SlideShare una empresa de Scribd logo
1 de 67
Descargar para leer sin conexión
Transmedia Storytelling:
     Band as a Brand
             Robert Pratten
  CEO & Founder, Transmedia Storyteller Ltd

             @robpratten
About me




           Pervasive entertainment platform
…and in the recent past…
..and in the distant past…




                         Moonlight Club, West Hampstead 1984
Transmedia Storyteller Ltd
“be remarkable”
Transmedia storytelling is a
 way to attract and retain
        audiences.
Transmedia storytelling
Drivers & Enablers
• Business driver
    – Connect with fans & consumers in a meaningful way (word-of-mouth, recommendation,
      retention)

• Technology
    –   Audience has ability to avoid advertising & payment
    –   Fragmentation of communication channels
    –   Social recommendation tools: Facebook, Twitter, Yelp, TripAdvisor
    –   Social check-ins: 4Square, GetGlue
    –   Mobile (smart phones)
    –   Convergence of devices
         • Xbox vs iPhone vs Social TV: movies, music, social media, gaming
• Sociological
    – Life with abundance
    – User-generated content
    – Crowdsourcing and crowdfunding
Transmedia storytelling offers:

• Engagement opportunities matched to a range
  of consumers (expressive, competitive,
  explorative, collaborative)
• Joined-up thinking
  –   Brand narrative
  –   Campaign narrative
  –   Participation strategy
  –   Content strategy
  –   Media strategy (paid, earned, owned)
Storyworld




             10
Why Should I Care?
UK Music Secondary Revenues (2009)
     GBP193.5M (21% of total income)

                          Other Income


       Premiums                                                                                               Artist-related Income
                                                                                                              up 17% on 2008


        Synchronisation
        Up 20% on 2008




                                                                                                       Public Performance Licensing


"Artist-related income" concerts, merch, direct sales, sponsorship, endorsements, digital (exc. ring tones)
"PPL (public performance licencing)" domestic TV, radio, pubs, clubs etc
"Synchronisation" (films, TV, games)
"Premiums" Covermounts and Consumer Promotions
"Other Income" (back-end from films & shows, TV productions, hardware deals, advances)
UK Music Secondary Revenues (2011)
      GBP205.3M (20.5% of total income)
                                          Other Income

                               Premiums

            Synchronisation                                                                                   Artist-related Income
            9% total (11.9%
                                           18M                                            76M                 37% of total (14%
                  increase)                                                                                   increase on 2010)




        Public Performance                              83M
        Licensing




"Artist-related income" concerts, merch, direct sales, sponsorship, endorsements, digital (exc. ring tones)
"PPL (public performance licencing)" domestic TV, radio, pubs, clubs etc
"Synchronisation" (films, TV, games)
"Premiums" Covermounts and Consumer Promotions
"Other Income" (back-end from films & shows, TV productions, hardware deals, advances)
Diversified revenues up 8.4%
What should I do?
Transmedia Storytelling & Bands

•   Know the brand premise
•   Plan for discoverability
•   Ignite the core
•   Plan for participation
•   Plan for Cross-platform strategy
•   Use Narrative Engagement
A distinct brand premise
Bake in
Discoverability
Competition for Attention
Movies on LoveFilm.com
5500

iOS apps (App Store) + Android (Google Play)

 700,000   700,000


Songs on Spotify

  1,000,000

Songs on iTunes

                             20,000,000
Discoverability

• Be remarkable
  – relevant
  – resonant
  – right production value
• Be spreadable
  – empower advocates
  – free, giftable
Facebook discoverability
Incitement                                    Be surprising, playful and live?
Bristol,UK 2012; by splash & ripple




                                      Incit
Live performance mobile app?
Ignite the core
Empower advocates
Metrics

• Marketing budget = $0
• Production budget = $500
• Total Net Kindle Revenue (2011) = $1748
• Total shipments on Kindle Jan 1st to Dec 31st 2011 =
  972 (retail price at Amazon.com $2.94)
• Number of people connecting to Lauren Ortega on
  email = 83 = 9% of total sales
• Video views of Episode 1 (Jan 1st to Dec 31st 2011)
  = 4727
Sales vs Social Media (Lowlifes)




 NB: “video views” used as simple proxy for trend of social media activity. Wasn’t the sole activity also
 included email, Twitter, Facebook etc.
Sales vs Social Media (Lowlifes)




          Tipping point
“Big on Facebook/Twitter/LinkedIn”
Kony 2012




Ignited core says to curators (with large audiences) “I’m relevant”


                                                  Image from http://krishk.com/2012/04/kony-slactivism-justice/
Content Strategy
How an artist can earn $1,160 a month




 image by David McCandless at Information is Beautiful]   Data at http://bit.ly/DigitalRoyalty
How an artist can earn $1,160 a month

