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MA
Full-day Tutorial
4/29/13 8:30AM

A Rapid Introduction to Rapid
Software Testing
Presented by:
Michael Bolton
DevelopSense

Brought to you by:

340 Corporate Way, Suite 300, Orange Park, FL 32073
888-268-8770 ∙ 904-278-0524 ∙ sqeinfo@sqe.com ∙ www.sqe.com
Michael Bolton
Tester, consultant, and trainer Michael Bolton is the coauthor (with James Bach) of Rapid Software
Testing, a course that presents a methodology and mindset for testing software expertly in uncertain
conditions and under extreme time pressure. Michael is a leader in the context-driven software testing
movement with twenty years of experience testing, developing, managing, and writing about software.
Currently, he leads DevelopSense, a Toronto-based consultancy. Prior to DevelopSense, he was with
Quarterdeck Corporation, where he managed the company’s flagship products and directed project and
testing teams--both in-house and worldwide. Contact Michael at michael@developsense.com.
A Rapid Introduction
to Rapid Software Testing
James Bach, Satisfice, Inc.
james@satisfice.com
www.satisfice.com
+1 (360) 440‐1435

Michael Bolton, DevelopSense
mb@developsense.com
www.developsense.com
+1 (416) 656‐5160

Acknowledgements
• Some of this material was developed in collaboration with 
Dr. Cem Kaner, of the Florida Institute of Technology. See 
www.kaner.com and www.testingeducation.org.
• Doug Hoffman (www.softwarequalitymethods.com) has also 
contributed to and occasionally teaches from this material. 
• Many of the ideas in this presentation were also inspired by or 
augmented by other colleagues including Jonathan Bach, Bret 
Pettichord, Brian Marick, Dave Gelperin, Elisabeth Hendrickson, Jerry 
Weinberg, Noel Nyman, and Mary Alton.
• Some of our exercises were introduced to us by Payson Hall, Jerry 
Weinberg, Ross Collard, James Lyndsay, Dave Smith, Earl Everett, 
Brian Marick, Cem Kaner and Joe McMahon.
• Many ideas were improved by students who took earlier versions of 
the class going back to 1996. 
2

1
Assumptions About You
• You test software, or any other complex human 
creation.
• You have at least some control over the design of your 
tests and some time to create new tests.
• You are worried that your test process is spending too 
much time and resources on things that aren’t 
important.
• You test under uncertainty and time pressure.
• Your major goal is to find important problems quickly.
• You want to get very good at (software) testing.
3

A Question

What makes
testing harder or
slower?
2
Premises of Rapid Testing
1. Software projects and products are relationships 
between people. 
2. Each project occurs under conditions of uncertainty 
and time pressure.
3. Despite our best hopes and intentions, some 
degree of inexperience, carelessness, and 
incompetence is normal.
4. A test is an activity; it is performance, not artifacts. 

Premises of Rapid Testing
5. Testing’s purpose is to discover the status of the 
product and any threats to its value, so that our 
clients can make informed decisions about it.
6. We commit to performing credible, cost‐effective 
testing, and we will inform our clients of anything that 
threatens that commitment.
7. We will not knowingly or negligently mislead our 
clients and colleagues or ourselves.
8. Testers accept responsibility for the quality of their 
work, although they cannot control the quality of the 
product. 

3
Rapid Testing
Rapid testing is a mind‐set
and a skill‐set of testing
focused on how to do testing
more quickly, 
less expensively, 
with excellent results.

This is a general testing
methodology. It adapts to
any kind of project or product.
7

How does Rapid Testing compare
with other kinds of testing?

More Work & Time
(Cost)

When testing is turned into an 
elaborate set of rote tasks,
it becomes ponderous without 
really being thorough.

Ponderous
Slow, expensive,
and easier

Slapdash
Much faster, cheaper,
and easier

You can always test 
quickly...
But it might be poor 
testing.

Management likes to talk
about exhaustive testing, but
they don’t want to fund it and
they don’t know how to do it.

Exhaustive
Slow, very expensive, 
and difficult

Rapid
Faster, less expensive, 
still challenging

Better Thinking & Better Testing
(Value)

Rapid testing may not 
be exhaustive, but it is 
thorough enough and 
quick enough. It’s less 
work than ponderous 
testing. It might be less 
work than slapdash 
testing.
It fulfills the mission
of testing.
8

4
Excellent Rapid Technical Work
Begins with You
When the ball comes to you…
Do you know you have the ball?
Can you receive the pass?

