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Cyberdrama and digital technologies-
     Exploring the possibilities

                       Sue Davis
                  s.davis@cqu.edu.au



                                       1
What do we love about drama?
• We want to recognise and hold on to what is
  important about our live processes and
  experiences
• And look at how they can be extended upon
  and complemented as we embrace online
  communications and digital technologies



                                                2
Why should we go there?

• 87% of kids ages 12-17, use the Internet
• 57% of teens who use the Internet have created a
  blog or webpage, posted original artwork,
  photography, stories or videos online or
  remixed online content into their own new
  creations.
   PEW Internet & American Life Project



                                                     3
Today‟s generation of youth have three core needs
community, self-expression and personalisation, and
 that these core needs are met through their use of
media and technology. Key technology uses revolve
   around music, the Internet and mobile devices.


Yahoo/OMD ‘Truly, Madly, Deeply’ Report




                                                      4
Growth in participatory culture and spaces for sharing user-generated
                               content
                       e.g. youtube & myspace

    Digital content creation key growth area in creative industries




                                                                      5
Why use cyberspaces?
• Encourage participation and collaboration
• Build a community of creative practice
• Create and build the drama using multiple
  modes and media
• Talk about and reflect on the drama




                                              6
What can these tools and spaces add to the
     drama experience and learning?
• Collaborative possibilities outside of the drama
  „classroom‟
• Creative collaborations online to build drama and
  content
• Potential for creating roles and the world of the
  drama in a very rich way (profiles, imagery,
  environment)
• Opportunities to communicate and reflect
• Build different kinds of skills – multi-media, online
  communications, interactive processes
• Audiences for the work
                                                          7
Cyberdrama –
                        Janet Murray 1997


      “I have referred to these various new kinds of narrative under
          the single umbrella term of cyberdrama because the
          coming digital story form... Like the novel or the movie,
          will encompass many different formats and styles but will
          essentially be a single distinctive entity. It will not be an
          interactive this or that, however much it may draw upon
          tradition, but a reinvention of storytelling itself for the
          new digital medium... As a new generation grows up, it will
          take participatory form for granted and will look for ways
          to participate in ever more subtle and expressive stories
            (Murray 1997, 271)”


10-Aug-12                         cyberdrama.org - Sue Davis         8
Aspects from my experiences of cyberdrama

• participants taking on role
• engaged in a fictional world
• the potential for interaction
• development of a story or narrative
• enactment in a digital space
• drama unfolds over time, it is not just an image –
  the notion of tension is related here.
• shared experience of the story, with audience and
  participant being co-present at some point.

                                                       9
Elements of cybdrama or
                                              Place/space
interactive drama                             „Real‟ World <<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>> Virtual World

                                              Time
                                              „Real‟ time <<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>> Created Time

                                              Characters
                                              Predetermined, rehearsed <<<<<<<<<><<<>>>>>>>>>>>>>>>> Improvised, open

                                              Embodiment
                                              Live/human <<<< Mediated <<<<<<< Re-mediated>>>>>>> Artificial Intelligence

                                              Text & lexia
                                              Written Text or one kind of lexia<<<<<<>>>>>>> Multi-media/Multi-modal lexia

                                              Narrative Flow
                                              Closed <<<<<<<<<<<<<<<< Work in movement >>>>>>>>>>>>>>>>>>>>> Open

                                              Ergodic Intrigue/Dramatic Tension
                                              Dramatic hooks & questions <<<<<<<>>>>> Searching for the pathway to the next lexia or out

                                              Text Creation
                                              Preconceived/fixed <<<<<<<<<<<<<>>>>>>>>>>>>>>> Improvised/developmental

                                              Playwright/Author Function
                                              Single author function <<<<<<<<<>>>>>>>> Multiple participant author function

                                              Audience
                                              Clearly delineated audience <<<<<<>>>>>>> No audience other than participants

                                              Audience/Interaction
                                              Interaction through viewing only <<<<<>>>>> Interaction which changes the text
     10-Aug-12                                                      cyberdrama.org - Sue Davis                                         10
Use of Computer-mediated communications
Out of role                In role
• Forums                   • Blogs, wikis,
• Blogs & wikis, twitter   • chats in role (skype,
• Talking to                  BB collaborate,
  artists/leaders in          waterwheel)
  chatrooms                • Online role play
• Documenting process         (Upstage, second life,
• Planning & Reflecting       some gaming sites)