•   Sell 150 CDs yourself (no label)
•   Sell 1,200 albums through iTunes (label)
•   Sell 1,500 tracks through CDbaby (no label)
•   Sell 12,000 tracks through Amazon MP3 (label)
•   Stream 850,000 tracks through Rhapsody (label)
•   Stream 1.5 million tracks through last.fm (label)
Streaming pay rates




     http://thetrichordist.com/2012/04/23/streaming-price-index-123111/
Multi-platform strategy

                   Official
                                  iTunes               Televised
            Good



                   site
                                                       festival
  Revenue




                                       Local gig


                                                          Spotify

                                                                          piracy
            Poor




                     Poor                                          Good

                              Spread, Attention and Credibility
Interactive Video
Converged Media




    http://www.altimetergroup.com/2012/07/the-converged-media-imperative.html
Including piracy in your content
strategy

       Owned                               Paid                            Earned




Content & places you control:   Exposure you pay for:           Exposure & credibility others give you:
• Music recordings              • Advertising (web, radio,      • Word-of-mouth
• Videos                           TV, mobile)                  • Great reviews
• Artist website                • Payola                        • Sharing of YouTube videos
• Facebook Page                                                 • Facebook Likes
• Twitter account                                               • Remixes
                                                                • ReTweets
                                                                • Piracy

 Create to build long-term      Quick exposure but maybe         Gained through Owned & Paid
 profitable relationship with   untrusted                        Most credible but slow to build
 fans                           Short-term attention does not    Demonstrates engagement
                                guarantee long-term survival
Label with weak artist




 Paid media won’t sustain a weak artist (one-hit wonder?)
Independent artist with great music




 But word-of-mouth takes time and energy to build
Label with strong artist




 Paid media provides attention that multiplies spread
 Earned media is “trusted“ and multiplies results of paid media
Find the right mix of platforms

• Revenue gained
• Cost of delivering content
• Ability of platform to enable social spread of
  content
• Fit to audience lifestyle
• Remarkability
  (uniqueness/coolness/timeliness/quality) of
  platform or content
• Timing of release to audience
Matching Audience to Platforms

• Audience
  – Who are they?
  – Lifestyle?
  – Where do they hang out?

• Platforms (e.g. media + technology)
  –   Reading: paperback, ebook, comics
  –   Watching: TV, online, mobile, theatre, cinema
  –   Listening: radio, online, mobile
  –   Interacting: console, online, mobile, social

                                                      44
Finding content opportunities
Socializing: helping consumers connect with                                        Digital: technology solutions to
each other through conversation, sharing,                                          enable, manage and measure
collaborating, competing, meeting                                                  experiences



                                               Social                  Digital


How does the physical                                                             How can digital
product assist socializing                                                        enhance or facilitate
in the “real world”?                                                              socializing?
                                                            Physical
                                                                                 How can the experience of
                                                                                 the physical product be
                           Physical: the tangible product                        enhanced by digital?
Flaming Lips




   http://www.youtube.com/watch?v=RYT_t5y_9Qg
Engagement Strategy
Old Skool
New Skool
Give fans the tools

•   Community (uploads, reviews)
•   Mobile apps
•   Social games
•   Downloads – graphics, sounds, merchandise
•   Facilitate and encourage remixing & mashups
Give fans the tools

•   Community (uploads, reviews)
•   Mobile apps
•   Social games
•   Downloads – graphics, sounds, merchandise
•   Facilitate and encourage remixing & mashups
Beck – Song Reader
“twenty songs existing only as individual pieces of sheet music, never
before released or recorded”




           http://songreader.net/
RadioHead – fans remix Nude
What people want

•   Significance (special, important, unique)
•   Certainty (comfort & control)
•   Variety (surprise)
•   Connection (love)
•   Growth (learning, mastery)
•   Contribution (giving back)
Fandom meets human needs
                 Storyworld

      Comfort                   Comfort
       Growth                   Growth
      Learning                  Learning
      Surprise                  Surprise




    Fan                               Fan
                 Community
                 Significance
                 Contribution
Gorillaz is a Storyworld
Narrative = story
•   Characters
•   Conflict (Plot)
•   Time
•   Location

• Fans will invent their own stories if you give them
  the tools:
    – scooters, parkas, suede shoes, haircuts, tattoos,
      symbols… meat dress?
    – going to a gig
Narrative engagement
Narrative engagement
                         The Who
                         Quadrophenia




           Sham 69
           That’s Life
Retention




What is this artist saying? (what’s the premise?)
Does the artist grow over her career?
Narrative engagement
  Over-arching narrative across three albums




“…explores the concepts of evolution and revolution and links between media martyrs Jesus Christ, John F. Kennedy and John Lennon by
focusing on various alchemical, political, cultural, historical, mythological and Biblical themes.”

