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user experience agency
Hello!



Hammad Khan
Founder & Principal UX Consultant

hammad@zabisco.com
0203 1511 330
Architect

User Experience Design – what can we learn from Formula 1
•   Understanding Users - the key to
                                                       engineering a great experience

                                                   •   It sounds obvious right?
                                                       But 8 out of 10 times, we design
                                                       the the solution first and then try
                                                       to get users to relate to it
                                                       – aka Solutioneering

                                                   •   Britain is a nation of great
                                                       engineering pedigree and
                                                       success (see other great British
                                                       engineering success stories -
                                                       Dyson and Rolls Royce)

                                                   •   We must build on this strength
                                                       in digital projects too..




Meet McLarens ‘users’ – two F1 world champions in Jenson & Lewis, plus two
dedicated test and development drivers
•   Knowing who your users are is
                                                         only the FIRST step. We need to
                                                         know all about them and how
                                                         we can use that to design a
                                                         better fit.

                                                     •   All the ologies come into play:
                                                         - Sociology
                                                         - Physiology
                                                         - Psychology

                                                     •   We can use the traits of our
                                                         users to identify how to get the
                                                         most from them in a way that
                                                         suits them.




They drive the McLaren MP4-27 - designed to fit Jenson & Lewis perfectly.
Everything from their seat, steering wheel and set-up – personalised.
•   In the digital world, we’re
                                                             restricted by a plethora of
                                                             factors, including:
                                                             - Browsers & Devices
                                                             - Bandwidth
                                                             - Firewalls, SSL
                                                             - W3C
                                                             - Privacy Laws & Guidance
                                                             - Accessibility Laws & Guidance
                                                             - Search Optimisation

                                                         •   Yet despite this, the best
                                                             designers and engineers find
                                                             ways to innovate, break the
                                                             mould and get users engaged.
                                                             Google, Facebook, Amazon – all
                                                             face the same restrictions we do.




F1 cars have to meet strict criteria from the FIA governing body
(Scrutineering) – ensuring a level playing field, safety for drivers and
spectators and avoiding deception.
•   If your users know what to
                                                         expect on their journey, they can
                                                         use their instincts to feel their
                                                         way around subconsciously – just
                                                         like a race driver who doesn’t
                                                         think through the corners – they
                                                         hit the apex in milliseconds
                                                         because it’s intuitive to them.

                                                     •   Make the journey fun, exciting
                                                         and with things to keep them
                                                         interested. But remember what
                                                         their goal is – to win the race and
                                                         so don’t detract them from that
                                                         in the process. Give them
                                                         momentum, not distraction.




A perfect journey for Jenson and Lewis to take in the MP4-27
– The Spa-Francochamps race track in Belgium.
Pretty much the best bit of asphalt in the world.
•   Nothing can beat getting in front
                                                        of your users and watching them
                                                        use your product and take your
                                                        journey – just like the McLaren
                                                        pit wall, when you see if from
                                                        your own eyes, up close, you can
                                                        see how to improve things.

                                                    •   Effective user testing typically
                                                        includes recording what’s
                                                        happening so you can play it
                                                        back or show it to others.

                                                    •   Having a two-way dialogue is
                                                        important too – let the users tell
                                                        you what is happening in real-
                                                        time and in their own words (we
                                                        call this ‘think aloud’)



Everybody from the team principal, Martin Witmarsh, to the drivers race
engineers monitor what’s happening
•   Just like at the MTC, we need to
                                                         make full use of the Analytics we
                                                         have available to us – make sure
                                                         they are in line with the user
                                                         journeys!

                                                     •   Bridging the gap between data
                                                         and design is a growing trend in
                                                         User Experience Design and can
                                                         be the USP between brands in
                                                         understanding what is working
                                                         and what isn’t.

                                                     •   Think of your analysts as your
                                                         Mission Control and your front of
                                                         house sales/marketing as your
                                                         pit crew.




Mission Control at the McLaren Technology Centre (MTC) in Woking, Surrey
– analysing car and track data and helping the pit crew make key descisions
•   Things can and do go wrong, so
                                                         rather than waiting for users to
                                                         hit the wall – plan for it and/or
                                                         soften the blow.

                                                     •   In F1, they can change
                                                         Tyres, Noses and adjust the Wing
                                                         during the race – so they have
                                                         spares ready. They can’t change
                                                         the engine on the fly or add
                                                         more fuel due to the rules – so
                                                         they don’t waste resources.

                                                     •   What can go wrong on your User
                                                         journeys? Errors, Low
                                                         stock, Timeouts – having a fix
                                                         ready is easy if you map out the
                                                         likely scenarios.


