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Reusability 2.0: The Key to
  Publishing Learning


                     Facilitator:

               Bryan Chapman
              Chief Learning Strategist
                 Chapman Alliance
               bryan@chapmanalliance.com
Delivery formats
                                     2%                              Polling Question
                                  Print – Self
                                    Paced
                     3.5%
                   CD-ROM, etc.
                                                    3%
                                                 Audio/Video                                64%
      18%                                                                               Instructor-Led,
   Online, Self-                                                                          Classroom
     Paced                                             2%
                                                      Other




   2.5%
Instructor-Led
   Distance



      5%
 Instructor-Led
     Online




                                                               ASTD, State of the Industry Report (2005)
Definition


       Reusability 2.0
       A method of creating, organizing, storing,
       versioning and publishing reusable learning
       content in a common, central repository for
       the purpose of creating learning support,
       regardless of delivery format (i.e. instructor
       guides, lesson plans, classroom visuals,
       tests, handouts, online courses, job aides,
       etc.)
Reuse    Learning Content Management (LCMS)   Publishing Learning
Content
          Reusability 1.0                           Reusability 2.0




Create
Content
          Traditional Authoring                     Multiple Tools
          For Specific                                    For Many
           Learning                                       Learning
           Purpose                                        Purposes
Reuse    Learning Content Management (LCMS)                 Publishing Learning
Content
          Reusability 1.0                                         Reusability 2.0




                                         Online Courses
                                  Interactive & Simulation
                                 Animation
                           Navigation Controls
                         Audio & Video
                Screen Design & Layout

Create       Text & Graphics
Content
          Traditional Authoring                                   Multiple Tools
          For Specific                                                  For Many
           Learning                                                     Learning
           Purpose                                                      Purposes
Reuse    Learning Content Management (LCMS)                                      Publishing Learning
Content
          Reusability 1.0                                                              Reusability 2.0




                                         Online Courses      Online Tests
                                  Interactive & Simulation   Paper-based Tests
                                 Animation
                                                                     Textbooks
                           Navigation Controls
                                                                Classroom Visuals (PowerPoint)
                         Audio & Video
                                                                        Student Manual (Quark)
                Screen Design & Layout
                                                                            Instructor’s Guide (Word)
Create       Text & Graphics
Content
          Traditional Authoring                                                        Multiple Tools
          For Specific                                                                        For Many
           Learning                                                                           Learning
           Purpose                                                                            Purposes
Reuse    Learning Content Management (LCMS)                                                  Publishing Learning
Content
          Reusability 1.0                                                                          Reusability 2.0




                                                 Manage Development Roles (Workflow)
                                           Reuse Content in Many Online Courses
                                                 Large-Scale, Team Development
                                             Learning Objects (Reusability)
                                         Online Courses                  Online Tests
                                  Interactive & Simulation              Paper-based Tests
                                 Animation
                                                                                  Textbooks
                           Navigation Controls
                                                                           Classroom Visuals (PowerPoint)
                         Audio & Video
                                                                                     Student Manual (Quark)
                Screen Design & Layout
                                                                                        Instructor’s Guide (Word)
Create       Text & Graphics
Content
          Traditional Authoring                                                                    Multiple Tools
          For Specific                                                                                    For Many
           Learning                                                                                       Learning
           Purpose                                                                                        Purposes
Reuse    Learning Content Management (LCMS)                                                           Publishing Learning
Content
          Reusability 1.0                                                                                   Reusability 2.0

                                                                               Content Reuse across ALL learning materials
                                                                             On Demand, Print-Ready Textbooks
                                                                        On Demand, Instructor-led visuals (i.e. PowerPoint)
                                                                   Synchronized, Classroom Materials (manuals, student guides)
            Polling Question                                    Just-in-time Performance, Production-Ready Job Aides
                                                          Proactive Capture of SME Knowledge
                                                       Manage Development Roles (Workflow)
                                                 Reuse Content in Many Online Courses
                                                       Large-Scale, Team Development
                                                   Learning Objects (Reusability)
                                               Online Courses                     Online Tests
                                        Interactive & Simulation                  Paper-based Tests
                                       Animation
                                                                                           Textbooks
                                 Navigation Controls
                                                                                     Classroom Visuals (PowerPoint)
                               Audio & Video
                                                                                              Student Manual (Quark)
                   Screen Design & Layout
                                                                                                 Instructor’s Guide (Word)
Create       Text & Graphics
Content
          Traditional Authoring                                                                             Multiple Tools
          For Specific                                                                                             For Many
           Learning                                                                                                Learning
           Purpose                                                                                                 Purposes
Case Study #1:
Vertical Market, Learning Services
    and Information Publisher
Case Study – Information Publisher


