1. Narnia: Position and Direction
LO: to know and use the language
of position and direction.
2. How do we read/identify the
position of an object on a grid?
3. We can add numbers and letters to
allow us to say its position.
5
4
3
2
1
A B C D E
4. Where is Aslan? Where is the
White Witch? Where is her castle?
5
4
3
2
1
A B C D E
5. Aslan = D4, Witch = A1 , Castle = A5
5
4
3
2
1
A B C D E
If we add a
compass we
can also use
this to
describe
movement
on the grid.
What words can we use to describe movements
around a grid?
6. Narnia’s Enemies Start War
5
4
3
2
1
A B C D E
N
E
S
W
Describe a route
the witch could
take to attack
Aslan.
7. Narnia’s Enemies Start War
5
4
3
2
1
A B C D E
N
E
S
W
East 1 square,
North 2 squares,
East 1 square,
North 1 square,
East 1 square.
8. 10
9
8
7
6
5
4
3
2
1
A B C D E F G H I J
Cair Paravel
Witches camp
Stone table
Beaver Dam
Wardrobe
Lantern Wastes
Witches Castle
Stormness Head
Shuddering Wood
Frozen Lake
Ettinsmoor
Archen River
9. Tables 1 and 2 :
Draw the creatures in the right squares. Centaur
H2, Dwarf E3, Father Christmas F6, Mr Beaver
C7, Mr Tumnus B8, Minoboar C9, Giant H9.
Extension: add some characters of your own and
note their positions.
Tables 3 and 4:
Add some characters of your own and describe
the grids references.
Extension: Describe the route Aslan takes from
the stone table to the witch’s castle.
10. Table 5:
Copy the map onto a 10 x 10 grid. Add some
characters and describe their positions. Draw and
describe a route from the wardrobe to Cair Paraval.