When tweaks to the car are needed, or if anything goes wrong, the McLaren
pit crew are on standby to sort it out pronto and get Jenson & Lewis back on
their way, without delay.
•   F1 is a team sport and the best
                                                         teams work well together in all
                                                         departments to make sure the
                                                         team succeeds.

                                                     •   An individual win is great for
                                                         personal glory and PR, but it’s
                                                         the constructors championship
                                                         where the money is – McLaren
                                                         need to top this table to get the
                                                         best return on their investment
                                                         and to do that, their users need
                                                         to have every chance to succeed
                                                         as individuals. It’s a symbiotic
                                                         relationship; just like in your
                                                         business!




Jenson and Lewis are no strangers to the podium – regularly winning races
thanks to a well designed race experience from start-to-finish. Good times 
•   Expect to see more kinetic
                                                         energy power systems in road
                                                         cars in the future – thanks to the
                                                         development of KERS in F1.

                                                     •   When something is not a good
                                                         use of technology, it will get
                                                         relegated to history
                                                         (Frames, Pop-ups, etc)




Winning innovations in F1 eventually trickle down to road cars
•   In NASCAR, the drivers go round
                                                           in circles – so there isn’t much
                                                           for them to do other than crash
                                                           into each other and get into
                                                           trouble. It’s fun to watch, but
                                                           pretty monotonous too.

                                                       •   The cars are pretty much the
                                                           same too – hence why they call it
                                                           stock car racing.

                                                       •   The only thing spectators are
                                                           interested in is seeing a car
                                                           crash. Great entertainment, but
                                                           not a reflection of a good user-
                                                           centric design and experience.




Not all journeys are perfected like in F1 – not even in motor racing.
Even the famous Daytona track is basically just an oval!
•   If you’ve ever sat in on a User
                                                            testing session, you’ve probably
                                                            wanted to shout instructions at
                                                            your Users, but you can’t and if
                                                            you did, they’d still go wrong –
                                                            because if it doesn’t make sense
                                                            to them, it won’t come naturally.

                                                        •   It’s easy to go off course in Rally
                                                            too, because the tracks are
                                                            designed to challenge and deter
                                                            you, not help you get to the end
                                                            in one piece. A rally track is the
                                                            equivalent to fighting your way
                                                            through pop-up
                                                            windows, banner ads and other
                                                            media that is just getting in your
                                                            way.



In a Rally car, you have a navigator by your side to shout instructions at you in
real-time – LEFT LEFT LEFT. We can’t do this to our website or app users of
course and they probably wouldn’t appreciate it if we could!
•   A race track has no physical entry
                                                             or exit – it’s a perpetual cycle
                                                             until the winning goal is reached.

                                                         •   Our journeys are usually from
                                                             A-B, sometimes via C and D and
                                                             avoiding E. It’s complicated and
                                                             changes depending on 100’s of
                                                             influencing factors.

                                                         •   A road network is built and
                                                             evolved over time and adapts to
                                                             the demands of the public. It
                                                             can’t be rebuilt from scratch to
                                                             suit current needs or demands –
                                                             we have to work with what we
                                                             have - Motorways, A-
                                                             roads, residential streets, car
                                                             parks etc.


This is probably closer to the journeys we are used to – and it’s a lot like the
journeys our users are facing online too. Traffic, delays, frustration…
•   Just because we spend lots of
                                                           money on a project, develop
                                                           some cool technology or bring in
                                                           the masses through marketing –
                                                           doesn’t mean the User journey is
                                                           any good.

                                                       •   Sometimes it’s hard to change
                                                           direction when so much is
                                                           committed already – Bernie
                                                           Ecclestone and the FIA keep
                                                           going back to Herman Tilke to
                                                           design tracks, even though
                                                           drivers and spectators don’t like
                                                           them. It’s no surprise these
                                                           tracks are not doing so great
                                                           (Korea, Valencia etc – all being
                                                           dropped despite being new!)



Many modern F1 tracks designed by Herman Tilke look fantastic and have the
latest tech and comfort - but are renowned to be terrible for the actual users –
Drivers!
•   Just like a good race track, we
                                                      can design the journey to suit
                                                      our needs and the needs of our
                                                      users.

                                                  •   It’s a lot easier to sketch out the
                                                      ideal user journey and tweak it
                                                      to perfection than to build the
                                                      road/track and change it later.

                                                  •   We can ask for input from
                                                      users, engineers and even the
                                                      people funding the development
                                                      – getting to a workable
                                                      compromise for all before
                                                      committing too much or to late.




