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oshoot 'em up
oshoot 'em up


           ●   Shoot 'em up

           ●   Hardcore gamers

           ●   PC

           ●   Tablette + clavier
Gameplay




Combo tablette (déplacements absolus) + clavier (actions)
Gameplay

●   Deux modes, on en change quand on le souhaite
    ●   Mode normal
    ●   Mode invincible
●   Une jauge d'invincibilité
●   Remplie en tuant des ennemis ou avec le lasso
Gameplay
●   Des ennemis normaux, tués avec le tir habituel
●   Des cibles à atteindre avec l'invincibilité
    ●   Souvent obligatoires
    ●   Sur les boss, des éléments du décor à détruire, etc.
Gameplay
●   Au joueur de décider sa tactique
    ●   Sécurité
        ●   On prend son temps pour les cibles
    ●   Ou risque
        ●   On va le plus vite possible, moins de jauge nécessaire
    ●   Prendre des risques fait gagner des points !


●   La jauge peut aussi être utilisée sous forme de
    bombe
    ●   Utile pour se sortir d'une situation dangereuse :)
But
●   5 ou 6 niveaux d'environ 5 minutes chacun

●   Réussir à finir le jeu sans continue
●   Puis passer au niveau de difficulté supérieur
●   Puis améliorer son score !

●   Être touché retire une vie
●   Quelques vies au démarrage
●   Possibilité d'en regagner au cours de la partie
Style graphique
●   BD, manga, rendu non réaliste, univers coloré
Style graphique
Développement
●   Gameplay « relativement aisé » à programmer
●   Efforts à volonté sur les effets graphiques
    ●   Ex. animation des habits ou des cheveux des personnages


●   Level design très précis
    ●   Un peu d'aléatoire mais pas de hasard
●   Faire des niveaux bien distincts
    ●   Mais au moins un bien peaufiné


●   Partis pris esthétiques
●   Décors en 3D
●   Beaucoup d'éléments en 2D

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Oshmup2

  • 2. oshoot 'em up ● Shoot 'em up ● Hardcore gamers ● PC ● Tablette + clavier
  • 3. Gameplay Combo tablette (déplacements absolus) + clavier (actions)
  • 4. Gameplay ● Deux modes, on en change quand on le souhaite ● Mode normal ● Mode invincible ● Une jauge d'invincibilité ● Remplie en tuant des ennemis ou avec le lasso
  • 5. Gameplay ● Des ennemis normaux, tués avec le tir habituel ● Des cibles à atteindre avec l'invincibilité ● Souvent obligatoires ● Sur les boss, des éléments du décor à détruire, etc.
  • 6. Gameplay ● Au joueur de décider sa tactique ● Sécurité ● On prend son temps pour les cibles ● Ou risque ● On va le plus vite possible, moins de jauge nécessaire ● Prendre des risques fait gagner des points ! ● La jauge peut aussi être utilisée sous forme de bombe ● Utile pour se sortir d'une situation dangereuse :)
  • 7. But ● 5 ou 6 niveaux d'environ 5 minutes chacun ● Réussir à finir le jeu sans continue ● Puis passer au niveau de difficulté supérieur ● Puis améliorer son score ! ● Être touché retire une vie ● Quelques vies au démarrage ● Possibilité d'en regagner au cours de la partie
  • 8. Style graphique ● BD, manga, rendu non réaliste, univers coloré
  • 10. Développement ● Gameplay « relativement aisé » à programmer ● Efforts à volonté sur les effets graphiques ● Ex. animation des habits ou des cheveux des personnages ● Level design très précis ● Un peu d'aléatoire mais pas de hasard ● Faire des niveaux bien distincts ● Mais au moins un bien peaufiné ● Partis pris esthétiques ● Décors en 3D ● Beaucoup d'éléments en 2D