Do you know your options?

Do you know what your
role and mission is?
Do you know where
your teammates are?

Is your equipment ready?
Can you read the 
situation on the field?

Are you aware of the 
Can you let your teammates help you? criticality of the situation?
Are you ready to act, right now?

9

…but you don’t have to be great at everything.
• Rapid test teams are about diverse talents cooperating
• We call this the elliptical team, as opposed to the team of 
perfect circles.
• Some important dimensions to vary:
•
•
•
•
•
•
•
•
•

Technical skill
Domain expertise
Temperament (e.g. introvert vs. extrovert)
Testing experience
Project experience
Industry experience
Product knowledge
Educational background
Writing skill

• Diversity makes exploration far more powerful
• Your team is powerful because of your unique contribution

10

5
What It Means To Test Rapidly
• Since testing is about finding a potentially infinite 
number of problems in an infinite space in a finite 
amount of time, we must…
• understand our mission and obstacles to fulfilling it
• know how to recognize problems quickly
• model the product and the test space to know where to look 
for problems
• prefer inexpensive, lightweight, effective tools
• reduce dependence on expensive, time‐consuming artifacts, 
while getting value from the ones we’ve got
• do nothing that wastes time or effort
• tell a credible story about all that
11

One Big Problem in Testing

Formality Bloat
• Much of the time, your testing doesn’t need to be very formal*
• Even when your testing does need to be formal, you’ll need to 
do substantial amounts of informal testing in order figure out 
how to do excellent formal testing.
• Who says?  The FDA.  See http://www.satisfice.com/blog/archives/602
• Even in a highly regulated environment, you do formal testing

You do informal testing to make sure
you don’t lose money, blow things up, or kill people.

primarily for the auditors.

* Formal testing means testing that must be done to verify a specific fact, 
or that must be done in a specific way.

6
EXERCISE

Test the Famous Triangle

What is testing?
Serving Your Client
If you don’t have an understanding and an agreement 
on what is the mission of your testing, then doing it 
“rapidly” would be pointless.

14

7
Not Enough
Product and Project Information?

Where do we get
test information?

What Is A Problem?

A problem is…

8
How Do We Recognize Problems?

An oracle is…
a way to recognize
a problem.

Learn About Heuristics
Heuristics are fallible, “fast and frugal” methods of solving 
problems, making decisions, or accomplishing tasks.

“The engineering method is 
the use of heuristics
to cause the best change 
in a poorly understood situation 
within the available resources.”
Billy Vaughan Koen 
Discussion of the Method

9
Heuristics:  Generating Solutions
Quickly and Inexpensively
• Heuristic (adjective):
serving to discover or learn

• Heuristic (noun):
a fallible method for solving a problem
or making a decision
“Heuristic reasoning is not regarded as final and strict
but as provisional and plausible only, whose purpose
is to discover the solution to the present problem.”
‐ George Polya, How to Solve It

Oracles
An oracle is a heuristic principle or mechanism
by which we recognize a problem. 

“It works!”

really means…
“...it appeared at least once to meet some 
requirement to some degree”
“...uh, when I ran it”
“...that one time”
“...on my machine.”

10
Familiar Problems

If a product is consistent with problems we’ve seen before,
we suspect that there might be a problem.

Explainability

If a product is inconsistent with our ability to explain it
(or someone else’s), we suspect that there might be a problem.

11
World

If a product is inconsistent with the way the world works,
we suspect that there might be a problem.

History

Okay,
so how the
#&@ do I print
now?

If a product is inconsistent with previous versions of itself,
we suspect that there might be a problem.

12
Image

If a product is inconsistent with an image that
the company wants to project, we suspect a problem.

Comparable Products

WordPad

Word

When a product seems inconsistent with a product that is
in some way comparable, we suspect that there might be a problem.

13
Claims

When a product is inconsistent with claims that important
people make about it, we suspect a problem.

User Expectations

When a product is inconsistent with expectations that a 
reasonable user might have, we suspect a problem.

14
Purpose

When a product is inconsistent with its designers’ explicit
or implicit purposes, we suspect a problem.

