordance for editing the entries          developed with a screener.
                                     of others to create new meaning.
A SIMPLE SOCIAL SHOP



                       Planned for early spring semester,
                       A Simple Social Shop will bring the
                       recent Pinterest phenomenon into the 3
                       dimensional environment to explore the
                       physicality of browsing and selecting
                       while publicly sharing. A tactile version
                       will be presented alongside the digital
                       version. In order to source images to
                       “pin”, a holiday catalog drive was held
                       to collect and reuse the under utilized
                       wealth of printed material distributed
                       each holiday season. This is the second
                       participatory exhibit involving an aspect
                       of a digital, social channel turned into a
                       low fidelity, physical prototype. It is my
                       hope that both of these will serve as
                       a means of uncovering nuanced social
                       interactions and needs surrounding our
                       possessions and obtaining them.
V
                                                           UPCOMING



          TELL THEN TAKE                              TANGIBLE ASSETS                    UKNOWN

     As a means of exploring physical         in order to continue pushing the digital    TBD
methods of expanding the conversation            collection of tools that have been
 with consumer as collaborator, I plan to        developed, a set of tangible assets
 create a set of visual storytelling blocks      will be created to hand out to the
    as a vehicle to facilitate cocreation      public. These may be prototyped then
    sessions. They are planned to have         revised and branded as part of a final
   strategic contact information (much                       production.
like that of a business card) and provide
 continued outreach and affordances of
  for repeat participation. After utilizing
  them to explore, the participant has a
      token they may take with them.
j
thesis goals
a methodology and defined exercises with tools used

a re-imagined artifact(s) that aids in inspiring participation which
is then recorded digitally to create a deeper impression and
continued conversation.



3 modes of study & evaluation:
		
		     Educate (inform and lengthen the relationship)
		
		     Create (how can the consumer be the 				
		collaborator/producer)
		
		     Translate (what does it become to the consumer 	
		post purchase)
01/15                                                   02/29

               participatory research +                             reimagined artifacts
                    creation (cont)



                 arrange 4
                participatory
               design sessions
     PRESENT




                                   dev. of sketch      A Simple          making/              “I Adore”
                                   prototype for      Social Shop     testing of R.A.         two more
                                    reimagined         (late Jan)                             locations
                rework/push
               participation for      artifacts
               online challenge
                    prompt




continue to iron       Cultural Ideology Arrange meeting                                    Synthesis of      arrange meeting
 out details for       Brand Hijacking      with thesis                                     social cues /        with thesis
A Simple Social          Punching In        committee                                      pull needs from       committee
     Shop                 completed                                                          challenges
                                                                                                               Establish draft
                                                                                                               framework for
                                                                                                              final made work
3/15                                                 03/30

reimagined artifacts




     making/
     testing/
     revising




                       Midterm Review    Establish draft   arrange meeting           Draft Written
                                         framework for        with thesis                Work
                                        final made work       committee
Print

Holt, Douglas B., and Douglas Cameron. Cultural Strategy: Using Innovative Ideologies to Build Breakthrough
Brands. Oxford: Oxford UP, 2010. Print.
Discusses the development of deeply rooted cultural strategies as key to future innovation for successful
brand management/development with a balance of scholarship and case studies.

Berger, Warren. Glimmer: How Design Can Transform Your Life, and Maybe Even the World. New York:
Penguin, 2009. Print.
Works to tear apart disciplines to encourage “smart recombinations” within innovation and highlights the
growing trend of “everyday people” emerging as critical designers and problem solvers.

Frankel, Alex. Punching In: The Unauthorized Adventures of a Front-line Employee. New York: Collins/
HarperCollins, 2007. Print.
In this lively and entertaining narrative, Frankel takes readers on a personal journey into the land of front-line
employees to discover why some workers are so eager to drink the corporate Kool-Aid and which companies
know how to serve it up best.

WipperFurth, Alex. Brand Hijack: Marketing without Marketing. New York, NY; The Penguin Group, 2005.
Print
Brand Hijack offers a practical how-to guide to marketing that finally engages the marketplace. It presents an
alternative to conventional marketing wisdom, one that addresses such industry crises as media saturation,
consumer evolution, and the erosion of image marketing.