Spa-Francochamps isn’t a natural phenomenon – it was designed – by people
who understood what the drivers would be engaged by
•   Putting a signpost in front of the
                                                          user isn’t the answer to every
                                                          problem on the journey – the
                                                          more time we are having to
                                                          interpret navigation or figure out
                                                          what to do, the more likely we
                                                          are to get frustrated or give up.

                                                      •   A poorly planned journey has a
                                                          dramatic, negative effect on our
                                                          experience – so even if we reach
                                                          our goal, we make take a
                                                          different route next time – and
                                                          that may mean avoiding your
                                                          journey!




Our journey should be intuitive, but giving users some help and signposts is a
good idea – but they need to be effective; unlike the one above!
•   Motorways – The quickest route
                                                        from A to B
                                                    •   A-Roads – intuitive signposts to
                                                        help you navigate a route for
                                                        yourself
                                                    •   B-roads – slower routes, with
                                                        more to explore and safer to stop
                                                        and change direction.

                                                    •   Most countries have a similar
                                                        highway code system and
                                                        iconography, so its easy to adapt
                                                        your design tookit to use the
                                                        visual language to suit the
                                                        people on your project – the
                                                        stakeholders, engineers, designer
                                                        s and users.



The symbology of the highway code – a great visual language for describing
both the journey AND the experience together. We’ve used and refined this
methodology in UXD over the last 10 years and it works VERY well indeed.
•   Ideally, you can get input from
                                                         real users to help you guide this
                                                         planning. When that isn’t
                                                         possible (for whatever
                                                         reason, but usually time, money
                                                         and logistics in organising
                                                         it), gain insight from people in
                                                         your team who are close to the
                                                         users – sales teams, service
                                                         desks, etc.




Cognitive thinking – map out the steps and thoughts of your users and stitch
them together using the highway code toolkit.
•   An easy way to start is to have all
                                                          your Motorway journeys at the
                                                          top, running left—to-right. Then
                                                          your A-roads, then your B-roads.
                                                          This helps you to understand
                                                          priorities as well as look
                                                          vertically through the linear
                                                          journeys to identify lateral
                                                          movement – join your journeys
                                                          together at these points as this is
                                                          an early insight into actual user-
                                                          behaviour!




Merge all your journeys together and find any cross-overs; streamline it and
you have your sitemap, information architecture or blueprint ready for
engineering – a natural conclusion of the steps before, rather than contrived!
•   Make sure you know what parts
                                                          of your interface are serving
                                                          which parts of your journey – are
                                                          they in-sync with your priorities
                                                          and your users traits?

                                                      •   When you track the usage of
                                                          your product/system, you can
                                                          keep an eye out for how effective
                                                          your motorways are – are people
                                                          getting lost on the B-Roads? Or
                                                          perhaps the motorways are so
                                                          effective, users are missing out
                                                          on good content/experiences in
                                                          the B-Roads, so use A-Roads to
                                                          help them find it – IF they don’t
                                                          mind a detour of course!




Even in the design/engineering stages, you can continue to use this visual
language to ensure the user experiences you want are not lost.
Thank You



You can contact me about all things
UX, Formula 1 or Zabisco

hammad@zabisco.com
07966 029298
Digital User Experience Team
London & Nottingham                                                                                 Tom – Head of Design

                                                                             Shean – UX Architect                      Mariza – UX Architect
                      Hammad – The Boss

                                                         Natalie - Planner
                                                                                                                           Naseem – Tech Lead




                                                                                                             Wallis – UX Designer
                                                                                       Jon – IX Designer

                                          Duncan – Studio Manager

Marcus – Creative Services Director
•   Focus Groups   •   Personas           •   Wireframes          •   Usability Testing   •   Responsive Web
•   Card Sorting   •   User Journeys      •   Prototypes          •   Online Surveys      •   PHP / Drupal
•   Ethnography    •   Business Process   •   Creative Concepts   •   Data Analysis       •   Mobile
•   Interviews     •   Workflows          •   Infographics        •   A/B Testing         •   Styleguides
•   Analytics      •   UX Architecture    •   Motion Graphics     •   IA Testing          •   Specifications




What we do

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F1 and UXD - designing user journeys