Product

When a product is inconsistent internally—as when it
contradicts itself—we suspect a problem.

15
Statutes and Standards

When a product is inconsistent with laws or widely
accepted standards, we suspect a problem.

Consistency (“this agrees with that”)
an important theme in oracle principles
•
•
•
•
•
•

Familiarity: The system is not consistent with the pattern of any familiar problem.
Explainability: The system is consistent with our ability to describe it clearly.
World: The system is consistent with things that we recognize in the world.
History: The present version of the system is consistent with past versions of it.
Image: The system is consistent with an image that the organization wants to project.
Comparable Products: The system is consistent with comparable systems.

• Claims: The system is consistent with what important people say it’s supposed to be.
• Users’ Expectations: The system is consistent with what users want.
• Product: Each element of the system is consistent with comparable elements in the 
same system.

• Purpose: The system is consistent with its purposes, both explicit and implicit.
• Standards and Statutes: The system is consistent with applicable laws, or relevant 
implicit or explicit standards.

Consistency heuristics rely on the quality of your
models of the product and its context.

32

16
All Oracles Are Heuristic
An oracle doesn’t tell you that there IS a problem.
An oracle tells you that you might be seeing a problem.
An oracle can alert you to a possible problem,
but an oracle cannot tell you that there is no problem.
Consistency heuristics rely on the quality of
your models of the product and its context.
Rely solely on documented, anticipated sources of oracles,
and your testing will likely be slower and weaker.
Train your mind to recognize patterns of oracles
and your testing will likely be faster
and your ability to spot problems will be sharper.

General Examples of Oracles
things that suggest “problem” or “no problem”
•
•
•
•
•
•
•
•
•
•

People
A person whose opinion matters.
An opinion held by a person who matters.
A disagreement among people who matter.
A reference document with useful information.
A known good example output.
Mechanisms
A known bad example output.
A process or tool by which the output is checked.
A process or tool that helps a tester identify patterns.
A feeling like confusion or annoyance.
Feelings
A desirable consistency between related things.
Principles

34

17
Oracles from the Inside Out
Explicit

Tacit
Tester

Inference

Your
Feelings &
Mental Models

Observable
Consistencies

Other People

Experience

Conference

Reference

Stakeholders’
Feelings &
Mental Models

Shared Artifacts
(specs, tools, etc.)

Oracle Cost and Value
• Some oracles are more authoritative
• but more responsive to change

• Some oracles are more consistent
• but maybe not up to date

• Some oracles are more immediate
• but less reliable

• Some oracles are more precise
• but the precision may be misleading

• Some oracles are more accurate
• but less precise

• Some oracles are more available
• but less authoritative

• Some oracles are easier to interpret
• but more narrowly focused

18
Feelings As Heuristic Triggers For Oracles
• An emotional reaction is a trigger to attention 
and learning
• Without emotion, we don’t reason well
• See Damasio, The Feeling of What Happens

• When you find yourself mildly concerned about 
something, someone else could be very
concerned about it
• Observe emotions to help overcome your 
biases and to evaluate significance
An emotion is a signal; consider looking into it

All Oracles Are Heuristic
• We often do not have oracles that establish a definite correct or incorrect 
result, in advance. Oracles may reveal themselves to us on the fly, or later.
That’s why we use abductive inference.
• No single oracle can tell us whether a program (or a feature) is working 
correctly at all times and in all circumstances.
That’s why we use a variety of oracles.
• Any program that looks like it’s working, to you, may in fact be failing in 
some way that happens to fool all of your oracles. That’s why we proceed 
with humility and critical thinking.
• We never know when a test is finished.
That’s why we try to maintain uncertainty when everyone else on the 
project is sure.
• You (the tester) can’t know the deep truth about any result. 
That’s why we report whatever seems likely to be a bug.

38

19
Oracles are Not Perfect
And Testers are Not Judges
• You don’t need to know for sure if something is a bug; 
it’s not your job to decide if something is a bug; it’s your 
job to decide if it’s worth reporting.
• You do need to form a justified belief that it MIGHT be 
a threat to product value in the opinion of someone 
who matters.
• And you must be able to say why you think so; you must 
be able to cite good oracles… or you will lose credibility.