Laurel, Brenda. Design Research: Methods and Perspectives. Cambridge, MA: MIT, 2003. Print.

Moggridge, Bill. Designing Interactions. Cambridge, MA: MIT, 2007. Print.

Arvidsson, A. (2005), “Brands: A Critical Perspective,” Journal of Consumer Culture,” 5(2), 235-258 [Google
Scholar].
Digital

“Social Commerce Today.” Social Commerce Today. N.p., n.d. Web. 13 Dec. 2012.
http://socialcommercetoday.com/more-on-the-psychology-of-social-shopping-on-being-
predictably-irrational/

“Retail.” Fast Company. N.p., n.d. Web. 13 Dec. 2012.
http://www.fastcompany.com/most-innovative-companies/2012/industry/retail

Salzman, Marian. “Marian Salzman Blog.” Marian Salzman. N.p., n.d. Web. 07 Sept. 2012.
http://mariansalzman.com/

“What’s The Future Of The Sharing Economy?” Co.Exist. N.p., n.d. Web. 13 Dec. 2012.
http://www.fastcoexist.com/1681009/whats-the-future-of-the-sharing-economy

“Sephora Doubles Down On Tech.” TechCrunch RSS. N.p., n.d. Web. 13 Dec. 2012.
http://techcrunch.com/2012/04/08/sephora-doubles-down-on-tech-in-store-ipads-revamped-
website-pinterest-tie-in/

Websites For Curated Offerings
•	 The Trunk Club (curated packages, personal stylist, free returns)
•	 BeachMint (and JewelMint, StyleMint, ShoeMint, BeautyMint, IntiMint)
•	 FarFetched (unites global fashion boutiques)
•	 BlankLabel (custom mens shirts)
•	 Warby Parker (try before you buy online eye-glass retailer)
•	 Everlane (highend basics - direct)
•	 Fab - daily design inspirations and design-minded, curated sales
•	 OpenSky - endorsed by celebrities and experts
•	 UnCovet
•	 GILT

Additional Brands Studied
•	 Sephora (Sephora Pantone + ColorIQ system, app, ipads in store)
•	 Target (offering exclusive lines of designer products)
•	 Walgreens (app to scan barcode for refill prescription)
Physical Case-Studys

A Start Up Store (NYC) - http://www.fastcompany.com/1802401/can-startup-store-change-retail-business

A Temporary Offering (SF) - http://atemporaryoffering.com/

StorFront (NYC) - http://www.storefront.is/

Hointer (Seattle) - http://www.hointer.com/




For additional resources: http://pinterest.com/sarahannewhite/thesis-dumpster/
Participatory Challenge