Sarah Quelland
http://www.metroactive.com/papers/metro/12.14.00/cover/manson-0050.html
Band: Hail The Villain
Album: Population: Declining




“the website allows users to navigate through the scene to unlock character back-stories, clues, downloads and to participate
in the story by becoming Villains and sharing messages with the band”
Narrative engagement




                       Developed by GRAND, Toronto
Narrative engagement
Narrative engagement

An alternate reality game (ARG) is an
interactive narrative that uses the real
world as a platform, often involving
multiple media and game elements, to tell
a story that may be affected by
participants' ideas or actions.



The term "marketing" sure is a frustrating one for me at the
moment. What you are now starting to experience IS "year
zero". It's not some kind of gimmick to get you to buy a
record - it IS the art form... and we're just getting started.
Hope you enjoy the ride.

Trent Reznor

Case Study: http://www.42entertainment.com/yearzero/
Conclusions

• Use narrative engagement to build
  relationships with fans
• Reward fans for their loyalty
• Empower fans to introduce others to your
  artists
• Need a multi-platform business model
The End




          Robert Pratten
           robert@tstoryteller.com
                @robpratten
             USA: +1 415 287 4150
           Europe: +44 207 193 4567

Más contenido relacionado

La actualidad más candente

Entertainment industry in india
Entertainment industry in indiaEntertainment industry in india
Entertainment industry in india
Dp Singh
 
Audiences and video games
Audiences and video gamesAudiences and video games
Audiences and video games
HeworthMedia1
 
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Nicole Lazzaro
 
Gaming Addiction
Gaming AddictionGaming Addiction
Gaming Addiction
carlyrelf
 
Media Theory - Audience Representation Narrative Genre
Media Theory - Audience Representation Narrative GenreMedia Theory - Audience Representation Narrative Genre
Media Theory - Audience Representation Narrative Genre
MissMoore866
 
Synergy And Cross Media Convergence
Synergy And Cross Media ConvergenceSynergy And Cross Media Convergence
Synergy And Cross Media Convergence
Belinda Raji
 

La actualidad más candente (20)

Media Studies Video games Minecraft 12 03 19
Media Studies Video games Minecraft 12 03 19Media Studies Video games Minecraft 12 03 19
Media Studies Video games Minecraft 12 03 19
 
Entertainment industry in india
Entertainment industry in indiaEntertainment industry in india
Entertainment industry in india
 
Tv ads impact
Tv ads impactTv ads impact
Tv ads impact
 
Playstation 4
Playstation 4Playstation 4
Playstation 4
 
Audiences and video games
Audiences and video gamesAudiences and video games
Audiences and video games
 
Harry Potter and the Deathly Hallows Part 2 Marketing Plan
Harry Potter and the Deathly Hallows Part 2 Marketing PlanHarry Potter and the Deathly Hallows Part 2 Marketing Plan
Harry Potter and the Deathly Hallows Part 2 Marketing Plan
 
Dramaturgy as design
Dramaturgy as designDramaturgy as design
Dramaturgy as design
 
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
 
Convergence in the film industry
Convergence in the film industry Convergence in the film industry
Convergence in the film industry
 
Mtv powerpoint
Mtv powerpointMtv powerpoint
Mtv powerpoint
 
Nickelodeon's BrainSurge Credits
Nickelodeon's BrainSurge CreditsNickelodeon's BrainSurge Credits
Nickelodeon's BrainSurge Credits
 
The Exit List Credits
The Exit List CreditsThe Exit List Credits
The Exit List Credits
 
Netflix business marketpresentation_economics
Netflix business marketpresentation_economicsNetflix business marketpresentation_economics
Netflix business marketpresentation_economics
 
Play station
Play stationPlay station
Play station
 
Gaming Addiction
Gaming AddictionGaming Addiction
Gaming Addiction
 
Swot analysis of The Walt Disney Company
Swot analysis of The Walt Disney CompanySwot analysis of The Walt Disney Company
Swot analysis of The Walt Disney Company
 
Media Theory - Audience Representation Narrative Genre
Media Theory - Audience Representation Narrative GenreMedia Theory - Audience Representation Narrative Genre
Media Theory - Audience Representation Narrative Genre
 
Visual storytelling
Visual storytellingVisual storytelling
Visual storytelling
 
Marketing minecraft.
 Marketing minecraft. Marketing minecraft.
Marketing minecraft.
 
Synergy And Cross Media Convergence
Synergy And Cross Media ConvergenceSynergy And Cross Media Convergence
Synergy And Cross Media Convergence
 

Destacado

NYWIFT Transmedia Presentation
NYWIFT Transmedia PresentationNYWIFT Transmedia Presentation
NYWIFT Transmedia Presentation
lksriv
 
Transmedia Storytelling and Journalism
Transmedia Storytelling and JournalismTransmedia Storytelling and Journalism
Transmedia Storytelling and Journalism
phdserena
 
Transmedia Storytelling
Transmedia StorytellingTransmedia Storytelling
Transmedia Storytelling
REBORN
 

Destacado (20)

Getting Started in Transmedia Storytelling - 2nd Edition
Getting Started in Transmedia Storytelling - 2nd EditionGetting Started in Transmedia Storytelling - 2nd Edition
Getting Started in Transmedia Storytelling - 2nd Edition
 