MIP’ing VS. Black Flagging
39

Coping With Difficult Oracle Problems
• Ignore the Problem
• Ask “so what?” Maybe the value of the information doesn’t justify the cost.

• Simplify the Problem
• Ask for testability. It usually doesn’t happen by accident. 
• Built‐in oracle. Internal error detection and handling.
• Lower the standards. You may be using an unreasonable standard of correctness.

• Shift the Problem
• Parallel testing. Compare with another instance of a comparable algorithm.
• Live oracle. Find an expert who can tell if the output is correct.
• Reverse the function. (e.g. 2 x 2 = 4, then 4/2 = 2)

• Divide and Conquer the Problem
• Spot check. Perform a detailed inspection on one instance out of a set of outputs.
• Blink test. Compare or review overwhelming batches of data for patterns that stand 
out.

•
•
•
•

Easy input. Use input for which the output is easy to analyze.
Easy output. Some output may be obviously wrong, regardless of input.
Unit test first. Learn about the pieces that make the whole.
Test incrementally. Learn about the product by testing over a period of time.

40

20
“Easy Input”
• Fixed Markers. Use distinctive fixed input patterns that are easy to 
spot in the output.
• Statistical Markers. Use populations of data that have 
distinguishable statistical properties.
• Self‐Referential Data. Use data that embeds metadata about itself. 
(e.g. counterstrings)
• Easy Input Regions. For specific inputs, the correct output may be 
easy to calculate.
• Outrageous Values. For some inputs, we expect error handling.
• Idempotent Input. Try a case where the output will be the same as 
the input. 
• Match. Do the “same thing” twice and look for a match.
• Progressive Mismatch. Do progressively differing things over time 
and account for each difference. (code‐breaking technique)
41

Oracles Are Linked To Threats
To Quality Criteria
Capability

Scalability

Reliability

Compatibility

Usability

Performance

Charisma

Installability

Security

Development

Any inconsistency may represent diminished value.
Many test approaches focus on capability (functionality) 
42
and underemphasize the other criteria.

21
Oracles Are Linked To Threats
To Quality Criteria
Supportability
Testability
Maintainability
Portability
Localization

Any inconsistency may represent diminished value.
Many test approaches focus on capability (functionality) 
43
and underemphasize the other criteria.

Focusing on Preparation and Skill
Can Reduce Documentation Bloat
3.0 Test Procedures
3.1 General testing protocol.
•

In the test descriptions that follow, the word “verify" is used to highlight specific items 
that must be checked. In addition to those items a tester shall, at all times, be alert for 
any unexplained or erroneous behavior of the product. The tester shall bear in mind 
that, regardless of any specific requirements for any specific test, there is the 
overarching general requirement that the product shall not pose an unacceptable risk 
of harm to the patient, including an unacceptable risk using reasonably foreseeable 
misuse.

•

Test personnel requirements:  The tester shall be thoroughly familiar with the 
generator and workstation FRS, as well as with the working principles of the devices 
themselves. The tester shall also know the working principles of the power test jig and 
associated software, including how to configure and calibrate it and how to recognize if 
it is not working correctly. The tester shall have sufficient skill in data analysis and 
measurement theory to make sense of statistical test results. The tester shall be 
sufficiently familiar with test design to complement this protocol with exploratory 
testing, in the event that anomalies appear that require investigation. The tester shall 
know how to keep test records to credible, professional standard.

22
Remember…
For skilled testers,
good testing isn’t just about
pass vs. fail.

For skilled testers,
testing is about
problem vs. no problem.

Where Do We Look For Problems?

Coverage is…
how much of the
product has been tested.

23
What IS Coverage?
Coverage is “how much of the product we have tested.”
It’s the extent to which we have 
traveled over some map of the product.

MODELS
Models
• A model is an idea, activity, or object…
such as an idea in your mind, a diagram, a list of words, a spreadsheet, 
a person, a toy, an equation, a demonstration, or a program

•

…that heuristically represents (literally,
re‐presents) another idea, activity, or object…
such as something complex that you need to work with or study

•

…whereby understanding something about the 
model may help you to understand or manipulate 
the thing that it represents.