    www.letstartherechallenges.tumblr.com

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Thesis Proposal

  • 1.
  • 2. Sarah Anne White MFA Design Candidate California College of the Arts Thesis Documentation 2012
  • 3. “When technology is used not just as a gimmick, but to actually help solve a problem, like cutting a line or getting access to reviews, it creates an elevated experience for the consumer.” Julie Bornstein (Sephora)
  • 4.
  • 5. How might we celebrate and support the public (and ourselves for that matter), the new brand champions, as collaborators in such a way that encourages our sustained generosity and engagement towards not only the branded objects we collect or consume but our fellow citizens as well? Thesis Statement + Abstract
  • 7. With the prevalence of personal/mobile technology, today’s retail experience hangs precariously between brick and pixel. Forever changed are the ways brands market, set prices, manufacture, and track customer tastes. Unfortunately, more often than not, we’ve found ourselves overwhelmed; at a loss for any true emotional attachment, enjoyable sensory experience or intimacy to the objects and experiences that we collect. We’ve come now to crave a balance between curation and choice, exclusivity vs. accessibility, and automation with authenticity. We yearn for an experience ripe with purpose, connection and loyalty. How might we celebrate and support the public (and ourselves for that matter), the new brand champions, as collaborators in such a way that encourages our sustained generosity and engagement towards not only the branded objects we collect or consume but our fellow citizens as well? The “we” I refer to includes an audience of experience designers, retail strategists and brand-oriented creative directors. My work seeks to define a methodology for engagement and uses quick and simple, generative excersises involving participatory design. The co-creation of re-imagined artifacts looks to reframe that which already exists within the experience with a deeper, more complex relationship: to reimagine them as catalysts for a broader commonality, attachment, and personalization. It’s my hope to explore three main areas: The “wrapping” (what the thing which we collect/consume is clothed in and comes with), the importance and connection of visual vs. physical perception, and appropriateness of location for technology. Crowd-sourced inspiration and dialogue supports the consumer as collaborator and producer. The industry is overdue for new approaches to our tech saavy, visual culture that actually solve problems rather than existing as mere gimmicks. Embedded and integrated, my final creation(s) could be just as happy existing in a slow-tech or low-tech solution as a fast one. The world doesn’t necessarily need more products – we need to regain the delight and attachment to our belongings through improving the experience of acquiring them. That which already exists must to do more for us emotionally.
  • 8. k s ONE WEEK THESIS WHERE I STAND A PREEMPTIVE CASESTUDY The hangtag, an item typically Over several months, both a A company with a compelling disregarded and discarded trendscrape and historical analysis ideology, Tom’s Shoes have immediately after acquiring a were conducted to evaluate where unfortunately have been knocked new piece of clothing was re- the “whitespace” might exist off repeatedly. I explored a subtle, imagined as an artifact within the within my area of interest. A list tech-oriented change that could retail experience. I explored it’s of new technologies and brands recapture their essence and create potential to unlock special access implementing them was also sustained generosity with a broader or incentives, provide knowledge to compiled for personal exploration conversation around each purchase. brands on habits and as an activator during this process. for delightful, in-store experiences.
  • 9. k IN STORE POST PURCHASE NEXT VISIT Your shoes 8 of your friends scanned your TOMS code! You’ve helped will go to contribute ____________ $42 to the would you like to follow them? __________________ village this month. the hangtag reimagined future of tom’s shoe
  • 10. DDI publ. BRICK AND MORTAR BLOGOSPHERE & VMSD publ. MKG EXPERIENTIAL SOCIAL MEDIA MARKETING Tech Blogs +Gensler Weiden+Kennedy Mommy Blogs Fashion Blogs FastCompany + Forbes Amy Lanigan VP of client strategy / Fluid +Intel Don Bradford VP of Social Product / eBay Johnny Vulkan of Anomaly E/M/T Benjamin Palmer of + MODERN Barbarian Group SapientNitro COMMERCE Digital Commerce Strategists Rachel Shechtman A Start Up Store Marian Salzman Nielson David Gensler measurement and TREND +Kingshuk Das +Frog SHOPPER of Keystone information TECH Design Union SPOTTING of Jump Associates Jaron Lanier author of You Are Not A Gadget Piers Fawkes PSFK s Roo Rogers + Sophistication Based On Personal Knowledge Dan Ariely author of Predictably Rachel Botsman Collaborative