Transmedia And Independent Filmmakers
Transmedia And Independent FilmmakersTransmedia And Independent Filmmakers
Transmedia And Independent Filmmakers
 
Getting started in Transmedia Storytelling
Getting started in Transmedia Storytelling Getting started in Transmedia Storytelling
Getting started in Transmedia Storytelling
 
Active Story System - design methodology for transmedia storytelling
Active Story System - design methodology for transmedia storytellingActive Story System - design methodology for transmedia storytelling
Active Story System - design methodology for transmedia storytelling
 
Applause, Lady gaga. Colaboración en El Periodico de Cataluña.
Applause, Lady gaga. Colaboración en El Periodico de Cataluña.Applause, Lady gaga. Colaboración en El Periodico de Cataluña.
Applause, Lady gaga. Colaboración en El Periodico de Cataluña.
 
Your Life is a Transmedia Experience
Your Life is a Transmedia ExperienceYour Life is a Transmedia Experience
Your Life is a Transmedia Experience
 
NYWIFT Transmedia Presentation
NYWIFT Transmedia PresentationNYWIFT Transmedia Presentation
NYWIFT Transmedia Presentation
 
Transmedia Development & The New World Model
Transmedia Development & The New World ModelTransmedia Development & The New World Model
Transmedia Development & The New World Model
 
360 Media Alliance Summit - Innovation and Risk Taking
360 Media Alliance Summit - Innovation and Risk Taking360 Media Alliance Summit - Innovation and Risk Taking
360 Media Alliance Summit - Innovation and Risk Taking
 
Transmedia Storytelling and Journalism
Transmedia Storytelling and JournalismTransmedia Storytelling and Journalism
Transmedia Storytelling and Journalism
 
Connected Museums and Connected Learning
Connected Museums and Connected LearningConnected Museums and Connected Learning
Connected Museums and Connected Learning
 
Transmedia 101 toronto june 12 2012
Transmedia 101 toronto june 12 2012Transmedia 101 toronto june 12 2012
Transmedia 101 toronto june 12 2012
 
c9 360 - Social Media and Content Marketing Data
c9 360 - Social Media and Content Marketing Datac9 360 - Social Media and Content Marketing Data
c9 360 - Social Media and Content Marketing Data
 
Transmedia Storytelling
Transmedia StorytellingTransmedia Storytelling
Transmedia Storytelling
 
Transmedia Rising (March 2011)
Transmedia Rising (March 2011)Transmedia Rising (March 2011)
Transmedia Rising (March 2011)
 
Transmedia Storytelling: Connecting Consumers to Brands Through Modern Storyt...
Transmedia Storytelling: Connecting Consumers to Brands Through Modern Storyt...Transmedia Storytelling: Connecting Consumers to Brands Through Modern Storyt...
Transmedia Storytelling: Connecting Consumers to Brands Through Modern Storyt...
 
A brief history of transmedia world building
A brief history of transmedia world buildingA brief history of transmedia world building
A brief history of transmedia world building
 
Lorenzo von Matterhorn and the three Levels of Transmedia Storytelling
Lorenzo von Matterhorn and the three Levels of Transmedia StorytellingLorenzo von Matterhorn and the three Levels of Transmedia Storytelling
Lorenzo von Matterhorn and the three Levels of Transmedia Storytelling
 
Your Life Is A Transmedia Experience
Your Life Is A Transmedia ExperienceYour Life Is A Transmedia Experience
Your Life Is A Transmedia Experience
 
360 Degree Digital Marketing Strategy - EBriks Infotech
360 Degree Digital Marketing Strategy - EBriks Infotech360 Degree Digital Marketing Strategy - EBriks Infotech
360 Degree Digital Marketing Strategy - EBriks Infotech
 

Similar a Band as a brand

Social Media in B2B Marketing - SM Basics & Cases
Social Media in B2B Marketing - SM Basics & CasesSocial Media in B2B Marketing - SM Basics & Cases
Social Media in B2B Marketing - SM Basics & Cases
✔ Antony Slabinck
 
TERMINALFOUR t44u 2010- SapientNitro - Social Media Presentation
TERMINALFOUR t44u 2010- SapientNitro - Social Media PresentationTERMINALFOUR t44u 2010- SapientNitro - Social Media Presentation
TERMINALFOUR t44u 2010- SapientNitro - Social Media Presentation
Terminalfour
 

Similar a Band as a brand (20)

Transmedia and the Music Business
Transmedia and the Music Business Transmedia and the Music Business
Transmedia and the Music Business
 
The New Generatives: Selling Music in a Connected World
The New Generatives: Selling Music in a Connected WorldThe New Generatives: Selling Music in a Connected World
The New Generatives: Selling Music in a Connected World
 
StreetWise Company Overview
StreetWise Company OverviewStreetWise Company Overview
StreetWise Company Overview
 