‐ A map is a model that helps to navigate across a terrain.
‐ 2+2=4 is a model for adding two apples to a basket that already has two apples.
‐ Atmospheric models help predict where hurricanes will go.
‐ A fashion model helps understand how clothing would look on actual humans.
‐ Your beliefs about what you test are a model of what you test.

24
There are as many kinds of test coverage as there are 
ways to model the system.

Intentionally OR Incidentally

One Way to Model Coverage:
Product Elements (with Quality Criteria)

• Structure
• Function
• Data
• Interfaces
• Platform
• Operations
• Time

Capability
Reliability
Usability
Charisma

Security
Supportability
Scalability
Testability
Compatibility
Performance Maintainability
Installability

25
To test a very simple product meticulously,
part of a complex product meticulously, 
or to maximize test integrity…

1.
2.
3.
4.
5.
6.

Start the test from a known (clean) state.
Prefer simple, deterministic actions.
Trace test steps to a specified model.
Follow established and consistent lab procedures.
Make specific predictions, observations and records.
Make it easy to reproduce (automation may help).
51

General Focusing Heuristics
• use test‐first approach or unit testing for better code
coverage
• work from prepared test coverage outlines and risk lists
• use diagrams, state models, and the like, and cover them
• apply specific test techniques to address particular coverage 
areas
• make careful observations and match to expectations

To do this more rapidly, make preparation and artifacts fast and frugal:
leverage existing materials and avoid repeating yourself.
Emphasize doing; relax planning.  You’ll make discoveries along the way!

26
To find unexpected problems, 
elusive problems that occur in sustained field use, 
or more problems quickly in a complex product…

That’s a
PowerPoint
bug!

1.
2.
3.
4.
5.
6.

Start from different states (not necessarily clean).
Prefer complex, challenging actions.
Generate tests from a variety of models.
Question your lab procedures and tools.
Try to see everything with open expectations.
Make the test hard to pass, instead of easy to reproduce.
53

General Defocusing Heuristics
• diversify your models; intentional coverage in one area can lead 
to unintentional coverage in other areas—this is a Good Thing
• diversify your test techniques
• be alert to problems other than the ones that you’re actively 
looking for
• welcome and embrace productive distraction
• do some testing that is not oriented towards a specific risk
• use high‐volume, randomized automated tests

27
DISCUSSION

How Many Test Cases?

What About Quantifying Coverage Overall?
•

A nice idea, but we don’t know how to do it in a way 
that is consistent with basic measurement theory
•
•

If we describe coverage by counting test cases, we’re 
committing reification error.
If we use percentages to quantify coverage, we need to 
establish what 100% looks like.
•

•

But we might do that with respect to some specific models.

Complex systems may display emergent behaviour.

28
Extent of Coverage
• Smoke and sanity
• Can this thing even be tested at all?

• Common, core, and critical
• Can this thing do the things it must do?
• Does it handle happy paths and regular input?
• Can it work?

• Complex, harsh, extreme and exceptional
• Will this thing handle challenging tests, complex data flows, 
and malformed input, etc.?
• Will it work?

How Might We Organize,
Record, and Report Coverage?
•
•
•
•
•
•

automated tools (e.g. profilers, coverage tools)
annotated diagrams and mind maps
coverage matrices
bug taxonomies
Michael Hunter’s You Are Not Done Yet list
James Bach’s Heuristic Test Strategy Model
• described at www.satisfice.com
• articles about it at www.developsense.com

• Mike Kelly’s MCOASTER model
• product coverage outlines and risk lists
• session‐based test management
• http://www.satisfice.com/sbtm
See three articles here:  
http://www.developsense.com/publications.html#coverage

29
What Does Rapid Testing Look Like?
Concise Documentation Minimizes Waste
Testing Heuristics

Risk Catalog

General

Coverage Model Risk Model
Project‐
Specific
Testing
Playbook

Schedule

Issues

Bugs

Test Strategy
Reference

Status 
Dashboard
59

Rapid Testing Documentation
• Recognize
•
•
•
•

a requirements document is not the requirements
a test plan document is not a test plan
a test script is not a test
doing, rather than planning, produces results

• Determine where your documentation is on the continuum:  
product or tool?
• Keep your tools sharp and lightweight
• Obtain consensus from others as to what’s necessary and what’s 
excess in products

• Ask whether reporting test results takes priority over 
obtaining test results
• note that in some contexts, it might

• Eliminate unnecessary clerical work

30
Visualizing Test Progress

Visualizing Test Progress

31
Visualizing Test Progress

See “A Sticky Situation”, Better Software, February 2012

What IS Exploratory Testing?

