2. Early days
SWIFT, University of Leicester
A handheld future?
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3. Multi-User Virtual Environment (MUVE)
Avatars
Commercial enterprise (Linden Lab)
Commerce system (Linden Dollars)
Free to enter and use; cost to build and host
Client software
Hardware requirement
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4. Showcasing
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5. Recreation
MayLou Designs
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6. Simulation and role play
Loyalist College, Canada
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7. Experimentation
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8. Personalised
BareRose
taka55 Fall
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9. Move beyond the possible
avpack
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10. Collaborative
DUCKLING, University of Leicester
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11. Immersive
Video 1
http://tinyurl.com/vwhe1
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12. Genetics
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13. Health and Safety; familiarisation; lab culture
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14. three genetic tests: Sickle Cell Anaemia,
Huntington’s Disease and Cystic Fibrosis
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15. Familiarity in-world
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16. Problem-based scenarios in iScience
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18. Virtual lab a useful experience
Gain a more rounded understanding of both
practice and theory
Repurposing for iScience show versatility on
lab
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19. Modelling of a real environment
Automated guidance and support
Interaction between students
Interaction through an avatar
Logical constructs may be represented in
physical form
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20. Chat
IM
Online friends list
Nearby people list
Minimap
Teleport in the current map
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22. Cloud Party http://www.cloudpartytime.com
WebGL-capable graphics card; building
issues;
Jibe http://jibemix.com Unity3D editor;
mobile devices; 1024 support hours =
$76,800
Activeworlds http://www.activeworlds.com
basic classroom = $650 pa; River City for
middle school
23. Kitely Virtual Worlds on Demand
http://www.kitely.com/
OpenSim (open source multi-platform, multi-
user 3D application server)
http://opensimulator.org/
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24. Simon Kear
Academic Developer
Goldsmiths Learning Enhancement Unit
SL: Johnson Zuta
www.gold.ac.uk/gleu
s.kear@gold.ac.uk
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