2. Outline
Introduction
User research and stakeholder management
Archetype and persona approaches
Usability (interface, space and process)
How to be all things to all people
Conclusions
3. Introduction
Professional profile:
26 years professional experience
Academic, nonprofit and corporate
Health science and research
Passions and interests:
Users
Access
Doing the right thing
Our profession and the future
4. Short CV
University of Oxford, Assistant Director, Research &
Learning Services
Memorial Sloan-Kettering Cancer Center, Director of
Library Services
Bristol-Myers Squibb, Director, Content Integration &
Access
Drexel University, Associate Dean, Resource Management
5. User Research and Stakeholder
Management
Understanding your organizational context
Customer segmentation
Multi-dimensional
Age, background, training, experience, expectations
Market research
Information seeking behavior patterns
Consumption levels
End goals or outputs
Profiling and engaging your user groups
6. Archetype and persona
approaches
David Snowden, archetypes, sensemaking, Cynefin
model
www.cognitive-edge.com
Mary Lee Kennedy, personas on Microsoft’s intranet
http://www.infotoday.com/it2002/presentations/kenne
dy.pps
Donna Gibson and Kathy Anderegg, Content
Integration & Access group, Bristol-Myers-Squibb
Medicinal Chemistry
Process Chemists
Process Chemical Engineers
7. Techniques everyone can use
Gather data early and often
Aggregate and analyze your data
Understand the gaps
Visualize your customer segments
Narratives*, pictures and scenarios
* “Take the time to write a compelling narrative; make
each person you profile memorable.” Kate Gomoll
Web Redesign 2.0 Workflow that Works
8. “Personas” of various scientists
Medicinal Chemist – works
alone and is looking for a
“recipe”
Senior level – very expert
Junior level – needs more
support and still works
independently
Process Chemist – group
oriented
Solves problems as a team
Social and learns in a group
setting
9. MSK Clinical Librarians
Customized for specific specialties
Range of possible offerings (on
demand)
Mature specialties (thoracic
surgery)
Low volume (gynecology)
New prospects (translational
research)
10. Usability
Interface
Web sites, applications, online library systems, web 2.0
creations
Space
Libraries, bookstores, coffee shops, consulting spaces,
offices
Process
Orders and requests, information retrieval, enquiry and
search
Design of objects
Coffee and teapots, desks and furniture
11. Usability – interface, applications
Neutral point of view
Design for the users,
not the library staff!
Test often and in
small bits
Most important
person is the user
12. Usability – space and process
Consulting
workstations in open
plan spaces
Flexible uses
Location, traffic flow
Furniture design,
overall usefulness
13. “If you want a golden rule that will fit everybody, this is
it: Have nothing in your houses that you do not know to
be useful, or believe to be beautiful.”
William Morris, The Beauty of Life, 1880
http://www.jnd.org/dn.mss/em
otion_design.html
Norman, D. A. (2002). Emotion
and design: Attractive things
work better. Interactions
Magazine, ix (4), 36-42.
Usability – objects
14. How to be all things to all people
Neutral point of view
Wholistic from the customer’s point of view
Custom versus generic
Prototyping, incremental testing
Continuous improvement and learning
15. Primer on the basic approach
Demographics – analyze the user segments
Screen for typical users (not outliers)
Clear testing objectives
Storyboard, paper prototype, interactive wireframe
Scheduling and logistics
Neutral facilitator and notetakers
Analyze the findings
Debrief with all involved staff
Take action on the findings
16. Why do it?
Superior services will transform into extraordinary
services
At an individual level between librarian and reader
At a team level
At a local service level
At a library system level
Embedded librarians, clinical informationists
Key to successful implementation
Strengthens ongoing program
17. How much does it cost?
Free to millions of pounds
KEY THING IS FREE – the mindset
Prototyping – early is best and generates savings
Full build – late stage testing
IF YOU DON’T do usability ---
How much does rebuilding cost?
Cost of getting it wrong – long-term
Cost of not doing is the same
18. Additional References
Kelly Goto and Emily Cotler
Web Redesign 2.0 Workflow that Works
http://www.web-redesign.com/
Jakob Nielsen
Usability consulting for web interface, gadgets
http://www.nngroup.com/
Donald A. Norman
The Design of Everyday Things
http://www.amazon.com/gp/product/0465067107/
Bruce “Tog” Tognazzini
http://www.asktog.com/columns/069ScottAdamsMeltdown.h
l
Apple computer interface guidelines, 1987
Organizational context:
MSKCC – all of my library customers were authors at some stage of their career!
All specialties are not alike
we developed personas “on the fly” to support user education
Used “shadow-walking” technique
Medicine chemists – senior and junior, recipes
Process Chemists – group oriented
Fit for purpose
Social scientist attitude, Double blind testing in science and medicine
Demographics – analyze the user segments
Screen for typical users (not outliers)
Clear testing objectives – focused and concrete
Storyboard, paper prototype, interactive wireframe
Scheduling and logistics
Neutral facilitator
Notetakers rather than video or audio
Analyze the findings
Debrief with all involved staff
Take action on the findings
level of service
feels to the user as “high touch”
Not as much as you think? A common argument about why it isn’t done….
PAPER prototyping – almost FREE!
Wireframes – not pretty, but functional
Added benefit to uncover logical discrepencies/gaps
Door example
NO LONGER AVAILABLE – GET IT FROM YOUR LIBRARY!
http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/index.html