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Nj Center For Non Profits 2008 Conference Presention
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2. Important Terminology to Know: These are Just a few Technology Terms Currently Being Used to Raise Awareness and Money in the Non-Profit Sector CRM (Constituent relationship management) Texting Podcast Open Source Tagging Second Life Blogs Widgets Wikkis E-Newsletters RSS Feeds E-Alerts WEB 2.0 Social Networking Social Bookmarking E-Philanthropy
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4. There are numerous Online Fundraising Tools such as: Charity Portals Donate Buttons Mobile Fundraising Social Networking Video Games Charitable Malls Virtual Worlds
5. For this presentation I will focus on 4 of these Tools Social Networking Mobile Fundraising Video Games Virtual Worlds
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7. Who uses Social Networking This shows that a variety of individuals of all different ages are using social networking sites.
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11. Mobile Fundraising General Stats: 76% of the US population uses a cell phone. 18.7 billion text messages were sent in 2006. http://www.guidestar.org/DisplayArticle.do?articleId=1182 Who uses mobile fundraising:
12. Mobile Fundraising Successful mobile fundraising Appeals At a 2008 Alicia Keys concert 8,000 fans (6-12% of the audience) donated over $40,000 to the Keep A Child Alive organization During the 2008 Superbowl viewers were asked in a 10-second commercial to text a $5 donation, which would later appear on their phone bill, to United Way. The charity said the promotion raised about $10,000. The Red Cross raised $190,000 since September to help the victims of disasters like Hurricane Gustav and Ike through its text messaging program. http://www.earthtimes.org/articles/show/wireless-subscribers-pledge-more-than,643288.shtml
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14. Using Video Games to Raise Funds & Awareness Games for Change: Provides support, visibility and shared resources to individuals and organizations using digital games for social change. Is focused on using games to help forge links between the electronic game industry and projects involving the use of games in education, training, health and public policy to help improve the public sector.
15. Specific Games Wolf Quest is game where individuals learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. Individuals must ensure the survival of their pack by finding a mate, hunt and raise pups. From the Minnesota Zoo and eduweb under a grant from the National Science Foundation. “ Darfur is Dying is a viral video game for change where players must keep their refugee camp functioning in the face of possible attack by Janjaweed militias.
16. Using Virtual Communities to Raise Funds & Awareness What is Second Life? A virtual reality community in which you create an identity, Meet people, buy land and build your own objects. The American Cancer Society has Conducted Virtual Relay for Life events for the last four years.
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21. In Luck there are Solutions Lots of Free & Low Cost Equipment and Training Is Available: NTEN, NPower, TechSoup, CompuMentor,Idealware, SourceForge, CompassPoint,ePhilanthropy Foundation, Governance Matters,Idealist, BoardnetUSA New Jersey Center for Non-Profits YNPN – Young Nonprofit Professionals Network of NY Flip – Future Leaders in Philanthropy Support Center for Nonprofit Management The Council of Community Services of New York State, Inc. (CCSNYS) Nonprofit Coordinating Committee of New York Helpful Blogs about Non-Profit Technology Wild Apricot - http://www.wildapricot.com/blogs/newsblog/default.aspx Zen and the Art of Nonprofit Technology - http://www.zenofnptech.org/ Beth's Blog: How Nonprofits Can Use Social Media – http:// beth.typepad.com /
22. Steps to Take Objectives: What do you want to achieve? Note: Just because second Life Fundraising Exists, or Podcasting looks interesting do you need it to achieve your goals? Talk to stakeholders about what their needs are. This includes, board members, administrative staff, fundraisers and ______ Do Research: Join list-serves, attend a networking event or take a class. Don’t limit your options