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Pre-launch
Checklist 101:
5 Things to Not
Forget Before
Launching Your
Mobile Game
Topics for Today
• Metrics
• New User Tutorial
• Monetization
• Administrative
• Acquiring Users
Metrics
Metrics
Without metrics you have no way to understand the health of your app

   • Even if you’re not sure what to track, start off with some basics and
     plan to add as your game grows.
   • For most games adding metrics hooks will require a code update, so
     it’s important to have the basics in there before submission.
   • There are a number of great providers that can supply you with
     turnkey metrics services



    If you’re not sure what you
    should be tracking, work with
    your metrics provider to
    generate a baseline list
What Should You Be Tracking?
A baseline set of metrics from launch will help you identify problems early

  •   DAU
  •   New users
  •   24hr, 2nd day, 7 and 30 day re-engagement
  •   New user funnel (Install, Open, Tutorial Start & Finish)
  •   Average game session length
  •   APRDAU & ARPPU
  •   % of users monetizing
  •   Item sales
  •   IAP sales

      This is a basic list to get started
      As the game matures you’ll learn the
      KPI’s (key performance indicators)
      for your game
New User
 Tutorial
New User Tutorial
New user flow is one of the most important parts of a successful game

   •   Never assume the user will know what to do
   •   Use clear directions
   •   Get the user playing as soon as you can
   •   Give the user access to the tutorial later if
       they need it, add a link in the help screen




                                       A simple static
                                       image can be
                                       enough to
                                       teach the user
                                       what to do
Use Clear Directions
How to do it right

                        Use arrows
      Highlight where
      you want the
      users attention



      Gray out areas
      that don’t
      matter now



                        Give simple info
Start off Simple
Take Users by the Hand and Guide Them Into the App

    • During the first 30 seconds put the user on rails, don’t let them get lost
    • This is your chance to take an uncertain user and create a engaged user
    • You can’t display everything, show off your core loop and build from there




You have @ 30 seconds to hook your users and
5 min to teach them.
The goal is to shoot for 70% tutorial completion rate
Monetization
Revenue Channels
Direct Pay, Banner ads, Featured ads, Videos and Offerwalls

   • All payment systems need to be integrated as part of the game code, so
     any change would require a app update
   • Most ad units and offerwalls can be deactivated until your ready for them
   • If you find sudden massive viral success, you won’t have time to add things




             Offerwalls                          iTunes                 Google
Revenue Channels: Ad types
Ad Types:

   •   Banner ads: Small banners at run on the screen during gameplay.
   •   Featured ads: Full page takeovers
   •   Video: 15 or 30 second video clips run either natively or through YouTube.
   •   Cross Promotion: non rewarded link to check out “More Great Apps”

                             Banner Ad                                Video




                             Featured Ad                             Cross Promotion
Legal Documents
Make sure you include your TOS and privacy policies in the app

   • You’ll need to have your privacy policy and
     your company terms of service accessible in
     the app
   • Don’t try to reinvent the wheel, just put what is
     needed in there
   • If you don’t know what you need, ask your
     partners or developer forums
Customer Service
Unless you want your users e-mailing you directly give them a customer
service channel
   • Giving users a clear help e-mail can prevent
     them from posting bad reviews about
     problems
   • Creating a message board or Facebook page
     gives your users a way to contact you and
     builds community
   • Give users a way to contact you or they will
     find one!
Social Channels
Take advantage of free social channels

   • Most social networks offer free
     connections API’s and SDK’s
   • Present the choice to your users, use the
     network icons and let them opt in to
     sharing
   • Use in-app rewards to encourage signup
Acquiring Users
Mobile Acquisition Channels
Have a plan in place on where are you getting users to your app from?
Mobile Acquisition Channels
What can you expect to get from:
Featured Placement: Front page placement of your app in the platforms
market, normally for no more than 7 days.
   15,000 – 30,000, paid, per day
   100,000+, free, per day

Tapjoy User Acquisition: Pay per install bid system
    at $0.10 bid you can get up to 5,000 per day
    at $1.00+ bid you’ll get @ 30,000+ per day

Free App Promotions: Destination apps and sites that feature your app
    Charge is $5,000 - $20,000 for 1-7 day listing, no volume guarantee

App to App Cross-Promotion: Free cross promotion between apps
   @ 1% of DAU traffic of hosting app, very dependent on placement

Review Sites: Have your app reviewed on a blog site
   @ 1,000 +/- installs, hard to track actual volume
Important Things to Keep in Mind
Metrics
• Have a baseline in place before launch
• Review and add hooks as needed
New User Tutorial
• Always give some direction for the users
• Keep it clear and simple
Monetization
• Have the features you want to use in from the beginning
Administrative
• Have your privacy policy and TOS in the app
• Give your users a customer service e-mail
Acquiring Users
• Choose the right channels for acquisition
• Set goals and strategy before launch
Thank you


                                  rob.carroll@tapjoy.com
                                  kc.tapjoy.com
© 2012 Tapjoy, Inc. All Rights Reserved. Tapjoy, Inc. Confidential and Proprietary - Please Do Not Copy or Distribute Without Tapjoy,
Inc.’s Prior Written Consent. The data provided herein is for information purposes only and while all efforts are made to ensure
accuracy, errors may arise. Tapjoy and the Tapjoy logo are trademarks or registered trademarks of Tapjoy, Inc. All third party logos and
trademarks mentioned are the property of their respective owners.

