This document discusses plans for a new casual strategy browser game. It notes that casual gaming has grown to a huge market, exceeding $2.25 billion in 2007. The document proposes shifting the focus from numbers and tables to action and excitement to stand out from other games. It outlines ideas like real-time strategy and casual game synthesis, battle animations, and a gentle learning curve. It also mentions having a team and prototype ready for beta launch in the summer and full launch by year's end to potentially become the new king of browser strategy gaming.