Consumption Prepared To Trade Data For A Better Experience Irrational Instant Access To Expertise Amos Tversky Takes Advantage Of Technology cognitive/ mathematical Journal of Consumer Culture Journal of Consumer Research psychologist Wants To Be Offered A Perfect Match The Why & How often paramount to the What Adam Arvidsson author of Daniel Kahneman psychology of Brands: A Critical CULTURAL Lisa Gansky judgment and PSYCH Perspective author of The STRATEGY behavioral economics Mesh Flow Theory Holt, Douglas B., and RETAIL The Co-Op Group Douglas Cameron Technology UK based authors of Cultural Strategy Acceptance Model ETHICS +Greening Retail Philip van Allen Program The New Ecology of Things Lab Marks & Spencer UK based UNKNOWN GOV + HEALTHCARE + KOR Group LA real estate investment, development and management firm
  • 11. THE NEW BRAND CHAMPION “Let me name my price.” NETPLENISH “Let me help decide what’s sold.” CATERPILLAR TRUCK DESIGN “Let me sell on your behalf in exchange for cash, discounts/exclusive access.” MULU.ME “Let me help them decide what to buy.” NEEDLE CUSTOMER SERVICE h The digital, physical and psychological realms were explored with equal weight, culminating in an attitudinal (rather than demographic) profile of the modern shopper as the new Brand Champion. Brand Champion is defined as a customer who feels compelled (through loyalty, passion or incentive) to spread a status-yielding story to their social circles, thus broadening the larger relationship and conversation.
  • 12. DIRECTIVE help avoid becoming a shop-and-compare commodity be selective with use of technology BRAND enrich and extend the conversation CHAMPION create a deeper, personal connection to the things you purchase (instill value) alleviate stress / provide delight provide “ownership”
  • 13. RESEARCH METHODS method 1 : anthropological mind-set investigate patterns of social interaction codes of conduct/social cues 12` method 2 : participatory mind-set probe first - then cocreate w/ generative tools ^hÅ
  • 14. Tool Kit What do we lose or gain with technology in the retail experience? Are there opportunities to more closely link our objects to our experiences? How can we provide delightful affordances without giving them a gimmick? A series of probes was created to better understand the possibilities. What better way to tell a story than to be asked for one?
  • 15. t c +a C+A TWITTER + TSHIRTS I ADORE LETS START HERE CHALLENGE An exploration into bridging Inspired by the work of Candy A four-part, participatory challenge the physical and digital to Chang and in collaboration with that aims to explore three main create a long-term community Lisa Woods, the “I Adore...” project areas: The “Wrapping” (what for repeat participation, the arose from an interest in personal the thing which we purchase is campaign was meant to spark value, public participation and clothed in and comes with), the conversation and act as a means appropriateness of location for importance/connection of visual of crowd-sourcing painpoints for introspection. Extremely well vs. physical, and appropriateness of innovation while supporting the received by the audience, the location for technology. In order to consumer as collaborator. This key take away was the ease in arrive here, a behavior-based photo tool may be rebranded for a final which participation was facilitated safari of social cues was conducted production and integrated into as well as the serendipitous and an initial participant pool was the exhibition. affordance for editing the entries developed with a screener. of others to create new meaning.
  • 16. A SIMPLE SOCIAL SHOP Planned for early spring semester, A Simple Social Shop will bring the recent Pinterest phenomenon into the 3 dimensional environment to explore the physicality of browsing and selecting while publicly sharing. A tactile version will be presented alongside the digital version. In order to source images to “pin”, a holiday catalog drive was held to collect and reuse the under utilized wealth of printed material distributed each holiday season. This is the second participatory exhibit involving an aspect of a digital, social channel turned into a low fidelity, physical prototype. It is my hope that both of these will serve as a means of uncovering nuanced social interactions and needs surrounding our possessions and obtaining them.
  • 17. V UPCOMING TELL THEN TAKE TANGIBLE ASSETS UKNOWN As a means of exploring physical in order to continue pushing the digital TBD methods of expanding the conversation collection of tools that have been with consumer as collaborator, I plan to developed, a set of tangible assets create a set of visual storytelling blocks will be created to hand out to the as a vehicle to facilitate cocreation public. These may be prototyped then sessions. They are planned to have revised and branded as part of a final strategic contact information (much production. like that of a business card) and provide continued outreach and affordances of for repeat participation. After utilizing them to explore, the participant has a token they may take with them.