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Prelaunch checklist game design

  • 1. Pre-launch Checklist 101: 5 Things to Not Forget Before Launching Your Mobile Game
  • 2. Topics for Today • Metrics • New User Tutorial • Monetization • Administrative • Acquiring Users
  • 4. Metrics Without metrics you have no way to understand the health of your app • Even if you’re not sure what to track, start off with some basics and plan to add as your game grows. • For most games adding metrics hooks will require a code update, so it’s important to have the basics in there before submission. • There are a number of great providers that can supply you with turnkey metrics services If you’re not sure what you should be tracking, work with your metrics provider to generate a baseline list
  • 5. What Should You Be Tracking? A baseline set of metrics from launch will help you identify problems early • DAU • New users • 24hr, 2nd day, 7 and 30 day re-engagement • New user funnel (Install, Open, Tutorial Start & Finish) • Average game session length • APRDAU & ARPPU • % of users monetizing • Item sales • IAP sales This is a basic list to get started As the game matures you’ll learn the KPI’s (key performance indicators) for your game
  • 7. New User Tutorial New user flow is one of the most important parts of a successful game • Never assume the user will know what to do • Use clear directions • Get the user playing as soon as you can • Give the user access to the tutorial later if they need it, add a link in the help screen A simple static image can be enough to teach the user what to do
  • 8. Use Clear Directions How to do it right Use arrows Highlight where you want the users attention Gray out areas that don’t matter now Give simple info
  • 9. Start off Simple Take Users by the Hand and Guide Them Into the App • During the first 30 seconds put the user on rails, don’t let them get lost • This is your chance to take an uncertain user and create a engaged user • You can’t display everything, show off your core loop and build from there You have @ 30 seconds to hook your users and 5 min to teach them. The goal is to shoot for 70% tutorial completion rate
  • 11. Revenue Channels Direct Pay, Banner ads, Featured ads, Videos and Offerwalls • All payment systems need to be integrated as part of the game code, so any change would require a app update • Most ad units and offerwalls can be deactivated until your ready for them • If you find sudden massive viral success, you won’t have time to add things Offerwalls iTunes Google
  • 12. Revenue Channels: Ad types Ad Types: • Banner ads: Small banners at run on the screen during gameplay. • Featured ads: Full page takeovers • Video: 15 or 30 second video clips run either natively or through YouTube. • Cross Promotion: non rewarded link to check out “More Great Apps” Banner Ad Video Featured Ad Cross Promotion
  • 13. Legal Documents Make sure you include your TOS and privacy policies in the app • You’ll need to have your privacy policy and your company terms of service accessible in the app • Don’t try to reinvent the wheel, just put what is needed in there • If you don’t know what you need, ask your partners or developer forums
  • 14. Customer Service Unless you want your users e-mailing you directly give them a customer service channel • Giving users a clear help e-mail can prevent them from posting bad reviews about problems • Creating a message board or Facebook page gives your users a way to contact you and builds community • Give users a way to contact you or they will find one!
  • 15. Social Channels Take advantage of free social channels • Most social networks offer free connections API’s and SDK’s • Present the choice to your users, use the network icons and let them opt in to sharing • Use in-app rewards to encourage signup
  • 17. Mobile Acquisition Channels Have a plan in place on where are you getting users to your app from?
  • 18. Mobile Acquisition Channels What can you expect to get from: Featured Placement: Front page placement of your app in the platforms market, normally for no more than 7 days. 15,000 – 30,000, paid, per day 100,000+, free, per day Tapjoy User Acquisition: Pay per install bid system at $0.10 bid you can get up to 5,000 per day at $1.00+ bid you’ll get @ 30,000+ per day Free App Promotions: Destination apps and sites that feature your app Charge is $5,000 - $20,000 for 1-7 day listing, no volume guarantee App to App Cross-Promotion: Free cross promotion between apps @ 1% of DAU traffic of hosting app, very dependent on placement Review Sites: Have your app reviewed on a blog site @ 1,000 +/- installs, hard to track actual volume
  • 19. Important Things to Keep in Mind Metrics • Have a baseline in place before launch • Review and add hooks as needed New User Tutorial • Always give some direction for the users • Keep it clear and simple Monetization • Have the features you want to use in from the beginning Administrative • Have your privacy policy and TOS in the app • Give your users a customer service e-mail Acquiring Users • Choose the right channels for acquisition • Set goals and strategy before launch
  • 20. Thank you rob.carroll@tapjoy.com kc.tapjoy.com © 2012 Tapjoy, Inc. All Rights Reserved. Tapjoy, Inc. Confidential and Proprietary - Please Do Not Copy or Distribute Without Tapjoy, Inc.’s Prior Written Consent. The data provided herein is for information purposes only and while all efforts are made to ensure accuracy, errors may arise. Tapjoy and the Tapjoy logo are trademarks or registered trademarks of Tapjoy, Inc. All third party logos and trademarks mentioned are the property of their respective owners.