Social TV, Reviving TV Advertising
Social TV, Reviving TV Advertising Social TV, Reviving TV Advertising
Social TV, Reviving TV Advertising
 
Monetising Digital Platforms & Rights
Monetising Digital Platforms & RightsMonetising Digital Platforms & Rights
Monetising Digital Platforms & Rights
 
Nikodemo's case
Nikodemo's caseNikodemo's case
Nikodemo's case
 
Social Media in B2B Marketing - SM Basics & Cases
Social Media in B2B Marketing - SM Basics & CasesSocial Media in B2B Marketing - SM Basics & Cases
Social Media in B2B Marketing - SM Basics & Cases
 
VirtualArtsTV
VirtualArtsTVVirtualArtsTV
VirtualArtsTV
 
Socialmediainb2bmarketing2011june14final 110617050134-phpapp01
Socialmediainb2bmarketing2011june14final 110617050134-phpapp01Socialmediainb2bmarketing2011june14final 110617050134-phpapp01
Socialmediainb2bmarketing2011june14final 110617050134-phpapp01
 
NYU Integrated Marketing Campaign Project. Client: The Economist
NYU Integrated Marketing Campaign Project. Client: The EconomistNYU Integrated Marketing Campaign Project. Client: The Economist
NYU Integrated Marketing Campaign Project. Client: The Economist
 
ProSiebenSat.1 presentation + CoCollage slides
ProSiebenSat.1 presentation + CoCollage slidesProSiebenSat.1 presentation + CoCollage slides
ProSiebenSat.1 presentation + CoCollage slides
 
Increasing Your ROI using Social Media - Merging Media Access 360
Increasing Your ROI using Social Media - Merging Media Access 360Increasing Your ROI using Social Media - Merging Media Access 360
Increasing Your ROI using Social Media - Merging Media Access 360
 
The Media & Entertainment Industry
The Media & Entertainment IndustryThe Media & Entertainment Industry
The Media & Entertainment Industry
 
TERMINALFOUR t44u 2010- SapientNitro - Social Media Presentation
TERMINALFOUR t44u 2010- SapientNitro - Social Media PresentationTERMINALFOUR t44u 2010- SapientNitro - Social Media Presentation
TERMINALFOUR t44u 2010- SapientNitro - Social Media Presentation
 
Bbdo big idea_today
Bbdo big idea_todayBbdo big idea_today
Bbdo big idea_today
 
Brands & Multi-platform Storytelling
Brands & Multi-platform StorytellingBrands & Multi-platform Storytelling
Brands & Multi-platform Storytelling
 
Populous Media Partners - Capabilities Presentation
Populous Media Partners - Capabilities PresentationPopulous Media Partners - Capabilities Presentation
Populous Media Partners - Capabilities Presentation
 
Content strategy for social media
Content strategy for social media Content strategy for social media
Content strategy for social media
 
Integration of Social Media and Mobile (DMA UK Event, 08.11.11)
Integration of Social Media and Mobile (DMA UK Event, 08.11.11)Integration of Social Media and Mobile (DMA UK Event, 08.11.11)
Integration of Social Media and Mobile (DMA UK Event, 08.11.11)
 
Integration of social & mobile marketing Roger Warner, 8.11.11
Integration of social & mobile marketing   Roger  Warner, 8.11.11Integration of social & mobile marketing   Roger  Warner, 8.11.11
Integration of social & mobile marketing Roger Warner, 8.11.11
 

Más de Robert Pratten

Más de Robert Pratten (20)

Where next for reality?
Where next for reality?Where next for reality?
Where next for reality?
 
Transmedia Playbook
Transmedia PlaybookTransmedia Playbook
Transmedia Playbook
 
Adventure Games in Public Spaces and Conducttr
Adventure Games in Public Spaces and ConducttrAdventure Games in Public Spaces and Conducttr
Adventure Games in Public Spaces and Conducttr
 
Transmedia Storytelling: Trends for 2014
Transmedia Storytelling: Trends for 2014Transmedia Storytelling: Trends for 2014
Transmedia Storytelling: Trends for 2014
 
Remarkable by Design: Story-led Innovation
Remarkable by Design: Story-led InnovationRemarkable by Design: Story-led Innovation
Remarkable by Design: Story-led Innovation
 
Transmedia Storytelling for Filmmakers (2.0)
Transmedia Storytelling for Filmmakers (2.0)Transmedia Storytelling for Filmmakers (2.0)
Transmedia Storytelling for Filmmakers (2.0)
 
Interactive Storytelling for Education and Training
Interactive Storytelling for Education and TrainingInteractive Storytelling for Education and Training
Interactive Storytelling for Education and Training
 
Transmedia & Mobile
Transmedia & MobileTransmedia & Mobile
Transmedia & Mobile
 
Transmedia Project Pitch Sheet
Transmedia Project Pitch SheetTransmedia Project Pitch Sheet
Transmedia Project Pitch Sheet
 