       • Dominates specialized, vertical market
       • 80% of the professionals in this vertical use at
         least some of the company’s products
       • Resell and re-brand content for schools
       • New generation of younger, web-savvy
         learners, looking to access personalized
         learning, adapted for their needs
       • Content must be customized for specific
         equipment configurations
Case Study – Information Publisher

       Prior Methods                               Reusability 2.0



                             copy

                                        CBT
                                    Developed in
          Textbooks for               Isolation
        Course (700 pages)


        New equipment
        New version of
           course




                “Unmanageable”
       “each required its own revision cycle”
Case Study – Information Publisher


                                                   The key to
                                                   publishing in
                                                   learning is
                                                   reusability 2.0;
                                                   characterized by
                                                   reusing content for
                                                   multiple purposes




                        72 dpi


                        300 dpi


                        600 dpi




                                         “Triad”
             Writer
       SME            Instructional Designer
Case Study – Business Drivers


       • Decrease Expense of Development
       • Decrease Complexity in creating on-demand
         products for customers
       • Single-Source Development
       • Keep content up to date
       • Handle hundreds of versions of courses
Case Study #2:
Certification Prep and Educational
         Learning Provider
Case Study – Certification Provider


        • Certification Learning Content
        • Over 1000 universities, community colleges,
          high schools
        • Extensively used inside Cisco and Avaya for
          internal staff and partner training
        • 300 course modules (1 to 2 hours in length)
        • Delivery custom versions to customers
Case Study – Certification Provider

       Prior Methods                      Reusability 2.0

       •   FrameMaker       study guide
       •   PowerPoint matched
           visuals
       •   Authoring Tools e-
           Courses
       •   18 month curriculum
           development cycle
Case Study – Certification Provider


            “Each product was manually built,
              increasing the cost of course
        development. Consequently, we couldn’t
         keep the cost down so that our products
        would be affordable enough for colleges,
          universities, high schools, or small-to-
          medium sized companies because the
        cost of production and customization was
                 just too far out of reach.”
Case Study – Dev Process



                                                             •   Study guide
 Data Collection                             Editing & Art   •   E-Courses
                       Content Review                        •   Paper Test
  Global SME’s                                Production     •   Online Test
                                                             •   PowerPoint
                                                             •   Everything else




IT master instrutors
                       “We discovered that
                        one person could
                         manage a dozen
                        SME’s through the
                            process.”
Case Study – Business Drivers


       • dramatically reduce the time it takes to create
         content (18 month 5 Month dev process)
       • eliminating redundancy from content gathering,
         through production, to creating learning
         products
       • simplify upgrading and changing content
       • most important: end-user customers can build
         their own courses based on specific, desired
         learning outcomes
                                   Demo in action
Case Study – Dev Process



                Telephony
                 Network Engineering
                Applications
                 Hardware
                 Management
                 Security              Go




                                   WestNet Customer
Case Study #3:
Large Corporate
Case Study – Large Corporate


       • 900,000 employees worldwide
       • 34,000 Restaurants
       • 106 countries
       • Opens 3 new restaurants “every day”
       • 30-35 average employees per site
       • Customized, regionalized training needed at
         each location
Case Study – Large Corporate

       Prior Methods                     Reusability 2.0

       •    7 large binders (Operation
            Standards)
       •    300 Word documents
       •    Manual page customization
            by location
       •    Content silos, multiple
            versions



           Polling Question
Case Study – Key Drivers


       • Cost reduction
       • Self-Serve, On-Demand Personalization of Learning Content
         Across all Delivery Formats
       • Speed of Development
       • Ease of Content Maintenance
       • Widespread Adoption beyond the first phases of
         implementation
       • Ultimately, the streamlining of the number of redundant
         procedures associated with performing the same task
Case Study – On Demand



