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Introduction to Term 2 TECH2002 Studies in Digital Technology Week 16  Andrew Clay
Introduction ,[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Module Strands Jun 7, 2009
Digital Transformation of Traditional Media ,[object Object],Jun 7, 2009
Some New Module Social Media Tools for Collaboration and Sharing ,[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
[object Object],Jun 7, 2009
[object Object],[object Object],Jun 7, 2009
[object Object],Jun 7, 2009
[object Object],Jun 7, 2009
Slide 13: playing card nicknames ,[object Object],[object Object],Jun 7, 2009
New Media  ,[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
New Media ,[object Object],[object Object],[object Object],Jun 7, 2009
Lister (et al.) (2003) Ch. 1 ‘New Media and New Technologies’ (pp.9-44) ,[object Object],Jun 7, 2009
New Media? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Project   ,[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Critical Technical Practice ,[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Technology as experience ,[object Object],[object Object],Jun 7, 2009
Example:  LittleBigPlanet  on the PS3 New media – videogames Web 2.0 and social media values are designed into the core of the game to provide rich social media experiences Jun 7, 2009
http://littlebigplanet.com/en_GB/   Jun 7, 2009
Jun 7, 2009
Web 2.0 and Social Media values ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Project Assessment ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Sharing and Publishing Project Outcomes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Essay Jun 7, 2009
Project and Essay ,[object Object],[object Object],[object Object],Jun 7, 2009
Recap of Term 1 ,[object Object],[object Object],Jun 7, 2009
ordinariness ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
routines ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Web 2.0 ,[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
What is new?  availability and access, opening up of many-to-many communication, using a dynamic form of publishing that can constantly be ‘under construction’, not fixed in print on a shelf Jun 7, 2009
Identity - reflexivity ,[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
The web as a media technology of the self ,[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Jun 7, 2009 Everybritishfilm.wordpress.com
Media Technologies ,[object Object],[object Object],Jun 7, 2009
network society ,[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Digital youth – ‘networked publics’ and ‘genres of participation’ ,[object Object],Jun 7, 2009 Produced by Wordle.net
Networked Publics ,[object Object],[object Object],Jun 7, 2009
Genres of Participation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Hanging Out ,[object Object],[object Object],Jun 7, 2009
Messing Around ,[object Object],Jun 7, 2009
Geeking Out ,[object Object],Jun 7, 2009
Virtual communities ,[object Object],[object Object],[object Object],Jun 7, 2009
[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Cyberculture ,[object Object],[object Object],[object Object],Jun 7, 2009
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
virtuality  ,[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
virtuality ,[object Object],[object Object],[object Object],Jun 7, 2009
Cyberspace ,[object Object],[object Object],[object Object],Jun 7, 2009
The cyborg self ,[object Object],[object Object],[object Object],Jun 7, 2009
Becoming digital? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jun 7, 2009
Bibliography Castells, M. (2000)  The Rise of the Network Society (2nd Edition) , Oxford, Blackwell. Digital Youth Project (2008) White Paper  Living and Learning with New Media: Summary of Findings from the Digital Youth Project  [WWW] http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf (Accessed 15 December 2008). Flew, T. (2008)  New Media: An Introduction (3 rd  Edition) , South Melbourne, Oxford University Press. Gauntlett, D. and Horsley R. (Eds. (2004)  Web.Studies , London, Arnold. Giddens, A. (1991)  Modernity and Self-Identity: Self and Society in the Late Modern Age , Cambridge, Polity Press. Lister, M. (et al.) (2003)  New Media: A Critical Introduction , London and New York, Routledge. McCarthy, J. And Wright, P. (2004)  Technology as Experience , Cambridge, Mass. and London, MIT Press. Mayfield, A. (2007) What is social media? [WWW] Available at  http://www.icrossing.co.uk/fileadmin/uploads/eBooks/What_is_social_media_Nov_2007.pdf (Accessed  24 September 2008). Mitchell, W. J. (2003)  Me++: The Cyborg Self and the Networked City , Cambridge, Mass., MIT Press. Rheingold, H. (1993) The Virtual Community [WWW] Available at http://www.rheingold.com/vc/book  (Accessed 5 January 2008). Thompson, J. (1995)  The Media and Modernity: A Social Theory of the Media , Cambridge, Polity Press. Weinberger, D. (2002) Small Pieces Loosely Joined [WWW] Available at http://www.smallpieces.com (Accessed  21 November 2007). Jun 7, 2009

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Accessible design: Minimum effort, maximum impact
 

Introduction to Term 2 Studies in Digital Technology Module

  • 1. Introduction to Term 2 TECH2002 Studies in Digital Technology Week 16 Andrew Clay
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  • 18. Example: LittleBigPlanet on the PS3 New media – videogames Web 2.0 and social media values are designed into the core of the game to provide rich social media experiences Jun 7, 2009
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  • 30. What is new? availability and access, opening up of many-to-many communication, using a dynamic form of publishing that can constantly be ‘under construction’, not fixed in print on a shelf Jun 7, 2009
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  • 33. Jun 7, 2009 Everybritishfilm.wordpress.com
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  • 51. Bibliography Castells, M. (2000) The Rise of the Network Society (2nd Edition) , Oxford, Blackwell. Digital Youth Project (2008) White Paper Living and Learning with New Media: Summary of Findings from the Digital Youth Project [WWW] http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf (Accessed 15 December 2008). Flew, T. (2008) New Media: An Introduction (3 rd Edition) , South Melbourne, Oxford University Press. Gauntlett, D. and Horsley R. (Eds. (2004) Web.Studies , London, Arnold. Giddens, A. (1991) Modernity and Self-Identity: Self and Society in the Late Modern Age , Cambridge, Polity Press. Lister, M. (et al.) (2003) New Media: A Critical Introduction , London and New York, Routledge. McCarthy, J. And Wright, P. (2004) Technology as Experience , Cambridge, Mass. and London, MIT Press. Mayfield, A. (2007) What is social media? [WWW] Available at http://www.icrossing.co.uk/fileadmin/uploads/eBooks/What_is_social_media_Nov_2007.pdf (Accessed 24 September 2008). Mitchell, W. J. (2003) Me++: The Cyborg Self and the Networked City , Cambridge, Mass., MIT Press. Rheingold, H. (1993) The Virtual Community [WWW] Available at http://www.rheingold.com/vc/book (Accessed 5 January 2008). Thompson, J. (1995) The Media and Modernity: A Social Theory of the Media , Cambridge, Polity Press. Weinberger, D. (2002) Small Pieces Loosely Joined [WWW] Available at http://www.smallpieces.com (Accessed 21 November 2007). Jun 7, 2009