  • 2. Hello! Hammad Khan Founder & Principal UX Consultant hammad@zabisco.com 0203 1511 330
  • 3. Architect User Experience Design – what can we learn from Formula 1
  • 4.
  • 5. Understanding Users - the key to engineering a great experience • It sounds obvious right? But 8 out of 10 times, we design the the solution first and then try to get users to relate to it – aka Solutioneering • Britain is a nation of great engineering pedigree and success (see other great British engineering success stories - Dyson and Rolls Royce) • We must build on this strength in digital projects too.. Meet McLarens ‘users’ – two F1 world champions in Jenson & Lewis, plus two dedicated test and development drivers
  • 6. Knowing who your users are is only the FIRST step. We need to know all about them and how we can use that to design a better fit. • All the ologies come into play: - Sociology - Physiology - Psychology • We can use the traits of our users to identify how to get the most from them in a way that suits them. They drive the McLaren MP4-27 - designed to fit Jenson & Lewis perfectly. Everything from their seat, steering wheel and set-up – personalised.
  • 7. In the digital world, we’re restricted by a plethora of factors, including: - Browsers & Devices - Bandwidth - Firewalls, SSL - W3C - Privacy Laws & Guidance - Accessibility Laws & Guidance - Search Optimisation • Yet despite this, the best designers and engineers find ways to innovate, break the mould and get users engaged. Google, Facebook, Amazon – all face the same restrictions we do. F1 cars have to meet strict criteria from the FIA governing body (Scrutineering) – ensuring a level playing field, safety for drivers and spectators and avoiding deception.
  • 8. If your users know what to expect on their journey, they can use their instincts to feel their way around subconsciously – just like a race driver who doesn’t think through the corners – they hit the apex in milliseconds because it’s intuitive to them. • Make the journey fun, exciting and with things to keep them interested. But remember what their goal is – to win the race and so don’t detract them from that in the process. Give them momentum, not distraction. A perfect journey for Jenson and Lewis to take in the MP4-27 – The Spa-Francochamps race track in Belgium. Pretty much the best bit of asphalt in the world.
  • 9. Nothing can beat getting in front of your users and watching them use your product and take your journey – just like the McLaren pit wall, when you see if from your own eyes, up close, you can see how to improve things. • Effective user testing typically includes recording what’s happening so you can play it back or show it to others. • Having a two-way dialogue is important too – let the users tell you what is happening in real- time and in their own words (we call this ‘think aloud’) Everybody from the team principal, Martin Witmarsh, to the drivers race engineers monitor what’s happening
  • 10. Just like at the MTC, we need to make full use of the Analytics we have available to us – make sure they are in line with the user journeys! • Bridging the gap between data and design is a growing trend in User Experience Design and can be the USP between brands in understanding what is working and what isn’t. • Think of your analysts as your Mission Control and your front of house sales/marketing as your pit crew. Mission Control at the McLaren Technology Centre (MTC) in Woking, Surrey – analysing car and track data and helping the pit crew make key descisions
  • 11. Things can and do go wrong, so rather than waiting for users to hit the wall – plan for it and/or soften the blow. • In F1, they can change Tyres, Noses and adjust the Wing during the race – so they have spares ready. They can’t change the engine on the fly or add more fuel due to the rules – so they don’t waste resources. • What can go wrong on your User journeys? Errors, Low stock, Timeouts – having a fix ready is easy if you map out the likely scenarios. When tweaks to the car are needed, or if anything goes wrong, the McLaren pit crew are on standby to sort it out pronto and get Jenson & Lewis back on their way, without delay.
  • 12. F1 is a team sport and the best teams work well together in all departments to make sure the team succeeds. • An individual win is great for personal glory and PR, but it’s the constructors championship where the money is – McLaren need to top this table to get the best return on their investment and to do that, their users need to have every chance to succeed as individuals. It’s a symbiotic relationship; just like in your business! Jenson and Lewis are no strangers to the podium – regularly winning races thanks to a well designed race experience from start-to-finish. Good times 
  • 13. Expect to see more kinetic energy power systems in road cars in the future – thanks to the development of KERS in F1. • When something is not a good use of technology, it will get relegated to history (Frames, Pop-ups, etc) Winning innovations in F1 eventually trickle down to road cars
  • 14. In NASCAR, the drivers go round in circles – so there isn’t much for them to do other than crash into each other and get into trouble. It’s fun to watch, but pretty monotonous too. • The cars are pretty much the same too – hence why they call it stock car racing. • The only thing spectators are interested in is seeing a car crash. Great entertainment, but not a reflection of a good user- centric design and experience. Not all journeys are perfected like in F1 – not even in motor racing. Even the famous Daytona track is basically just an oval!