  • 18. j
  • 19. thesis goals a methodology and defined exercises with tools used a re-imagined artifact(s) that aids in inspiring participation which is then recorded digitally to create a deeper impression and continued conversation. 3 modes of study & evaluation: Educate (inform and lengthen the relationship) Create (how can the consumer be the collaborator/producer) Translate (what does it become to the consumer post purchase)
  • 20. 01/15 02/29 participatory research + reimagined artifacts creation (cont) arrange 4 participatory design sessions PRESENT dev. of sketch A Simple making/ “I Adore” prototype for Social Shop testing of R.A. two more reimagined (late Jan) locations rework/push participation for artifacts online challenge prompt continue to iron Cultural Ideology Arrange meeting Synthesis of arrange meeting out details for Brand Hijacking with thesis social cues / with thesis A Simple Social Punching In committee pull needs from committee Shop completed challenges Establish draft framework for final made work
  • 21. 3/15 03/30 reimagined artifacts making/ testing/ revising Midterm Review Establish draft arrange meeting Draft Written framework for with thesis Work final made work committee
  • 22. Print Holt, Douglas B., and Douglas Cameron. Cultural Strategy: Using Innovative Ideologies to Build Breakthrough Brands. Oxford: Oxford UP, 2010. Print. Discusses the development of deeply rooted cultural strategies as key to future innovation for successful brand management/development with a balance of scholarship and case studies. Berger, Warren. Glimmer: How Design Can Transform Your Life, and Maybe Even the World. New York: Penguin, 2009. Print. Works to tear apart disciplines to encourage “smart recombinations” within innovation and highlights the growing trend of “everyday people” emerging as critical designers and problem solvers. Frankel, Alex. Punching In: The Unauthorized Adventures of a Front-line Employee. New York: Collins/ HarperCollins, 2007. Print. In this lively and entertaining narrative, Frankel takes readers on a personal journey into the land of front-line employees to discover why some workers are so eager to drink the corporate Kool-Aid and which companies know how to serve it up best. WipperFurth, Alex. Brand Hijack: Marketing without Marketing. New York, NY; The Penguin Group, 2005. Print Brand Hijack offers a practical how-to guide to marketing that finally engages the marketplace. It presents an alternative to conventional marketing wisdom, one that addresses such industry crises as media saturation, consumer evolution, and the erosion of image marketing. Laurel, Brenda. Design Research: Methods and Perspectives. Cambridge, MA: MIT, 2003. Print. Moggridge, Bill. Designing Interactions. Cambridge, MA: MIT, 2007. Print. Arvidsson, A. (2005), “Brands: A Critical Perspective,” Journal of Consumer Culture,” 5(2), 235-258 [Google Scholar].
  • 23. Digital “Social Commerce Today.” Social Commerce Today. N.p., n.d. Web. 13 Dec. 2012. http://socialcommercetoday.com/more-on-the-psychology-of-social-shopping-on-being- predictably-irrational/ “Retail.” Fast Company. N.p., n.d. Web. 13 Dec. 2012. http://www.fastcompany.com/most-innovative-companies/2012/industry/retail Salzman, Marian. “Marian Salzman Blog.” Marian Salzman. N.p., n.d. Web. 07 Sept. 2012. http://mariansalzman.com/ “What’s The Future Of The Sharing Economy?” Co.Exist. N.p., n.d. Web. 13 Dec. 2012. http://www.fastcoexist.com/1681009/whats-the-future-of-the-sharing-economy “Sephora Doubles Down On Tech.” TechCrunch RSS. N.p., n.d. Web. 13 Dec. 2012. http://techcrunch.com/2012/04/08/sephora-doubles-down-on-tech-in-store-ipads-revamped- website-pinterest-tie-in/ Websites For Curated Offerings • The Trunk Club (curated packages, personal stylist, free returns) • BeachMint (and JewelMint, StyleMint, ShoeMint, BeautyMint, IntiMint) • FarFetched (unites global fashion boutiques) • BlankLabel (custom mens shirts) • Warby Parker (try before you buy online eye-glass retailer) • Everlane (highend basics - direct) • Fab - daily design inspirations and design-minded, curated sales • OpenSky - endorsed by celebrities and experts • UnCovet • GILT Additional Brands Studied • Sephora (Sephora Pantone + ColorIQ system, app, ipads in store) • Target (offering exclusive lines of designer products) • Walgreens (app to scan barcode for refill prescription)
  • 24. Physical Case-Studys A Start Up Store (NYC) - http://www.fastcompany.com/1802401/can-startup-store-change-retail-business A Temporary Offering (SF) - http://atemporaryoffering.com/ StorFront (NYC) - http://www.storefront.is/ Hointer (Seattle) - http://www.hointer.com/ For additional resources: http://pinterest.com/sarahannewhite/thesis-dumpster/
  • 25. Participatory Challenge www.letstartherechallenges.tumblr.com