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Designing out[side] the screen
Steve Taylor
The Alloy || Principal Interaction Designer
stevet@thealloy.com
@funkadeelia
Why
Why should we think about
design outside the screen?
How can we do this with
tools that are available?
What examples (good and
bad) are out there?
What How
Designing out[side] the screen
Why does it all revolve around the screen?
Image courtesy of 20px.com
Now we struggle do anything
without a screen...
75% of people admit to using
their smartphone whilst using
the toilet!!
Research carried out by wtop.com
Interaction Design is...
“The design of
everything that is both
digital and interactive”
Photo from dot3x / https://www.flickr.com/photos/dotx3/4758268844//
Design of products, systems &
services [tools] that help people
through addressing human needs
Photo from Human/Need/Desire. Bruce Nauman, 1983
As more & more products become
‘connected‘ we are in danger of
forcing screens into everything...
Aren’t we already drowning
in touch screens & icons?Photo from AP Photo / Manu Fernandez
Our experiences are formed
through stimulating a
combination of our 5 senses
This is one sense...
What about the others?
Sounds of the Sea // Heston Blumenthal
Photo from luxworldwide.com
Our brains light up when 2 or
more senses are stimulated
simultaneously
Stimulating the same sense
differently, affects our
perception of the experience
Bernard Lahousse Food Pairing
Food = Interaction https://vimeo.com/86171854
digital touch vs physical touch
context of use drives method of interaction
How can we (IxD’s) start to think
outside the screen & design
sense rich interactions?
What if we remove the screen?
What if we remove the screen?
What examples of “designing out the screen” can we reference?
Image from Nissan Motor Company
Reference patentbolt.com Samsung Controls
UX / Digital Designer?
Industrial Designer?
Who is responsible for designing these interactions?
UX / Digital Designer?
Industrial Designer?
Interaction Designer?
Who is responsible for designing these interactions?
How do we do this?
Collaboration across the design process
Collaboration across the design process
Industrial Designer
Interaction Designer
User Research Concept Development Prototyping Specification
Fuse Project
An investigation into improving
the smartphone experience
Context of use drives method of interaction
How can we enable users to, single-handedly, control services on
the device without obscuring content on screen
Defining the challenge...
Interact outside the screen
Prototyping the experience
Delivering physical the experience
Experience prototyping tools
Why use these tools?
Explore
Context of use
Tangible inputs / outputs
Stimulating different senses
With industrial designersPhysical design constraints
Materials & textures
Understand Communicate
Why use these tools?
Summary
Why What How
Summary
Why should we think about
design outside the screen?
How can we do this with
tools that are readily
available?
What examples (good and
bad) are out there?
Why...
What...
How...
Service
Digital Physical
Conclusion
Thank you.
Steve Taylor
The Alloy || Principal Interaction Designer
stevet@thealloy.com
@funkadeelia

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Designing Out[side] the Screen