This document discusses the challenges of creating VR applications in Unity. It outlines some of the key challenges including maintaining presence, managing devices and displays, interactions, deployment to different hardware, and rendering speed. It then introduces MiddleVR, a plugin for Unity that aims to simplify VR development by providing abstractions and functionality for many of these challenging areas such as device management, display management across multiple screens, and cluster rendering. MiddleVR supports a variety of VR hardware and aims to improve the development process for VR applications in Unity.
6. • Platform for creating interactive 3d applications!
• Widely used!
• 2 million registered developers!
• Certified by the US Army and Air Force!
• Clients : Bigpoint, Cartoon Network, CocaCola, Disney, Electronic Arts, LEGO,
Microsoft, NASA, Nickelodeon, Ubisoft, US
Army, Warner Bros.
69. VR in the Cloud
• Temporary increase in power!
• Combine with compositing
70. Perceptive illusions
• Playing with limitations of human perception!
• Sensitivity of senses!
• Selectivity of attention!
• Useful to lower cost/complexity of VR systems