Creating Raving Fans
Creating Raving FansCreating Raving Fans
Creating Raving Fans
 
Transmedia london v2
Transmedia london v2Transmedia london v2
Transmedia london v2
 
Transmedia living lab madrid
Transmedia living lab madridTransmedia living lab madrid
Transmedia living lab madrid
 
How to approach transmedia narratives
How to approach transmedia narrativesHow to approach transmedia narratives
How to approach transmedia narratives
 
Future Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in TorontoFuture Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in Toronto
 
Participatory storytelling
Participatory storytellingParticipatory storytelling
Participatory storytelling
 
Creating a Successful Transmedia Project
Creating a Successful Transmedia ProjectCreating a Successful Transmedia Project
Creating a Successful Transmedia Project
 
The Roswell Experience - Small Town Tourism Marketing Example
The Roswell Experience - Small Town Tourism Marketing ExampleThe Roswell Experience - Small Town Tourism Marketing Example
The Roswell Experience - Small Town Tourism Marketing Example
 
Transmedia Living Lab, Madrid
Transmedia Living Lab, MadridTransmedia Living Lab, Madrid
Transmedia Living Lab, Madrid
 
Transmedia in Education
Transmedia in EducationTransmedia in Education
Transmedia in Education
 
Transmedia for Filmmakers
Transmedia for FilmmakersTransmedia for Filmmakers
Transmedia for Filmmakers
 

Último

Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
Monica Sydney
 
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
Priya Reddy
 
Vip Models Escorts in Lahore 03068178123
Vip Models Escorts in Lahore 03068178123Vip Models Escorts in Lahore 03068178123
Vip Models Escorts in Lahore 03068178123
Escorts in Lahore 03068178123
 
Models in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl ServiceModels in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl Service
Monica Sydney
 

Último (20)

Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls AgencyHire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
 
Deira Call girls 0507330913 Call girls in Deira
Deira Call girls 0507330913 Call girls in DeiraDeira Call girls 0507330913 Call girls in Deira
Deira Call girls 0507330913 Call girls in Deira
 
Codes and conventions of film magazines.pptx
Codes and conventions of film magazines.pptxCodes and conventions of film magazines.pptx
Codes and conventions of film magazines.pptx
 
Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
 
High Profile Escort in Dubai 0524076003 Dubai Escorts
High Profile Escort in Dubai 0524076003 Dubai EscortsHigh Profile Escort in Dubai 0524076003 Dubai Escorts
High Profile Escort in Dubai 0524076003 Dubai Escorts
 
Deira call girls 0507330913 Call girls in Deira
Deira call girls 0507330913  Call girls in DeiraDeira call girls 0507330913  Call girls in Deira
Deira call girls 0507330913 Call girls in Deira
 
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
 
Foreigner Call Girls Mahim WhatsApp +91-9833363713, Full Night Service
Foreigner Call Girls Mahim WhatsApp +91-9833363713, Full Night ServiceForeigner Call Girls Mahim WhatsApp +91-9833363713, Full Night Service
Foreigner Call Girls Mahim WhatsApp +91-9833363713, Full Night Service
 
Call Girls in Nizampet / 8250092165 Genuine Call girls with real Photos and N...
Call Girls in Nizampet / 8250092165 Genuine Call girls with real Photos and N...Call Girls in Nizampet / 8250092165 Genuine Call girls with real Photos and N...
Call Girls in Nizampet / 8250092165 Genuine Call girls with real Photos and N...
 
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
 
Vip Models Escorts in Lahore 03068178123
Vip Models Escorts in Lahore 03068178123Vip Models Escorts in Lahore 03068178123
Vip Models Escorts in Lahore 03068178123
 
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service BhubaneswarCall Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
 
Gonda Nitya salvi 8617370543 VIP model college girls ...
Gonda Nitya salvi 8617370543 VIP model college girls ...Gonda Nitya salvi 8617370543 VIP model college girls ...
Gonda Nitya salvi 8617370543 VIP model college girls ...
 
Dubai Call Girls 0556255850 Call girls in Dubai
Dubai Call Girls 0556255850 Call girls in DubaiDubai Call Girls 0556255850 Call girls in Dubai
Dubai Call Girls 0556255850 Call girls in Dubai
 
Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...
Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...
Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...
 