• Simultaneous test design, test
execution, and learning.
• James Bach, 1995

But maybe it would be a good idea to underscore
why that’s important…

32
What IS Exploratory Testing?
• I follow (and to some degree contributed to) Kaner’s definition, which 
was refined over several peer conferences through 2007:

Exploratory software testing is…
•
•
•
•
•

a style of software testing
that emphasizes the personal freedom and responsibility
of the individual tester
to continually optimize the value of his or her work
by treating test design, test execution, test result interpretation, 
and test‐related learning
So maybe it would be 
• as mutually supportive activities
a good idea to keep it 
• that run in parallel
brief most of the 
time…
• throughout the project.
See Kaner, “Exploratory Testing After 23 Years”, www.kaner.com/pdfs/ETat23.pdf 

Why Exploratory Approaches?
• Systems are far 
more than
collections of 
functions
• Systems typically 
depend upon and 
interact with 
many external 
systems

33
Why Exploratory Approaches?
• Systems are too 
complex for 
individuals to 
comprehend and 
describe
• Products evolve 
rapidly in ways 
that cannot be 
anticipated
In the future, developers will likely do more verification and validation at the 
unit level than they have done before.
Testers must explore, discover, investigate, and learn about the system.

Why Exploratory Approaches?
• Developers are using tools and frameworks that 
make programming more productive, but that 
may manifest more emergent behaviour.
• Developers are increasingly adopting unit testing 
and test‐driven development.
• The traditional focus is on verification, validation, 
and confirmation.
The new focus must be on exploration, discovery, 
investigation, and learning.

34
Why Exploratory Approaches?
•
•
•
•
•
•
•
•
•
•

We don’t have time to waste
preparing wastefully elaborate written plans
for complex products
built from many parts
and interacting with many systems
(many of which we don’t control…
…or even understand)
where everything is changing over time
and there’s so much learning to be done
and the result, not the plan, is paramount.

Questions About Scripts…
arrows and cycles
What happens when the
unexpected happens
during a script?

Where do scripts
come from?

What do we do

with what we
learn?
Will everyone follow the same
script the same way?

(task performing)

35
Questions About Exploration…
arrows and cycles
What happens when
the unexpected
happens during

Where does
exploration
come from?

exploration?
What do we do
with what we
learn?

Will everyone
explore the same way?

(value seeking)

Exploration is Not Just Action
arrows and cycles

36
You can put them together!
arrows and cycles

You can put them together!
arrows and cycles

37
What Exploratory Testing Is Not
• Touring
• http://www.developsense.com/blog/2011/12/what‐exploratory‐testing‐is‐not‐part‐1‐
touring/

• After‐Everything‐Else Testing
• http://www.developsense.com/blog/2011/12/what‐exploratory‐testing‐is‐not‐part‐2‐after‐
everything‐else‐testing/

• Tool‐Free Testing
• http://www.developsense.com/blog/2011/12/what‐exploratory‐testing‐is‐not‐part‐3‐tool‐
free‐testing/

• Quick Tests
• http://www.developsense.com/blog/2011/12/what‐exploratory‐testing‐is‐not‐part‐4‐quick‐
tests/

• Undocumented Testing
• http://www.developsense.com/blog/2011/12/what‐exploratory‐testing‐is‐not‐part‐5‐
undocumented‐testing/

• “Experienced‐Based” Testing
• http://www.satisfice.com/blog/archives/664

• defined by any specific example of exploratory testing
• http://www.satisfice.com/blog/archives/678

Exploratory Testing
The way we practice and teach it, exploratory testing…
• IS NOT “random testing” (or sloppy, 
or slapdash testing)
• IS NOT “unstructured testing”
• IS NOT procedurally structured
• IS NOT unteachable
• IS NOT unmanageable
• IS NOT scripted
• IS NOT a technique

• IS “ad hoc”, in the dictionary sense, 
“to the purpose”
• IS structured and rigorous
• IS cognitively structured
• IS highly teachable
• IS highly manageable
• IS chartered
• IS an approach

