The worldwide digital games market now totals roughly $50 billion in revenues. But how will big existing publishers capitalize on this momentum? Can free-to-play sustain as consumer expectations continue to evolve? After a period of frantic growth will core segments like MMO and social casino maintain their projected earnings? This presentation will guide attendees through the narrative of growth provided by current trends, as well as future potential. This data-driven analysis of the key digital games segments and markets will provide an understanding of the qualitative and quantitative impetuses for current growth as well future points of opportunity the industry cannot ignore.
2. | Digital games market intelligence
Stephanie Llamas
Senior Analyst, Consumer Insights
@StephiNaners @_SuperData #SuperDataCC #CCEU2015
3. | Digital games market intelligence
country-level and regional data available
regional data available only
26COUNTRIES
MARKET-LEVEL DATA
50 CONTRIBUTING PUBLISHERS 4 KEY METRICS 450+ UNIQUE TITLES
37MM UNIQUE PAYING USERS200MM+ TRANSACTIONS
6 GAMING SEGMENTS
10 YEARS OF DATA
@StephiNaners @_SuperData #SuperDataCC #CCEU2015
7. 43%Western market share of
mobile games revenue
2012 2013 2014 2015E
@StephiNaners @_SuperData #SuperDataCC #CCEU2015
MOBILE
8. 43%Western market share of
mobile games revenue
2012 2013 2014 2015E
@StephiNaners @_SuperData #SuperDataCC #CCEU2015
2%
MOBILE
9. 43%Western market share of
mobile games revenue
2012 2013 2014 2015E
$22.5B2015E worldwide
mobile games revenue
@StephiNaners @_SuperData #SuperDataCC #CCEU2015
2%
MOBILE
10. 43%Western market share of
mobile games revenue
2012 2013 2014 2015E
$22.5B2015E worldwide
mobile games revenue
@StephiNaners @_SuperData #SuperDataCC #CCEU2015
2% 4%
MOBILE
11. 43%Western market share of
mobile games revenue
2012 2013 2014 2015E
$22.5B2015E worldwide
mobile games revenue
2.1B2015E worldwide mobile
games audience (MAU)
@StephiNaners @_SuperData #SuperDataCC #CCEU2015
2% 4%
MOBILE
12. 43%Western market share of
mobile games revenue
2012 2013 2014 2015E
$22.5B2015E worldwide
mobile games revenue
2.1B2015E worldwide mobile
games audience (MAU)
@StephiNaners @_SuperData #SuperDataCC #CCEU2015
2% 4% 10%
MOBILE
28. @StephiNaners @_SuperData #SuperDataCC #CCEU2015
North
America
$1.4
$0.7
billion
Latin
America
$0.7
$0.1
billion
Asia
$3.3
$0.9billion
Europe
$2.4
$0.7billion
Rest
of World
$0.2
$0.1
billion
MMOFree-to-play
Subscription
29. @StephiNaners @_SuperData #SuperDataCC #CCEU2015
North
America
$1.4
$0.7
billion
Latin
America
$0.7
$0.1
billion
Asia
$3.3
$0.9billion
Europe
$2.4
$0.7billion
Rest
of World
$0.2
$0.1
billion
2014 2015E
$9.3
$8.0
MMOFree-to-play
Subscription
30. @StephiNaners @_SuperData #SuperDataCC #CCEU2015
Rank Title
1 League of Legends
2 World of Warcraft
3 Dungeon Fighter Online
4 Crossfire
5 World of Tanks
6 Maplestory
7 Lineage I
8 DOTA 2
9 Counter-Strike Online
10 Hearthstone: Heroes of Warcraft
2014 Top Ten Grossing MMOs
MMO
31. @StephiNaners @_SuperData #SuperDataCC #CCEU2015
Rank Title
1 League of Legends
2 World of Warcraft
3 Dungeon Fighter Online
4 Crossfire
5 World of Tanks
6 Maplestory
7 Lineage I
8 DOTA 2
9 Counter-Strike Online
10 Hearthstone: Heroes of Warcraft
2014 Top Ten Grossing MMOs
MOBA
MOBA
MMO