  • 15. If you’ve ever sat in on a User testing session, you’ve probably wanted to shout instructions at your Users, but you can’t and if you did, they’d still go wrong – because if it doesn’t make sense to them, it won’t come naturally. • It’s easy to go off course in Rally too, because the tracks are designed to challenge and deter you, not help you get to the end in one piece. A rally track is the equivalent to fighting your way through pop-up windows, banner ads and other media that is just getting in your way. In a Rally car, you have a navigator by your side to shout instructions at you in real-time – LEFT LEFT LEFT. We can’t do this to our website or app users of course and they probably wouldn’t appreciate it if we could!
  • 16. A race track has no physical entry or exit – it’s a perpetual cycle until the winning goal is reached. • Our journeys are usually from A-B, sometimes via C and D and avoiding E. It’s complicated and changes depending on 100’s of influencing factors. • A road network is built and evolved over time and adapts to the demands of the public. It can’t be rebuilt from scratch to suit current needs or demands – we have to work with what we have - Motorways, A- roads, residential streets, car parks etc. This is probably closer to the journeys we are used to – and it’s a lot like the journeys our users are facing online too. Traffic, delays, frustration…
  • 17. Just because we spend lots of money on a project, develop some cool technology or bring in the masses through marketing – doesn’t mean the User journey is any good. • Sometimes it’s hard to change direction when so much is committed already – Bernie Ecclestone and the FIA keep going back to Herman Tilke to design tracks, even though drivers and spectators don’t like them. It’s no surprise these tracks are not doing so great (Korea, Valencia etc – all being dropped despite being new!) Many modern F1 tracks designed by Herman Tilke look fantastic and have the latest tech and comfort - but are renowned to be terrible for the actual users – Drivers!
  • 18. Just like a good race track, we can design the journey to suit our needs and the needs of our users. • It’s a lot easier to sketch out the ideal user journey and tweak it to perfection than to build the road/track and change it later. • We can ask for input from users, engineers and even the people funding the development – getting to a workable compromise for all before committing too much or to late. Spa-Francochamps isn’t a natural phenomenon – it was designed – by people who understood what the drivers would be engaged by
  • 19. Putting a signpost in front of the user isn’t the answer to every problem on the journey – the more time we are having to interpret navigation or figure out what to do, the more likely we are to get frustrated or give up. • A poorly planned journey has a dramatic, negative effect on our experience – so even if we reach our goal, we make take a different route next time – and that may mean avoiding your journey! Our journey should be intuitive, but giving users some help and signposts is a good idea – but they need to be effective; unlike the one above!
  • 20. Motorways – The quickest route from A to B • A-Roads – intuitive signposts to help you navigate a route for yourself • B-roads – slower routes, with more to explore and safer to stop and change direction. • Most countries have a similar highway code system and iconography, so its easy to adapt your design tookit to use the visual language to suit the people on your project – the stakeholders, engineers, designer s and users. The symbology of the highway code – a great visual language for describing both the journey AND the experience together. We’ve used and refined this methodology in UXD over the last 10 years and it works VERY well indeed.
  • 21. Ideally, you can get input from real users to help you guide this planning. When that isn’t possible (for whatever reason, but usually time, money and logistics in organising it), gain insight from people in your team who are close to the users – sales teams, service desks, etc. Cognitive thinking – map out the steps and thoughts of your users and stitch them together using the highway code toolkit.
  • 22. An easy way to start is to have all your Motorway journeys at the top, running left—to-right. Then your A-roads, then your B-roads. This helps you to understand priorities as well as look vertically through the linear journeys to identify lateral movement – join your journeys together at these points as this is an early insight into actual user- behaviour! Merge all your journeys together and find any cross-overs; streamline it and you have your sitemap, information architecture or blueprint ready for engineering – a natural conclusion of the steps before, rather than contrived!
  • 23. Make sure you know what parts of your interface are serving which parts of your journey – are they in-sync with your priorities and your users traits? • When you track the usage of your product/system, you can keep an eye out for how effective your motorways are – are people getting lost on the B-Roads? Or perhaps the motorways are so effective, users are missing out on good content/experiences in the B-Roads, so use A-Roads to help them find it – IF they don’t mind a detour of course! Even in the design/engineering stages, you can continue to use this visual language to ensure the user experiences you want are not lost.
  • 24. Thank You You can contact me about all things UX, Formula 1 or Zabisco hammad@zabisco.com 07966 029298
  • 25. Digital User Experience Team London & Nottingham Tom – Head of Design Shean – UX Architect Mariza – UX Architect Hammad – The Boss Natalie - Planner Naseem – Tech Lead Wallis – UX Designer Jon – IX Designer Duncan – Studio Manager Marcus – Creative Services Director
  • 26. Focus Groups • Personas • Wireframes • Usability Testing • Responsive Web • Card Sorting • User Journeys • Prototypes • Online Surveys • PHP / Drupal • Ethnography • Business Process • Creative Concepts • Data Analysis • Mobile • Interviews • Workflows • Infographics • A/B Testing • Styleguides • Analytics • UX Architecture • Motion Graphics • IA Testing • Specifications What we do