                                                       11
Components and content
• Character profiles
                                Images & Photo
                                Stories




                                                  Forums in
  Video & clips        Emails                     or out of
                                Wiki/blog diary   role
                                style entries




                                                       12
Key component – building role & narrative




                                            13
Interaction opportunities for
   participants and users


• Laying trails (making offers) and seeing what the
  participant and user groups respond to (Haseman 2001 and
  Simons 2001)

• Weaving these into the developing drama




                                                             14
Blog postings in role – reacting to others -
              asynchronous




                                               15
Chats in role – real time synchronous




                                        16
Out of role




              17
Different kinds of learning that need attention when
   working with Drama and Digital Technologies
Drama specific     Social - group       Multi-media          e-learning           Reflective
                                        literacies                                practice
Roleplay &         Skills audit –       Taking photos,       Accessing &          Modelling journal
improvisation      group formation      resizing,            using Blackboard     writing
Role development   ensuring skills in   manipulating         or online learning   Contribution to
Monologue          different areas      Internet             platform             Communications
Skills of          Collaboration vs     publication issues   ‘In role’ and ‘out   spaces on forums
performance –      group                File compression     of role’ spaces
acting for film    Group norms          and conversion       Protocols for        Learning about
                   (e.g. ANSN)          uploading (jpg       communication        ideas and
                                        format for photos,   Copyright in         experiences
                                        mpeg4, quicktime     schools/child
                                        or wmv etc for       protection
                                        video)               Using the blog &
                                        Posting material     the wiki, what’s
                                        to the Internet      the difference
                                        (e.g. Youtube,
                                        Ning, etc)




                                                                                                   18
Considerations

            • For participant/creators, provide agency and control
              through input into role creation, improvisation
              within frames, performance framed by technology -
              reduce time spent formally rehearsing, writing,
              learning lines
            • Need to build community and audience for Internet
              based drama (possible convergence with other
              events/forms of communications)
            • If there is to be a user group outside of
              participant/creator group, create ways to enroll
              them and provide significant reward for effort


10-Aug-12                     cyberdrama.org - Sue Davis             19
In educational contexts – restricted internet access
within schools – societal expectations about what does
              on in school as „educative‟


   • Concerns about predators approaching young people
   • Concerns about cyberbullying
   • Concerns about nature of content young people will post
   • Concerns about how young people will represent
     themselves
   • Expectations invested in the teacher, organiser, moderator
     role to monitor young people’s interacions
   • Copyright issues


10-Aug-12                 cyberdrama.org - Sue Davis              20
Implications??
• Different spaces for different purposes
• Protocols for communications
• Awareness of CMC consequences
  (permanence) language and genres
• „Real tasks‟ for out of role & in role work
• Teacher modelling and interaction in the
  processes
• Use the dramatic or fictional context

                                                21
Questions you need to consider for creating
                 your own drama


   • What is the hook, question or problem that you want to explore?
   • What kind of pre-text can you use or create
   • What kinds of roles can participants create and operate from early on
     to build their commitment to the drama? Who are the drama leaders
     and what kinds of roles do they take on?
   • Who is your audience – how will they find out about the drama, what
     kind of interactivity will be possible?
   • How might the characters be embodied and realized? What makes a
     character interesting? How will this be expressed through text?




10-Aug-12                     cyberdrama.org - Sue Davis                     22
• What kinds of different characters do we have and what kinds of purpose
  will they have?
• What might be the initial complication or source of tension?
• What styles and genre/s will the drama use? Consider traditional dramatic
  ones such as tragedy, mystery, farce as well as popular cultural genres
  such as soap opera, mockumentary and television news.
• What kinds of dramatic and film conventions can be used for each frame
  of the drama (these don‟t all need to be planned or finalized when you
  begin the drama)
• How will the drama be shared? Only online or will there be a live
  performance, presentation or sharing. If there are both live and online
  components, how will they inter-relate?