Deira Call girl 0506129535 Independent Call girl in Deira
Deira Call girl 0506129535  Independent Call girl in DeiraDeira Call girl 0506129535  Independent Call girl in Deira
Deira Call girl 0506129535 Independent Call girl in Deira
 
Models in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl ServiceModels in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl Service
 
Call girls Service in Deira 0507330913 Deira Call girls
Call girls Service in Deira 0507330913 Deira Call girlsCall girls Service in Deira 0507330913 Deira Call girls
Call girls Service in Deira 0507330913 Deira Call girls
 
Pakistani Call girls in Ajman 0505086370 Ajman Call girls
Pakistani Call girls in Ajman 0505086370 Ajman Call girlsPakistani Call girls in Ajman 0505086370 Ajman Call girls
Pakistani Call girls in Ajman 0505086370 Ajman Call girls
 
Mandvi (Ahemdabad) Escorts 6367492432 with Real Phone number and Model
Mandvi (Ahemdabad) Escorts 6367492432 with Real Phone number and ModelMandvi (Ahemdabad) Escorts 6367492432 with Real Phone number and Model
Mandvi (Ahemdabad) Escorts 6367492432 with Real Phone number and Model
 

Band as a brand

  • 1. Transmedia Storytelling: Band as a Brand Robert Pratten CEO & Founder, Transmedia Storyteller Ltd @robpratten
  • 2. About me Pervasive entertainment platform
  • 3. …and in the recent past…
  • 4. ..and in the distant past… Moonlight Club, West Hampstead 1984
  • 6. Transmedia storytelling is a way to attract and retain audiences.
  • 8. Drivers & Enablers • Business driver – Connect with fans & consumers in a meaningful way (word-of-mouth, recommendation, retention) • Technology – Audience has ability to avoid advertising & payment – Fragmentation of communication channels – Social recommendation tools: Facebook, Twitter, Yelp, TripAdvisor – Social check-ins: 4Square, GetGlue – Mobile (smart phones) – Convergence of devices • Xbox vs iPhone vs Social TV: movies, music, social media, gaming • Sociological – Life with abundance – User-generated content – Crowdsourcing and crowdfunding
  • 9. Transmedia storytelling offers: • Engagement opportunities matched to a range of consumers (expressive, competitive, explorative, collaborative) • Joined-up thinking – Brand narrative – Campaign narrative – Participation strategy – Content strategy – Media strategy (paid, earned, owned)
  • 11. Why Should I Care?
  • 12. UK Music Secondary Revenues (2009) GBP193.5M (21% of total income) Other Income Premiums Artist-related Income up 17% on 2008 Synchronisation Up 20% on 2008 Public Performance Licensing "Artist-related income" concerts, merch, direct sales, sponsorship, endorsements, digital (exc. ring tones) "PPL (public performance licencing)" domestic TV, radio, pubs, clubs etc "Synchronisation" (films, TV, games) "Premiums" Covermounts and Consumer Promotions "Other Income" (back-end from films & shows, TV productions, hardware deals, advances)
  • 13. UK Music Secondary Revenues (2011) GBP205.3M (20.5% of total income) Other Income Premiums Synchronisation Artist-related Income 9% total (11.9% 18M 76M 37% of total (14% increase) increase on 2010) Public Performance 83M Licensing "Artist-related income" concerts, merch, direct sales, sponsorship, endorsements, digital (exc. ring tones) "PPL (public performance licencing)" domestic TV, radio, pubs, clubs etc "Synchronisation" (films, TV, games) "Premiums" Covermounts and Consumer Promotions "Other Income" (back-end from films & shows, TV productions, hardware deals, advances)
  • 16. Transmedia Storytelling & Bands • Know the brand premise • Plan for discoverability • Ignite the core • Plan for participation • Plan for Cross-platform strategy • Use Narrative Engagement
  • 17. A distinct brand premise
  • 19. Competition for Attention Movies on LoveFilm.com 5500 iOS apps (App Store) + Android (Google Play) 700,000 700,000 Songs on Spotify 1,000,000 Songs on iTunes 20,000,000
  • 20. Discoverability • Be remarkable – relevant – resonant – right production value • Be spreadable – empower advocates – free, giftable
  • 22. Incitement Be surprising, playful and live? Bristol,UK 2012; by splash & ripple Incit
  • 26.
  • 27. Metrics • Marketing budget = $0 • Production budget = $500 • Total Net Kindle Revenue (2011) = $1748 • Total shipments on Kindle Jan 1st to Dec 31st 2011 = 972 (retail price at Amazon.com $2.94) • Number of people connecting to Lauren Ortega on email = 83 = 9% of total sales • Video views of Episode 1 (Jan 1st to Dec 31st 2011) = 4727
  • 28. Sales vs Social Media (Lowlifes) NB: “video views” used as simple proxy for trend of social media activity. Wasn’t the sole activity also included email, Twitter, Facebook etc.
  • 29. Sales vs Social Media (Lowlifes) Tipping point
  • 31. Kony 2012 Ignited core says to curators (with large audiences) “I’m relevant” Image from http://krishk.com/2012/04/kony-slactivism-justice/
  • 33. How an artist can earn $1,160 a month image by David McCandless at Information is Beautiful] Data at http://bit.ly/DigitalRoyalty
  • 34. How an artist can earn $1,160 a month • Sell 150 CDs yourself (no label) • Sell 1,200 albums through iTunes (label) • Sell 1,500 tracks through CDbaby (no label) • Sell 12,000 tracks through Amazon MP3 (label) • Stream 850,000 tracks through Rhapsody (label) • Stream 1.5 million tracks through last.fm (label)