38
Contrasting Approaches
Scripted Testing

Exploratory Testing

•
•
•
•
•
•
•
•

•
•
•
•
•
•
•
•

Is directed from elsewhere
Is determined in advance
Is about confirmation
Is about controlling tests
Emphasizes predictability
Emphasizes decidability
Like making a speech
Like playing from a score

Is directed from within
Is determined in the moment
Is about investigation
Is about improving test design
Emphasizes adaptability
Emphasizes learning
Like having a conversation
Like playing in a jam session

Exploratory Testing IS Structured
• Exploratory testing, as we teach it, is a structured process conducted by a 
skilled tester, or by lesser skilled testers or users working under supervision.

• The structure of ET comes from many sources:
•
•
•
•
•
•
•
•
•
•
•

Test design heuristics
Chartering
Not procedurally
Time boxing
structured, but 
cognitively structured.
Perceived product risks
The nature of specific tests
The structure of the product being tested
The process of learning the product
Development activities
Constraints and resources afforded by the project
In other words,
The skills, talents, and interests of the tester
it’s not “random”, 
The overall mission of testing
but systematic.

39
Exploratory Testing IS Structured
In excellent exploratory testing, one structure tends to 
dominate all the others:

Exploratory testers construct a compelling story of 
their testing. It is this story that 
gives ET a backbone.
79

To test is to compose, edit, narrate, and justify 
THREE stories.
A story about the status of the PRODUCT…
…about how it failed, and how it might fail...
…in ways that matter to your various clients.

A story about HOW YOU TESTED it…
…how you configured, operated and observed it…
…about what you haven’t tested, yet…
…and won’t test, at all…

A story about how GOOD that testing was…
…what the risks and costs of testing are…
…what made testing harder or slower…
…how testable (or not) the product is…
…what you need and what
you recommend.

80

40
What does “taking advantage of resources” mean?

• Mission
• The problem we are here to solve for our customer.

• Information
• Information about the product or project that is needed for testing.

• Developer relations
• How you get along with the programmers.

• Team
• Anyone who will perform or support testing.

• Equipment & tools
• Hardware, software, or documents required to administer testing.

• Schedule
• The sequence, duration, and synchronization of project events.

• Test Items
• The product to be tested.

• Deliverables
• The observable products of the test project.
81

“Ways to test…”?
General Test Techniques

•
•
•
•
•
•
•
•
•

Function testing
Domain testing
Stress testing
Flow testing
Scenario testing
Claims testing
User testing
Risk testing
Automatic checking
82

41
Cost as a Simplifying Factor
Try quick tests as well as careful tests
A quick test is a cheap test that has some value
but requires little preparation, knowledge,
or time to perform.
• Happy Path
• Tour the Product
•
•
•
•
•
•

Sample Data
Variables
Files
Complexity
Menus & Windows
Keyboard & Mouse

•
•
•
•
•
•
•

Interruptions
Undermining
Adjustments
Dog Piling
Continuous Use
Feature Interactions
Click on Help
83

Cost as a Simplifying Factor
Try quick tests as well as careful tests
A quick test is a cheap test that has some value
but requires little preparation, knowledge,
or time to perform.
•
•
•
•
•

Input Constraint Attack
Click Frenzy
Shoe Test
Blink Test
Error Message Hangover

•
•
•
•

Resource Starvation
Multiple Instances
Crazy Configs
Cheap Tools

84

42
Touring the Product:
Mike Kelly’s FCC CUTS VIDS
•
•
•
•
•
•

Feature tour
Complexity tour
Claims tour
Configuration tour
User tour
Testability tour

•
•
•
•
•

Scenario tour
Variability tour
Interoperability tour
Data tour
Structure tour

43
Summing Up:
Themes of Rapid Testing
•
•
•
•
•
•
•
•
•
•
•

Put the tester's mind at the center of testing.
Learn to deal with complexity and ambiguity.
Learn to tell a compelling testing story.
Develop testing skills through practice, not just talk.
Use heuristics to guide and structure your process.
Replace “check for…” with “look for problems in…”
Be a service to the project community, not an obstacle.
Consider cost vs. value in all your testing activity.
Diversify your team and your tactics.
Dynamically manage the focus of your work.
Your context should drive your choices, both of which 
evolve over time.
88

44

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