                                                Demo in action




                                        Operation Manuals
                                        • Page numbering
                                        • Auto Generated TOC
          Example of Wizard interface
                                        • Regionalized
                                        • Localized
                                        • Synched Job Aides
                                        • Observation Checklists
                                        • Etc.
Lessons Learned: Planning for Reusability 2.0



         • Involve ALL content owners and stakeholders in
           initial planning
         • Work from the end product backward (not the
           other way around)
         • Leverage a primary data source
         • Educate, educate, educate
         • Sr. Management Support
         • Plan for more structure, but greater rewards
Sponsored by:


                   www.xyleme.com




Questions???
        Bryan Chapman
       Chief Learning Strategist
          Chapman Alliance
       bryan@chapmanalliance.com

         Mark Hellinger
           President & CEO
               Xyleme
       mark.hellinger@xyleme.com
            (858) 792-8340

          Dawn Poulos
      Vice President of Marketing
                Xyleme
        dawn.poulos@xyleme.com
            (858) 427-1512

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Reusability 2.0: The Key to Publishing Learning

  • 1. Sponsored by: Reusability 2.0: The Key to Publishing Learning Facilitator: Bryan Chapman Chief Learning Strategist Chapman Alliance bryan@chapmanalliance.com
  • 2. Delivery formats 2% Polling Question Print – Self Paced 3.5% CD-ROM, etc. 3% Audio/Video 64% 18% Instructor-Led, Online, Self- Classroom Paced 2% Other 2.5% Instructor-Led Distance 5% Instructor-Led Online ASTD, State of the Industry Report (2005)
  • 3. Definition Reusability 2.0 A method of creating, organizing, storing, versioning and publishing reusable learning content in a common, central repository for the purpose of creating learning support, regardless of delivery format (i.e. instructor guides, lesson plans, classroom visuals, tests, handouts, online courses, job aides, etc.)
  • 4. Reuse Learning Content Management (LCMS) Publishing Learning Content Reusability 1.0 Reusability 2.0 Create Content Traditional Authoring Multiple Tools For Specific For Many Learning Learning Purpose Purposes
  • 5. Reuse Learning Content Management (LCMS) Publishing Learning Content Reusability 1.0 Reusability 2.0 Online Courses Interactive & Simulation Animation Navigation Controls Audio & Video Screen Design & Layout Create Text & Graphics Content Traditional Authoring Multiple Tools For Specific For Many Learning Learning Purpose Purposes
  • 6. Reuse Learning Content Management (LCMS) Publishing Learning Content Reusability 1.0 Reusability 2.0 Online Courses Online Tests Interactive & Simulation Paper-based Tests Animation Textbooks Navigation Controls Classroom Visuals (PowerPoint) Audio & Video Student Manual (Quark) Screen Design & Layout Instructor’s Guide (Word) Create Text & Graphics Content Traditional Authoring Multiple Tools For Specific For Many Learning Learning Purpose Purposes
  • 7. Reuse Learning Content Management (LCMS) Publishing Learning Content Reusability 1.0 Reusability 2.0 Manage Development Roles (Workflow) Reuse Content in Many Online Courses Large-Scale, Team Development Learning Objects (Reusability) Online Courses Online Tests Interactive & Simulation Paper-based Tests Animation Textbooks Navigation Controls Classroom Visuals (PowerPoint) Audio & Video Student Manual (Quark) Screen Design & Layout Instructor’s Guide (Word) Create Text & Graphics Content Traditional Authoring Multiple Tools For Specific For Many Learning Learning Purpose Purposes
  • 8. Reuse Learning Content Management (LCMS) Publishing Learning Content Reusability 1.0 Reusability 2.0 Content Reuse across ALL learning materials On Demand, Print-Ready Textbooks On Demand, Instructor-led visuals (i.e. PowerPoint) Synchronized, Classroom Materials (manuals, student guides) Polling Question Just-in-time Performance, Production-Ready Job Aides Proactive Capture of SME Knowledge Manage Development Roles (Workflow) Reuse Content in Many Online Courses Large-Scale, Team Development Learning Objects (Reusability) Online Courses Online Tests Interactive & Simulation Paper-based Tests Animation Textbooks Navigation Controls Classroom Visuals (PowerPoint) Audio & Video Student Manual (Quark) Screen Design & Layout Instructor’s Guide (Word) Create Text & Graphics Content Traditional Authoring Multiple Tools For Specific For Many Learning Learning Purpose Purposes