  • 35. Streaming pay rates http://thetrichordist.com/2012/04/23/streaming-price-index-123111/
  • 36. Multi-platform strategy Official iTunes Televised Good site festival Revenue Local gig Spotify piracy Poor Poor Good Spread, Attention and Credibility
  • 38. Converged Media http://www.altimetergroup.com/2012/07/the-converged-media-imperative.html
  • 39. Including piracy in your content strategy Owned Paid Earned Content & places you control: Exposure you pay for: Exposure & credibility others give you: • Music recordings • Advertising (web, radio, • Word-of-mouth • Videos TV, mobile) • Great reviews • Artist website • Payola • Sharing of YouTube videos • Facebook Page • Facebook Likes • Twitter account • Remixes • ReTweets • Piracy Create to build long-term Quick exposure but maybe Gained through Owned & Paid profitable relationship with untrusted Most credible but slow to build fans Short-term attention does not Demonstrates engagement guarantee long-term survival
  • 40. Label with weak artist Paid media won’t sustain a weak artist (one-hit wonder?)
  • 41. Independent artist with great music But word-of-mouth takes time and energy to build
  • 42. Label with strong artist Paid media provides attention that multiplies spread Earned media is “trusted“ and multiplies results of paid media
  • 43. Find the right mix of platforms • Revenue gained • Cost of delivering content • Ability of platform to enable social spread of content • Fit to audience lifestyle • Remarkability (uniqueness/coolness/timeliness/quality) of platform or content • Timing of release to audience
  • 44. Matching Audience to Platforms • Audience – Who are they? – Lifestyle? – Where do they hang out? • Platforms (e.g. media + technology) – Reading: paperback, ebook, comics – Watching: TV, online, mobile, theatre, cinema – Listening: radio, online, mobile – Interacting: console, online, mobile, social 44
  • 45. Finding content opportunities Socializing: helping consumers connect with Digital: technology solutions to each other through conversation, sharing, enable, manage and measure collaborating, competing, meeting experiences Social Digital How does the physical How can digital product assist socializing enhance or facilitate in the “real world”? socializing? Physical How can the experience of the physical product be Physical: the tangible product enhanced by digital?
  • 46. Flaming Lips http://www.youtube.com/watch?v=RYT_t5y_9Qg
  • 50. Give fans the tools • Community (uploads, reviews) • Mobile apps • Social games • Downloads – graphics, sounds, merchandise • Facilitate and encourage remixing & mashups
  • 51. Give fans the tools • Community (uploads, reviews) • Mobile apps • Social games • Downloads – graphics, sounds, merchandise • Facilitate and encourage remixing & mashups
  • 52. Beck – Song Reader “twenty songs existing only as individual pieces of sheet music, never before released or recorded” http://songreader.net/
  • 53. RadioHead – fans remix Nude
  • 54. What people want • Significance (special, important, unique) • Certainty (comfort & control) • Variety (surprise) • Connection (love) • Growth (learning, mastery) • Contribution (giving back)
  • 55. Fandom meets human needs Storyworld Comfort Comfort Growth Growth Learning Learning Surprise Surprise Fan Fan Community Significance Contribution
  • 56. Gorillaz is a Storyworld
  • 57. Narrative = story • Characters • Conflict (Plot) • Time • Location • Fans will invent their own stories if you give them the tools: – scooters, parkas, suede shoes, haircuts, tattoos, symbols… meat dress? – going to a gig
  • 59. Narrative engagement The Who Quadrophenia Sham 69 That’s Life
  • 60. Retention What is this artist saying? (what’s the premise?) Does the artist grow over her career?
  • 61. Narrative engagement Over-arching narrative across three albums “…explores the concepts of evolution and revolution and links between media martyrs Jesus Christ, John F. Kennedy and John Lennon by focusing on various alchemical, political, cultural, historical, mythological and Biblical themes.” Sarah Quelland http://www.metroactive.com/papers/metro/12.14.00/cover/manson-0050.html
  • 62. Band: Hail The Villain Album: Population: Declining “the website allows users to navigate through the scene to unlock character back-stories, clues, downloads and to participate in the story by becoming Villains and sharing messages with the band”
  • 63. Narrative engagement Developed by GRAND, Toronto
  • 65. Narrative engagement An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. The term "marketing" sure is a frustrating one for me at the moment. What you are now starting to experience IS "year zero". It's not some kind of gimmick to get you to buy a record - it IS the art form... and we're just getting started. Hope you enjoy the ride. Trent Reznor Case Study: http://www.42entertainment.com/yearzero/
  • 66. Conclusions • Use narrative engagement to build relationships with fans • Reward fans for their loyalty • Empower fans to introduce others to your artists • Need a multi-platform business model
  • 67. The End Robert Pratten robert@tstoryteller.com @robpratten USA: +1 415 287 4150 Europe: +44 207 193 4567