10-Aug-12                    cyberdrama.org - Sue Davis                  23
Examples of projects
• Lonely girl 15 – the classic webdrama http://www.lg15.com

My MA & PhD projects
• cleo-missing.com (2005 – pre YouTube) university students
  using a website with options for posting texts, video and
  audio content, audience input through forums
• The Immortals using Education Queensland Learning Place
  project room and virtual classroom (including blog and wiki),
  but also YouTube and Ning social networking site
• Noosa Scrubs & Shapeshifters using Ning sites & virtual
  classrooms


                                                                  24

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Cyberdrama and digital drama

  • 1. Cyberdrama and digital technologies- Exploring the possibilities Sue Davis s.davis@cqu.edu.au 1
  • 2. What do we love about drama? • We want to recognise and hold on to what is important about our live processes and experiences • And look at how they can be extended upon and complemented as we embrace online communications and digital technologies 2
  • 3. Why should we go there? • 87% of kids ages 12-17, use the Internet • 57% of teens who use the Internet have created a blog or webpage, posted original artwork, photography, stories or videos online or remixed online content into their own new creations. PEW Internet & American Life Project 3
  • 4. Today‟s generation of youth have three core needs community, self-expression and personalisation, and that these core needs are met through their use of media and technology. Key technology uses revolve around music, the Internet and mobile devices. Yahoo/OMD ‘Truly, Madly, Deeply’ Report 4
  • 5. Growth in participatory culture and spaces for sharing user-generated content e.g. youtube & myspace Digital content creation key growth area in creative industries 5
  • 6. Why use cyberspaces? • Encourage participation and collaboration • Build a community of creative practice • Create and build the drama using multiple modes and media • Talk about and reflect on the drama 6
  • 7. What can these tools and spaces add to the drama experience and learning? • Collaborative possibilities outside of the drama „classroom‟ • Creative collaborations online to build drama and content • Potential for creating roles and the world of the drama in a very rich way (profiles, imagery, environment) • Opportunities to communicate and reflect • Build different kinds of skills – multi-media, online communications, interactive processes • Audiences for the work 7
  • 8. Cyberdrama – Janet Murray 1997 “I have referred to these various new kinds of narrative under the single umbrella term of cyberdrama because the coming digital story form... Like the novel or the movie, will encompass many different formats and styles but will essentially be a single distinctive entity. It will not be an interactive this or that, however much it may draw upon tradition, but a reinvention of storytelling itself for the new digital medium... As a new generation grows up, it will take participatory form for granted and will look for ways to participate in ever more subtle and expressive stories (Murray 1997, 271)” 10-Aug-12 cyberdrama.org - Sue Davis 8
  • 9. Aspects from my experiences of cyberdrama • participants taking on role • engaged in a fictional world • the potential for interaction • development of a story or narrative • enactment in a digital space • drama unfolds over time, it is not just an image – the notion of tension is related here. • shared experience of the story, with audience and participant being co-present at some point. 9
  • 10. Elements of cybdrama or Place/space interactive drama „Real‟ World <<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>> Virtual World Time „Real‟ time <<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>> Created Time Characters Predetermined, rehearsed <<<<<<<<<><<<>>>>>>>>>>>>>>>> Improvised, open Embodiment Live/human <<<< Mediated <<<<<<< Re-mediated>>>>>>> Artificial Intelligence Text & lexia Written Text or one kind of lexia<<<<<<>>>>>>> Multi-media/Multi-modal lexia Narrative Flow Closed <<<<<<<<<<<<<<<< Work in movement >>>>>>>>>>>>>>>>>>>>> Open Ergodic Intrigue/Dramatic Tension Dramatic hooks & questions <<<<<<<>>>>> Searching for the pathway to the next lexia or out Text Creation Preconceived/fixed <<<<<<<<<<<<<>>>>>>>>>>>>>>> Improvised/developmental Playwright/Author Function Single author function <<<<<<<<<>>>>>>>> Multiple participant author function Audience Clearly delineated audience <<<<<<>>>>>>> No audience other than participants Audience/Interaction Interaction through viewing only <<<<<>>>>> Interaction which changes the text 10-Aug-12 cyberdrama.org - Sue Davis 10