  • 9. Case Study #1: Vertical Market, Learning Services and Information Publisher
  • 10. Case Study – Information Publisher • Dominates specialized, vertical market • 80% of the professionals in this vertical use at least some of the company’s products • Resell and re-brand content for schools • New generation of younger, web-savvy learners, looking to access personalized learning, adapted for their needs • Content must be customized for specific equipment configurations
  • 11. Case Study – Information Publisher Prior Methods Reusability 2.0 copy CBT Developed in Textbooks for Isolation Course (700 pages) New equipment New version of course “Unmanageable” “each required its own revision cycle”
  • 12. Case Study – Information Publisher The key to publishing in learning is reusability 2.0; characterized by reusing content for multiple purposes 72 dpi 300 dpi 600 dpi “Triad” Writer SME Instructional Designer
  • 13. Case Study – Business Drivers • Decrease Expense of Development • Decrease Complexity in creating on-demand products for customers • Single-Source Development • Keep content up to date • Handle hundreds of versions of courses
  • 14. Case Study #2: Certification Prep and Educational Learning Provider
  • 15. Case Study – Certification Provider • Certification Learning Content • Over 1000 universities, community colleges, high schools • Extensively used inside Cisco and Avaya for internal staff and partner training • 300 course modules (1 to 2 hours in length) • Delivery custom versions to customers
  • 16. Case Study – Certification Provider Prior Methods Reusability 2.0 • FrameMaker study guide • PowerPoint matched visuals • Authoring Tools e- Courses • 18 month curriculum development cycle
  • 17. Case Study – Certification Provider “Each product was manually built, increasing the cost of course development. Consequently, we couldn’t keep the cost down so that our products would be affordable enough for colleges, universities, high schools, or small-to- medium sized companies because the cost of production and customization was just too far out of reach.”
  • 18. Case Study – Dev Process • Study guide Data Collection Editing & Art • E-Courses Content Review • Paper Test Global SME’s Production • Online Test • PowerPoint • Everything else IT master instrutors “We discovered that one person could manage a dozen SME’s through the process.”
  • 19. Case Study – Business Drivers • dramatically reduce the time it takes to create content (18 month 5 Month dev process) • eliminating redundancy from content gathering, through production, to creating learning products • simplify upgrading and changing content • most important: end-user customers can build their own courses based on specific, desired learning outcomes Demo in action
  • 20. Case Study – Dev Process Telephony Network Engineering Applications Hardware Management Security Go WestNet Customer
  • 21. Case Study #3: Large Corporate
  • 22. Case Study – Large Corporate • 900,000 employees worldwide • 34,000 Restaurants • 106 countries • Opens 3 new restaurants “every day” • 30-35 average employees per site • Customized, regionalized training needed at each location
  • 23. Case Study – Large Corporate Prior Methods Reusability 2.0 • 7 large binders (Operation Standards) • 300 Word documents • Manual page customization by location • Content silos, multiple versions Polling Question
  • 24. Case Study – Key Drivers • Cost reduction • Self-Serve, On-Demand Personalization of Learning Content Across all Delivery Formats • Speed of Development • Ease of Content Maintenance • Widespread Adoption beyond the first phases of implementation • Ultimately, the streamlining of the number of redundant procedures associated with performing the same task
  • 25. Case Study – On Demand Demo in action Operation Manuals • Page numbering • Auto Generated TOC Example of Wizard interface • Regionalized • Localized • Synched Job Aides • Observation Checklists • Etc.
  • 26. Lessons Learned: Planning for Reusability 2.0 • Involve ALL content owners and stakeholders in initial planning • Work from the end product backward (not the other way around) • Leverage a primary data source • Educate, educate, educate • Sr. Management Support • Plan for more structure, but greater rewards
  • 27. Sponsored by: www.xyleme.com Questions??? Bryan Chapman Chief Learning Strategist Chapman Alliance bryan@chapmanalliance.com Mark Hellinger President & CEO Xyleme mark.hellinger@xyleme.com (858) 792-8340 Dawn Poulos Vice President of Marketing Xyleme dawn.poulos@xyleme.com (858) 427-1512