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The Changing World of Children’s
            Books

        Tools of Change – Bologna
               March 2012
            Dominique Raccah
             Publisher & CEO
            Sourcebooks, Inc.
How children’s books are
evolving in the U.S.
2012 NYT Bestseller
It’s a Big World, Little Pig!
YA
Sourcebooks
2011 eBook Sales
What’s selling in ebooks: 2011
       1%   1%


            13%
                          Adult Non-Fic
                          Adult Fiction
                          Kids
      85%                 YA
What’s selling in ebooks: January 2012
               4%
          2%                  Adult Non-Fic

                    23%
                              Adult Fiction
                              Kids
                              YA


         71%
                          59% from 2011
Ebooks are 5-7% of 2011
U.S. children’s books sales
Some of the challenges:
  1. The files are BIG
Some of the challenges:

2.   Illustration and animation
Some of the challenges:

 3.   Platforms and formats
Some of the challenges:

 4. Pricing
Some of the challenges:

    —apps or ebooks
App marketplace:
• Crowded (500,000+ apps)
• Discovery is difficult
• Prices are challenging
Some of the challenges:
1. The files are BIG
2. Illustration and animation
3. Platforms and formats
4. Pricing
5. Device availability among kids
Amazon
Barnes & Noble – nook kids
In education,
the leader is Apple…
The U.S. digital kids
market(both trade and
education) is developing
differently than the adult
market
New Developments
1. Growing functionality of ebooks
Animation, narration & interactivity
  Apple iBooks fixed format + nook kids
The Future of Children’s eBooks
 1. eBooks that allow children
    control over the narrative
 2. eBooks that support 21st
    century skills
 3. eBooks that nurture
    exploration
            Source:          GeekDad
New children’s models
2. Scholastic Storia
Enriched ebooks (activities, quizzes, games)
3. Capstone’s MyOn
Seat-based subscription model
4. Some of the big technology trends taking
place in US education:
   • 1-2-1 ipad vs byod (bring your own device)
   • Flipped classrooms
   • Personalization
   • Gaming
   • Social learning
   • Open ecosystems; distributed repositories, cloud based
     learning resources
   • Student data; data dashboards; outcomes reporting
4. PBSkids: Curious George
     Counting Games
PBSkids Curious George:
     Learning that's multisensory
1.   Action – shooting the meatballs
2.   Counting – hearing
3.   Visual – see the numbers changing
4.   Allows kids to use video and
      microphone for interactive
      learning
5. Platform focused on bedtime reading
5. For bestselling picture books
“You’ve got to start with the
  customer experience and work
back toward the technology — not
     the other way around.”

                 —Steve Jobs, May 1997
Slides and notes @ TOC and
sourcebooks.com next blog
  Email: dominique.raccah@sourcebooks.com
  Twitter: @draccah
  Bologna: Hall 25A, Booth #113

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Toc bologna childrens book keynote 2012 hd ratio

Notas del editor

  1. Hoping that’s helpful to you: 1) in terms of your own…
  2. For Sourcebooks – all of 2011
  3. For Sourcebooks – 2 things to note. Ebooks up 59% from Jan 2011.
  4. With illustrated children’s books.
  5. Lot more decisions. There’s work with the art. The art CANNOT be flat.
  6. Coming from the app space where free is the desired model. So lots of functionality and very little revenue.
  7. Or both
  8. In the US
  9. Amazon dominates the adult space but is much smaller part of the ebooks business in kids.
  10. This marketplace may develop in different ways than adult marketplace.
  11. While Kids evolution is certainly slower, it’s also going in a different direction. And that’s important.
  12. GeekDad is Wired.com's parenting blog. We love gadgets, board games, video games, and things we can share with our kids. Here are some of the projects we think are worth supporting.Visit us at www.GeekDad.com.how to think about the world, how to navigate through networks and information and how to be playful and imaginative in their approach. Books do this already in some ways, and this doesn’t mean we write books about media literacy; it means we incorporate the world of the internet and the information that is available into children’s books. We use Creative Commons images and videos, we bring crowdsourcing to children’s stories so that they can watch the video of the bear that Angie wants her children to watch because someone tagged the word bear with a great video of a bear and now the reader can link to that (just like the note taking function in Kindle). We want stories that are fiction which lead children to learn new facts and ebooks of non-fiction that inspire and allow children to create their own works of fiction.eBooks that nurture explorationan eBook can go a ways toward helping children develop frameworks for exploration and help them learn the art of problem solving and information seeking. If books have traditionally nurtured a love of stories and words and knowledge, I want eBooks to empower my children to tell their own stories, to make up new words and definitions and to recognize and embrace knowledge in a way that is dynamic and creates a love of life.
  13. Platform model - App launched about 2 weeks ago in the US. Platform. Sourcebooks. Into schools and aimed at parents. Scholastic has created a new children’s book platform app called Storia, where children can read eBooks, look up words, take quizzes and play games, while their parents can track their progress.The platform also includes enriched eBooks, which according to Scholastic’s site, “use word games, story interactions, and animation to deeply draw your young reader in, further developing confidence and critical thinking skills.”eBookNewser has more: “Storia includes about 1,300 different eBooks, as well as interactive games, puzzles and quizzes that readers can buy from the publisher within the app. The app, which is currently available in beta form for teachers and students that buy through the Scholastic Book Clubs, comes with five free eBooks…The app is slated for general release this fall, and is expected to have more than 2,000 books by that time.”
  14. myON reader is a personalized literacy environment that engages students at all reading levels by providing the largest integrated library of digital books. The over 2000 and growing enhanced digital books include reading supports, and are recommended to students based on individual interests and reading level using The Lexile Framework for Reading. Giving students the opportunity to choose what they want to read, in a digital environment in which they are comfortable, motivates them to become better and more confident readers.
  15. 16 games. Building successive skills.
  16. Action – shooting the meatballsCounting – hearingVisual – see the numbers changingallowing kids to use video and microphone for interactive learning
  17. 16 games. Building successive skills.
  18. And then there’s magic. digital is not just active, boisterous or educational. It can be quiet and intimate. It can be that magic, silent momentwhen you and your child really connect with a book. We believe it can help foster a lifelong love of reading and build a stronger relationship between parent and child, just like books have always done.
  19. Author + picture book focused platform. Open to other publishers. So come talk to me if you have a great picture book…aimed at that intimate moment that every parent loves.
  20. If there’s one thing we’ve really learned. It’s Focus on reader experience…Make it cool!!!It’s all about engagement and immersionIt’s about really touching readers