  • 11. Use of Computer-mediated communications Out of role In role • Forums • Blogs, wikis, • Blogs & wikis, twitter • chats in role (skype, • Talking to BB collaborate, artists/leaders in waterwheel) chatrooms • Online role play • Documenting process (Upstage, second life, • Planning & Reflecting some gaming sites) 11
  • 12. Components and content • Character profiles Images & Photo Stories Forums in Video & clips Emails or out of Wiki/blog diary role style entries 12
  • 13. Key component – building role & narrative 13
  • 14. Interaction opportunities for participants and users • Laying trails (making offers) and seeing what the participant and user groups respond to (Haseman 2001 and Simons 2001) • Weaving these into the developing drama 14
  • 15. Blog postings in role – reacting to others - asynchronous 15
  • 16. Chats in role – real time synchronous 16
  • 18. Different kinds of learning that need attention when working with Drama and Digital Technologies Drama specific Social - group Multi-media e-learning Reflective literacies practice Roleplay & Skills audit – Taking photos, Accessing & Modelling journal improvisation group formation resizing, using Blackboard writing Role development ensuring skills in manipulating or online learning Contribution to Monologue different areas Internet platform Communications Skills of Collaboration vs publication issues ‘In role’ and ‘out spaces on forums performance – group File compression of role’ spaces acting for film Group norms and conversion Protocols for Learning about (e.g. ANSN) uploading (jpg communication ideas and format for photos, Copyright in experiences mpeg4, quicktime schools/child or wmv etc for protection video) Using the blog & Posting material the wiki, what’s to the Internet the difference (e.g. Youtube, Ning, etc) 18
  • 19. Considerations • For participant/creators, provide agency and control through input into role creation, improvisation within frames, performance framed by technology - reduce time spent formally rehearsing, writing, learning lines • Need to build community and audience for Internet based drama (possible convergence with other events/forms of communications) • If there is to be a user group outside of participant/creator group, create ways to enroll them and provide significant reward for effort 10-Aug-12 cyberdrama.org - Sue Davis 19
  • 20. In educational contexts – restricted internet access within schools – societal expectations about what does on in school as „educative‟ • Concerns about predators approaching young people • Concerns about cyberbullying • Concerns about nature of content young people will post • Concerns about how young people will represent themselves • Expectations invested in the teacher, organiser, moderator role to monitor young people’s interacions • Copyright issues 10-Aug-12 cyberdrama.org - Sue Davis 20
  • 21. Implications?? • Different spaces for different purposes • Protocols for communications • Awareness of CMC consequences (permanence) language and genres • „Real tasks‟ for out of role & in role work • Teacher modelling and interaction in the processes • Use the dramatic or fictional context 21
  • 22. Questions you need to consider for creating your own drama • What is the hook, question or problem that you want to explore? • What kind of pre-text can you use or create • What kinds of roles can participants create and operate from early on to build their commitment to the drama? Who are the drama leaders and what kinds of roles do they take on? • Who is your audience – how will they find out about the drama, what kind of interactivity will be possible? • How might the characters be embodied and realized? What makes a character interesting? How will this be expressed through text? 10-Aug-12 cyberdrama.org - Sue Davis 22
  • 23. • What kinds of different characters do we have and what kinds of purpose will they have? • What might be the initial complication or source of tension? • What styles and genre/s will the drama use? Consider traditional dramatic ones such as tragedy, mystery, farce as well as popular cultural genres such as soap opera, mockumentary and television news. • What kinds of dramatic and film conventions can be used for each frame of the drama (these don‟t all need to be planned or finalized when you begin the drama) • How will the drama be shared? Only online or will there be a live performance, presentation or sharing. If there are both live and online components, how will they inter-relate? 10-Aug-12 cyberdrama.org - Sue Davis 23
  • 24. Examples of projects • Lonely girl 15 – the classic webdrama http://www.lg15.com My MA & PhD projects • cleo-missing.com (2005 – pre YouTube) university students using a website with options for posting texts, video and audio content, audience input through forums • The Immortals using Education Queensland Learning Place project room and virtual classroom (including blog and wiki), but also YouTube and Ning social networking site • Noosa Scrubs & Shapeshifters using Ning sites & virtual classrooms 24